Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Here are a few WHM macros I use:

/micon Respose
/mk ignore1 <t>
/ac Repose
/p "<t> is asleep - you tag it you keep it


/micon Virus
/ac Virus<tt>
/ac Aero <tt>

/micon "Fluid Aura"
/bt
/ac "Fluid Aura" <t>
/wait 2.5
/ac "Repose" <t> (optional you can add above sign and party mention as well)

/micon "Presence of Mind"
/ac "Presence of Mind" <me>
/ac "Cure II" <tt>
/wait 2.5
/ac "regen" <tt>

Thanks, I might need to add these to my list and use them if I can get on later today. Now just to find out where a useful spot on the hotbar would be...
 
The lack of a teleport rock to the headquarters place is stupid. Why is horizon the closest place?

You gave me a magic Bluetooth headset, why must I go back to HQ each mission? Let's just FaceTime.
 
Well I do mumble a lot, but also being on the PS3, the typing isn't easy as it comes
You have to go through a whole process to type a message out

Well buffs problem is you will never please everybody

I brought it up to the officers to set certain day for certain buffs and FC members can look forward to that

I mean really a Transportation buff wasn't really helping us, a gathering/crafting/XP bonus helps us out a lot

The spiritbonding one was just to see how it would go and it was OK, but most don't have all the necessary requirements to even mend materia onto their gear so that was a wasted opportunity
By the time I reply to a question, 5+ people have answered it by then
It's really ridiculous what you have to do to just to type your message out

Poor Capell?, last time I saw his char had Darklight gear
We have been gaining end game players, but some are too way ahead and either need the rest to catch up or do what they can, which right is working out for them
Well, yes, the default text input is really slow. I think a lot of PS3 players have keyboards plugged in for that reason.

At any rate, the FC buff thing was not nearly as big of a deal as people made it out to be. I just mentioned it because I was wondering what was going on. A lot of the lead members also seem to be primarily Mumblers, so those of us who just can't do voice chat for whatever reason are left a bit in the dark at times.
 
Sigh, lost my internet connection briefly. At least I'm getting 1017 errors and not lobby errors or character list errors.
 
WoW is just one of many games where "pure" dps are a constant problem. Those few classes that literally have nothing else to offer but dps and often are not the top dps bring their existence into question. Mages and rogues for example often in wow's raid cycles would go from being the top dps to being middle and near bottom without bringing anything meaningful to the raid. So you have to ask would you rather bring a rogue that is top 10 or a deathknight that is top 5 which can also tank or battle res in a pinch?

DPS is critical as the higher dps does the less stress on tanks and healers. If something dies in 2 minutes instead of 5 then your 5 minute cool downs suddenly matter a lot more. So I'm not saying they're useless by any means.

However too many dps and each dps not being equal in what they provide nor their damage output is an issue. Right now since we can't fully mine the data and its hard to tell it wont be an issue. However if it comes out something like Dragoons are doing 30% less damage then say a Bard and a bard can restore TP and MP? Who would you rather take to an instance?

That's always been my issue with games that have too many classes and pure dps classes. Everyone either needs to do the same dps (which is impossible) or you're going to have a rise of flavor of the month classes between each update.
The disparity in DPS is an issue, I agree. Having so many classes as "pure" DPS versus tanks/healers can be a difficult thing to balance, which is probably why they shifted so many times in WoW. I'm not saying it can't be done, but I can [somewhat] understand the dilemma/difficulty in doing so.

I must mention the Mage comment, though. That was the class I played during my time with Wrath of the Lich King and we were instrumental in the Hard-Mode Lich King fight, partially because Arcane was super-powerful at that point and we had great burst damage [thanks to our abilities/cool-downs combined with our stats]. Also, if we didn't have Mages, where would people get their health/mana-restoring food/water, hmm!? I ask you that! :P

We'll see how things end up in ARR, though. I've tried tanking in the past [although not healers], and while I had a fun time doing so, I much prefer the role of DPS [due to seeing big numbers appear over the enemies head and being able to stand back from the enemy/boss and take in more of the environment]. I hope the Thaumaturge/Black Mage aren't on the low-end of the DPS scale. I chose that class specifically because it was something I was more used to playing in the past [typical Mage class].
 
What does /micon, /bt, or /mk do?

Micon makes it so you get the gdc and timer on that perticular skill on your macro icon

Bt target the closest enemy attacking you

Mk is for marking which means it will add a marker if my choice on a specific target :)

Also got some fast self cure macro
 
The lack of a teleport rock to the headquarters place is stupid. Why is horizon the closest place?

You gave me a magic Bluetooth headset, why must I go back to HQ each mission? Let's just FaceTime.

Agreed. I don't need to directly speak to Boobfilia to know I need to go talk to someone else.

Boobfilia, pls

At least it's an opportunity to level up classes < Lv 13
 
Agreed. I don't need to directly speak to Boobfilia to know I need to go talk to someone else.

Boobfilia, pls

At least it's an opportunity to level up classes < Lv 13

how so?



would totally buy dlc or w/e for her boobs.

japan has taught me that the bigger the boobs, the more magic one has.

I think.
 
I think they might've let FC's be too big. it's 500+ members and the servers only allow like 5000 players. That's a tenth of everyone you see (if most of them are logged in of course.) That said I am slowly starting recognize more and more people and the game has only been out a week.


Come on let me in already! :(
 
Agreed. I don't need to directly speak to Boobfilia to know I need to go talk to someone else.

Boobfilia, pls

At least it's an opportunity to level up classes < Lv 13

Congrats on taking down the Primal adventurer, now go set the table for feast

Wow you killed 2 Primals, go oil/lube that man

Amazing!
 
Well most of the GAF guild is fractured

Too many segmented parts, no cohesiveness

Seriously 80% of the guild are strangers to me, I see them while I'm doing stuff, I'll bow, wave, sometime blow a kiss, they are on their own
Hell I have seen multiple GAFfers in the same FATE yet we aren't partied together, it's kind of sad the GAF next to your name isn't significant

Hell I was already a 50BLM , I'm leveling PLD just for GAF so I can help most through dungeons, most can't find a tank or don't want a public tank

You would think there would be more cohesiveness with us
I mean we are 512 strong
Right now a 30-40 FC out does us on keeping everyone moving forward

There's also been drama brought from different avenues be it from people /telling officers on preferences on which buff they should have up, just to fit their needs or others when asked to help saying nah can't

I'm in it for the long haul, lets see who sticks around or bounces by the start of October and the free days are over
I think with a guild as larger as Ultros GAF we are going to have segmentation regardless. I've never been in a guild so large but even in smaller guilds in other MMO's I've seen segmentation, it's just something that ends up happening.

As far as helping lower level players out, I think a lot of the people capped out are currently worrying about gearing up themselves so they can prepare for end-game content. I know I am and I also know that once I get to a comfortable gear level I will be more than happy to heal lower level instances/primals for other guildies. I know that a couple people are currently helping out the lower level guildies and I think that is great. I feel like over time as people acquire the gear they want they will be more open to helping others out.
 
I think they might've let FC's be too big. it's 500+ members and the servers only allow like 5000 players. That's a tenth of everyone you see (if most of them are logged in of course.) That said I am slowly starting recognize more and more people and the game has only been out a week.


Come on let me in already! :(
Well, GAF is pretty huge. We're barely managing with 512 right now. That said, I kinda do expect quite a bit of a drop-off after the trial period ends. It's normal.
 
And thank you for this, is very useful.

We considered EXP buff but people are already leveling at lightspeed with FATEs, another 5% isn't going to do much. The leveling path is balanced to be fast even without the 5% boost but on a legacy server the existing pocketbooks in the economy are not balanced against the static amounts of gil you earn by leveling, thus the teleport buff. Once more people get the story finished up and we have more people with at least 1 thing at 50, we'll probably look into using other buffs, like the spiritbinding one or maybe ones more end-game oriented like extra food timers, or whatever.
 
I think they might've let FC's be too big. it's 500+ members and the servers only allow like 5000 players. That's a tenth of everyone you see (if most of them are logged in of course.) That said I am slowly starting recognize more and more people and the game has only been out a week.


Come on let me in already! :(

The FC is the largest guild I've been in for any MMO I've played and coordination among so many players might be impossible, but it works out that there are large chunks that can go and do level specific stuff depending on what they want to do or where they are in the game. The problem will probably come in at end game with Crystal Tower runs and gaining end game gear. There will definitely be enough people to go, but hopefully there will be sharing of the wealth/teams so everyone gets a shot to run with the FC and not in a pug.

As for the server size, that's only a temp cap until we get new instance servers. Not sure what the new cap will be, but it should be plenty high enough to let everyone in.

Well, GAF is pretty huge. We're barely managing with 512 right now. That said, I kinda do expect quite a bit of a drop-off after the trial period ends. It's normal.

It happens with any MMO, so I'm sure we will see this here and have a more stable FC size in about 3-4 months after drop offs from the trial and those who stick around to see the Crystal Tower/end game stuff.
 
thm can sleep??? I didn't even know there was sleep in this game >.<

Have never seen any party member ever use a sleep style move ever. lame-o's.

I am also surprised by this. I have had one guy in one dungeon that used sleep. It is like Crowd control is a foreign concept to the players in this game.
 
anyone notice a unicorn mount in this game? i saw a lvl 31 conjurer(i think) afk'ing on it in gridania forest. how do you unlock it?

It's a conj only quest after you finish the lvl 30 class quest. Offered from an npc in the conj guild. Super easy quest.

Gotta make sure you are in conj and not whm by the way.

Also, I find it fugly (and I am a girl...)
 
anyone notice a unicorn mount in this game? i saw a lvl 31 conjurer(i think) afk'ing on it in gridania forest. how do you unlock it?

It's a Conjurer mount. They added it in because they wanted more people to play that class, apparently. They are thinking of adding more class mounts.
 
I am also surprised by this. I have had one guy in one dungeon that used sleep. It is like Crowd control is a foreign concept to the players in this game.

I find this funny because CC is not a foreign concept in MMOs, even though this might be the first MMO for a decent portion of the players.
 
I started leveling my thm more last night. I'm a little less confused now that some people on mumble gave me some good advice and clarification (thanks again GraveRobber and whoever else it was- I don't have an overlay so I can't always see the names) and it's actually kind of fun. I said it's not something I was planning to really play, but I may change my mind on that. It's more fun to zap things than I thought. lol

Probably not going to get to play again until tomorrow afternoon, so I'm listening to the dungeon boss music while I work on school work. Hopefully log in issues will be better and I'll be able to actually do the story!
 
We considered EXP buff but people are already leveling at lightspeed with FATEs, another 5% isn't going to do much. The leveling path is balanced to be fast even without the 5% boost but on a legacy server the existing pocketbooks in the economy are not balanced against the static amounts of gil you earn by leveling, thus the teleport buff. Once more people get the story finished up and we have more people with at least 1 thing at 50, we'll probably look into using other buffs, like the spiritbinding one or maybe ones more end-game oriented like extra food timers, or whatever.

Favoriting the 3 city crystals + the discount on Tele makes a few gils in overall or even if you want a more direct tele. Is probably the best choice since ppl is doing story/sidequests missions all over the place.

And leveling is quite fast even if you don't focus on FATE.
 
Favoriting the 3 city crystals + the discount on Tele makes a few gils in overall or even if you want a more direct tele. Is probably the best choice since ppl is doing story/sidequests missions all over the place.

And leveling is quite fast even if you don't focus on FATE.

Tbh, I didn't even notice the buffs when they were up, including the gil one since it didn't seem to make much of a difference for me. I think that the best one overall for everyone is probably the gathering/crafting buffs since it's useful for pretty much everyone in the guild at any time.

Then again, you can please everyone 100% of the time.
 
I'm actually enjoying the marketplace system with retainers and the like. It's so simple to put an item up to sell by checking what's in stock, it's sell history, and submitting. Have made a bit of gill selling materials from mining and selling stuff I crafted for leveling my DoH class. I approve.

Only down side is having to deal with obnoxious undercutters. At the same time though, until the economy stabilizes, who knows how much items are actually worth at this point.
 
In that case, Tank class mounts, incoming.

I want a beautiful dark horse for my GLD

And then I'll use this song!

http://www.youtube.com/watch?v=etm3kN6VBv8 (NFSW)

Tbh, I didn't even notice the buffs when they were up, including the gil one since it didn't seem to make much of a difference for me. I think that the best one overall for everyone is probably the gathering/crafting buffs since it's useful for pretty much everyone in the guild at any time.

Then again, you can please everyone 100% of the time.

It might not make a big difference a few times but after a hundred story quests and other teleporting needs like completing missing hunting logs the difference is there. And I guess is even more true for new players.

Most people won't bother with gathering/crafting at least at the start of a new game.

But of course FC situations and needs may differ.
 
If you are warping camp to camp, you being very wasteful. You should employ your favorite spots (ideally the three main cities once you can access them) and homepoint (likely Horizon or Dragonhead or w/e as you get deeper into main scenario) in combination with chocobo porters. Will likely save you one to three hundred gil. A lot more than a puny FC discount. Personally I think we should use something like companion EXP+.
 
I'm actually enjoying the marketplace system with retainers and the like. It's so simple to put an item up to sell by checking what's in stock, it's sell history, and submitting. Have made a bit of gill selling materials from mining and selling stuff I crafted for leveling my DoH class. I approve.

Only down side is having to deal with obnoxious undercutters. At the same time though, until the economy stabilizes, who knows how much items are actually worth at this point.

Market boards I like the idea of but the fact they force stacks on you completely ruins the entire thing its the most idiotic design they implemented in the game by far and its all because they think its gonna stop RMT. Won't change though cause Yoshi P is so hell bent on it yet RMT are running around and spamming like crazy. Half the time you can't even get mats cause the stacks are so expensive. I need 1 piece of materia not 31.

This maintenance needs to hurry up and get here. Unable to get NA/EU list... they better fix this with this maintenance or I'm out. i don't care if they have to tweak stuff as long as I can log in every time I'm good but if nothing gets better I'm not subscribing.
 
Tbh, I didn't even notice the buffs when they were up, including the gil one since it didn't seem to make much of a difference for me. I think that the best one overall for everyone is probably the gathering/crafting buffs since it's useful for pretty much everyone in the guild at any time.

Maybe the gathering/crafting exp buffs. The others, the stat boost ones, are really not that important until you have several high level crafters looking to HQ difficult recipes (and by this I mean, crafters with maxed out gear, since hitting the "required" stats for "difficult" recipes is really easy). Craftsmanship stat, for example, 5 points only matters if you are near a step plateau for that synth. If you're not, then adding 5, 10, even 15 points won't help because you will still need the same number of steps to complete the recipe until you hit whatever the plateau is that lets you get enough progress on one step. Same on the gathering buffs, they really are insignificant.

Market boards I like the idea of but the fact they force stacks on you completely ruins the entire thing its the most idiotic design they implemented in the game by far and its all because they think its gonna stop RMT. Won't change though cause Yoshi P is so hell bent on it yet RMT are running around and spamming like crazy. Half the time you can't even get mats cause the stacks are so expensive. I need 1 piece of materia not 31.

Nothing wrong with the system. Sellers are the one forcing stacks on you, not SE. Sellers just need to cater to the buyers. The way it is now creates a very engaging market metagame where the rich cannot quickly buy out everyone and resell in bulk to get richer.
 
BTW, been meaning to ask. I know Yoshi-P is going to be pretty busy with FFXIV for the next eighteen months or so, but how long do you think it'll be before he has enough free time to work on a different game? I mean, I heard something about him being interested in doing Bravely Default 2, and I'm just wondering how realistic it'd be be for him to handle both titles at once.

Or, heck, any two titles at once really. While I suspect his responsibilities to FFXIV will become less demanding in time, if Square really wants XIV to make money as long as XI did, he could be at least partially tapped for a long time.
 
I think with a guild as larger as Ultros GAF we are going to have segmentation regardless. I've never been in a guild so large but even in smaller guilds in other MMO's I've seen segmentation, it's just something that ends up happening.

As far as helping lower level players out, I think a lot of the people capped out are currently worrying about gearing up themselves so they can prepare for end-game content. I know I am and I also know that once I get to a comfortable gear level I will be more than happy to heal lower level instances/primals for other guildies. I know that a couple people are currently helping out the lower level guildies and I think that is great. I feel like over time as people acquire the gear they want they will be more open to helping others out.

Nothing you can really do about people forming social groups and sticking together in them. When you have an organization this large you can't assume that everyone is going to be super close. Think about that number 500+ thats larger then some schools or office places. You may work in the same building or company with 1000 people but just because you're all part of the same company doesn't mean you'll know everyone's name.

Using the school example walking down the street you might see someone in a GAF-U jacket and you'll give them the slight nod but I doubt you'd stop in your tracks and try to get to know them.

Best thing you can to not get walled into your own social group is so reach out and help others when possible and stay active in your community. Also try not to get offended if others cannot help you or do not have a spot for you at a given time.

I've helped out with a few low level primals but not as much as I would like to or should, but man do I hate losing all my abilities in level synch. Would rather just take a flat effectiveness loss like 20-80% or whatever then lose all my abilities.
 
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