Killer Instinct coming to Xbox One

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The price doesn't seem that bad.

But it's kinda hard to get excited about a fighting game with 6 characters. Most people that play these games socially just like to have a big roster.
 
The price doesn't seem that bad.

But it's kinda hard to get excited about a fighting game with 6 characters. Most people that play these games socially just like to have a big roster.

I suppose if you like fighting games, and have an Xbox One, you don't really have another choice.

Also, I'm surprised anyone expected a larger launch roster.
 
Also, I'm surprised anyone expected a larger launch roster.

I was at least expecting most of KI1's cast, along with a couple KI2 characters and maybe 1-2 new characters.

With only 6 fighters, they'll have to leave out some of the favorites from KI1 -- which is rather disappointing.
 
If they leave out Orchid I'm going full-scale Sarkeesian.

She placed third on their poll of most anticipated characters on the DH facebook page. She is one of the most iconic characters from the series. No reason why she shouldn't be in the first lineup. TJ Combo, Skeletor, Chief Thunder...they're expendable.

Not here for Boys Club.
 
Not sure I'm entirely sold on those pricing options just yet.

However, that can change easily if Orchid is revealed ASAP so that my hype explodes.
 
I was saying this earlier that at this pace we were headed for 6. Doesn't kill my hype because a fun fighting game is still a fun fighting game no matter how big or small the cast.
 
I was saying this earlier that at this pace we were headed for 6. Doesn't kill my hype because a fun fighting game is still a fun fighting game no matter how big or small the cast.

Nah mate. KOF XIII is an incredible 2D fighter. PSN demo has three characters IIRC. You can only play the demo for a little bit before desiring more or getting bored.
 
Nah mate. KOF XIII is an incredible 2D fighter. PSN demo has three characters IIRC. You can only play the demo for a little bit before desiring more or getting bored.

well a demo doesn't have single player nor allow you to play online competitively so you right. Since KI is a full game nothing to worry about since it will be getting updates.
 
If they leave out Orchid I'm going full-scale Sarkeesian.

She placed third on their poll of most anticipated characters on the DH facebook page. She is one of the most iconic characters from the series. No reason why she shouldn't be in the first lineup. TJ Combo, Skeletor, Chief Thunder...they're expendable.

Not here for Boys Club.

I doubt they would forget about Orchid; she's like half the reason why anybody remembers Killer Instinct in the first place.
 
I doubt they would forget about Orchid; she's like half the reason why anybody remembers Killer Instinct in the first place.

The other half being Fulgore. I'm surprised we haven't seen him yet. He was the poster boy for KI in general, not Jago. That's pretty much my only complaint.
 
More info. I originally posted it in the other thread, but it's become buried:

http://uk.ign.com/articles/2013/08/20/gamescom-killer-instinct-season-2-in-2014-launch-explained

Killer Instinct will launch with six characters, practice mode/training, online multiplayer, and no story mode, but pay options offer additional content, including the original, emulated Killer Instinct.

Creative director Ken Lobb guesses "February or March" is when the full roster of eight characters will be available and the story mode will become playable. "You have two choices," he explains. "$20. That gets you all eight characters and their colors. We have some unlocks, some more special than others." At launch, you'll get the six launch characters, with the other two unlocking automatically when they become available.

"Then you have a $40 SKU, which is all eight characters, all that stuff, plus full different skins. Like, they look completely different...like, you get the original looking Jago [homage]." In addition, Lobb explains, the $40 bundle "the original Killer Instinct emulated. No online. We're trying."

In 2014, Killer Instinct goes a little further with more content.

Killer Instinct will also have a "season two," Lobb tells IGN. DLC, he explained, "the idea is, we'll have season two. Go out a year-ish, and just repeat the whole thing. It's one game. So you can cherry pick from season two and play with season one, so it's one ecosystem. It's not sharded."

Lobb says, in an ideal world, this happens every year, "and we give you new stuff that fits into one game."

Characters, individually, will cost "$5, or the European equivalent," and if you decide you want to buy the rest, you'll get a special discount to "top off" so you're never spending more than $20 for the full roster.
 
I do not want another teaser. I am done with the teasing. I want a full B.Orchid reveal and by full I mean show us everything she has to offer...
 
BB launched with 12 characters, but they were 2D and had so much detail and depth put into them. Plus the game had a lot of content, especially for its time.

Another more fair example would be Skullgirls, which was a new game that launched with 8 characters for $15.


Doesn't matter if its 2d and took a long time to create. At the end of the day it was 12 characters I could chose from and it was 60 bucks.
 
I'm mixed on the pricing. $20 for 6 characters is pretty good ($15 would've been better with no story mode), but the other two aren't coming until March? If that's true, I don't like that at all. I was hoping we'd get at least one more before the end of the year.

Spending an extra $20 on DLC and KI1 emulated... eh. I want the original KI, but hearing that it's emulated and won't have online play at first kind of kills that. I would like to know when they anticipate online will be added. It would've been better to release KI1 on Xbox 360 (XBLA) with online play. Then maybe give us KI2 with the Ultra pack.

From a competitive standpoint, I think this could kill it for Evo 2014. It's hard to imagine KI being included with only 8 playable characters (2 of which won't be available until March). And for early tournaments like NEC in December... I don't even know if I want to travel for a 6-character fighter.

I'm still excited, and I'll buy the $40 bundle, but I'm afraid we won't see much tournament love from it. I'm also a bit unclear on why we have to wait a year for the next 8 characters? Why not release them in packs of two every month? Or even just one a month.
 
I'm mixed on the pricing. $20 for 6 characters is pretty good ($15 would've been better with no story mode), but the other two aren't coming until March? If that's true, I don't like that at all. I was hoping we'd get at least one more before the end of the year.

Spending an extra $20 on DLC and KI1 emulated... eh. I want the original KI, but hearing that it's emulated and won't have online play at first kind of kills that. I would like to know when they anticipate online will be added. It would've been better to release KI1 on Xbox 360 (XBLA) with online play. Then maybe give us KI2 with the Ultra pack.

From a competitive standpoint, I think this could kill it for Evo 2014. It's hard to imagine KI being included with only 8 playable characters (2 of which won't be available until March). And for early tournaments like NEC in December... I don't even know if I want to travel for a 6-character fighter.

I'm still excited, and I'll buy the $40 bundle, but I'm afraid we won't see much tournament love from it. I'm also a bit unclear on why we have to wait a year for the next 8 characters? Why not release them in packs of two every month? Or even just one a month.

My chances of winning that bet I pm'd you about might have just gone down the shitter with news.
 
I asked this question in the Killer Instinct pricing thread but what do you guys think will happen with the "Nintendo" and "Ultra 64" name placements in the emulated version of Killer Instinct arcade??

In fact I can see myself spending more time on the OG arcade version than the remake.
 
I asked this question in the Killer Instinct pricing thread but what do you guys think will happen with the "Nintendo" and "Ultra 64" name placements in the emulated version of Killer Instinct arcade??

In fact I can see myself spending more time on the OG arcade version than the remake.

the emulated version will remove that intro part OR will edit it so it says microsoft and 2013. No way it's in due to copyright.
 
I asked this question in the Killer Instinct pricing thread but what do you guys think will happen with the "Nintendo" and "Ultra 64" name placements in the emulated version of Killer Instinct arcade??

In fact I can see myself spending more time on the OG arcade version than the remake.

Probably replace them with MGS logos like they did for Banjo Kazooie on XBLA.
 
I'm mixed on the pricing. $20 for 6 characters is pretty good ($15 would've been better with no story mode), but the other two aren't coming until March? If that's true, I don't like that at all. I was hoping we'd get at least one more before the end of the year.

I'm Ok with this, because it sets the precident that "$20= 8 characters". That's a good one to have (and double what MK is offering, and much better than BBCS, for that matter...)

The March Wait.. sounds suspect to me. I really think they'll release each one as they're completed.

Spending an extra $20 on DLC and KI1 emulated... eh. I want the original KI, but hearing that it's emulated and won't have online play at first kind of kills that. I would like to know when they anticipate online will be added. It would've been better to release KI1 on Xbox 360 (XBLA) with online play. Then maybe give us KI2 with the Ultra pack.

It's like... 1.34 cent per costume (not including the accessories), if we consider KI1 to be a $10 DL game. And this bonus game, even after sales, will have additional dev time put towards adding online.

I find this perfectly acceptable, really. Though maybe they could throw in a digital Killer Cuts 3 to sweeten the pot even more?

From a competitive standpoint, I think this could kill it for Evo 2014. It's hard to imagine KI being included with only 8 playable characters (2 of which won't be available until March). And for early tournaments like NEC in December... I don't even know if I want to travel for a 6-character fighter.
Wouldn't this game just one you play in addition to whatever else you might be at a tourney to play? If DH and Microsoft promote the game at tourneys (adding to the pots, bringing their own setups, running tourneys for the KI XB1 and KI Arcade original in tandem, etc), then I think it could still survive early tournies well.

Maybe the small numbers could force everyone to have 2 mains, and a rule for "no mirror matches until finals" could be put into effect or something. A small pool of well made characters shouldn't be a hindrance when place before a large pool of varied, highly skilled players. (Well, ideally, anyway...)

I'm still excited, and I'll buy the $40 bundle, but I'm afraid we won't see much tournament love from it. I'm also a bit unclear on why we have to wait a year for the next 8 characters? Why not release them in packs of two every month? Or even just one a month.

Really hope the year thing is a misunderstanding. Tossing the game out in NOV, supporting it with 2 DLCs over 5 months, and then going silent for the next 7 would wreck havoc on the games popularity. I hope they have much more constantly-evolving plans than that, and Lobb's example was simply to target "What makes this different than a CAPCPOM SCHEME?~!?!" worriers.
 
Welp, Id be lying if I said I wasnt dissapointed that we are only getting 6 characters at launch, thats pretty damn slim. I really thought they would have at least 10. Never thought Id say this but I feel like this game needs a two month delay. Ah well, I think I may wait till Jan/Feb anyway to get an Xbone, hopefully by then the game will have at least 8 characters and be closer to a full package, then that Ultra edition is mine for KI1 and the classic costumes.
 
I honestly don't think this should be releasing at launch with only 6 characters. It seem like the game is being sacrificed in order to bulk up the launch roster (which honestly, would be fine even without it). 8 characters is minimum imo. If even a couple of these characters turn out to be unpopular/underpowered then things are going to get very repetitive, very quickly.

Maybe the small numbers could force everyone to have 2 mains, and a rule for "no mirror matches until finals" could be put into effect or something.

This is one of the worst ideas I've ever heard. :)
 
I'm mixed on the pricing. $20 for 6 characters is pretty good ($15 would've been better with no story mode), but the other two aren't coming until March? If that's true, I don't like that at all. I was hoping we'd get at least one more before the end of the year.

... I'm also a bit unclear on why we have to wait a year for the next 8 characters? Why not release them in packs of two every month? Or even just one a month.

I think (hope) that people are misinterpreting what Ken said. The actual video interview is a bit clearer than the article.

Code:
Creative director Ken Lobb guesses "February or March" is when the full roster of eight characters will be available and the story mode will become playable.

I took this to mean that the 8th character -- not both -- will be released late Feb or early March, at which time the Round One roster would be complete.

Assuming a November launch, this would put them on a 45-60 day release schedule for each character, with the 7th being released late Dec. or early January.

Code:
Killer Instinct will also have a "season two," Lobb tells IGN. DLC, he explained, "the idea is, we'll have season two. Go out a year-ish, and just repeat the whole thing. It's one game. So you can cherry pick from season two and play with season one, so it's one ecosystem. It's not sharded."

Again, I took this to mean that they'd continue to release characters as planned, with the goal being to double the roster by Holiday 2014. The Round 2 "subscription" would likely be available upon the release of the 9th character.

I honestly can't see them making us wait 10 months and then dumping Round 2 on us; this would go against everything MS and DH have said about their post-launch plans thus far.

Extrapolation using 45 day release schedule:

Launch (#1-6): ~ 11/15/2013
Character #07: ~ 12/30/2013
Character #08: ~ 02/13/2014
Character #09: ~ 03/30/2014 <--- Round 2 Begins
Character #10: ~ 05/14/2014
Character #11: ~ 06/28/2014
Character #12: ~ 08/12/2014
Character #13: ~ 09/26/2014
Character #14: ~ 11/10/2014 <--- 1 Year Mark. Round 2 literally replicates the 6/+2 launch roster. ("Go out a year and just repeat the thing" - Ken Lobb)
Character #15: ~ 12/25/2014
Character #16: ~ 02/08/2015 <--- Roster is doubled and Round 2 is complete.

This is admittedly optimistic but also -- I think -- fairly accurate considering what we know so far and Ken's comments this afternoon. You can even plot the first four character reveals in there and it makes even more sense.
 
I honestly don't think this should be releasing at launch with only 6 characters. It seem like the game is being sacrificed in order to bulk up the launch roster (which honestly, would be fine even without it). 8 characters is minimum imo. If even a couple of these characters turn out to be unpopular/underpowered then things are going to get very repetitive, very quickly.



This is one of the worst ideas I've ever heard. :)

Why so? When a game is young, it'd be great to see how players adapt to some foreign rules.

There were people playing matches at evo with Random Select, or picking official teams in KoF. It's cool to see how awesome players make due with match mutators.
 
My chances of winning that bet I pm'd you about might have just gone down the shitter with news.

Eh... it's hard to say. It won't score much higher than 80/100 with no story mode, but if everything else about the game is super solid and the $40 bundle is what reviewers get, then maybe... maybe you could hit 80s. It's not looking good though.

It's like... 1.34 cent per costume (not including the accessories), if we consider KI1 to be a $10 DL game. And this bonus game, even after sales, will have additional dev time put towards adding online.

I find this perfectly acceptable, really. Though maybe they could throw in a digital Killer Cuts 3 to sweeten the pot even more?

My main issue is that KI1 is emulated and won't have online play initially. I don't know, I just wanted a better port of the title. I don't mind paying $20 for it, but it would've been nice to get HD visuals at least.

Wouldn't this game just one you play in addition to whatever else you might be at a tourney to play? If DH and Microsoft promote the game at tourneys (adding to the pots, bringing their own setups, running tourneys for the KI XB1 and KI Arcade original in tandem, etc), then I think it could still survive early tournies well.

Maybe the small numbers could force everyone to have 2 mains, and a rule for "no mirror matches until finals" could be put into effect or something. A small pool of well made characters shouldn't be a hindrance when place before a large pool of varied, highly skilled players. (Well, ideally, anyway...)

At the moment, KI is the only fighter I'm inclined to travel for. If MS puts up some money at various tournaments, then we'll see how things go. But I think this just adds another complaint to an already hesitant fighting game community.

I think (hope) that people are misinterpreting what Ken said. The actual video interview is a bit clearer than the article.

One of the things I'm definitely going to vocalize to any DH staff I see at PAX is that they really need to work on how these announcements are handled. The E3 announcement was mishandled, with people thinking the game was F2P. The E3 Thunder reveal was lackluster with just an axe and no stream of the game aside from finals day. Now Gamescom dropped the ball with people thinking all kinds of incorrect things about the bundles.

I'm probably one of the most excited people for this game and even I'm put off by all of this misinformation. I'll still buy the game and support it with videos/guides, but I can't imagine how the general populous is taking this.
 
One of the things I'm definitely going to vocalize to any DH staff I see at PAX is that they really need to work on how these announcements are handled. The E3 announcement was mishandled, with people thinking the game was F2P. The E3 Thunder reveal was lackluster with just an axe and no stream of the game aside from finals day. Now Gamescom dropped the ball with people thinking all kinds of incorrect things about the bundles.

I'm probably one of the most excited people for this game and even I'm put off by all of this misinformation. I'll still buy the game and support it with videos/guides, but I can't imagine how the general populous is taking this.

Agreed.

They've done so well at actually getting KI exposure but their messaging about F2P and release strategy have been awful.

In hindsight, everything about KI @ E3/EVO/GS has been botched. If they stuck to gameplay walkthroughs with Max, developer diaries, and did an IGN interview every once in while to clear up misconceptions...they'd hold a much better spot in the mainstream mindshare.

Hopefully, they keep the press releases coming during Gamescom and we'll have a clearer picture by this time next week.
 
If they leave out Orchid I'm going full-scale Sarkeesian.

She placed third on their poll of most anticipated characters on the DH facebook page. She is one of the most iconic characters from the series. No reason why she shouldn't be in the first lineup. TJ Combo, Skeletor, Chief Thunder...they're expendable.

Not here for Boys Club.

I'm not worried about her making the cut im worried about them screwing her up. I got very nervous when the composer was saying "we needed to change the characters because of racial and gender considerations" So in essence, her sexy humor style may be removed entirely and it sounds like she won't have an upbeat pop/techno theme anymore either.
 
How is Killer Instinct 1 going to look with an HD filter applied?

I've never seen a game with CG pre-rendered graphics run through an emulator's filter.
 
Why so? When a game is young, it'd be great to see how players adapt to some foreign rules.

There were people playing matches at evo with Random Select, or picking official teams in KoF. It's cool to see how awesome players make due with match mutators.

I think if someone wants to pick random (or a Mokujin or whatever) in a tourney, then that's great. However, that needs to be a choice imo, not enforced. Not many people are equally good with two characters. No mirror matches would mean one person is forced into using their secondary whilst the other person gets to use their main, that simply doesn't sound like fair competition to me. You can't really say neither can use the main, because they may have the same secondary (which is likely, as explained below). What decides who get to be the character they both want? A coin toss? Rock, Paper, Scissors?

It would likely not help variation much either. Because if I was going to pick a secondary, you know who it would be? It would be whichever character provides the most favourable, most lopsided matchup possible against my main, as I know that I'm only ever going to be character B to fight character A. If anything, I think this would kill the game competitively much faster than the low character count. People don't like feeling that they would have done better if they could have just played their A game.
 
Have any of you guys played RR for the Vita?
It was extremly bare bones at the beginning (3 courses for 20 €) but had two season passes that lasted around 3 month each and added the same amount of content each time.
We got a large amount of new cars, courses, music etc.

It was extremly limited at the beginning and many of the people that were not around in the early-mid 90ties did not get it.
You started to get to know your one car perfectly, as well as each corner of the few tracks. Slowly releasing the content over half a year made the game click so much more for me. Daily challanges, slowly building up a close bond to the specifics and details. And they had a great online implementation for it.

People bashed the approach as it was released, but till today it is my favourite vita experience and I think/hope that KI will follow it to some degree.
 
I think if someone wants to pick random (or a Mokujin or whatever) in a tourney, then that's great. However, that needs to be a choice imo, not enforced. Not many people are equally good with two characters. No mirror matches would mean one person is forced into using their secondary whilst the other person gets to use their main, that simply doesn't sound like fair competition to me. You can't really say neither can use the main, because they may have the same secondary (which is likely, as explained below). What decides who get to be the character they both want? A coin toss? Rock, Paper, Scissors?

I understand where you're coming from, but for something to do maybe once in a game's early life system, I don't think it'd be THAT bad. Of course, it probably would be horrible if there was no incentive to it; maybe an extra 1k could be added to the pot for a person who'd win using random or something?

The ability to play kinda loosely and freely disappears as a game get's overly-analyzed, and everyone becomes able to study their opponents playstyles and trends. But keeping things loose in the onset can be pretty interesting, and keep people from falling into those "I don't know the game well, so I'll just play the SHOTO!" types of traps.

It would likely not help variation much either. Because if I was going to pick a secondary, you know who it would be? It would be whichever character provides the most favourable, most lopsided matchup possible against my main, as I know that I'm only ever going to be character B to fight character A. If anything, I think this would kill the game competitively much faster than the low character count. People don't like feeling that they would have done better if they could have just played their A game.

It'd be interesting to see those early predictions of "lopsided matchups" get proven wrong though. But I suppose this could happen anyway, as it's not like Top Players are against counter picking, or doing whatever it takes to win.

So what would you suggest as a way to spice up a small-cast game's appearance to an audience? Just let the chips fall where they may, and leave everyone to their own devices?
 
So what would you suggest as a way to spice up a small-cast game's appearance to an audience? Just let the chips fall where they may, and leave everyone to their own devices?

You know, as I was typing out my last response, I was thinking to myself "I really hope he doesn't ask me what I'd do to improve things... because I've got nothing".

I think if the game is going to survive, it will need to do so of its own merits. If the only way to spark any interests is to play around with standard tourney formatting, then it's probably already dead to be honest.

I just hope Jago doesn't turn out to be the dominant character. The last thing we need is the character with the most consistent wins, to be the only character everyone is guaranteed to have, lol.
 
6 Characters on Launch right?
We know 4 exist: Jago, Thunder, Glacius, Sabrewolf

2 more so... Fulgore or Orchid or Combo or Cinder?

Orchid and new

Then Fulgore and new for DLC


Cinder, spinal, combo, riptor, Kim wu + 3 new for season 2

Those are my guesses.
 
So while we wait guise - who would win in a fight between Ed Boon and Ken Lobb?

I say Ed. His glorious eyebrows give him 1 hit of armour
 
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