Indie Games [August] Now Voting - Post 937!

Or I can get it for free...

I see, that version has extra content

Yup, here it is:

  • Extra Ingame Character - who is this mysterious lady? How is she involved?
  • Bonus Materials- Concept Art, Wallpapers, etc.
  • Old Pixely 16bit Character Sprites - some people really liked them so we'll throw them in!
  • Behind-the-Scenes Development Materials - early screenshots, concepts, design docs, etc.
  • DRM-Free! - we're going by the honor system - you support us, we support you :)

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Chloi Rad from Indie Statik wrote some impressions, if you're interested: http://indiestatik.com/2013/08/19/impressions-postmortem/
 
Aaron Steed's Ending - cool little game. It's a puzzle/roguelike mix but for some reason it kind of remind me of chess, positioning your @ in the best way to avoid the enemies or exploit their weakness.

Bokida - Didn't run well on my browser, too bad because its looks interesting. Is there a non browser version?

Crypt Run - Gave it another chance this time on Google Chrome, and it worked perfectly. Crypt Run remember BoI - personally didn't enjoyed it - but with a small twist, when you die you play as your soul, so from the little that I played it's like BoI + Dark Souls.

Ergon/Logos - It's hard to explain this game, think in these choose your adventure book but the words flow and you have to choose what is your action when you reach the next branch. It's a game that one must play to understand it the music is very experimental, so may annoy some people.

More opinions to come once I have more free time.
 
Played two more games before going to bed.

Elliot Quest - 8bit style platformer. I know some people are tired of some indie games with that premise, but this one is really cool, Elliot Quest feels like Zelda had a baby with kid Icarus. The gameplay is solid and controls are very precise, there are some kind of karma system in the game but I sitll don't know how it works. The music is very good and enjoyable, props to the composer Michael Chait.

Ripple Dot Zero - The game is gorgeous, and the music is amazing. The game has a Megaman X vibe, the controller feel a bit sloppy, but it's personal taste since I don't like when your character keeps the momentum. I recommend this game for anyone who loved 90's platformers, did I mentioned the game is gorgeous. ;)
 
So I've got a bit of a conundrum. Strife's been asking me what I think the biggest selling point of Freedom Planet is, for marketing purposes, but I don't know the first thing about marketing, and since I tend to be too honest, most of the things his game does really well... well, are done elsewhere, too (not to discredit his game, it's incredible, but it's true!).

  • Smooth animations? Good start, but not exactly unheard of.
  • Amazing soundtrack? Damn right it's got that (and the later, presently-alpha-only ones have even more awesome music I can't share!), but join the crowd!
  • Gorgeous graphics? For sure, but it's more or less a retro-style platformer, and for as good as it looks, "good graphics" these days tends to evoke thoughts of AAA gaming. Even among indie games, there's a lot of focus on HD games with vector graphics over 240p games (if widescreen ones) with polished pixel art.
  • Retro-style mascot platformer? Well, I certainly consider that one of its biggest strengths, but retro platformers are practically indie gaming's modern military shooter. I suppose this one's different in that it's got a more momentum-based physics engine for the player character, and the graphics veer more toward faux-SNES/Saturn-style than they do faux-NES, but still, it'd be a tough sell.
  • Heavy focus on female player characters? Sure, and I'm pretty glad about that, but isn't it kinda sad that that'd be a selling point? Besides, with the whole "women in games" arguments going around lately, evoking strong feelings from all sides, I don't think it'd be wise to highlight this; the backlash could be worse than the gains it'd generate. This shouldn't be something paraded about and held up on high; it should just be.
  • The plot? Strife's hoping it'll be good enough to make the game stand out, but even as an alpha tester and a moderator of his forum for the game, I've not seen the plot beyond the basic synopsis and a listing of stages, so I can't vouch for its quality in either direction.
  • Pushing its heavy (and kind of obvious) influences from the Sonic series? Maybe. It's a tricky area to proceed in, since one misstep and Sega would have grounds to sue, but it's still a fairly different end product (given you can't exactly roll into enemies with most characters, instead relying on martial arts).
There's gotta be something to highlight. I mean, shit, this is a game starring furry characters that he somehow managed to convince Something Awful's Steam Greenlight group to be in favor of, in spite of the site's well-known general hatred of that kind of thing. Nobody associated with the game was even present to defend the game; they found the Greenlight page on their own, played the demo, and they liked it enough on its own merits to give it a pass.

I suppose it's good he's sort of asking in general to more than just myself, because if it were me who were in charge of coming up with a sales pitch, this game'd go nowhere fast. I'm clearly bad at this. ._.
 
So I've got a bit of a conundrum. Strife's been asking me what I think the biggest selling point of Freedom Planet is, for marketing purposes, but I don't know the first thing about marketing, and since I tend to be too honest, most of the things his game does really well... well, are done elsewhere, too (not to discredit his game, it's incredible, but it's true!).

  • Smooth animations? Good start, but not exactly unheard of.
  • Amazing soundtrack? Damn right it's got that (and the later, presently-alpha-only ones have even more awesome music I can't share!), but join the crowd!
  • Gorgeous graphics? For sure, but it's more or less a retro-style platformer, and for as good as it looks, "good graphics" these days tends to evoke thoughts of AAA gaming. Even among indie games, there's a lot of focus on HD games with vector graphics over 240p games (if widescreen ones) with polished pixel art.
  • Retro-style mascot platformer? Well, I certainly consider that one of its biggest strengths, but retro platformers are practically indie gaming's modern military shooter. I suppose this one's different in that it's got a more momentum-based physics engine for the player character, and the graphics veer more toward faux-SNES/Saturn-style than they do faux-NES, but still, it'd be a tough sell.
  • Heavy focus on female player characters? Sure, and I'm pretty glad about that, but isn't it kinda sad that that'd be a selling point? Besides, with the whole "women in games" arguments going around lately, evoking strong feelings from all sides, I don't think it'd be wise to highlight this; the backlash could be worse than the gains it'd generate. This shouldn't be something paraded about and held up on high; it should just be.
  • The plot? Strife's hoping it'll be good enough to make the game stand out, but even as an alpha tester and a moderator of his forum for the game, I've not seen the plot beyond the basic synopsis and a listing of stages, so I can't vouch for its quality in either direction.
  • Pushing its heavy (and kind of obvious) influences from the Sonic series? Maybe. It's a tricky area to proceed in, since one misstep and Sega would have grounds to sue, but it's still a fairly different end product (given you can't exactly roll into enemies with most characters, instead relying on martial arts).
There's gotta be something to highlight. I mean, shit, this is a game starring furry characters that he somehow managed to convince Something Awful's Steam Greenlight group to be in favor of, in spite of the site's well-known general hatred of that kind of thing. Nobody associated with the game was even present to defend the game; they found the Greenlight page on their own, played the demo, and they liked it enough on its own merits to give it a pass.

I suppose it's good he's sort of asking in general to more than just myself, because if it were me who were in charge of coming up with a sales pitch, this game'd go nowhere fast. I'm clearly bad at this. ._.
From that trailer, I'd go with the animations and frenetic fast paced platforming. Like Sonic made for PC
 
What about describing the game as "fast paced action platformer". Just focus on the things that you think the game does well, even if there are other games that do it better. One of the things that I likef from the demo was the levels having multiple paths and the characters with different abilities.
 
So after playing the demo:
1) Definitely want to appeal to the NES/Sonic fans
2) I see a lot of potential for speed runs and the like
3) Different characters that affect the gameplay because they play differently (replay value!)
4) Fast paced nonlinear platforming
 
http://groupees.com/bm9

ittle Dew, Ring Runner, Eador and Whispers World (plus some other crap) for five dollars. In my ittle Dew impressions I said something along the lines of 'worth getting when it drops to a price you are comfortable with,' this is that moment.
 
Silicon pleasuring in the first Luxuria Superbia teaser:

http://vimeo.com/72324598


and a concept art from a new game called Future Unfolding:


Future Unfolding lets you explore a world filled with life, both beautiful and dangerous. The world is procedurally generated, and each play-through allows you to experience a new and different layout. Observe and interact with the wildlife to get clues and discover patterns in this mystical place. Use the patterns to locate hidden secrets and find your way to the goal. Find your path with the help of wild animals, while avoiding the other less friendly creatures.

http://vine.co/v/b3jime9EQnz
 
I played around with this a couple of weeks ago. Seems like a clone of eRepublik. Both games are P2W which is a shame because it could provide for some interesting social dynamics if everyone was on equal footing.

Hey thanks for playing. We appreciate it. Honestly F2P is really the only model as an Indie MMO that would could pursue. As the game grows, we'd love to have a Premium server, with a low monthly fee, to put all on equal footing.
 
Would anyone be interested in me doing a short write up on Sir, You Are Being Hunted later today? I know a poster already posted a short tidbit about it, but I didn't know if anyone would want more information.
 
Would anyone be interested in me doing a short write up on Sir, You Are Being Hunted later today? I know a poster already posted a short tidbit about it, but I didn't know if anyone would want more information.
Sure, definitely. Us unfortunate gamers who don't have the game yet can live vicariously through you :)
 
Rktcr (Desura) is pretty fun. I'm playing the demo and it's tricky time controlling platforming. You control a rocket-powered motorcycle like vehicle, can slow, speed up, reverse, and play time normally without restrictions. You can manipulate you vehicle mid air, by let's say...doing a jump, then reversing, then pausing in mid-air, changing your rocket direction, and fast forwarding up for a speed boost. Controls take a bit getting used to, but I'm enjoying the demo

Trailer

 
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Just finished Brothers: A Tale of Two Sons on Xbox 360. Was an emotional mess, mouth agape at the last 20 min. Masterful level design. Smart storytelling through mechanics. It will be great for PS3 and PC users to experience it on Sept. 3rd.
 
Oh wow, so I got Rayman Legends and Brothers dropping on the same day. Should be a good start to my September.

Edit: Acturally I'm being a muppet, Legends is nearly a week before that at the 29th. Good times.
 
Just finished Brothers: A Tale of Two Sons on Xbox 360. Was an emotional mess, mouth agape at the last 20 min. Masterful level design. Smart storytelling through mechanics. It will be great for PS3 and PC users to experience it on Sept. 3rd.

Katamari sequel needs Dualshock to work properly:D I'm glad I've never had any problems with motionjoy. Can't wait.
 
Cross-posting from the Steam thread

So, I finally stopped avoiding The Plan and decided to finally try it while I wait for my Blacklist download.

At first I was like "this is the dumbest shit I've ever played in my life, fuck art games", but by the end it got really intense, and the music was spectacular.

Try it, guys, it's only 10 minutes and it's free:

http://www.krillbite.com/theplan/


It's made by the guys who are working on Among the Sleep :)
 
I think most of the ''artfucks'' here played it already. The ending left me laughing so hard, I almost choked myself to death.

I was more like "wow... ok"

If it happened during the first 2 minutes or so I'd laugh or say "this is really fucking stupid" or something, but that music hit me in the feels.
 
I was more like "wow... ok"

If it happened during the first 2 minutes or so I'd laugh or say "this is really fucking stupid" or something, but that music hit me in the feels.

I suppose I like black humour.
It could be read as a metaphor of life. You take all the hardships, you struggle, and then you die... the end.
 
Just finished Brothers: A Tale of Two Sons on Xbox 360. Was an emotional mess, mouth agape at the last 20 min. Masterful level design. Smart storytelling through mechanics. It will be great for PS3 and PC users to experience it on Sept. 3rd.

I had planned on buying it day one for PC once it's out. Looks like a terrific adventure game.

Cross-posting.

Cool. Signed up through your referral. Hope you get in!
 
So 7daystodie having raised a cool 500K on KS have now set up a buy now page on their website for $35 to play the game now!
 
Just finished Brothers: A Tale of Two Sons on Xbox 360. Was an emotional mess, mouth agape at the last 20 min. Masterful level design. Smart storytelling through mechanics. It will be great for PS3 and PC users to experience it on Sept. 3rd.

This is a dualstick game, right? I have a 360 so I'm wondering if I should get it on that, or on PC... how is it going to control on PC? (I don't have a USB 360 controller)
 

Welcome to Sir, You are Being Hunted.

Oh man, I have waited several months for this, and it was easily worth it. This game has incredible atmosphere. I am constantly checking behind me for enemies in the distance, and every time I hear the beeping(which signals a close proximity to the robots) I instantly dive into the nearest high grass and sit there for a few moments, do I attempt to locate and destroy my enemies, pillaging their corpses? Or do I wait for them to pass by? More often than not I end up huddled in the bush, waiting for them to patrol on by; I have learned that these enemies are not something to be reckoned with, one small mistake and the game instantly turns into Sir, You Have Been Hunted.

I should back up a bit however, and talk about the beginning of the game. It starts with a small cinematic scene which explains that your experiment has totally gone balls up, and your object has exploded, teleporting you to a remote chain of five islands, where you must collect the fragments to return home. The game runs through a few brief tutorial, explaining your purpose and teaching you how to loot enemies. You are, at this point, utterly defenseless. No weapons, maybe a few bandages. You have to scour the nearby houses/sheds/churches and pray you get lucky and get something useful. Be warned however, just shoving needless stuff in your inventory will only serve to kill you, as you need ample space to store the fragments, which, if they are NOT on the central island, you must travel back there via boat(you can also save here, one of the only 2 places you are able.) to the standing stone in the central island(the other place where you are able to save.) All the while dodging(or covertly disposing of) robots. So far there are 4 different types, the normal hunters, robodogs, normal hunters in air balloons, and "landowners". Landowners easily dwarf the others, in both height and girth. I have yet to actually come face to face with one, as I make it my mission to avoid them and their surroundings.

I previously mentioned how important inventory space is, but I feel I need to stress this again, and the best way I know how is to tell it through an experience I went through last night: There was a fragment nearby a house(oh, and robots are continuously guarding the mysterious fragments) , and the house had a fire pit next to it. I luckily find a set of matches in the house and some raw meat. I use the matches to light the fire pit and quickly cook my meat; I book it out of there as fast as possible and look behind me. The light from my fire drew the robots away from their treasure; I book it to the crater and activate it to take the stone only to realize.. I don't have enough room. Fearing that the robots would return ANY second I made a split second decision to dump my rabbit and pheasant(which, with both cooked would yield me 10+ pieces of meat which restore to my knowledge, max hunger, or at least close to it.) Nothing so far has made me as sad as that, I was dumping precious food for something I would only have in my inventory for maybe 25 minutes, but I HAD to do it, or I would have died, and it would all be for naught.

In closing, all I can say is that if you want a hardcore backpack managing simulator with traces of STALKER, and gentlemanly robots, this game is for you.
 
This is a dualstick game, right? I have a 360 so I'm wondering if I should get it on that, or on PC... how is it going to control on PC? (I don't have a USB 360 controller)

Yup. Get it on 360 if you ain't got a controller, it's one of the most beautiful games I've played on that console.
 
Nice write up dude, it's a great game. I actually just finished my first playthrough of it.



I think Toff means bad.

Thanks! First time doing anything like that, was really fun to write about!

and I have yet to beat it, can only play it in small doses due to the robots scaring the hell out of me lol.
 
Are there any recommended XBIG (Xbox Indie) games? I'm deciding between the new Flashback or some XBIG games

If you can round up some mates get Hidden in Plane Sight. It's essentially slightly simpler 4 player Spy Party. You can also get it on PC for any price:
http://www.indievania.com/games/hidden-plain-sight
Be aware though, it is a multiplayer only game and on the PC version you all need separate controllers. Well you all need controllers on the 360 version too but being a console that might be less of an issue.
 
Get Vampire Smile, it's one of the best platformer brawlers around and every day I shed a single tear that it isn't available on PC. Without resorting to dodgy fan made versions.
 
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