"This Game Is Finally Dying": Destiny 2 Steam Player Count Drops Over 80% Since Edge of Fate Launch as Players Say the Game Is "Punishing" and "Ridic

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Draugoth

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Destiny 2 Steam player count drops over 80% after Edge of Fate as bugs, system changes, and blocked access in major regions push players away.

Destiny 2 Steam Player Count Hitting Record Lows


According to the data from SteamDB, Destiny 2 has seen an alarming drop in player engagement since Edge of Fate released. On its launch day, the expansion pulled in a respectable 98,211 concurrent players. But things quickly fell off.


For comparison, in the last 24 hours, Destiny 2 peaked at only 17,964 concurrent players, a staggering drop of more than 80% from Edge of Fate's launch numbers. Here's how the day-one peak player counts on Steam compare across recent expansions:

  • Shadowkeep: 214,100
  • Beyond Light: 242,284
  • The Witch Queen: 290,112
  • Lightfall: 316,750
  • The Final Shape: 314,634
  • Edge of Fate: 98,211
  • Desert Perpetual raid launch: 108,535
  • Last 24-hour peak: 17,964
Destiny 2 Steam Player Count Drops Over 80% Since Edge of Fate as Players Say the Game Is Punishing and Ridiculously Hard
Image: SteamDB via The Game Post
The average player counts haven't held up either. In June 2025, Destiny 2 was sitting at around 21,000 average players. The release of Edge of Fate in July gave things a temporary boost, pushing the average to 41,497. But that momentum didn't last. By August, the average dropped to 34,738, and over the last 30 days, it's fallen even further to just 20,437. That's nearly half the active player base gone in under two months.

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"This Game Is Finally Dying": Destiny 2 Steam Player Count Drops Over 80% Since Edge of Fate Launch as Players Say the Game Is "Punishing" and "Ridiculously Hard"
 
I can't count how many times I read something like, "yea I've played Destiny for 2000 hours, I hate it". Seems like all those people used Final Shit as a way to cut the cord for good. It's not like Bungie tried to grow the audience and instead just worked to extract more money from paypigs.

When Marathon inevitably flops, Bungie is going to be in trouble.
 
Bungie is entering the other big b dev (Bethesda/Bioware/Blizzard) arc of producing mediocre content now, and play catch up to obvious community feedback.
 
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I have seen several Destiny 2 content creators saying bye-bye to the game.

Please, Sony, dont cancel Marathon and Fairgame💲 . We need these games to crash and burn on the public eye just like Concord did. Maybe this way, Hulst can also say bye-bye to Sony sooner rather than later.
 
I can't count how many times I read something like, "yea I've played Destiny for 2000 hours, I hate it". Seems like all those people used Final Shit as a way to cut the cord for good. It's not like Bungie tried to grow the audience and instead just worked to extract more money from paypigs.

When Marathon inevitably flops, Bungie is going to be in trouble.
thanks, man. i needed that...
 
 
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