shinobi602
Member
Get it man. GAF clan should be strong, and with free DLC MP will have strong legs.
But...the money breh :-/
Get it man. GAF clan should be strong, and with free DLC MP will have strong legs.
Third job... ASAP.But...the money breh :-/
$520
look at the shadows on the blades of grass, doesn't look right otherwise looks ok
But...the money breh :-/
Game doesn't get the hype it deserves while people loose their lunch over Titanfall.
Wish the multiplayer supported 32 players instead of just 24.
24 player count is disappointing. I was hoping for at least they bump it back to 32 like KZ2. I bet PS4 and this new engine could easily handle it. Also 32 players would have given some bigger maps too. Hopefully map design is a lot tighter and better than KZ3 and more like KZ2.
Meh.
32 player clusterfucks were a huge annoying part of Killzone...I guess some liked it, I personally didn't. Thought 16-20 was the sweet spot for most maps.
I prefer more intimate multiplayer games than just sheer scale...stuff like BF4's 64 player count or MAG doesn't do much for me. Games lose their competitive edge with more players.
24 player count is disappointing. I was hoping for at least they bump it back to 32 like KZ2. I bet PS4 and this new engine could easily handle it. Also 32 players would have given some bigger maps too. Hopefully map design is a lot tighter and better than KZ3 and more like KZ2.
32 players was mainly a clusterfuck because of GG's idiotic decision to let the players throw Spawn Grenades on the fucking objective.
Get it man. GAF clan should be strong, and with free DLC MP will have strong legs.
I'm finally going to be able to play with you guys, and since there's a headset included, MP will be awesome to play.
As nice as it looks I'm considering cancelling my preorder. I can't stand 30fps for a shooter.
I didn't mean to insult you at all, I'm sorry it could be interpreted that way. There are honestly a lot of people on GAF for whom English is a second language, who might not get the connotations of what they're saying. No disrespect was meant (indeed, people who speak two or more languages have a leg up on me).Well then must have missed the part where I said "...to my eyes" clearly indicating it was my personal opinion.
If you're gonna try to insult someone, at least double check before you post it.
Doubtful, it doesn't seem to have silhouette.Gravel looks...tesselated?
Get it man. GAF clan should be strong, and with free DLC MP will have strong legs.
I want 2000 KZ:SF PS4 friends.
Nah, the clusterfucks happened everywhere, not just on the objective areas. And of course the rocket spammers that spawned and immediately chunked a rocket before dying.
Only a few maps did 32 players work out OK, but even then...24 tops seems like a more ideal figure and well balanced for most maps.
Gravel looks...tesselated?
They are already using GPGPU for this, aren't they?
The HUD looks nice and clean.
Definitely upgrade from last showing, especially in texture department. I like particle lighting and those reflectors lights moving through the levels, it looks neat.
Still, Anisotropic filtering is still quite low in some shots, no per object motion blur [wtf GG, you had it in KZ 2 ... on ps3], and character dynamic shadows still have too aggressive lod, in trailer they disappeared in like 10 meters.
IQ and geometry isnt amazing either, they should use SMAA T2x, but art is really good.
The angle of the weapons in first person is bothering me!![]()
But the problem is that the HUD needs to look.........non-existent.
HUD is the work of the devil.
HUD is for flight simulators and nothing else.
I have no idea what happened with their motoinblur... but the object variation is disabled in these shots. Maybe they disable it for screens? It is apparent in the reveal video though..
Maybe a MP thingy?I dont see it in video, i've checked yesterday.