I'm not sure why the headline is focused on Hepler in particular, considering that, going by the article, she didn't leave Bioware because of the death threats. Though I have no doubt it was a factor.
Not only that, but it's a great article that covers a ton of different examples. It talks with Stephen Toulouse, former head of Xbox Live enforcement, who is still receiving death threats despite having stepped down from the position two years ago. It also talks with the International Game Developers Association, which is considering creating a support group for developers receiving harassment online. This issue is way, way too common, and I think it's a shame that the topic title will slant the discussion away from the rest of the article.
This quote from Hepler is kind of depressing.
She made those comments five years before DA2 came out. She didn't start receiving harassment until close to the game's release, because angry fans wanted a scapegoat for Bioware's decline.
It was childish at the time, and things don't seem to have improved at all.
Polygon said:Jennifer Hepler left BioWare this week to begin work on a book about narrative design and do some freelance work.
Not only that, but it's a great article that covers a ton of different examples. It talks with Stephen Toulouse, former head of Xbox Live enforcement, who is still receiving death threats despite having stepped down from the position two years ago. It also talks with the International Game Developers Association, which is considering creating a support group for developers receiving harassment online. This issue is way, way too common, and I think it's a shame that the topic title will slant the discussion away from the rest of the article.
This quote from Hepler is kind of depressing.
Jennifer Hepler said:It's something that comes up in almost every conversation with female developers. Overall, people seem to try to shrug it off publicly and fume privately, and younger women contemplating the field are reconsidering whether they have the stomach to handle what it currently asks of them. That's the biggest risk, in my opinion: that we will lose out on the talents of people who would make fantastic games that we would all be the better for playing, because they legitimately don't want to make themselves into targets. A lot of the best artists and storytellers (and quite a few great programmers too), tend to be sensitive people — we shouldn't lose out on their talents because we are requiring them to be tough, battle-scarred veterans just to walk in the door.
I figured it was Hepler. Around the time DA2 was releasing she made some comments that she didn't care about gameplay and wished she could just skip through it altogether to get to the narrative.
I'm sure she's gotten shit for far more than that, just remembering the game DA2 turned out to be, but that always struck me as a foot-in-mouth moment, valid perspective or not.
Anyway, I feel for her. Gaming community is toxic and BioWare probably sees some of the worst of it. You look at their forums and it's right under their nose. And these are the people they make games for? Pfft.
I don't blame her.
She made those comments five years before DA2 came out. She didn't start receiving harassment until close to the game's release, because angry fans wanted a scapegoat for Bioware's decline.
It was childish at the time, and things don't seem to have improved at all.