I still dont like the actual physics of the cars and how they move around. Looks really weird, in a Cruising USA type of way....very stiff/static.
The reflections are really nice though. Love the lighting too
I've seen enough.
I'm glad some of you guys are impressed by this. I keep trying to be, and it never hits me. It just looks like any other bland car game. The environments still have flat branches for trees and ground textures that look like they need some TLC. It doesn't scream next gen to me; the cars are well modelled, but we already have that on PS360 - in fact, going by these off-screen videos, if you told me this was GT6 I would absolutely believe you.
And I haven't heard them say anything about any gameplay hooks; in fact, everything they've said in presentations and their literature has had me convinced this was a hardcore sim racer, until I saw GAFfers talking about this being an arcade racer?
I dunno, I'll be getting PS+ so I'll check it out first hand, but this looks like it's setting up to be your prototypical gap-filling forgotten launch title.
flat branches? It has the densest forest/trees that I've ever seen in a racing game, right at the beginning of the video.
I think we can safely put the "it looks like PS3" game behind, after this footage. This could easily be the racing game with best looking environments.
And no, it's not not just "Better capture". Framerate is now pretty much rock solid, which wasn't the case before, there were reflections on windshield, which wasn't there before, shadows don't look like messy garbage anymore, and the textures look much higher res on the road and the surroundings.
They still need to do something about aliasing at the very least on the road lines, if not anything else. It looks like road lines are not part of the texture but rather some kind of overlay, and they get aliased more than the texture underneath them. The need to supersample just the lines, or something.
That's exactly what I was referring to - watch that scroll by, the foliage all looks pretty flat, like I'm looking at geometry, not deciduous plant life.
I like how the steering wheel has 360 degree turn.
That's exactly what I was referring to - watch that scroll by, the foliage all looks pretty flat, like I'm looking at geometry, not deciduous plant life.
Glad someone mentioned it!
I hate how in most console racing games the steering wheel barely moves and does so a second late. In Forza 3 drifting in cockpit felt weird because you'd start moving the in one direction while the steering wheel pointed the other so it felt like the car was being pushed.
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Looking damn good to me
The hate for this game is just... lol
Mapping 900 degree turn to the joystick movement would result in something much more annoying.
It really is bizarre but then a lot of people for some reason got butt hurt over the fact that its runs in 30fps and not 60 and I don't even think that's been confirmed yet.
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Looking damn good to me
I love the "getting in the car" animations.
It is a launch game btw.The game runs at 30 and they said they are trying to get to 60 but not making any promises. Since it's no longer a launch game, maybe they are going to be able to pull it off.
https://twitter.com/Rushy33/status/370198609280909312@moynihan We're working on something now! Hopefully get it out soon.
The game runs at 30 and they said they are trying to get to 60 but not making any promises. Since it's no longer a launch game, maybe they are going to be able to pull it off.
I was hoping they'd show some of that at GamesCom. They gotta put in a free roam mode where you can interact with the car.
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Looking damn good to me