Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Hmm, maybe. The big difference today was switching from the PS3 to the PC so I could get other stuff done while I mindlessly tapped A, so maybe my laptop is dropping connections on me.

It's just so easy to blame the game though.

I hear ya. It could very well be the game too.
I just figured Id bring it up because yesterday, I got 90000ed too and, after trying to login, I discovered that the issue was me and not them.
 
Level 42 PLD.

Cleared everything -- dungeons, primals, and hests -- up to and including Stone Vigil with full PUGs using Duty Finder.

Never had any problems. Wiped a handful of times in total.

Some randoms have been good, others not so good, but no one has been so bad that they could not be carried by three others. In the later dungeons, there was usually at least one person that knew the content, so we weren't going in blind, and I attribute the lack of wipes to that too, as actually attempting new content blind would understandably have been the source of many wipes.

I have had the same experience as a tank, I'm about to do Stone Vigil. The only dungeon where there were a few wipes was fighting Titan, mainly because the other guys always got pushed off.

It's been pretty smooth up to this point.
 
Level 42 PLD.

Cleared everything -- dungeons, primals, and hests -- up to and including Stone Vigil with full PUGs using Duty Finder.

Never had any problems. Wiped a handful of times in total.

Some randoms have been good, others not so good, but no one has been so bad that they could not be carried by three others. In the later dungeons, there was usually at least one person that knew the content, so we weren't going in blind, and I attribute the lack of wipes to that too, as actually attempting new content blind would understandably have been the source of many wipes.

PUG groups have been a mix so far. At least doing the earlier dungeons like Satasha. It's always poor tanks that do not understand their class or role that trumps it all up. Have yet to run into any poor healers or antsy DPS that pull early thankfully.

Just a bunch of new players that think their tank class is just about whacking stuff with a sword. I have had several great runs with competent PUGs though. I imagine later dungeons weed the herd far better too leading to more fruitful runs.
 
Yay home from work annnndd........1017

Servers coming down in a little more than 3 hours, hope this is the last 1017 I ever see, for SE's sake
 
PUG groups have been a mix so far. At least doing the earlier dungeons like Satasha. It's always poor tanks that do not understand their class or role that trumps it all up. Have yet to run into any poor healers or antsy DPS that pull early thankfully.

Just a bunch of new players that think their tank class is just about whacking stuff with a sword. I have had several great runs with competent PUGs though. I imagine later dungeons weed the herd far better too leading to more fruitful runs.

It's usually always the tank that has problems, because 1) it's the hardest role to play and 2) some people are just bad at it, or didn't even know they were a tank in the first place (i.e. MRD)
 
I'm thinking of running my first dungeon as DPS instead of tank, simply because I worry about the responsibility of being the tank, when it's likely the other people in the party aren't familiar with the dynamics. I think it'll just be too much hard work :v
 
Does anyone have an idea on how macro's work and why they fail?

So I'm a WHM. When I start a dungeon or before a boss, I use protect and then stoneskin everyone. I tried to set this macro:

/ac Protect <me>
/wait 2.5
/ac Stoneskin <1>
/wait 2.5
/ac Stoneskin <2>
/wait 2.5
/ac Stoneskin <3>
/wait 2.5
/ac Stoneskin <4>

I tried setting the wait times higher and lower. How can I pull this one off? I thought I wrote a flawless code -_-'

I might be late already...

/ac Protect <me>
/wait 3
/ac Stoneskin <1>
/wait 3
/ac Stoneskin <2>
/wait 3
/ac Stoneskin <3>
/wait 3
/ac Stoneskin <4>

the reason why it didn't work was because you didn't include the time to cast the spell require 2.99s. so even tho recast is 2.49s, you would have to go with the longer value.
 
I'm thinking of running my first dungeon as DPS instead of tank, simply because I worry about the responsibility of being the tank, when it's likely the other people in the party aren't familiar with the dynamics. I think it'll just be too much hard work :v

Early game tanking is pretty easy and is just setting you up for how to effectively handle hate. You can even forego marking mobs, but you'll fine the experience easier to manage than not. It's mostly range attack, flash, combo cycle, move to next mob. End game is a whole other beast. Let's just say I plan on leveling both PLD and WAR to cap, but I'm going to avoid running and of the end and post-end game content.

Any word on what the new server will be named?

One Thousand Seventeen.
 
It's usually always the tank that has problems, because 1) it's the hardest role to play and 2) some people are just bad at it, or didn't even know they were a tank in the first place (i.e. MRD)

Yeah, it's unusual that there are pure tank classes with no other options. If you rolled a Sith Warrior in SWToR, at level 10 you had the chance to become a Marauder or a Juggernaut. Only if you chose Juggernaut, then you could decide to be a tank, or you had two DPS trees if that didn't appeal to you.

In FFXIV, if the theme of Marauder or Gladiator strikes your fancy - congratulations, you are a tank and have one of the most demanding roles in an MMO.
 
I'm a little bit confused so maybe you guys can assist me. I was looking at my services on my Squenix account and FF14 is listed. I never bought 1.0 and I've yet to buy ARR but I have 7 days remaining for FF14 according to my account page. I'm guessing it's the week they're adding to the accounts that we're in service? I played the original 1.0 on a buddy pass but clearly don't own the game. I haven't tried logging in yet cause I have a bit of a storm and I don't want to turn on my desktop. Can anyone who played both 1.0 and ARR tell me if they have just one service for FF14 or not? I'd rather not buy a copy of the game if I'm already considered to own a copy and just need to sub.
 
So I think a few people have mentioned that the party-play in this game doesn't start to get good until about level 35?

I'm only level 20, but I'm a little concerned about how throw-away the parties have been so far. I think the duty finder is great and all, but what I mean by that is that there's been a noticeable lack of a social element. That was a big part of my enjoyment in FFXI and I was hoping this game would kind of be like that.

Can anyone comment if it gets better in terms of the social aspect as you get into the more difficult dungeons? My hope was to maybe get into a free company via grouping and stuff, but my initial impressions is that might be pretty challenging.

Also, in terms of the cross-class skills, do I always want to make sure my supporting classes are at least half the level of my main job?
 
I'm thinking of running my first dungeon as DPS instead of tank, simply because I worry about the responsibility of being the tank, when it's likely the other people in the party aren't familiar with the dynamics. I think it'll just be too much hard work :v

I had a blast leveling as a tank in beta but let there be no doubt to be a good tank you have to know the dungeon mechanics. I'm planning to finish all the rest of the dungeons as a healer on SCH (love SCH healing by the way) so I can get an idea how they function and then finish lvling MRD later. Tanks not only need to hold hate, but they have to be in the right position to keep players from getting AOE damage, they have to be aware of nasty attacks that should be avoided but perhaps most of all, they have to be the leader of the party because they are the first into the fray and thus need to know if a healer somehow doesnt have mp and knows when he is pulling too many mobs at once etc ) or know when to move mobs to avoid links.

One of the characteristics of a bad tank I have found (in this game) is the idea of pulling as many mobs as possible and holding hate. FFXIV isn't like WoW where you super tank and Zerg a bunch of mobs with AOE, its safer and often times faster to concentrate on one foe at a time and crowd control as many as you can. Our group had no sleep/repose and the tank pulled 6-7 mobs on purpose in Brayflox and it was the eft mobs with that magic damage weakness move and AOE. As a SCH I don't have many big power heals (and definitely don't have a decent AOE heal yet other then Fairy regen) its more about repetition of small heals combined with fairy heals. When the tank is taking that much damage and the DPS take lots of damage as well you can't win against that XD.
 
The only DF group I had that was bad was a Sunken Temple run where the dps weren't killing those bees on the first boss and the tank raged on me as the healer for letting them die LOL. While trying to battle rez someone who didn't kill bees on our next attempt I was hit with doom and the platform changed as I got to it and died I was a bit out of position I guess. 2 strikes and the tank bailed. All my fault apparently. I never did finish that dungeon since the queue for that particular dungeon was very long even for a healer and I ended up out leveling the dungeon. Figured I would do it while leveling my SCH and hopefully by then people would have a clue or I could get in a GAF group.
 
Also, in terms of the cross-class skills, do I always want to make sure my supporting classes are at least half the level of my main job?

It depends on the class. As a Warrior, it's pretty much mandatory for me to get Gladiator up to 22, and Pugilist up to 4 (or 12 if I want Internal Release). But I can't use skills from any other class once I choose the Warrior job, so anything else is irrelevant to that particular job.
 
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One of the characteristics of a bad tank I have found (in this game) is the idea of pulling as many mobs as possible and holding hate. FFXIV isn't like WoW where you super tank and Zerg a bunch of mobs with AOE, its safer and often times faster to concentrate on one foe at a time and crowd control as many as you can. Our group had no sleep/repose and the tank pulled 6-7 mobs on purpose in Brayflox and it was the eft mobs with that magic damage weakness move and AOE. As a SCH I don't have many big power heals (and definitely don't have a decent AOE heal yet other then Fairy regen) its more about repetition of small heals combined with fairy heals. When the tank is taking that much damage and the DPS take lots of damage as well you can't win against that XD.

You can tank quite a lot of mobs in bray. I've gone up to 5, could of pushed that a lot more too.
 
They could start going with airships. Would be cool.

Highwind, Hilda Garde, Invincible, Lunar Whale, Falcon, Ragnarok, Farenheit, Strahl, etc.

True, or you know, Red Wings, Enterprise, etc.

Also, pardon me for slipping into the earlier poor localization English name for Lunar Whale. >_>;;
 
So I think a few people have mentioned that the party-play in this game doesn't start to get good until about level 35?

I'm only level 20, but I'm a little concerned about how throw-away the parties have been so far. I think the duty finder is great and all, but what I mean by that is that there's been a noticeable lack of a social element. That was a big part of my enjoyment in FFXI and I was hoping this game would kind of be like that.

Can anyone comment if it gets better in terms of the social aspect as you get into the more difficult dungeons? My hope was to maybe get into a free company via grouping and stuff, but my initial impressions is that might be pretty challenging.

This is my fear as well. Even in 14-1 you had to bound in a special way because of the way the economy and crafting system was screwing you over. Here it seems to be "hanging out with the randoms all day". Basically, how Guild Wars 2 was because of the Open World Events and stuff.

I'll probably just play it like FF11 back then, help some low level guys out and bond this way. I don't have the need to accomplish anything either, so I'm in no hurry. Will only play on Sargatanas from friday onwards, but if any of you need help, feel free to send me a PM and ask for my ingame name.
 
One of the characteristics of a bad tank I have found (in this game) is the idea of pulling as many mobs as possible and holding hate. FFXIV isn't like WoW where you super tank and Zerg a bunch of mobs with AOE, its safer and often times faster to concentrate on one foe at a time and crowd control as many as you can.

Have to disagree with you there! Went from 1-50 doing a lot of dungeons as a gladiator/paladin and almost none of them had a healer who bothered to CC
 
Probably a stupid question, but is there any way to "unbind" an item? I noticed that stuff that is bound to me becomes unsellable. Is it sellable once I reach the maximum bind or is there another way to make it sellable, or is it just permanently unsellable once it's bound?
 
Have to disagree with you there! Went from 1-50 doing a lot of dungeons as a gladiator/paladin and almost none of them had a healer who bothered to CC

I've had CC, but as a Warrior it's a pain in the ass to deal with.

Probably a stupid question, but is there any way to "unbind" an item? I noticed that stuff that is bound to me becomes unsellable. Is it sellable once I reach the maximum bind or is there another way to make it sellable, or is it just permanently unsellable once it's bound?


Unsellable once it's been bound.
 
The only DF group I had that was bad was a Sunken Temple run where the dps weren't killing those bees on the first boss and the tank raged on me as the healer for letting them die LOL. While trying to battle rez someone who didn't kill bees on our next attempt I was hit with doom and the platform changed as I got to it and died I was a bit out of position I guess. 2 strikes and the tank bailed. All my fault apparently. I never did finish that dungeon since the queue for that particular dungeon was very long even for a healer and I ended up out leveling the dungeon. Figured I would do it while leveling my SCH and hopefully by then people would have a clue or I could get in a GAF group.

I find that hilarious because the issue is the dps. We can't do anything about the bees because they can one shot the tank no problem. Those have to drop instantly and you need that burst damage to take them out in one hit.
 
I find that hilarious because the issue is the dps. We can't do anything about the bees because they can one shot the tank no problem. Those have to drop instantly and you need that burst damage to take them out in one hit.

You stun them to interrupt the cast.
 
Probably a stupid question, but is there any way to "unbind" an item? I noticed that stuff that is bound to me becomes unsellable. Is it sellable once I reach the maximum bind or is there another way to make it sellable, or is it just permanently unsellable once it's bound?

When you are at 100 % you can create materia from some gear, and the materia you can sell or meld onto your next gear. If you're lucky with the materia you get out of the gear, you'll be able to sell the materia for a far higher price than the equipment itself has been worth.
Of course, that's assuming the marketplace will work like it did in 14-1, which has yet to be established.
 
Three hours remain until...

ixg5t2mlA9NFt.jpg
 
Damn, 10 hours downtime starting just after I get home? Guess I'll be caching up on some movies or some reading.

Regarding DF pugs, I've had a pretty good time of it over all, playing as DPS, healer and tank. My only bad experience wasn't even bad so much as weird. On a Totorak run, our tank had obviously done it a bunch and was in full on speedrun mode. Our bard apparently wasn't thrilled with this, and he kept kicking on his runspeed buff and zooming off solo, I guess in pursuit of coffers we skipped. Of course every time he did this he died, then released and ran back. And he never said a word. Dude also used his AOE heal limit break every time it was available, but somehow never managed to even accidentally use it at a good moment.

Anyway, yeah, been pleasantly surprised with he quality of pugs so far. I quit WOW before the dungeon finder was introduced, so this is my first experience with such a system.
 
Have to disagree with you there! Went from 1-50 doing a lot of dungeons as a gladiator/paladin and almost none of them had a healer who bothered to CC

Depends on if the party decides to focus fire and whether or not the healer needs to stay on you the entire time or can drop a sleep on the other mobs. Some dd like to drop DoTs on 2nd and 3rd tier mobs which means no sleep.

Also, not sure if SCH have access to sleep (Repose) from CNJ, Sleep from THM, access to their own cc, or if they just don't have one at all.
 
Thanks for the answers. Sad to learn, but I should have known. Could have had 200,000+ instead of a few items I used for a couple levels and then outgrew.

Will look into turning them into materia, though.
 
Probably a stupid question, but is there any way to "unbind" an item? I noticed that stuff that is bound to me becomes unsellable. Is it sellable once I reach the maximum bind or is there another way to make it sellable, or is it just permanently unsellable once it's bound?

Nope. Bound means it's yours and yours alone. SOP for MMO games.
 
This. Also its not like XI where the timers were unforgiving.

In the second to last dungeon, there is definitely one cutscene that pretty much NEEDS to be skipped unless everyone else is super competent. Also, it doesn't really matter if it's rude or not. Its a group endeavor and the needs of the group trump people watching that one cutscene.
 
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