Hotline Miami 2's implied rape scene probes limits of player morality; authors react

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Bottom line is if the devs want to put it in then it belongs and nobody should have the right to ever say anything about it. It's the dev's vision and nobody else's. This is also a benefit of being indie.
Well if you're of the opinion that video games should be treated as an art form, this comes with the territory. Thems the breaks.


You will always get people on the fringes. But the broad consensus was positive.
You originally said "nobody complains about rape in movies". This was incorrect. And I could give numerous examples of people commenting or criticizing rape in film. Like I said, saying it doesn't happen is complety false.
 
But both of them are true. I don't think anyone would argue against the fact that killing is worse then rape. Yet killing is ok and rape isn't. And yes, people love to over react to things like this.

Bottom line is if the devs want to put it in then it belongs and nobody should have the right to ever say anything about it. It's the dev's vision and nobody else's. This is also a benefit of being indie.

If you're being consistent, that argument should apply just as much to people complaining about Mass Effect 3 having a bad ending, or about scripted jumping in Thief 4, as it does to rape here. What criticism wouldn't be tampering with the developer's vision?
 
Scenes of sexual violence in almost any media are bound to be controversial, period. That being said, my reply to all these type of outrage regarding pieces of fiction such as Hotline Miami 2, Irreversible, Lolita or A serbian film: cool story, bros. Now let me watch my films / videogames / books whatever in peace rather than asking for their censoreship and using them as some kind of proof of your moral upstanding or demonizing them for no reason other than "they make me feel pretty yucky". Thank you.
 
In movies it's alright to make a rape scene with actual people acting it out.

Yet in videogames it's not alright to make a rape scene with completely fictional characters.

That's logic for ya -__-
 
Scenes of sexual violence in almost any media are bound to be controversial, period. That being said, my reply to all these type of outrage regarding pieces of fiction such as Hotline Miami 2, Irreversible, Lolita or A serbian film: cool story, bros. Now let me watch my films / videogames / books whatever in peace rather than asking for their censoreship and using them as some kind of proof of your moral upstanding or demonizing them for no reason other than "they make me feel pretty yucky". Thank you.

Has anyone done this? The article writer certainly didn't.
 
But both of them are true. I don't think anyone would argue against the fact that killing is worse then rape. Yet killing is ok and rape isn't. And yes, people love to over react to things like this.

Bottom line is if the devs want to put it in then it belongs and nobody should have the right to ever say anything about it. It's the dev's vision and nobody else's. This is also a benefit of being indie.

Most games don't really actively challenge that killing is wrong, it's just cheesy blaining through people as a means to an end so why would anyone care that it happens?
 
Well if you're of the opinion that video games should be treated as an art form, this comes with the territory. Thems the breaks.



You originally said "nobody complains about rape in movies". This was incorrect.

I completely lack empathy for things like this, barring my mother and wife and friends. I have absolutely zero problem with them putting in a rape scene or whatever, I could care less if they piled 1000 children and burned them alive in a pit while "In The Still of the Night" was playing and later in the story revealed they were Jewish. Call me a psychopath but I just have no empathy for digitized atrocity. It's entertaining, and it's I would argue even more entertaining to watch the outcry from the people who contain that empathy.

As George Carlin put it, a front row seat to the freakshow! Then again, I take lots of benzo's so I really don't care much about anything as it relates to how people pontificate on gaming outcry. Any real discourse is out the window because the definitions and moral boundaries are so imprecise.
 
Ok, i'm the first one to say that 99.9% of videogames have shit stories, however, let's not just simplify that issue calling the writers hacks.
Sure some of them, or even most of them probably are, but there are other fundamental problems at play here.

A big one being a structure that doesn't lend itself well to traditional, linear storytelling, like literature and film do.
And an even greater one, is how incredibly focus tested and pre-screened and pre-approved by clueless marketing suits etc etc, every game is.
Sure this happens in Hollywood, too, but in film's case, there's a far smaller divide between an hollywood mega monster and a "normal" film.
In videogames the step is greater, from AAA to self published little indie thing.(although things are changing)

It's not as easy as just having a good story to tell.

EDIT: This was aimed at Doc Seuss.

I could do a better job than most people in the industry even with the limitations imposed by marketing.

In a studio that seems to empower its writers like Bioware, I could write significantly better stories than they could.

And yeah, I realize that sounds amazingly arrogant, but understand--I'm just a film student taking screenwriting classes. I'm no pro. I'm nowhere near as excellent as the writers and artists I idolize.

I feel I could do better than most people in the games industry because most of them are abhorrently bad. Yeah, that might be offensive, or mean, or whatever, but... why not demand better than what we're given?

I don't believe this is the case in regards to this article necessarily but you do see this. I believe it comes from the fact that it is applauded that someone is willing to write an article that they sadly know a war will be waged against it. Just the act of writing about a controversial subject, no matter how flawed the analysis is becomes something of a noble action worthy of praise and recognition.

This is outside of what is happening in this topic. At least, I believe so. She made a point about how her problem with this situation was the pause before the director cut in being too long.

No, I don't think it's the case in regards to this article--but I've seen the response to some of the things Ellison's written in the past, with a few journalists taking what she's written and just... running with it. Turning it into a big ball of Twitterjerk.

I feel like the same thing might happen here--you're going to have people going "hey, don't buy Hotline Miami 2, booo, we won't support a con that supports Hotline Miami anymore, we're rethinking our relationship with Devolver," and a bunch of other stuff because of the immediate emotional response that they have to Ellison's piece.

I think that criticism of pieces like this (for instance, earlier in this thread, I posted my interpretation of the moment, based on the context and my understanding of Hotline Miami) often gets a response like "well, even if it isn't good, she's still bringing the issue to attention, and that's worthwhile..." but honestly, I think that's problematic. Kinda gets back to the whole 'some criticism is harmful to its audience' thing; bringing an issue to attention doesn't inherently mean the method used to do so is inherently good--for example, flinging animal blood over people to raise awareness about animal abuse is vile and will turn people away from the cause, if anything.

I feel like people are defending bad criticism that promotes flawed understanding of a thing because it's on the right side. It's deeply troubling.

You are entirely correct.

I guess what I meant was every thread of this type goes back and forth between, "What about freedom of speech?" and "Oh YEAH, but what about the critic's freedom of speech?" Everyone can offer a critique, and that's good. But that doesn't mean every critique is valid, as you're right to point out. And, as I said, nobody has to give a crap about any of the critical discussions either. (From example, I ignore most threads about subjects like this because I know from experience that they generally amount to and accomplish nothing.)

It frustrates me that more people don't do in-depth critical discussion. The film buffs I know just absolutely go to town on fascinating discourse over their beloved field... but with games, it's "lol you think too much and are trying too hard," or "well, it's good someone's bringing a problem to light, even if it isn't relevant," or something like that. Game discussion often feels so hollow. :|

I know this is off-topic, but I have no idea how you derived this idea from the article in question. I mean, the only quote with "Flagon" in it is as follows:

Bissell's criticism of Skyrim was that the bulk of its narrative comes from incredibly clunky and poorly presented one-sided cutscenes about stuff that barely relates to the adventures you're actually doing. In contrast, the writing in Dark Souls (whose tone is "faux-Shakespearean", suggesting style, not quality) is pretty much only concerned with what is directly relevant to your adventure, letting the environments and encounters tell the story themselves.

That could be a poor criticism (I haven't actually played Skyrim, so I can't really answer that), but it's nothing like what you're portraying it as.

That's me misremembering poorly. As I'm reading this, I actually feel like an entire paragraph or two of what I read is missing, but, hey, it's probably just my memory.

He's basically arguing that the problem is more about the words and the portrayal than the story itself and the way motive works. Yes, Skyrim delivers its story poorly, but that's not really the problem with it, not by a long shot. Better production values and more concise language isn't going to make the game any better. To make such a laughable comparison as this:

Incompetence is a strong word, and I use it in a considered manner. That is, I use it in light of what happened to the RPG between the release of Oblivion and Skyrim, which was the appearance of From Software's Demon's Souls and Dark Souls.

...is just... it's entirely senseless. I mean, reading what he's written, it's all very nice, grammatically, but he's comparing very, very different games, with very, very different narrative and gameplay goals. It's not to say that some of what he's written there isn't worthwhile (exposition dumping is a huge problem in most games writing--many bad writers are obsessed with lore and undervalue drama), but he's completely missed how stories function, and reading other stuff he's written only cements my belief in this. While lore is a problem in Skyrim, it's not the problem that makes or breaks the game in the way Bissell paints it, and to suggest that Skyrim's storytelling is incompetent because the Souls games delivered their lore differently... it's just senseless.
 
I also liked this comment on the video:



Originally Posted by Steve Packard

I think another matter to consider in the Rape vs. Murder argument is the fact that when people commit murder in a game they aren't really doing it for the murder, per say. People don't murder people in video games because they enjoy murder, they do it because they enjoy the thrill of combat and of vanquishing a foe. If most people enjoyed just the sheer act of murder we'd see more video games where you stab people strapped to beds in a dark basements, and the few games we do have like this are generally found to be just as disturbing as games featuring rape. Sure there are things like GTA where you can shoot random people walking down the street, but that too is less about the murder more about breaking the rules and enjoying the thrill of chaos. It's very human to enjoy combat, victory and chaos, and so we're fine with it as long as it's simulated. If you rape someone in a video game, you are getting off on raping someone, even if that person is fake, and that is messed up and creepy.
That quote of your is so wrong. Virtual killing is virtual killing whichever way you try to idealise it a wholly unrealistic fashion. You cant say you enjoy enjoy the thrill of combat but hate the result which is taking a life away. You can't have one without the other.

Otherwise you should stick to playing paint ball simulators.
 
That quote of your is so wrong. Killing is killing whichever way you try to idealise it an unrealistic fashion. You cant say you enjoy enjoy the thrill of combat but hate the result which is taking a life. You can't have one without the other.

Otherwise you should stick to playing paint ball simulators.

But that is exactly what films and games offer, isn't it? The act of combat without consequences.
 
Has anyone done this? The article writer certainly didn't.

Apart from a couple of little twitter comments, I don't think anyone actually has.

I think it's just GAF running around circles like a kid on pixie sticks waiting for shit to blow up. I'm pretty much expecting the following in the next couple of days:

  • A fair amount of even-handed previews.
  • Some articles analysing the PC Gamer preview or the demo and questioning the reactions people have to rape vs violence.
  • One or two Daily Mail-esque 'ban this filth' articles.
  • Some Kotaku click bait bullshit.
  • Ben Kuchera putting his foot in his mouth.

Or alternatively, nothing.
 
Not just combat...

Touche! :)

Is it any wonder why when people are given the chance to make moral choices in video games. They usually always go for the fatality and finish off the opponent.

That's a bit of a sweeping generalisation. If I'm given the option in a game, I try to not to kill people. Example: I played MGO2 a lot. My character was called I'm No K!ller and used only non-lethal weapons. I had, like, 0 kills and 20,000 stuns by the time the servers were shut down. XD
 
The context of the Hotline Miami scene in question is pretty clearly being presented in a way to make the player feel uncomfortable with what is happening in the game. The fact that it is upsetting people seems to be exactly what they're aiming for, it's not meant to be pleasant. It's up to players to decide whether that is too far for them, but I don't think the scene is outwardly deplorable, it's quite clearly being shown in a negative light. I respect peoples opinion in thinking it goes too far, it's a very sensitive subject that has a personal affect on people.

Having said that, people in this thread saying that ending the life of a human in a video game is the same thing as sexual violence in a video game actually do disgust me. Sexual violence is incredibly heinous and requires very skilled artists for it to be portrayed in film without it being exploitative. Sex is a pleasurable experience and sexual violence is the predatory act of destroying anothers physical and mental well being for what is meant to be a private and personal act of affection. If you can't see how personally violating and frightening sexual violence is and why it would require incredibly careful working into a story compared to murderous violence, then you really are unaware of humanity and the world around you. There have been some incredibly terrible and disgusting things said in this thread that make me never want to visit this forum again.

That quote of your is so wrong. Virtual killing is virtual killing whichever way you try to idealise it a wholly unrealistic fashion. You cant say you enjoy enjoy the thrill of combat but hate the result which is taking a life away. You can't have one without the other.

Otherwise you should stick to playing paint ball simulators.

Paintball actually proves the point that you can have the mechanics of a shooting game without there being death as a result. The reason no one plays video game paintball simulators is because there are no good video game paintball simulators. The sport of real life paintball proves that people can have fun playing line of sight tag without there being a need to end the life of the person you are tagging. Competitive sports like football are obviously insanely popular and no one is trying to kill the opposing side.
 
As far I'm aware works like Stanley Kubricks classic movie A Clockwork Orange are highly respected. Never heard anyone complain. People realise its art. They even study both the film and books in Academia.

The reaction to that movie was so strong that Kubrick withdrew it from British cinemas, and edited the US version of the film.
 
Having said that, people in this thread saying that ending the life of a human in a video game is the same thing as sexual violence in a video game actually do disgust me. Sexual violence is incredibly heinous and requires very skilled artists for it to be portrayed in film without it being exploitative. Sex is a pleasurable experience and sexual violence is the predatory act of destroying anothers physical and mental well being for what is meant to be a private and personal act of affection. If you can't see how personally violating and frightening sexual violence is and why it would require incredibly careful working into a story compared to murderous violence, then you really are unaware of humanity and the world around you.

Well said.

Most of the first page of this thread baffled me.
 
You will always get people on the fringes. But the broad consensus was positive.
No, the notion that there's a consensus about rape in movies as a non-issue is blatantly false. Just for fun, google "most controversial movies of all time" and you'll see ACO is on pretty much every list. I can't see by what stretch a movie that was X rated can be considered "non controversial".

If you look at other movies such as Salo or Irreversible, they have raised huge controversies and debates. The controversy is usually borne from the gratuitous aspect of the rape/torture/violence. This is also true of non-sexual violence: for example, Saw did raise a big stink.

The gratuitous aspect of the violence is central to the controversies (in movies or games): you can usually get away with murder because in a given context, it can somehow make sense to kill in order to achieve goals. Murder is seen as somehow just, necessary or deserved. But anything purely gratuitous will cause unease and will be discussed.

If you add the fact that rape is sexual in nature and is the embodiment of forceful male domination, you have all the ingredients to make some people uneasy and have a discussion.

Which is exactly what that single person does: she recounts how uneasy it made her feel, acknowledges the contradiction between her enjoying the killing up to that point and the betrayal she felt when she saw what she thought was a "real" rape in a virtual world and that opens a discussion.

I can't see what's wrong with the discussion she opens and I really don't think it can be dismissed with a lowest common denominator approach of "everyone already gets away with it". Trivial analogies can't and shouldn't be used to tell people how they should feel. If anything, discussing these feelings of unease seems the point of these kinds of scenes.

To put it differently: why put a rape scene in a game if you don't want it discussed?
 
It frustrates me that more people don't do in-depth critical discussion. The film buffs I know just absolutely go to town on fascinating discourse over their beloved field... but with games, it's "lol you think too much and are trying too hard," or "well, it's good someone's bringing a problem to light, even if it isn't relevant," or something like that. Game discussion often feels so hollow. :|

You could fill many threads discussing why that is. Just a few thoughts:

- Gaming is nothing but entertainment to most people, and for many that's all they want it to be. Many gamers are defensive and dismissive of serious critical discussion (and the entire concept of "games as art") because they don't want to validate what they see as a threat to status quo game design, which emphasizes fun activity over anything cerebral.

- Because playing games usually is a merely fun activity, it's naturally going to be harder to convince people that gameplay in service of anything but fun can be worthwhile. Other non-interactive mediums don't so much have this problem.

- Serious storytelling is not a focus of most developers, which you know. I think that's largely due to the incestuous nature of game design (people grow up playing games, get inspired to make games themselves, and so the games they make are constructed of other games), but it's mostly to do with the limitations of big-budget game development, where every game has to appeal to as many people as possible. Stupid blockbusters appeal to many people. Weird David Lynch films do not.

Nothing earth-shatteringly original, just some basic thoughts. I could discuss storytelling in gaming at great length.

That's a bit of a sweeping generalisation. If I'm given the option in a game, I try to not to kill people. Example: I played MGO2 a lot. My character was called I'm No K!ller and used only non-lethal weapons. I had, like, 0 kills and 20,000 stuns by the time the servers were shut down. XD

I do that too. Like, in Deus Ex 1, I carried around a sniper rifle and throwing knives and a sword, but I hardly ever used them. I ALWAYS went for a non-lethal takedown if it was an option.

That's not to say I'm against violence in games or against playing violent games, but when a game gives me a moral choice, I tend to play the "good guy."

The gratuitous aspect of the violence is central to the controversies (in movies or games): you can usually get away with murder because in a given context, it can somehow make sense to kill in order to achieve goals. Murder is seen as somehow just, necessary or deserved. But anything purely gratuitous will cause unease and will be discussed.

Why do you keep saying "murder" when you mean "killing?" All murders are killings, but not all killings are murders.

My point was that no buys Paint Ball games even though they are available on the market. If you didn't like violence you would buy those instead.

The Nerf Arena Blast series for example were FPS shooters which ran on the Unreal engine. These were good games that reviewed well but no one bothered to buy them. In fact they have been several attempts at non violent FPS shooters with various franchises, but these have simply not performed well on the market.

People are inherently war-like creatures? Say it ain't so! ;p
 
Just watched the video... Surprising that this can create a 24 page thread. XD

I find something like the tentacle women in Duke Nukem 3d more offensive...
 
Paintball actually proves the point that you can have the mechanics of a shooting game without there being death as a result. The reason no one plays video game paintball simulators is because there are no good video game paintball simulators. The sport of real life paintball proves that people can have fun playing line of sight tag without there being a need to end the life of the person you are tagging. Competitive sports like football are obviously insanely popular and no one is trying to kill the opposing side.
My point was that no buys Paint Ball games even though they are available on the market. If you didn't like violence you would buy those instead.

The Nerf Arena Blast series for example were FPS shooters which ran on the Unreal engine. These were good games that reviewed well but no one bothered to buy them. In fact they have been several attempts at non violent FPS shooters with various franchises, but these have simply not performed well on the market.
 
That's not to say I'm against violence in games or against playing violent games, but when a game gives me a moral choice, I tend to play the "good guy."

Same. I mean, the Max Payne series and the original Manhunt are some of my favourite games, ferrchristsakes XD

I guess, I get more out of the power fantasy of not killing people when the option is offered.

My point was that no buys Paint Ball games even though they are available on the market. If you didn't like violence you would buy those instead.

The Nerf Arena Blast series for example were FPS shooters which ran on the Unreal engine. These were good games that reviewed well but no one bothered to buy them. In fact they have been several attempts at non violent FPS shooters with various franchises, but these have simply not performed well on the market.

Portal 1 & 2? There are plenty of legendary franchises that give you the option to complete them non-violently, too: Deus Ex, MGS, Fallout etc.
 
Sure you can.
The point is you'd buy something else.


As someone who engages in combat twice a week in real life without taking any life at all, I have to say that you're wrong.
Obviously this is a different type of combat to the one involving shooting people in the head with live rounds. The point of my argument, was that if you hate violence you wouldn't be playing COD and Battlefield, you'd be playing Laser Tag video games instead.
 
No, the notion that there's a consensus about rape in movies as a non-issue is blatantly false. Just for fun, google "most controversial movies of all time" and you'll see ACO is on pretty much every list. I can't see by what stretch a movie that was X rated can be considered "non controversial".

If you look at other movies such as Salo or Irreversible, they have raised huge controversies and debates. The controversy is usually borne from the gratuitous aspect of the rape/torture/violence. This is also true of non-sexual violence: for example, Saw did raise a big stink.

The gratuitous aspect of the violence is central to the controversies (in movies or games): you can usually get away with murder because in a given context, it can somehow make sense to kill in order to achieve goals. Murder is seen as somehow just, necessary or deserved. But anything purely gratuitous will cause unease and will be discussed.

If you add the fact that rape is sexual in nature and is the embodiment of forceful male domination, you have all the ingredients to make some people uneasy and have a discussion.

Which is exactly what that single person does: she recounts how uneasy it made her feel, acknowledges the contradiction between her enjoying the killing up to that point and the betrayal she felt when she saw what she thought was a "real" rape in a virtual world and that opens a discussion.

I can't see what's wrong with the discussion she opens and I really don't think it can be dismissed with a lowest common denominator approach of "everyone already gets away with it". Trivial analogies can't and shouldn't be used to tell people how they should feel. If anything, discussing these feelings of unease seems the point of these kinds of scenes.

To put it differently: why put a rape scene in a game if you don't want it discussed?

I would simply stop playing play a video game that makes me feel uncomfortable. Same way you would tell a child not to watch a certain movie if it gives them nightmares. But I wouldn't start any discussion that would involve any sort of talk of censorship or the curtailing of someone else's right to freedom of speech and expression. It is not for me to decide what they choose to create.

In the type of free market capitalist society that we live in, people vote with their wallets, if you don't like something - don't support it financially. But we shouldn't be asking for censorship which is an attack on our hard earned freedoms.
 
I must confess that I haven't read the whole thread, neither I have obviously played the game in question. That said, since films and other media in general have been brought to the table, I'd like to express my own humble opinion.

I think that the purpose of every artistic medium is the expression of the author. The act of writing a story, for example, is no different from expressing openly the feeling that you're trying to convey. It does obviously have its advantages: telling a friend how much you were scared in a certain situation might be less "effective" that writing a horror story and letting this friend read it.

I don't want to elaborate on this point because I am ill equiped and the discussion would stray from its main point.

I think that, no matter what you are trying to express, the use of gruesome or "tasteless" imagery can always be avoided.
Think about the first "slasher" film, "John Carpenter's Halloween". You won't see a tear of blood, nor an explicit killing. Everything happens in the dark and the film holds up well.

I don't think that the depiction of violence should always be avoided, but I think that there are certain media which are better suited to express the feeling or the message that such image should convey. I also think that there are better ways to challenge a player than forcing him to virtually rape a woman.
 
I would simply stop playing play a video game that makes me feel uncomfortable. Same way you would tell a child not to watch a certain movie if it gives them nightmares. But I wouldn't start any discussion that would involve any sort of talk of censorship or the curtailing of someone else's right to freedom of speech and expression. It is not for me to decide what they choose to create.

In the type of free market capitalist society that we live in, people vote with their wallets, if you don't like something - don't support it financially. But we shouldn't be asking for censorship which is an attack on our hard earned freedoms.
If anything freedom of speech promotes discussion, which is what she does, I don't see any censorship talk there:

How can you enjoy yourself in a game if you are the victim of every brutal crime, and not the perpetrator of them? A horrible question – but it’s about freedom, power, and who gets to have those things. The sexual violence at the end of that tutorial will single out a fifth of the female audience who have experienced sexual violence. I’m thinking about them when I turn back to the game.

Pig Butcher drops his trousers, and the director at the side of the screen yells “cut”. “Pig Man, well done, but don’t be afraid to be rougher. And you there, blondie – you need to work on your femininity. Act more helpless and scared. You know, more girly.”

But this framing comes too late. Hotline Miami 2 has already used her for shock and power. Videogame women don’t get very many other roles to play but the helpless damsel. I played the rest of the excellently constructed murder simulator demo in silence, and left feeling uncertain of why I was so upset. It was because I was manipulated.
 
That's a good post, and the N*gger Slapper analogy is spot-on, I'm surprised no one else commented on it.

And while it has been posted earlier in the thread, I think Jim Sterling's take on rape vs. murder bears repeating, because it sums up the problem really well:

http://www.escapistmagazine.com/videos/view/jimquisition/5972-Rape-vs-Murder

I also liked this comment on the video:

Yeah, the argument about severity of crimes is just incredibly lazy, but I never expected the conversation to go very far past that on GAF, which is why I bailed out after that post. Of course no reasonable person is going to tell me as a person of color that if a game called N*gger Slapper was approved for XBL, I shouldn't be offended, so they just glossed over my post and went on to add another voice to the chorus of lazy discussion.

That's a great video you posted.
 
If anything freedom of speech promotes discussion, which is what she does, I don't see any censorship talk there:
Yes its good to express an opinion. But the discussion has long turned into one of censorship. It's as if violence in media is OK as along it doesn't involve gender or even race sometimes.


Here is one of my favourite comments from the original Pcgamer article comments:

clockworkaugment said:
Im honestly not sure what the article writers is trying to say here. I feel like maybe the article ended one paragraph too early? Theres a definite negative slant here - understandably so - but to hear a journalist give something an entirely negative slant is a bit weird. You're meant to at least concede the presence of the opposite side of the argument. Maybe im just too used to the BBC?

Hotline Miami was BUILT around making the player character do horrible, horrible violence only to turn them around and make them look at what theyve done. Every mission cuts its pulse pounding music to static when all enemies are dead and makes you walk slowly outside through the hordes of brutally beaten bodies. The game plot itself is buiilt around the idea too. That all it took was the vaguest encouragement to turn Jacket into a monster.

Its meant to underline how bizarre video game violence has gotten at this point. We dont need to think about it, we are given merely the shallowest pretence and thats enough for us to attempt to beat Stalin's high-score.

The rape scene is a logical progression of that. Why, the game asks, are we okay with mass-murder but not okay with rape? Why is rape a special kind of evil? You had no problem with violence directed at those men back there, so why does your stomach turn when i make you do this? Its a strong statement. Its certainly not been included merely for shock value. And the fact it makes you stomach turn means essentially that its doing its job.

If anything i see the concession at the end that its just a film something of a copout. The artistic statement is stronger when its 'real' for want of a better word.

EDIT: Something i must say as well, which i completely forgot about, is that im not quite okay with the author implying that male players wont find this equally disgusting. Indeed, she even implies that its only women who experience sexual violence, which isnt exactly PC. I imagine if this hadnt spoiled the 'surprise' for me, id have been pretty put off too. Im the man who couldnt complete Red Dead Redemption because of the mission in which you collect women for the mexican leader to rape.
But that was merely a random and bizarre character breaking moment for Marston with no purpose or reason. While this is at least artistic statement, so while i would probably stop playing for a whle, id never condemn their work as wrong.
 
But both of them are true. I don't think anyone would argue against the fact that killing is worse then rape. Yet killing is ok and rape isn't. And yes, people love to over react to things like this.

Bottom line is if the devs want to put it in then it belongs and nobody should have the right to ever say anything about it. It's the dev's vision and nobody else's. This is also a benefit of being indie.

Of course people have the right to say something. People complain about all the tasteless junk in movies like "The Human Centipede 2" all the time. Saying that you find a piece of art offensive is as fine as making a controversial piece of art.
 
If anything i see the concession at the end that its just a film something of a copout. The artistic statement is stronger when its 'real' for want of a better word.

Y'see, I think that's another interesting thing. There's two layers of artifice here.

The writer notes that the scene became more palatable when it was revealed to not be an actual occurrence but actually actors physically acting out the scene. It was felt that that was an attempt to make the scene acceptable.

But... why does having it represented as "actors acting out a scene for a film viewer" make it permissible - when prior to that, all you were really seeing was "virtual actors acting out a scene for a game player"? Why is the former fine (or, well, more acceptable), but the latter is suddenly a huge cardinal sin?

I wonder if that's part of the intended statement, too, because it's worthy of note, I think.
 
Yes its good to express an opinion. But the discussion has long turned into one of censorship. It's as if violence in media is OK as along it doesn't involve gender or even race sometimes.

I ask again; who here is requesting censorship? The writer of the article isn't, and I haven't seen anyone in this thread demand it.
 
It's almost as if films never cause any controversy over their depcition of sexual violence. Oh, wait.

Sure, they do. But there's a countless amount of movies out there with rape scenes. And not just implied ones, but visual ones, even pretty graphic ones and ones involving underage teens/children (the latter usually not being very graphic).

Meanwhile, rape is pretty much a taboo theme in games. In movies, sure, it gets criticized, but in games it goes much farther than that.
 
It's OK for art to make us uncomfortable. Some art is good specifically because it makes us uncomfortable.

Games press needs to learn that just because something makes you uncomfortable, that doesn't make it bad or make it something that needs to be shunned or excised from the industry.

Deliverance is a great film that has parts that are intended to make the audience uncomfortable. Requiem for a Dream is another example. You don't have to like the things that are going on in these movies. In fact, you're supposed to not like them. That's the point.

Getting up in arms and writing articles that spoil unreleased art because it makes you uncomfortable makes you the worst kind of editorialist imaginable.
 
i agree. christopher nolan made the dark knight returns purposefully unwatchable to prove a point about the modern state of production of hollywood.
 
What the hell did people expect from Hotline Miami 2?

It's okay to push people out of their comfort zones - not every game is for everyone. I find it kind of hilarious that people who supposedly love Hotline Miami, despite the fact that you slaughter hundreds of people, splattering their blood and brains on the floor in the most gruesome ways possible, are so, so disappointed at an "implied rape scene," something that anyone whose been to an R-rated movie once in their life has experienced.
 
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