Vita PSN Game & Service Thread | August 2013 | Divekicks & Dragons

do the dungeons get harder or better in P4G? - the first one is pretty straight with a few small offshoot rooms. plus its pretty empty and ugly.

Once you conquer the art of never ending SP they get easier

also how can i get some SP regen items... thats what makes me have to return to town - running out of SP. such bs. maybe i'm not strong enough for this dungeon? i think im level 11-12 or something??

Two vending machines in town have drinks restoring SP. You can buy 5 from each machine each week.

Around lvl 25 you will get personas with Invigorate x which will restore few points of SP each turn to your main character- when you spread that skill to several personas you life will be easier.
 
Is it? I think the gameplay part of PDf (the "videos") are rendered in real-time. If you mean the content isn't interesting to you personally, that's fine but I think what they pull off graphically is worth noting.
Really? I thought they were prerendered with only the character models rendered in real time. PDf is in my list of top 5 Vita games, but I never thought the graphics were impressive.

DoA5+ is a port of a PS3 fighting game running at constant 60fps with a lot of impressive effects and miles more impressive than most portable 3D fighting games..
Well, there aren't exactly many other 3D fighting games on the Vita...
 
You can preorder Rayman Legends on the EU Vita store for €34.99.

Edit: I just preordered. Apparently you get Rayman 1 as a bonus.
 
No. Persona 4 gets easier the longer the game goes on IMO.

The bosses get harder; but yeah, most of the regular encounter difficulty disappears as you get stronger. Especially if you focused on the SLinks for party members you use regularly. And Rise. Seriously, having the "withstand mortal blow" for all party members, having Rise replenish SP and HP after battle, etc... all that goes a long way. But unless you have Rise's SLink @ 10, you can still get cheapshotted to death (ambush -> two strong attacks against MC).

Basically every spell becoming multi-target instead of single-target decreases the game difficulty by a significant margin in my opinion.

Sorta, but highly dependent on the group of enemies.
I was strong enough to just walk into battle and hit triangle most of the time. Or just spam the highest level target-all spells. That handled most regular encounters easily... but after a 20 minute battle against Ameno-sagiri and not being anywhere near winning and having him decimate me with a power attack after using fog... yikes.

Bosses can still catch you off guard especially if you haven't been grinding on purpose or were just running ignoring the shadows. Then again I played Golden on Hard, because I heard the complains about it being easier beforehand.

I played on normal and it was challenging enough at points. I know that I had an adverse reaction to Ameno-sagiri whooping my ass. I changed my party, I power-leveled and went and made specific personas said to help (Trumpeter for debilitate, etc.). When I went back, he wasn't hard at all. So it all depends on how much combat you've done too. Has the player gone back and killed the optional bosses? Has the player been grinding to fuse the most personas? I
Not necessarily, what when they throw a bunch of different enemies with different weaknesses/repels etc. at you?

My statement was more directed at buffs/debuffs, as well as healing spells.

This is true. Yukiko + accessory to half SP cost + Salvation = easy street. ;)

Yes, but most native res games are usually much more impressive than non-native res games to me. Besides, PDf is pretty much made up of music videos, P4G is a PS2 port, and DoA5+ is full of jaggles. Hardly anything to talk about.

As much as I am not a fan of the core gameplay of the DoA series, DoA5+ is a technical marvel. Considering all the content they crammed into the port in addition to (1) not being able to lock out networking to get the highest level of GPU performance, (2) still running at a constant 60fps, and (3) being a 3D fighter to begin with... it might be the game I'm *most* impressed with on the system. With all that in mind... a few jaggies are more than acceptable.

Other developers within the same company made the native-res NGS+, which looked pretty at times but provided a gimped gameplay experience, and it's sequel NGS2+ which looked even worse all around and provided the same (or worse) gimped gameplay experience.

While not a fan of the core fighting systems in DoA5+, I can honestly say I will defend the job the developers did with the game til the end, because it sets a standard for the type of port we *SHOULD* be getting as Vita owners.

I disagree...

anyone that can make a flawed product be that great and that successful is obviously doing something right.

Shipping unplayable messes to 1/2 of the console market and then doing pretty much nothing to fix them while releasing paid-DLC which makes the performance worse is a good thing? :lol

I'll give some credit to them for trying to fix Skyrim on PS3. But it should have never shipped in the state it was in to begin with. I platinumed that game and sold it before the final patches, so I don't know if it got a lot better, but having to save and turn off my PS3 and reload everything because the game had become a <10 fps slideshow was something I considered "done right". And by all accounts the Fallout games on PS3 are worse and were never patched.

Really? I thought they were prerendered with only the character models rendered in real time. PDf is in my list of top 5 Vita games, but I never thought the graphics were impressive.


Well, there aren't exactly many other 3D fighting games on the Vita...

I guess it depends on your priorities and such as to what's 'impressive'.
As I mention above, I am blown away by DoA5+ and the level of graphics they achieved on Vita with all the other stuff they kept in check on the port.

I didn't think NGS+ looked that much better than anything else for being native-res and I would've given up some AA and lived with some jaggies if it bought me the TRUE 60fps console port.
After seeing NGS2+ come out with worse performance and graphics... I didn't think it was possible for newer 3D games to hit 60fps and look great doing it (especially if 2D fighters, as an example, had to drop a bunch of textures/animations/etc. to do it). And then DoA5+ came out and looks great and runs perfect.

--

Of course there aren't.
Look what MK9 had to do to get their modified Unreal Engine to work on Vita.
Then take a look at what efforts from related development teams did with NGS+ and NGS2+ as I mention above. sechsterangriff is spot on.
 
I disagree...

anyone that can make a flawed product be that great and that successful is obviously doing something right.
Transformers movies are super successful. I wouldn't want anyone to take any advice from the makers of those films. But that's just my personal opinion. Bethesda has the know-how & budget to make open, vast worlds but that's about all they are good at, IMHO. Gameplay isn't that good (combat is bad, shallow RPG mechanics), story is meh (very black & white and uninteresting), content design is abysmal (repetitive quest design and not that interesting dungeons, enemies aren't that interesting to fight against) and technical side (shittiest game engine known to man that they have had no interest to fix) are huge downsides. Just having a big world to explore isn't enough for me if the content itself is lacking.

Mods do, of course, fix a lot of these problems (makes combat more interesting, at the very least).
 
Can't see it at work, is there any other Vita games coming today outside of Open Me and Ms. Germinator?
Fruit Ninja for £3.99 and the Tearaway DLC for LittleBigPlanet, and some PSM games (Scientific Electronic Calculator / Instant Memory Test / SHOOTING &#9733;Featured AikTheBarbarian).
 
Fruit Ninja for £3.99 and the Tearaway DLC for LittleBigPlanet, and some PSM games (Scientific Electronic Calculator / Instant Memory Test / SHOOTING &#9733;Featured AikTheBarbarian).

Meh, Fruit Ninja price is less infuriating than US one but it's still expensive for what it is.
 
Yeah, I have it (and I don't think I paid for it) on an assortment of other devices. Barely worth it on iOS, definitely not worth it on Vita.
 
As much as I am not a fan of the core gameplay of the DoA series, DoA5+ is a technical marvel. Considering all the content they crammed into the port in addition to (1) not being able to lock out networking to get the highest level of GPU performance, (2) still running at a constant 60fps, and (3) being a 3D fighter to begin with... it might be the game I'm *most* impressed with on the system. With all that in mind... a few jaggies are more than acceptable.
DoA5+ is definitely worth mentioning when you look at everything that the devs managed to cram into the game, but the initial question was asking purely about graphics. In that aspect, DoA5+ isn't anything special IMO. If I were to show off the Vita's graphics to my friends, I would probably show them something like Rayman Origins or Dynasty Warriors instead.
 
Persona's combat system is different from most jRPG's in the fact that if you play it right then you can decimate the enemies pretty fast.

However this woks vice versa as well. If you set up wrong even normal enemies can wipe you out very fast.

So lvl up correctly and make sure you have no weaknesses to the current monsters and are able to exploit their weaknesses and its an easy fight.

I actually find it all pretty interesting and more relaxing in a strange way. More strategy than the classic 2 people always attack and one person always heal till you win technique (although you still do that to an extent here).

That's the thing the boss I'm on
changes the environment to make certain attacks stronger
but it takes a while. Sometimes he 1hit KOs my girls because I don't know what he's about to pull.
 
That's the thing the boss I'm on
changes the environment to make certain attacks stronger
but it takes a while. Sometimes he 1hit KOs my girls because I don't know what he's about to pull.

I did a lot of defending in that fight and a lot of trying to guess what he'll do next, especially on hard... the boss can easily one shot the whole party in one chain of attacks. Just remember that if you defend and you get hit by a spell that you are weak to, the enemy won't get 1 more turn and your character won't get knocked down.

how do i change up the weaknesses of my party members? or is it a designated weakness per person, and i have to swap party members per dungeon?

It depends on characters' Personas, if the Persona is weak to a certain element then, obvious the character is also weak to that element. Remember - Thou art I, I am thou!
 
how do i change up the weaknesses of my party members? or is it a designated weakness per person, and i have to swap party members per dungeon?

I don't think you can change theirs but you can get personas that have 0 weaknesses. Also get personas with abilities to raise shields against X elements, which you can use in your allies.
 
No one should never ever never take any development advice of any kind from Bethesda, especially the technical kind.

For the size of Skyrim and all you can do in it, fitting the game into under 6GB is extremely impressive.

DoA5+ is definitely worth mentioning when you look at everything that the devs managed to cram into the game, but the initial question was asking purely about graphics. In that aspect, DoA5+ isn't anything special IMO. If I were to show off the Vita's graphics to my friends, I would probably show them something like Rayman Origins or Dynasty Warriors instead.

When it comes to judging graphics, framerate is also a factor. So DOA5+ running at 60fps while looking as good as it does is impressive.
 
how do i change up the weaknesses of my party members? or is it a designated weakness per person, and i have to swap party members per dungeon?

The ONLY way to change the resistence/weakness of your party members is to raise their social links. The ONLY way. So make sure you raise the S.Links for your party members, especially your 'core team'.

You typically don't need to change party members between dungeons, but you can if you want to. Just stick to the ones you like using the conventional RPG setup (healer, attacker, etc etc) and you'll be fine.
 
You can preorder Rayman Legends on the EU Vita store for €34.99.

Edit: I just preordered. Apparently you get Rayman 1 as a bonus.

I was kinda sad of seeing thre the release date for vita being 12 of september!! ;__;
but thanks a bunch for the info. i'll pre-order it now.

i also saw two different pre-orders for the killzone mercenary.

i'll see what's the difference and perhaps i'll also pre-order.

Stupid question, do they take the money out of my card now or only when the games comes out?
 
how do i change up the weaknesses of my party members? or is it a designated weakness per person, and i have to swap party members per dungeon?

They can't be changed. I believe the intention is to make you swap party members, but it's not necessary.

Every party member is capable of learning a skill that significantly increases their evasion chance against their weakness. I personally didn't use up a skill slot for this as I found it a waste, but it could appeal to you.
 
thanks everyone for the help - which leads me to a new question...

I personally didn't use up a skill slot for this as I found it a waste, but it could appeal to you.


are skills permanent or can i overwrite them with new skills like pokemon?

Ok dudes, been at work, sold a Vita.

What have I missed today Vita wise? I need ALL the news

i lurve hearing your daily work update. also helps that you say you sold a vita every day. haha. no news. rayman legends demo is out on ps360 today.
 
are skills permanent or can i overwrite them with new skills like pokemon?

Correct, you are able to overwrite skills.

If you regret losing a certain skill, after a certain point in the game, you are able to have the party member in question relearn it. However, this counts as an activity and time will pass, so it's best to get it right the first time.
 
i lurve hearing your daily work update. also helps that you say you sold a vita every day. haha. no news. rayman legends demo is out on ps360 today.

I do what I can - they took out extended warranty as well (2 in 2 days, both on Vitas!)

They bought FIFA though.....

We also had a chap come in to pre-order Tearaway, but allocation has been reached for some reason. Poor fella.
 
That's the thing the boss I'm on
changes the environment to make certain attacks stronger
but it takes a while. Sometimes he 1hit KOs my girls because I don't know what he's about to pull.

how do i change up the weaknesses of my party members? or is it a designated weakness per person, and i have to swap party members per dungeon?

You don't. But try and remember that if you guard you don't get knocked down by your weakness. So on bosses that go into a stance that will do something nasty then just block till its over and then carry on.

If, for example, a boss would change element or something and one of your party is weak to that, then just always put that person on guard so they don't get knocked down and obliterated till the element changes.

Also never swap part members because you would have to grind a lot to get them up to lvl. I stuck with the same team the whole game. Same with P3P.

You can always swap someone out when a new person joins because they are already at the right lvl to do so but thats the only time I would recommend switching if you want to.
 
I'm playing the full version of Killzone Mercenary and graphically it's even better than the demo...

Maybe it's the art design of the first levels but globally it's stunning.

Killzone Mercenary it's the most impressive mobile game on the market!
 
I'm playing the full version of Killzone Mercenary and graphically it's even better than the demo...

Maybe it's the art design of the first levels but globally it's stunning.

Killzone Mercenary it's the most impressive mobile game on the market!

That wording. Makes it sound like a dirty iOS or Android game. :c
 
SP engaging? system seller?

I would wager it's close to the MP experience. Just a guess though... I mean, it seems like it'll be like the premise CoD had where you've got your "mission" to play through and get your $ to get better equipment for better scores/multiplayer/etc.

Speaking of:
If you're not under NDA, true Gek, is there "offline" multiplayer with bots?

So new dev pics for Binding of Isaac and Terraria. That's good, right?

Sure!
At least it's not ZoE HD Vita where we never saw a single screen... and now we hear nothing.
 
I'm playing the full version of Killzone Mercenary and graphically it's even better than the demo...

Maybe it's the art design of the first levels but globally it's stunning.

Killzone Mercenary it's the most impressive mobile game on the market!

HERESY!

Nah but that's good to hear. My only gripes from playing the beta is the low player count in online matches and the lack of customization for the weapons. Everything else easily exceeds my expectations for a FPS on the Vita.
 
SP engaging? system seller?

I seriously think Killzone Mercs can be a system seller despite the Killzone series never rising to that occasion.

All of the game's media has it turning out phenomenal and a future staple to the Vita's library. I think the game will sell itself (despite it probally getting majority of marketing this fall..)

Sony needs to bundle it. Fix the price point. Include 8GB memory card.

Boom. Vita sells alot more than before.
 
I seriously think Killzone Mercs can be a system seller despite the Killzone series never rising to that occasion.

All of the game's media has it turning out phenomenal and a future staple to the Vita's library. I think the game will sell itself (despite it probally getting majority of marketing this fall..)

Sony needs to bundle it. Fix the price point. Include 8GB memory card.

Boom. Vita sells alot more than before.

yeah agreed - i think the game will sell itself more than the franchise selling the game...i just hope the franchise doesn't scare off potential sales.
 
I seriously think Killzone Mercs can be a system seller despite the Killzone series never rising to that occasion.

All of the game's media has it turning out phenomenal and a future staple to the Vita's library. I think the game will sell itself (despite it probally getting majority of marketing this fall..)

Sony needs to bundle it. Fix the price point. Include 8GB memory card.

Boom. Vita sells alot more than before.

very true, a bundle like this would probably also sell nicely during the holidays.
 
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