Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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I don't know anything about macros and marking targets o_o Any tips/guides? I'll be a WHM and I understand the gist of my role but I feel everyone is so much more advanced and experienced. I barely understand all of the MMO terms.
 
Forget that. For me, MMORPGs are about the journey and the experience. I'm not going to spoil myself on some event just so we can run the event "right."

The first time is for the experience. You'll have plenty of opportunities to run through the instance again. I find it a lot more enjoyable to go in, get slaughtered, then come back and apply that experience to the next battle.

I hear ya, but I can understand if a first-timer just wants a primer on what's going to happen; technically, they still need proper execution. I will say though, after bailing from that group, I got into another that was learning it on the fly. Died more times than I have against most of Dark Souls' bosses, and I was literally sweating by the end of it. Thoroughly enjoyed the experience.
 
I searched by jobs on my server, just for fun:

White Mage 579
Paladin 464
Dragoon 450
Black Mage 334
Bard 299
Summoner 275
Warrior 233
Monk 213
Scholar 113

did NOT expect that..seriously considering levelling another main class now :/
 
Actually there is one "taunt" type of move its called provoke. Its a more situational skill used to peel off a target from one of your allies. As it apparently trades hate with them from what I understand. So its good keeping that one on if you know you are going to be stuck in a group of randoms. Though provoke is a gladiator skill so as a MRD / WAR we need to sacrifice an extra skill slot to add it in.

i didn't know that about Provoke

with all the hate generating skills between GLD and MRD is there any real difference between them. the in-game descriptions simply say Increases Enmity
 
I searched by jobs on my server, just for fun:

White Mage 579
Paladin 464
Dragoon 450
Black Mage 334
Bard 299
Summoner 275
Warrior 233
Monk 213
Scholar 113

did NOT expect that..seriously considering levelling another main class now :/


Wow. I expected Warrior to be much higher on the list.
 
Would it be best to level a GLD first before working on MRD?

Hmm Id say just work on the MRD since that will be your main so you can accustom yourself to how it works. Also once you are higher level it gives that lv diff bonus to your GLD that will be lower helping you work faster towards 15.

Oh wait since you had monk as main already guess that doesnt really matter? lol

either way its really up to you. Since the GLD and MRD share equip sides from the weapon / sheild its not much of an issue jumping back and forth between them when you get bored of one for a while.

i didn't know that about Provoke

with all the hate generating skills between GLD and MRD is there any real difference between them. the in-game descriptions simply say Increases Enmity

One difference is the GLD/PAL is for singular targets and keeping them on you. The MRD/WAR can be used to piss off multiple targets and keep them on you since you have the AOE attack that generates hate too Overpower. Down side is that since you dont have the defensive capability of the PAL you need to be careful when you do that.
 
I don't know anything about macros and marking targets o_o Any tips/guides? I'll be a WHM and I understand the gist of my role but I feel everyone is so much more advanced and experienced. I barely understand all of the MMO terms.

Some of mine reposted :)

Sleep Macro (I also use repose without marking for multiple targets..depends a bit on the situation
/micon
/mk ignore1
/p Going to sleep <t> in 2 seconds
/ac repose <t>
/p "<t> slept. You tag it you keep it

Buffing Macro
/ac Stoneskin <1>
wait 3
/ac Stoneskin <2>
wait 3
/ac Stoneskin <3>
wait 3
/ac Stoneskin <4>
wait 3
/ac Protect <me>
wait 3
/p "Loaded and ready to rock"

You can use mouse-over macro but I personally don't like using them and never have

/ac Cure <mo>

Self cure
/micon "Esuna"
/ac "Esuna" <me>
/wait 2
/ac "Regen" <me>

Send aggro on me back to the tank (make sure you face the tank and kb it in his direction)
/micon "Fluid Aura"
/bt
/ac "Fluid Aura" <t>
(you can also sleep it afterwards if needed and the tank is super slow)


/micon Repose
/bt
/ac "Fluid Aura" <t>
/wait 2
/ac "Repose" <t>
/wait 26
/echo SLEEP RUNNING OUT!!

then the usual <tt> damage spells so I don't have to lose my tank as target (or the other way round <tt> on heal spells so I don't have to lose the boss as target). Depends on the fight.

If you target the tank to directly heal you can use

/ac Stone <tt> to directly cast on his/her target without having to manually switch
The same works if you target through a boss and want to heal your tank then you would use:

/ac Cure <tt>

Then there are some "oh shit" macros including swiftcast etc

Some guide overview here http://eorzeareborn.com/macro-overview/
and here http://www.gamefaqs.com/boards/678050-final-fantasy-xiv-online-a-realm-reborn/66598934

Wow. I expected Warrior to be much higher on the list.

I am mostly surprised about the insane amount of WHM (and a bit disappointed tbh - I hate playing the flavour of the month class :p)
 
i didn't know that about Provoke

with all the hate generating skills between GLD and MRD is there any real difference between them. the in-game descriptions simply say Increases Enmity
No, most of them are equivalents in terms of their enmity multiplier on the damage they do:

Skull Sunder/Savage Blade X3
(Overpower X4)
Butcher's Block/Rage of Halone X5
Defiance/Shield Oath makes everything X2.
 
Just some general tank tips that apply to this (and really any mmo).

1. Mark targets. ALWAYS mark targets. If your dps isn't concentrating fire and you didn't mark targets that's as much on your head as theirs. This also means you have to know what mobs are the biggest threats in the pack, and to mark them accordingly.

2. Always (well except special occasions) place your back away from your party. This usually requires quite a bit of awareness of your party, your current enemies and any roaming packs nearby. Not only does this keep attacks off your party, but it allows you to keep an eye on all your party members.

3. NEVER turn your back to enemies. You should always be facing them, even if you're moving or kiting them. As far as I can tell you can't parry/block with your back turned (like WoW) and you lose quite a bit of damage mitigation (especially if you're a PLD) if you do so.

4. When handling multiple targets, switch to your next target before your current one is dead. This allows you to build up a good amount of hate on the next target before DPS lay into it.

5. Keep an eye out for roaming mobs, or team members that accidentally aggro mobs. A lot of this comes down to knowing a dungeon, boss or area. Ideally you should be able to intercept something before it even becomes a threat to your party, or at least you should be able to notice when something is smashing your healer over the head.

6. Communicate constantly. If you're new to a dungeon, ask for tips. If you're not, explain the strategy for each boss/encounter before hand.

7. Keep en eye on your parties mana/tp/buffs. You are the ones that initiates fights, so you have to make sure your party is actually ready for it. If there's buffs missing, ask politely for them.

8. Zoom out. The more you can see around you, the better.
 
Hmm Id say just work on the MRD since that will be your main so you can accustom yourself to how it works. Also once you are higher level it gives that lv diff bonus to your GLD that will be lower helping you work faster towards 15.

Oh wait since you had monk as main already guess that doesnt really matter? lol

either way its really up to you. Since the GLD and MRD share equip sides from the weapon / sheild its not much of an issue jumping back and forth between them when you get bored of one for a while.



One difference is the GLD/PAL is for singular targets and keeping them on you. The MRD/WAR can be used to piss off multiple targets and keep them on you since you have the AOE attack that generates hate too Overpower. Down side is that since you dont have the defensive capability of the PAL you need to be careful when you do that.

na my main is a 47 whm. planning to get that to 50 and then start a second class with a friend.
 
So I have to read docs and guides to know what to do? Hate that. Takes all the fun out of the game for me :(

Any good, concise guide for Lancer?

Not really you dont need guides. I dont use any besides looking up what skills do on occasion for future ref on my tablet. Instead of having to look through stuff manually in the game.

Lots of info / people to ask here too so you should be pretty set. The lancer is interesting since its got a ton of facing attacks, rear, side etc then later on when comboed together does a lot more damage than initially when its just using the skills separately. Though Id leave further talk up to the real lancers in this thread. :D

From there its just watching your damage output (hate) vs the tanks hate with the little meters that appear in the party status on the right side displayed as small bars.

na my main is a 47 whm. planning to get that to 50 and then start a second class with a friend.

lol if thats the case really doesnt matter which you start with first. Though it is a lot easier to level with the MRD solo due to your general base damage output so might want to keep that for later on and level up the GLD with your buddy as it takes longer with a GLD on your own.
 
How do I make it so the camera isn't locked when panning around a locked target? When targeting a huge boss, the camera pans up to its ass and I'm just striking at it the whole time.

Also, how do you mark targets as a tank?
 
I never thought I'd want to play another MMO again after I had pretty much the ideal situation in WoW (small guild, all good, all chill, most of whom I had played with for years) let alone FFXIV, but I want to give this a shot once they actually have servers for this game.
 
How do I make it so the camera isn't locked when panning around a locked target? When targeting a huge boss, the camera pans up to its ass and I'm just striking at it the whole time.

Also, how do you mark targets as a tank?

You need to go into your

ACTION & TRAITS

menu then select

MAIN COMMANDS --> SIGNS

drag that to your hotbar then when you click on signs it brings up the marking icons. Target then click on icon you want to mark with.
 
How do I make it so the camera isn't locked when panning around a locked target? When targeting a huge boss, the camera pans up to its ass and I'm just striking at it the whole time.

Also, how do you mark targets as a tank?

There's a window with all the marks in one of the buttons in the lower right. You can either push them there, or drag them to a hotbar, or use the macros:

/marking (/mk) [target type] “PC name” (placeholder) Set a sign on the specified target. Uses current target when not specified.
>>Target types:
attack1–5
bind1–3
ignore1–2
circle
cross
square
triangle
off (Turns off enemy sign.)
 
found some enmity tables going through the forums

YnlUDXb.png

 
Wow Overpower does a lot more hate than I figured it did... that's pretty impressive.

The other stuff not surprising, especially butcher's block generating the most.
 
One problem though with when a tank is working on something big and little ones pop, if the tank turns to take the little ones off it drags the big one with him upping the chance of a skill going off on the rest of the group.

Truthfully its a lot more tactically sound for the DPS to break contact with the main to deal with the little ones. Unless its a situation where there are so many small targets that choices would have to be made and communication with the team as how to react in a multiple pop situation. Better planning all of that before hand really. Since impossible to communicate in real time via text while in battle.

Yea, tanks don't necessarily need to pick up adds that spawn on bosses: sometimes they literally can't due to mechanics, and sometimes they will die so fast that it doesn't matter who has aggro. I'm talking more about packs of mobs in dungeons.

For example, I just went through a dungeon (Stone Vigil) where my my tank would dip to about 60% ~5 secs into the pull, then I'd proceed to grab hate from at least 1 other mob, sometimes two after the first 1-2 healing spells. Them my faerie would cure bomb me and grab hate from me, and if my faerie dies mid pull that is usually quite dangerous obv. My faerie literally grabbed hate from the mobs better than my tank did, then proceeded to hold hate better while I cure bombed her. That's the kind of thing i feel should not happen.
 
Wow Overpower does a lot more hate than I figured it did... that's pretty impressive.

The other stuff not surprising, especially butcher's block generating the most.

Yeah 4x multiplier is nothing to scoff at. No wonder I'm getting my ass beat in fates.
 
just had an amazing fight against Garuda.
Felt bad because I was awful at first but the Bard that was in was really helpful and explained it to me and another person that were new to it.
took a few tries but we got it.

Man helpful people are pretty rare on this, it just makes the game so much more enjoyable than a bunch on "God this Tank, Healer, etc sucks!!!"
I try to do the same when its something I have done before.
 
Did my first dungeons as SCH (Haukke Manor and Brayflox) and man, I love it. So much love it.

Haukke was very easy overall, I could keep my DoTs up on pretty much everything, most of the time, like I was still an ACN. The end of the boss fight got a little crazy because of adds, but usually, me and the fairy were being pretty awesome at this healing this.

Brayflox I had to judge better when it was safe to go to the mob and throw DoTs; I also had to micromanage the fairy a bit because the boss arena was so big and the fairy heals whoever is close to it, not whoever needs health. I also had to heal it a couple of times, after being hit by a green puddle, I had to move out of the puddle, heal myself, then heal the fairy, then save the tank who, at this point, is at 50% health; it helped that my party naturally spread around, so not everyone was being hit by the puddle at once.

But it was a pretty smooth fight, the trick was leaving the mouse hovering over the fairy heal button and then clicking it in-between my spells to make sure she is going to the tank, no matter what. In general, I found that managing it plus DoTing when possible was less stressfull than I thought. There's these clear windows when everything is ok and you can press T throw Bio 2 / Miasma / Bio press T again and heal again. And if it was a wrong timing, then I at least I got a Bio 2 out there. I find it hard to believe I'll let a tank at full health actually die because the boss got one attack through while I am pretending to be DPS.

Anyway, oof, I love my fairy, that is all.
 
Had my first bad egg with randoms via the Duty Finder. The guy asked if anyone was a first-timer (which was everyone except him) and then he proceeded to tell the party to stop and go watch the upcoming boss fight on YouTube. So we're just standing there while epic music is playing and all that cool stuff. I get that some people want to go into a fight with the right strategy, but c'mon. Totally destroyed the moment.

After several deaths and resets, he started cursing at a lancer for using the limit break and we all decided to bail on him. I swear, some people need better priorities.

Basically that's what I hate about the idea of questing in a party. Hope the duty finder and playing with randoms will lighten up my experience.

I don't think you need to read any guides. I certainly don't. Just go into each dungeon with an open mind, learn by watching others, and don't be afraid to experiment.

You might get some flack for not plying the optimal way (or even contributing to a wipe in a dungeon), but learning is part of the fun.

The only thing you should really read is the tool tips on your skills. Then you just need to think about how to apply that knowledge effectively in battle.

Not really you dont need guides. I dont use any besides looking up what skills do on occasion for future ref on my tablet. Instead of having to look through stuff manually in the game.

Lots of info / people to ask here too so you should be pretty set. The lancer is interesting since its got a ton of facing attacks, rear, side etc then later on when comboed together does a lot more damage than initially when its just using the skills separately. Though Id leave further talk up to the real lancers in this thread. :D

From there its just watching your damage output (hate) vs the tanks hate with the little meters that appear in the party status on the right side displayed as small bars.

lol if thats the case really doesnt matter which you start with first. Though it is a lot easier to level with the MRD solo due to your general base damage output so might want to keep that for later on and level up the GLD with your buddy as it takes longer with a GLD on your own.

Thank you both for replies and advice. Had so much fun in the beta, and I hope to be able to keep play my way.
 
So I managed to beat the last dungeon of the story just now and wow that boss
that Ultima Weapon
. Being the main tank just make everything more epic.
 
Quick question for a friend: does buying the PS3 version allows you to download the PC client for free?

Asking since it was like that for the beta.
 
Basically that's what I hate about the idea of questing in a party. Hope the duty finder and playing with randoms will lighten up my experience.





Thank you both for replies and advice. Had so much fun in the beta, and I hope to be able to keep play my way.

Just a note, I played 1.0 as MRD and loved tanking with him. Since ARR was released I've started on GLA/PLD because I wanted to learn the new game systems and also have a second tank option. I've completely soloed my GLA to 39 through the main story, dungeons, the easy fetch quests around the main story quests (which also help to gear you up as they often give gear as rewards and it's always at your level), and finally every time I see a nearby fate I run in and FLASH every single mob (barely hitting anything just getting on the enmity list). In this way you're almost always guaranteed a gold and 10-30k exp + 100-200 company seals.

in short if you want to solo your gladiator go for it and enjoy flashing your way to 50 (and learning how to tank through experience in the dungeons).
 
I searched by jobs on my server, just for fun:

White Mage 579
Paladin 464
Dragoon 450
Black Mage 334
Bard 299
Summoner 275
Warrior 233
Monk 213
Scholar 113

did NOT expect that..seriously considering levelling another main class now :/

Not surprising as the top three are the representatives of the holy trinity in this game. Also, with Scholar starting as a DPS class, it's not a very attractive class to someone that wants to heal from the start.
 
Just some general tank tips that apply to this (and really any mmo).

1. Mark targets. ALWAYS mark targets. If your dps isn't concentrating fire and you didn't mark targets that's as much on your head as theirs. This also means you have to know what mobs are the biggest threats in the pack, and to mark them accordingly.

2. Always (well except special occasions) place your back away from your party. This usually requires quite a bit of awareness of your party, your current enemies and any roaming packs nearby. Not only does this keep attacks off your party, but it allows you to keep an eye on all your party members.

3. NEVER turn your back to enemies. You should always be facing them, even if you're moving or kiting them. As far as I can tell you can't parry/block with your back turned (like WoW) and you lose quite a bit of damage mitigation (especially if you're a PLD) if you do so.

4. When handling multiple targets, switch to your next target before your current one is dead. This allows you to build up a good amount of hate on the next target before DPS lay into it.

5. Keep an eye out for roaming mobs, or team members that accidentally aggro mobs. A lot of this comes down to knowing a dungeon, boss or area. Ideally you should be able to intercept something before it even becomes a threat to your party, or at least you should be able to notice when something is smashing your healer over the head.

6. Communicate constantly. If you're new to a dungeon, ask for tips. If you're not, explain the strategy for each boss/encounter before hand.

7. Keep en eye on your parties mana/tp/buffs. You are the ones that initiates fights, so you have to make sure your party is actually ready for it. If there's buffs missing, ask politely for them.

8. Zoom out. The more you can see around you, the better.


Oh ok tanks mark gotya when I work on getting warrior ill know now lol.
 
What's the class with these little glowing creatures? I was just doing Ifrit with one and whenever he attacked first (seriously, this guy was a pain in the arse and just completely ignored me even though I was being patient with him) his fucking pet thing would generate INSANE threat. Shield Lob, Fast Blade, Savage Blade combo is enough to get single target to stick to you like glue initially but this little bloody thing would wrestle with me even after a Provoke.

He just wouldn't attack the needle at all so it took us like 5 or 6 attempts (the other two party members were cool as) to kill Ifrit. On our last go we managed to get off two LBs so we were fine.

So far the community in this game is awesome. Low level pugs in MMOs are usually horror shows.
 
To be honest, even if tanks are good players, they can also be horrible people. At Stone Vigil yesterday, we wiped at the final boss a few times, the tank threw a tantrum, called everybody else 'mongos' and left. He was a good tank, but that hardly excused his behavior.

We had 30 min left even. The arcanist dps that was part of the starting group left the moment the tank did, so just healer and bard remained. Crazily enough, a summoner joined the party in progress, and we proceeded on the final boss with Titan-Egi as tank. Wiped twice but beat the boss on the third try, in the middle of which a paladin joined the dungeon but couldn't join the boss fight lol.

That was fun at least, I feel sorry for the summoner who didn't get anything except a bit of exp out of the dungeon at all, but am quite grateful to the fellow.
 
What's the class with these little glowing creatures? I was just doing Ifrit with one and whenever he attacked first (seriously, this guy was a pain in the arse and just completely ignored me even though I was being patient with him) his fucking pet thing would generate INSANE threat. Shield Lob, Fast Blade, Savage Blade combo is enough to get single target to stick to you like glue initially but this little bloody thing would wrestle with me even after a Provoke.

He just wouldn't attack the needle at all so it took us like 5 or 6 attempts (the other two party members were cool as) to kill Ifrit. On our last go we managed to get off two LBs so we were fine.

So far the community in this game is awesome. Low level pugs in MMOs are usually horror shows.
Arcanist and I believe their pet can play multiple roles, including tank so that may be why it was generating so much threat.
 
What's the class with these little glowing creatures? I was just doing Ifrit with one and whenever he attacked first (seriously, this guy was a pain in the arse and just completely ignored me even though I was being patient with him) his fucking pet thing would generate INSANE threat. Shield Lob, Fast Blade, Savage Blade combo is enough to get single target to stick to you like glue initially but this little bloody thing would wrestle with me even after a Provoke.

He just wouldn't attack the needle at all so it took us like 5 or 6 attempts (the other two party members were cool as) to kill Ifrit. On our last go we managed to get off two LBs so we were fine.

So far the community in this game is awesome. Low level pugs in MMOs are usually horror shows.

ACN with carbuncle. The things are super cute but the tank pet can screw up tanks enmity until they get more tools (Topaz Version that is which is a tank - yellow) - they also get a DPS version (Emerald Version - blue). Can be quite annoying.
 
Arcanist and I believe their pet can play multiple roles, including tank so that may be why it was generating so much threat.

ACN with carbuncle. The things are super cute but the tank pet can screw up tanks enmity until they get more tools (Emerald Version that is which is a tank (yellow?) - they also get a DPS version (blue iirc). Can be quite annoying.

Oh man. Makes sense but takes me back to Hunter pets in WoW with Growl... *shiver*
 
any good tactics for tonberry king? the healer said he knew the fight but apparently he didn't :)

Found that somewhere else:

This is a great time to start to familiarize yourself with focus targets. Everyone should set the king as focus (shift + f). This lets you see the stacks of Rancor as well as when he is casting "Everybody's Grudge".

(((Phase 1)))
Tonberry waves will come out in ever increasing amounts. 2 - 3 - 4 - 5 etc.

The key is to make sure some of the tonberries die before each grudge, but not too many. "Everybody's Grudge" is not mitigatable (sometime is mitigating it slightly, maybe shield oath? But sentry, and even hollowed ground does NOT mitigate it)

Tank the boss right in the middle. Adds will not aggro until they reach the king (or another active tonberry) or are attacked.

THERE IS AN ANTI-KITE

We found the best bet was to just have everyone stand near the tank and do what they needed to do. If you have aggro and you try to move around you will get repeatedly blasted by purple shit until you stop. NO KITING.

With 2 ranged, they just stood their ground and killed what they needed to kill. The King doesn't seem to AOE.

Boss does 1000 damage per tonberry killed per grudge. I have 4400 hp, so I can comfortably take up to 3 tonberries per grudge. Grudge resets rancor.
DPS watch the focus window to see how many stacks of rancor he has so you know how many tonberries you can kill.
Healer watch for the cast bar on your focus window so you know when to drop a big heal.
Tank, use some mitigation BEFORE the grudge to make sure your healer can comfortably top you off before it hits. I alternate between rampart and sentinel as needed before each grudge so I always have at least 1400hp left after the hit.

(((Phase 2)))
Big tonberry's will slowly walk to the center. Ignore them and nuke. This is a DPS race. There may be some small tonberry's left. I don't know if he still grudges at this point. If there are too many, may be worth killing off a couple.

Just nuke and win and DON'T MOVE.
 
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