Indie Games [August] Now Voting - Post 937!

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Has anyone played Drifter? I would be interested in some impressions, especially from recent beta builds. I really wish more indie games would have a small playable build you can check out before buying. I see a ton of games I think I would like but I don't want to drop $10-$15 without having a better idea so I end up buying less games than I probably would otherwise.

Ignore for now, barely what you could call a game atm.
 
Toma, what's your opinion of Edge of Space? I'm loving Terraria on IOS, and the sci-fi focus looks cool, but another GAFfer said it was mediocre and janky
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Toma, what's your opinion of Edge of Space? I'm loving Terraria on IOS, and the sci-fi focus looks cool, but another GAFfer said it was mediocre and janky

I disagree. The world isnt as interesting to explore but just based on the core concepts, Edge of Space is like a high-tech Terraria. The crafting and technical possibilities (electricity) are way more advanced and in depth but may feel a bit weird if you dont know where to start. Its not as easy to pick up and play as Terraria was, but if you feel like diving into a similar game and are willing to put a bit more effort into learning how to play it, its very rewarding.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Also: State of the next thread is Post 2 and 3 done, post 1 in the works since... now. Maybe I'll get to post the thread in a few hours.
 
I disagree. The world isnt as interesting to explore but just based on the core concepts, Edge of Space is like a high-tech Terraria. The crafting and technical possibilities (electricity) are way more advanced and in depth but may feel a bit weird if you dont know where to start. Its not as easy to pick up and play as Terraria was, but if you feel like diving into a similar game and are willing to put a bit more effort into learning how to play it, its very rewarding.
Thanks for impressions. I was thinking it over, and considering that so many games got Greenlit, I think I'll just save my $$ for one of those and save Edge of Space for the next big Sale.

Also: State of the next thread is Post 2 and 3 done, post 1 in the works since... now. Maybe I'll get to post the thread in a few hours.
Nice. A good number of free games like August?
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Nice. A good number of free games like August?

There is always some free stuff, but the main focus of september will probably be the heavy hitters that released during august. Sooo many of them and August was probably the most free stuff in a month we had so far, so it might take a while to get the same amount of free stuff again ;)
 
http://steamcommunity.com/sharedfiles/filedetails/?id=97178310&searchtext=dusty
What do you guys think of Dusty Revenge? It's available on GMG.

I didn't like it.

Dusty's Revenge -
Download
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MOTHERFUCKING STUN LOCK! There's not many times I feel buyer remorse. So here I did. Great Shank-style cartoony art. Everything else, ehhhhh. I checked the developer team, and they're mostly artists than programmers. Very stilted controls. For this kind of action game, input response is key and it's just too delayed. There's fun in performing crazy combos. But THAT MOTHERFUCKING STUN LOCK! I've never played a non-fighting game with such bad stun lock, it's rage quit inducing. The block is useless. The guns are useless. You can't just get back up with an invincibility frame, you pretty much have to roll out of the way immediately. The hitboxes just feel wrong. There's tons of screen tearing and no V-sync option which is baffling for a PC-exclusive game. If there's going to be a Steam release, there needs to be a lot of tweaking.

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You eventually get to use other characters as support, and I like that more because it's less me actually controlling the main character. Oh wait, I forgot to mention the horrible voice acting and super cliched antihero western revenge story writing. Changing the characters to anthromorphic animals doesn't change how generic the story is. I'm obviously going to suffer more because I paid for it but also I just want to get to that awesome looking gorilla boss in the first screenshot I saw for this.
 
Finally tried the Risk of Rain demo, another awesome roguelike where you have to find a teleporter...

The two characters felt very distinct and the enemy design was very cool. Love the strategy of choosing where and when to utilize your abilities. Very excited for this. And the pixel art is great.
 
How much time did you put into it?

Somewhere between 2-3 hours, between various states of release (I got it fairly early on during its Desura days). Arguably I've only put in probably somewhere between 40-45 minutes into the later steam release, but it still had that jinx where basic tasks like running, jumping, mining and building just felt really clumsy and off. I will probably dust it off once the Starbound itch come round again though, I did highly appreciate what EoS did with its crafting at least. The material break down mechanic had potential.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Apologize if anyone's gone over it before, but did anyone pick up that Savant Ascent game. Curious if that ended up being any good or not.

Only read good opinions of it and I'll likely grab it next month. As long as you know what you are getting into, it probably wnt be a bad purchase.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Nice voting list, and what would we do without Hofmann voting for the games no one else votes for ;)
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Huh, thought MTB was voted for more. Awesome game. So the thread will be up tomorrow, tonight? Wanted to leave impressions for some games, but waiting for the new thread

Tomorrow the latest. Still working on it, but I cant promise I can put it up before going to bed.
 
Holy shit, I finally played the Project Zomboid demo, from two years ago. OMG, that game is amazing. I needed it like yesterday. It's the best zombie game I've ever played and that's only an old outdated demo! I forgot to turn the oven off and then a massive horde came into the house and then the house burned down. That is just so cool, that you have to be mindful of such a little detail. How much has the current version improved/expanded?
 

Tizoc

Member
So I've got a bit of a conundrum. Strife's been asking me what I think the biggest selling point of Freedom Planet is, for marketing purposes, but I don't know the first thing about marketing, and since I tend to be too honest, most of the things his game does really well... well, are done elsewhere, too (not to discredit his game, it's incredible, but it's true!).

  • Smooth animations? Good start, but not exactly unheard of.
  • Amazing soundtrack? Damn right it's got that (and the later, presently-alpha-only ones have even more awesome music I can't share!), but join the crowd!
  • Gorgeous graphics? For sure, but it's more or less a retro-style platformer, and for as good as it looks, "good graphics" these days tends to evoke thoughts of AAA gaming. Even among indie games, there's a lot of focus on HD games with vector graphics over 240p games (if widescreen ones) with polished pixel art.
  • Retro-style mascot platformer? Well, I certainly consider that one of its biggest strengths, but retro platformers are practically indie gaming's modern military shooter. I suppose this one's different in that it's got a more momentum-based physics engine for the player character, and the graphics veer more toward faux-SNES/Saturn-style than they do faux-NES, but still, it'd be a tough sell.
  • Heavy focus on female player characters? Sure, and I'm pretty glad about that, but isn't it kinda sad that that'd be a selling point? Besides, with the whole "women in games" arguments going around lately, evoking strong feelings from all sides, I don't think it'd be wise to highlight this; the backlash could be worse than the gains it'd generate. This shouldn't be something paraded about and held up on high; it should just be.
  • The plot? Strife's hoping it'll be good enough to make the game stand out, but even as an alpha tester and a moderator of his forum for the game, I've not seen the plot beyond the basic synopsis and a listing of stages, so I can't vouch for its quality in either direction.
  • Pushing its heavy (and kind of obvious) influences from the Sonic series? Maybe. It's a tricky area to proceed in, since one misstep and Sega would have grounds to sue, but it's still a fairly different end product (given you can't exactly roll into enemies with most characters, instead relying on martial arts).
There's gotta be something to highlight. I mean, shit, this is a game starring furry characters that he somehow managed to convince Something Awful's Steam Greenlight group to be in favor of, in spite of the site's well-known general hatred of that kind of thing. Nobody associated with the game was even present to defend the game; they found the Greenlight page on their own, played the demo, and they liked it enough on its own merits to give it a pass.

I suppose it's good he's sort of asking in general to more than just myself, because if it were me who were in charge of coming up with a sales pitch, this game'd go nowhere fast. I'm clearly bad at this. ._.
Well personally, the graphics envoke a Genesis/SNES era graphics more so than any other game that's going for the Classic/Retro look.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Holy shit, I finally played the Project Zomboid demo, from two years ago. OMG, that game is amazing. I needed it like yesterday. It's the best zombie game I've ever played and that's only an old outdated demo! I forgot to turn the oven off and then a massive horde came into the house and then the house burned down. That is just so cool, that you have to be mindful of such a little detail. How much has the current version improved/expanded?

Tons. It probably is indeed the best Zombie game out there.
 
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