So I've got a bit of a conundrum. Strife's been asking me what I think the biggest selling point of
Freedom Planet is, for marketing purposes, but I don't know the first thing about marketing, and since I tend to be too honest, most of the things his game does really well... well, are done elsewhere, too (not to discredit his game, it's incredible, but it's true!).
- Smooth animations? Good start, but not exactly unheard of.
- Amazing soundtrack? Damn right it's got that (and the later, presently-alpha-only ones have even more awesome music I can't share!), but join the crowd!
- Gorgeous graphics? For sure, but it's more or less a retro-style platformer, and for as good as it looks, "good graphics" these days tends to evoke thoughts of AAA gaming. Even among indie games, there's a lot of focus on HD games with vector graphics over 240p games (if widescreen ones) with polished pixel art.
- Retro-style mascot platformer? Well, I certainly consider that one of its biggest strengths, but retro platformers are practically indie gaming's modern military shooter. I suppose this one's different in that it's got a more momentum-based physics engine for the player character, and the graphics veer more toward faux-SNES/Saturn-style than they do faux-NES, but still, it'd be a tough sell.
- Heavy focus on female player characters? Sure, and I'm pretty glad about that, but isn't it kinda sad that that'd be a selling point? Besides, with the whole "women in games" arguments going around lately, evoking strong feelings from all sides, I don't think it'd be wise to highlight this; the backlash could be worse than the gains it'd generate. This shouldn't be something paraded about and held up on high; it should just be.
- The plot? Strife's hoping it'll be good enough to make the game stand out, but even as an alpha tester and a moderator of his forum for the game, I've not seen the plot beyond the basic synopsis and a listing of stages, so I can't vouch for its quality in either direction.
- Pushing its heavy (and kind of obvious) influences from the Sonic series? Maybe. It's a tricky area to proceed in, since one misstep and Sega would have grounds to sue, but it's still a fairly different end product (given you can't exactly roll into enemies with most characters, instead relying on martial arts).
There's gotta be
something to highlight. I mean, shit, this is a game starring furry characters that he somehow managed to convince
Something Awful's Steam Greenlight group to be in favor of, in spite of the site's well-known general hatred of that kind of thing. Nobody associated with the game was even present to defend the game; they found the Greenlight page on their own, played the demo, and they liked it enough on its own merits to give it a pass.
I suppose it's good he's sort of asking in general to more than just myself, because if it were me who were in charge of coming up with a sales pitch, this game'd go nowhere fast. I'm clearly bad at this. ._.