andthebeatgoeson
Junior Member
Such a huge thread; the title says the author responds but where is this? I read the PC gamer article bit I wanted to see the response. Any links?
Well the problem i have with your interpretation is that it seems to put the director in a positive light of sort, the one, in a way, bringing you out of the nightmare.
But i think the "femininity" line, is exactly to paint him in a negative one.
Such a huge thread; the title says the author responds but where is this? I read the PC gamer article bit I wanted to see the response. Any links?
Then you only stated something that we already knew and was meaningless, that people get upset by rape and not by murder in entertainment.I never said it did. However, it does determine to a large degree whether something is considered worse than others to depict in fiction. Mapping that relationship to the real world morals is, as you say, fallacious, but I'm not the one doing that (initially); those making the argument that "Murder is worse than rape, therefore rape should be more acceptable than murder to depict in fiction" are the ones making that fallacy, but in reverse. I never endorsed that argument; I started from the conclusion and worked backwards to examine whether it is supported.
I was not making a moral argument (except for that one sentence about a functioning moral compass not being OK with a rape-centric game; feel free to write it off as me being cheeky); I took pains throughout to state that I was talking about what is considered acceptable in story and fiction. That's a factual question, not a moral one.
I never said that morals are determined by majority consensus; that's absurd.
The most fucked up thing to me is the film director going "And you, work on your feminity" to the actress. Be sexy when you're playing someone getting raped!
I said later, that censored was the wrong word and I was wrong in saying it. I do not wish for people's criticisms to be destroyed. I have made many posts after that in this thread that expand on my feelings.Your post was fine, my issue is with the people pulling it out of thin air.
They've all been called out plenty of times before on previous pages and my intention isn't to start a quote war, I'm just mystified at how quick some people are to equate sharing an opinion with demanding that all dissent to your position needs to be destroyed.
I said later, that censored was the wrong word and I was wrong in saying it. I do not wish for people's criticisms to be destroyed. I have made many posts after that in this thread that expand on my feelings.
I think that is the cue that and the point where what a character is saying is so repugnant and unnatural that author is trying to make a point with the hyperbole.
It's a mechanism that writers of satire use. They will often say things and create a fictional scenario to highlight how wrong something is or to shine light on something. I believe it's supposed to make the player of the game feel disgusted in themselves for consuming the media.
You see it in things like the Colbert Report. People unaware of his act find his opinions to be vile. Someone in the Colbert thread asked why he was asking such mean questions.
I remember sitting in English class with people that actually believed A Modest Proposal was meant as a serious suggestion. They didn't pick up on exaggeration or the extent to which Swift wrote his work to get the point across.
I think you see that in the way game critics react in their writings. They have no experience looking at stories and seeing any kind of nuance in things that are beyond what is explicitly pointed out to them.
The Last of Us does this effectively with their depictions of murder. They make you hate Joel as a person. Many have used this hatred of Joel to criticize the game for not having characters that they enjoyed playing or they thought the tone of the game was too somber.
Gamers have to fight against the idea that every game has to include a protagonist that follows your own moral code. Games should be critiqued in ways that go beyond just fun factor and whether you felt your vision of who a character should be was represented in the final game.
I guess to address your original point. Based on the context of the series, I'm guessing that line was not made as a serious expression of the author's feelings towards women, but as a device to make you feel disgusted and to establish your character and the people he converses with as people who are disgusting human beings in the eyes of anyone with the lowest amount of empathy and morality.
I think the problem with this in video games is that there are some people who just can't help cheering for the player character. There are people who loved being Joel, defending Ellie by committing gruesome murders, and seeing no problem with his actions at the end of the game. These are people who get too invested in their player characters, I think. You see it with Breaking Bad, as well. There are people who just can't help cheering for Walter White even though he's an awful, awful maniac.
To be clear, I didn't play the first game and was just expressing how the pixelated pseudo rape didn't phase me while that character saying this disgusted me. Without more context about this game, I'd tend to agree with you. For whatever it's worth this scene will at least get people to talk and think about the issues at hand.I guess to address your original point. Based on the context of the series, I'm guessing that line was not made as a serious expression of the author's feelings towards women, but as a device to make you feel disgusted and to establish your character and the people he converses with as people who are disgusting human beings in the eyes of anyone with the lowest amount of empathy and morality.
And I recognize that you elaborated on your feelings, I was just pointing out that you were still one of the people who jumped the gun and pulled out the C-word because your emotions probably got riled up a bit as well. Slightly ironic given the ways people have attacked Cara Ellisson over this, no?
To be clear, I didn't play the first game and was just expressing how the pixelated pseudo rape didn't phase me while that character saying this disgusted me. Without more context about this game, I'd tend to agree with you. For whatever it's worth this scene will at least get people to talk and think about the issues at hand.
Criticism is fine and good. Any sort of criticism. If we don't agree with it or care about it, we don't have to pay attention to it, and that's also fine and good.
I think most people will (and seem to have, in this thread) assume the critic wants the game changed or censored because, honestly, that's what most critics of games with objectionable content have sought for most of gaming's existence. It's a reasonable assumption to make, but in this case it's the wrong one.
I think you see that in the way game critics react in their writings. They have no experience looking at stories and seeing any kind of nuance in things that are beyond what is explicitly pointed out to them.
Criticism is fine and good. Any sort of criticism. If we don't agree with it or care about it, we don't have to pay attention to it, and that's also fine and good.
I honestly hadn't considered the connection between earlier hysterical "critics" of game violence like Joe Lieberman or Jack Thompson (or literal censorship boards like Australia's) and current, more nuanced criticism of sex and violence in games until now. They're such different kinds of criticism, but I could see why some people might unconsciously lump them together.
Hopefully people start to get past their kneejerk reactions and see this criticism as part of healthy artistic discourse, instead of some existential threat to their hobby.
I think that is the cue that and the point where what a character is saying is so repugnant and unnatural that author is trying to make a point with the hyperbole.
[...]
I guess to address your original point. Based on the context of the series, I'm guessing that line was not made as a serious expression of the author's feelings towards women, but as a device to make you feel disgusted and to establish your character and the people he converses with as people who are disgusting human beings in the eyes of anyone with the lowest amount of empathy and morality.
This, right here, sums up my feelings regarding a wide variety of storytelling journalists. I mean, we live in a world where a games journalist who has published a book and written for the New Yorker calls Dark Souls 'Shakespearean' while decrying Skyrim for not making it obvious that a place with "Flagon" in the name was a bar, and saying that this was why it wasn't a good story (rather than, y'know, understanding how Skyrim fails at the basic mechanics of storytelling). This guy went on to write a video game with some really, really shoddy writing.
But he's not the only one. I mean, we've got journalists saying Bioshock and Bioshock Infinite were great works of storytelling (despite kinda sucking at basic storytelling in many major ways, not to mention hammering points home hamfistedly or even purposelessly), or praising Mass Effect 2 and 3 as being great, or... ugh.
There's the flip side of that, too. Journalists not understanding stories that are told really well really bothers me. It seems as if some of the best gaming stories I've encountered are overlooked because they're either on the wrong (non-console) platform, or because they're a bit too subtle--for some reason, if a game isn't extremely overt with its stories, people will overlook things like subtext and nuance. I think it's because participation means that some people are just devoting a lot of time to thinking about the act of playing, rather than thinking about the story itself.
I dunno.
I'm ranting now.
Anyways, yeah. I don't think many games journalists understand storytelling well enough to be able to comment on it. And it's... a big... mess. You've got some people who just write really nicely (but apparently without understanding of what they're writing about) getting echoed by all their journalisty friends via Twitter or whatnot, or you've got writers saying "hey, this is [moral thing] and I want to be on the right side of that issue, so I'm going to make sure everyone hears about it."
And... it just... the impression I have is that there's this big echo chamber of people who don't know a great deal about the medium they're criticizing on doing so very vocally and being empowered to continue doing it. As someone who cherishes the art of storytelling, I'm severely bothered by this, perhaps more than I should be.
Not... exactly. Criticism is, in a way, a kind of education, and bad criticism (that is, criticism that lacks intelligence or understanding) can be very, very, very bad, because it essentially educates people wrong, promotes misconceptions and ignorance, and so on and so forth. To contrive an example, if someone criticizes Old Yeller because they think it justifies animal abuse, their criticism is not fine and good, it's worthless and should be shot down. Giving people a mouthpiece when they fundamentally misunderstand the work they are criticizing is bad.
I don't think there's anythjng wrong with that. It's fiction. Fantasy. Not real.I think the problem with this in video games is that there are some people who just can't help cheering for the player character. There are people who loved being Joel, defending Ellie by committing gruesome murders, and seeing no problem with his actions at the end of the game. These are people who get too invested in their player characters, I think. You see it with Breaking Bad, as well. There are people who just can't help cheering for Walter White even though he's an awful, awful maniac.
This, right here, sums up my feelings regarding a wide variety of storytelling journalists. I mean, we live in a world where a games journalist who has published a book and written for the New Yorker calls Dark Souls 'Shakespearean' while decrying Skyrim for not making it obvious that a place with "Flagon" in the name was a bar, and saying that this was why it wasn't a good story (rather than, y'know, understanding how Skyrim fails at the basic mechanics of storytelling). This guy went on to write a video game with some really, really shoddy writing.
But he's not the only one. I mean, we've got journalists saying Bioshock and Bioshock Infinite were great works of storytelling (despite kinda sucking at basic storytelling in many major ways, not to mention hammering points home hamfistedly or even purposelessly), or praising Mass Effect 2 and 3 as being great, or... ugh.
There's the flip side of that, too. Journalists not understanding stories that are told really well really bothers me. It seems as if some of the best gaming stories I've encountered are overlooked because they're either on the wrong (non-console) platform, or because they're a bit too subtle--for some reason, if a game isn't extremely overt with its stories, people will overlook things like subtext and nuance. I think it's because participation means that some people are just devoting a lot of time to thinking about the act of playing, rather than thinking about the story itself.
I dunno.
I'm ranting now.
Anyways, yeah. I don't think many games journalists understand storytelling well enough to be able to comment on it. And it's... a big... mess. You've got some people who just write really nicely (but apparently without understanding of what they're writing about) getting echoed by all their journalisty friends via Twitter or whatnot, or you've got writers saying "hey, this is [moral thing] and I want to be on the right side of that issue, so I'm going to make sure everyone hears about it."
And... it just... the impression I have is that there's this big echo chamber of people who don't know a great deal about the medium they're criticizing on doing so very vocally and being empowered to continue doing it. As someone who cherishes the art of storytelling, I'm severely bothered by this, perhaps more than I should be.
Ok, i'm the first one to say that 99.9% of videogames have shit stories, however, let's not just simplify that issue calling the writers hacks.
Sure some of them, or even most of them probably are, but there are other fundamental problems at play here.
A big one being a structure that doesn't lend itself well to traditional, linear storytelling, like literature and film do.
And an even greater one, is how incredibly focus tested and pre-screened and pre-approved by clueless marketing suits etc etc, every game is.
Sure this happens in Hollywood, too, but in film's case, there's a far smaller divide between an hollywood mega monster and a "normal" film.
In videogames the step is greater, from AAA to self published little indie thing.(although things are changing)
It's not as easy as just having a good story to tell.
In my opinion this is on the same level with the "No Russian" mission in CoD:MW2 and GoW3's Kratos/Helios scene. So if the rape scene crosses the line for you, those other two scenes should've done that too.
Well, I just picked some very well known scenes, but you get the message, so yeah.I didn't shoot any Civilians on No Russian. I was more shocked by CoD4's opening level. Heroes don't stab people in their sleep, or get achievements for it.
If a game is giving a player horribly violent and disgusting situations to play through in an attempt to make you question your actions, yet giving you little agency within the game itself to avert such actions, isn't the developer more culpable than the player for creating the violent scenarios and giving the player the opportunity to take part in the first place...? Especially if they make a sequel that has essentially the same mechanics. It seems wierd position to take.
...it's 8:30am. Be gentle.
Well, I just picked some very well known scenes, but you get the message, so yeah.
Do they think it glorifies rape like it glorifies violence? Is rape not allowed in games? Is it because it was a surprise?
Is it because you don't have a choice? Is it because it's the player being forced in taking part? What's the issue?
This is why I absolutely loathed Haze before it was even finished. "We're going to make you feel bad for every bullet you fire." In a game where my primary way to interact with the environment is by firing a pretend gun? Take your finger-wagging and fuck off, Free Radical.
sort of off topic sort of on, but uh..
if you were playing a game where at a certain point you're told towould that be enough for an uproar?"kill the bitch", you then "slap" a woman, then hold a knife to her throat, then break her neck,
Spoiler'd because well.. it occurs in a game that hasn't been released yet.
I'm all for post modern criticism of the player/video game relationship and all that jazz,
but having thought about what people have said about the original HM (I've not played it), it seems self-defeating to not give the player any agency in these situations.
I guess you weren't a fan of Spec-Ops either? XD
sort of off topic sort of on, but uh..
if you were playing a game where at a certain point you're told towould that be enough for an uproar?"kill the bitch", you then "slap" a woman, then hold a knife to her throat, then break her neck,
Spoiler'd because well.. it occurs in a game that hasn't been released yet.
I'd say it seems to trivialise it, although some posters have made some really interesting points as to why it was included. Did you watch the video?
This, right here, sums up my feelings regarding a wide variety of storytelling journalists. I mean, we live in a world where a games journalist who has published a book and written for the New Yorker calls Dark Souls 'Shakespearean' while decrying Skyrim for not making it obvious that a place with "Flagon" in the name was a bar, and saying that this was why it wasn't a good story (rather than, y'know, understanding how Skyrim fails at the basic mechanics of storytelling). This guy went on to write a video game with some really, really shoddy writing.
Tom Bissell said:It must also be said that creating a world as large and populated as Skyrim's has to be one of the hardest writing tasks imaginable. It is, however, only partially a writing task. So let's imagine you're one of the actors corralled to work on Skyrim. You're given hundreds if not thousands of lines of dialogue larded with terms like "dragonborn," "the Jarl of Windhelm," and "the Ragged Flagon." You're standing alone in a sound booth in Burbank. You've got nothing to respond or react to. You've just got these words, out of which you're supposed to alchemize a dramatically compelling performance. By now I've spent hundreds of hours playing Elder Scrolls games and never been intrigued or compelled by a single character's emotional predicament, despite these characters' clear intention to intrigue and compel me.
This just simply is not true. I have no idea where this notion came from, because it isn't one borne from reality.There are films with very graphic scenes of rape. No one complains.
I have the same problem with films such as SAW. Who enjoys something like that and why?I don't really have a problem with the idea of rape being shown in a game, but I do have a problem with someone enjoying the simulation of this act.
Well, at a certain point your player agency is that you don't have to play the game if you don't want to do what the game design requires you do! (That sounds like I'm being snarky and dismissive, but I'm serious.)
I did. It seems like they tried to couch it. I'm asking about the betrayal people are saying they felt, I guess.
There are films with very graphic scenes of rape. No one complains.
It's okay, I didn't take it that way.
It's a pretty common argument to make, but it doesn't really bare scrutiny (it was also why I said, agency "within the game"). What you are describing is entirely self-defeating, isn't it?
They made a game so violent and grotesque where you can either not play the game, retain the moral high ground and not hear their message (so they've just made a horrible game); or you play it and get told off for doing so. Now they are making a sequel that is equally violent and disgusting and expecting the same thing. It's bordering on paradoxical, isn't it?
If a bear shits in the woods and nobody makes a neogaf thread about it...Why don't people get all up in arms when shows on Lifetime straight up show a women being raped?
This just simply is not true. I have no idea where this notion came from, because it isn't one borne from reality.
Check my updated post. (I edit way too much... bad habit I can't seem to break.)
Basically, I don't think Dennaton will be condemning players for enjoying the violent gameplay. They'll just be commenting on and exploring the exploitative nature of the series without condemnation.
Hotline Miami 1 doesn't have an award-winning script or anything, but the people at Dennaton are clearly intelligent, and I think they would frown upon hypocritical moralizing like that.
If a bear shits in the woods and nobody makes a neogaf thread about it...
This just simply is not true. I have no idea where this notion came from, because it isn't one borne from reality.
Uh... yeah they do. Just because you personally don't hear about it, doesn't mean it doesn't exist. There was quite an uproar about Irreverisble and Baise Moi.
That's a good post, and the N*gger Slapper analogy is spot-on, I'm surprised no one else commented on it.The scene in question is "whatever" in my current opinion, given it's context, but the "faux outrage" comments are funny because none of you have personally been murdered. People reading this right now have been raped. Battle Raper will never be as acceptable as Mortal Kombat. The (made up for the sake of argument) flash game N*gger Slapper will never be as acceptable as Mobsters was on Facebook, despite, you know, killing a fuckload of people being worse than slapping a black person.
Is it faux outrage if as a person of color I wouldn't want N*gger Slapper on XBL but I want games where I can go as far as to kill people? Would I not have the right to voice my opinion and be upset by the game N*gger Slapper?
If I would have the right to voice my opinion (in the situation more relevant to me) and be upset without it being called "faux outrage" amongst other things, then maybe there is a lot more complexity to the discussion than simply comparing severity of crimes.
Steve Packard said:I think another matter to consider in the Rape vs. Murder argument is the fact that when people commit murder in a game they aren't really doing it for the murder, per say. People don't murder people in video games because they enjoy murder, they do it because they enjoy the thrill of combat and of vanquishing a foe. If most people enjoyed just the sheer act of murder we'd see more video games where you stab people strapped to beds in a dark basements, and the few games we do have like this are generally found to be just as disturbing as games featuring rape. Sure there are things like GTA where you can shoot random people walking down the street, but that too is less about the murder more about breaking the rules and enjoying the thrill of chaos. It's very human to enjoy combat, victory and chaos, and so we're fine with it as long as it's simulated. If you rape someone in a video game, you are getting off on raping someone, even if that person is fake, and that is messed up and creepy.
But both of them are true. I don't think anyone would argue against the fact that killing is worse then rape. Yet killing is ok and rape isn't. And yes, people love to over react to things like this.This plus "people are so sensy" and "why aren't you up in arms about killing" are some tired ass tropes that kill any real discussion.
You must not have paid much attention to the movie's history. Two seconds of google will straighten you out.As far I'm aware works like Stanley Kubricks classic movie A Clockwork Orange are highly respected. Never heard anyone complain. People realise its art. They even study both the film and books in Academia.
But both of them are true. I don't think anyone would argue against the fact that killing is worse then rape. Yet killing is ok and rape isn't. And yes, people love to over react to things like this.
Bottom line is if the devs want to put it in then it belongs and nobody should have the right to ever say anything about it. It's the dev's vision and nobody else's. This is also a benefit of being indie.
As far I'm aware works like Stanley Kubricks classic movie A Clockwork Orange are highly respected. Never heard anyone complain. People realise its art. They even study both the film and books in Academia.
Bottom line is if the devs want to put it in then it belongs and nobody should have the right to ever say anything about it. It's the dev's vision and nobody else's. This is also a benefit of being indie.
You must not have paid much attention to the movie's history. Two seconds of google will straighten you out.