• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Why was Halo 4 shipped to consumers in this condition? (Split screen woes)

Demon Ice

Banned
Had a rare moment of downtime this weekend so some friends and I decided to get together for a night of BBQ, beers, football, and, of course, Halo. Given that we are all horribly in debt medical students, the 4 of us were playing split screen on a single console.

We hop into matchmaking, get a game after about 10 minutes of waiting, and the match loads up.

The framerate immediately drops into the 10-15 FPS range and stays there for the entire match. And when I say the entire match, I mean literally from start to finish, the game was a slideshow. There were moments where the framerate dropped low enough for me to actually count individual frames. It honestly reminded me of playing Goldeneye on the N64: a blurry, stuttery mess. Needless to say it was impossible to aim and we got completely steamrollered. We later tried to play online with only 2 of us on the TV at a time, and the framerate was still utterly abysmal.

We decide to give offline local play a try instead, so we set up a 2v2 custom game on a smaller map. Even then, the framerate would frequently dip into unplayable territory, usually whenever the 4 of us were involved in a battle at once, or when 2 of us would be passing through the center of the map.

Why was the game shipped in this state? Split screen multiplayer is a core component of Halo and has been since the original game, and yet it is borderline nonfunctional in Halo 4. Why is this considered acceptable quality for what is undoubtedly considered a flagship AAA release, developed by a Microsoft-funded first party developer? Looking at all of the glowing reviews and near universal journalistic praise the game has received, I was more than a little surprised to see the split screen gameplay being essentially broken. It really shows a blatant lack of optimization and effort on the developer's part, given that past Halo releases did not have such severe performance issues for such a basic area of the game.


TLDR; Halo 4 split screen performance is unacceptable in both on- and offline play.
 
Console couldn't handle it.

And I agree its unacceptable. 7 year old tech and all that stuff
 
Never had a problem when I play with four on each screen. If you were playing online, are you sure it wasn't your connection?
 
Yep, it's pretty bad. I played some 4 player TDM around the time the game first came out and it was way too laggy to be decent.
That being said, we still somehow had fun lol.. But I'd never do it again.
 
Never had a problem when I play with four on each screen. If you were playing online, are you sure it wasn't your connection?

Positive. We were on a very fast connection, and it was definitely frame rate issues, not latency we were experiencing.
 
Can't speak to 4-player, but never problems like that playing 2-player splitscreen. Normally I'd ask if you had it installed, but IIRC Halo 4 required an install for multiplayer anyway, so I'm not sure.
 
Even 2-player splitscreen is pretty awful on the bigger maps, I can't en imagine ho bad it would be with 4 people.
 
Console couldn't handle it.

And I agree its unacceptable. 7 year old tech and all that stuff
Halo 4 barely looks better than Reach and in many (most) areas looks worse. 343 poorly optimized their revision to the engine, especially when it comes to split screen. Bungie did a lot to make the feature work over the years, which primarily centered on cutting the visuals down in order to get frame rate parity with single screen mode. So yeah, Halo games, especially the ones on the 360, look noticeably worse split screen, but perform admirably.

My guess is that 343 didn't take that trickery into account well enough and split screen suffered for it. Halo 4 is such a dreadful game.
 
It absolutely does have terrible performance on split screen, which bums me out. Though in all honesty, it wasn't surprising given the graphics fidelity. I cannot wait for next Gen. I hope for the love of couch multiplayer, that split screen is still prevalent and performance-wise good.
 
Positive. We were on a very fast connection, and it was definitely frame rate issues, not latency we were experiencing.

Very strange. No idea. I play 4-player regularly and I've never even seen a trace of this.


Halo 4 is such a dreadful game.

johnnyenglishrolleyebcuo3.gif
 
First game woes and tried to rebuild parts of the engine. Beyond the typical 7 year old hardware excuse, they set out to do some major revisions and it kinda bit them in the ass. Halo 5 should look and perform nicely though.
 
Welcome to the Halo 4 beta. Expect the full release on Xbox One in 2014.

For real though, there's shitloads of stuff that was broken or outright missing at launch and all they did was blame a shortage of time. Yet Halo 5 is coming out next year. Good luck 343.
 
You're not alone OP. You have HaloGAF's bow, axe, and grenade launcher.

Don't play split screen on forge maps or you're just gunna have a bad time. Disc maps are better for split screen, but not by much.
 
You sure you guys don't suffer from simultanagnosia?
Medical joke.
 
I've done 4 player screen multiplayer in the Vallhalla remake multiple times and the game performed admirably, with all of the vehicles on too. Perhaps it was a problem with a bad Forge map? Some people make shitty Forge maps that just have way too much stuffed in them and end up dragging down the framerate.

Also, Reach had a worse framerate than H4. Even in campaign the framerate would suffer. IMHO, 343 improved the visuals and the framerate.

PS: I am not one of those people who pause the game looking for defects, so random textures far away looking like ass never bothered me.
 
Can't speak to 4-player, but never problems like that playing 2-player splitscreen. Normally I'd ask if you had it installed, but IIRC Halo 4 required an install for multiplayer anyway, so I'm not sure.

2 player split screen while offline was completely fine. 4 player offline splitscreen or 2 player split screen online in an 8 player game both had horrible FPS drops.

Halo 4 barely looks better than Reach and in many (most) areas looks worse. 343 poorly optimized their revision to the engine, especially when it comes to split screen. Bungie did a lot to make the feature work over the years, which primarily centered on cutting the visuals down in order to get frame rate parity with single screen mode. So yeah, Halo games, especially the ones on the 360, look noticeably worse split screen, but perform admirably.

My guess is that 343 didn't take that trickery into account well enough and split screen suffered for it. Halo 4 is such a dreadful game.

The thing is there is also a noticeable decrease in visual quality while playing Halo 4's split screen. The LOD pop in is extremely aggressive, to the point where I could actually see a hiding enemy player model because the cover he was hiding behind didn't render until I got closer. There are also missing shadows and particle effects noticeable in a 4 player split screen match. With all the visual cutbacks I was very surprised the FPS still tanked the way it did.
 
Never had any issues on 2 player splitscreen at all. Online or offline. Framerate did not noticeably drop. I think its on your end.
 
2-player online BTB (I played a couple hours just today) dips for me but it's not slideshow/unplayable like you're saying.

Also here comes 343/Halo hate thread.
 
I've done 4 player screen multiplayer in the Vallhalla remake multiple times and the game performed admirably, with all of the vehicles on too. Perhaps it was a problem with a bad Forge map? Some people make shitty Forge maps that just have way too much stuffed in them and end up dragging down the framerate.

The first map we played was a Forge map, the second one (with only 2 local players + 6 others online) was Complex. Both had unplayable performance.
 
The thing is there is also a noticeable decrease in visual quality while playing Halo 4's split screen. The LOD pop in is extremely aggressive, to the point where I could actually see a hiding enemy player model because the cover he was hiding behind didn't render until I got closer. There are also missing shadows and particle effects noticeable in a 4 player split screen match. With all the visual cutbacks I was very surprised the FPS still tanked the way it did.
I have to make conjecture on that at this point. Halo 4 went through a largely troubled development phase and yadda yadda yadda, but basically, I think they had to pick and choose which areas really mattered to them to get it to ship by the necessary due date. Campaign theater and split screen were among those concessions, I'd wager. More important to 343 to push their bungled Spartan Ops, linear campaign, and borked multiplayer.

It's also surprising that the performance is so much worse here because in general Halo 4 runs a bit more smoothly than Reach did. That owes more to 343 reversing some of Bungie's really weird technical choices for the generation (such as running the game twice to preserve HDR or something -- which is why Reach has that weird ghosting/motion blur effect) than it does to their own competence, but you'd figure that split screen would run better simply by virtue of that.
 
Never had a problem when I play with four on each screen. If you were playing online, are you sure it wasn't your connection?

You're joking right? 2 player split screen gets really bad at times, especially on maps like Wreckage. Let alone 4 player split screen and online. People need to try it out for themselves. I think 2 player split screen offline is fine.

I don't begrudge 343 at all. They're working with 7 year old tech and they pushed it to its limits. They didn't focus on the split screen niche which grows smaller and smaller as everyone is pretty much connected and has online.

It still sucks for those who have roommates, girlfriends, siblings who want to game together on a single console. Hopefully they acknowledge it for the future and keep it in mind, especially if they go online.

Along with legacy features like campaign theater and scoring, firefight etc.
 
2 player split screen while offline was completely fine. 4 player offline splitscreen or 2 player split screen online in an 8 player game both had horrible FPS drops.

I was referring to 2-player splitscreen online, sorry should have clarified. Weird, I have no idea. 2-player splitscreen online didn't run as well as 1-player obviously, but nowhere near any of the issues you're describing. Honestly kind of curious what's going on here, especially since there seems to be conflicting reports in this thread.

I could see Forge maps being the culprit though; those have always had a tendency to run worse (or much worse) than the default maps.
 
Just old-ass hardware, and cert not caring as much? Halo 4 is a tech powerhouse and it is surprising it even runs as well as it does. Split screen 4 player on live, just nuts. Its self explanatory why frames drop like that on 8 year old harware.
 
Because

i2cRtrcKe2qAb.gif















Seriously though, it's probably because the game already came in very hot (see: several modes and gametypes and features missing) and they decided that given the time constraints it wasn't worth focusing on split-screen too much.
 
The awful splitscreen quality is seriously disappointing. Forge maps are unplayable.
 
People that like Halo aren't the most technologically advanced people.

While I'd love to disagree with that thought, I sadly think that of most console players...

I believe most don't even know what framerate is, let alone LoD, or FoV.

It may be shameful, but if I hear someone is a console gamer, I generally try to avoid talking too much tech Jargon without being prepared to explain.

I'm a terrible person.



Also, back on topic, I noticed this immediately, and played Split local as soon as I got home with H4. Had to try campaign after that to see if it was the game, or just Multiplayer. I'd say 2-player goes into the 24-fps zone frequently, and 4 player lower still. Haven't played for months, though... It's the main reason I haven't played this Halo as much as any other.
 
Just old-ass hardware, and cert not caring as much? Halo 4 is a tech powerhouse and it is surprising it even runs as well as it does. Split screen 4 player on live, just nuts. Its self explanatory why frames drop like that on 8 year old harware.

But if it's 8 year old hardware, shouldn't the devs have a good idea of what it is and isn't capable of?

I get that it's old hardware, but when the devs release a game they're saying that the game lives up to a certain standard of quality. It's not like we got Halo 4 at a discounted price because some of the features were too much for the hardware to run properly. I paid $60 for Halo 4, and split screen is not functioning at an adequate level of performance.

8 year old hardware is not a valid excuse for that, because the devs knew exactly what hardware they were working with.

Edit: It's not like this is a PC game where they had to code for a ton of different configurations. There was a single set spec they had to code for.
 
I wonder if it has to do with heat issues.
Overheated components can cause performance to drop dramatically. The fact that some people in this thread have differing experiences could corroborate that.

Maybe the people with issues have older, less efficient 360 models. Just spit balling here, I don't even own a console, let alone a copy of Halo 4.
 
I wonder if it has to do with heat issues.
Overheated components can cause performance to drop dramatically. The fact that some people in this thread have differing experiences could corroborate that.

Maybe the people with issues have older, less efficient 360 models. Just spit balling here, I don't even own a console, let alone a copy of Halo 4.

That makes sense, but as previously stated, the console we were using was a newer model black 360 Slim. This one:

microsoft-xbox-360-slim-sleek-black.jpg


As far as I could tell the console was well ventilated and not overheating.
 
Having completed the game on the game on Legendary solo I'll also attest that the game is just too ambitious for the hardware. It had the unintended challenge added that weapons dropped by the player or enemies would disappear much sooner than any other Halo game where managing the sandbox was part of the game. There's a couple other little moments sprinkled around singleplayer that really gives the impression that the hardware was being pushed to the limit.
 
My brother and I always played a bunch of split screen halo, but we quit pretty fast because of how bad the performance was in 4. It may have been amplified because I had gotten use to 60 fps on my PC, but it's below 30 fps on most maps and well below it on any forge map.
 
I only had framerate issues with Halo 4 when I played with three other people splitscreen, and only if it was online.

Otherwise it was smooth as glass, and noticably faster than Halo Reach.
 
Top Bottom