Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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What I love most:

DPS going full out batshit as soon as mobs are pulled (if he doesn't pull him/herself..)
Tank telling DPS to tone it down a bit
DPS: "It's my job to do damage"
(yeah, haven't heard that one before..)
DPS pulls aggro again
I heal
I get aggro
Tank has to collect trash mobs all over the place..
I also love the dps who don't assist the tank when I sleep targets...

I'm still low level but I've already experienced this. Many times during Duty. The DPS just ran ahead of me(tank) and drew all the mobs to himself so he ended up running around like a little bitch with angry mobs behind his ass.
 
Is it the tanks fault or are you one of the shitty DPS guys? :D

Definitely the tank's fault. Tank runs off into a mob when the rest of the team is far far behind. Tank doesn't reaggro enemies and let's dps/heal tank. Tank tries to go and act like a dps. Tank goes into traps and dies.
 
Definitely the tank's fault. Tank runs off into a mob when the rest of the team is far far behind. Tank doesn't reaggro enemies and let's dps/heal tank. Tank tries to go and act like a dps. Tank goes into traps and dies.

YOLO Tank eh?
 
At what level do you gain access to tradeleves? I only level 8 at the moment in Mining, I'm guessing its a plus level 10 thing?

You get general access to leves as a part of the story but for Gathering, I think they're lacking leves in general but I could be wrong. Tradecrafts like Goldsmith have sets every 5 levels or so.
 
Playing this on PS3 with keyboard and mouse I'm running into only 2 issues. Switching to the different hot bars can seemingly only be done by pressing R1 on the joypad and secondly there is no way to bind skills to the keyboard meaning to do a skill you must click the skill on the crossbar with the mouse, its fine at the moment but feel later on it it won't be ideal.

Its why I went with a dps character as if I chose a healer I think it would be of a late game hindrance playing on PS3.
 
Was playing with a healer yesterday who got caught in every freaking aoe there was. Thanks to the wipes we didn't even finish the instance lol.

Question... Dragoon, everything into strength? The other stats don't make much sense... And what gives me the biggest boost from items? Speed or crit rate? So much to learn...
 
I havent checked the OP for this 2nd thread in a while did it get updated or something? Or did I just miss seeing it initially? lol

Yeah, I have updated it a few times, but that has been there from the start IIRC.

The best advice I can give is look over the OP more than a few times since it contains a wealth of valuable links you may not even know you need yet. If you are entirely new or don't get the basics, check out of OT1 (linked in the OP).



There is nothing "yolo" about this game.
 
Titan Down.

JNrkbhr.jpg
 
Was playing with a healer yesterday who got caught in every freaking aoe there was. Thanks to the wipes we didn't even finish the instance lol.

Question... Dragoon, everything into strength? The other stats don't make much sense... And what gives me the biggest boost from items? Speed or crit rate? So much to learn...
Personally:

STR >>>> Accuracy > Crit Rate > Determination > Speed Skill

Second is accuracy up to a point. If a DRG misses their weapon skills its going to kill their damage because everything is combo based to create larger potency for the subsequent weapon skill. For example, hitting True Thrust makes Vorpal Thrust deal double potency. If True Thrust misses then VT is very mediocre. ACC is usually not a problem though for normal mobs.

While speed skill does lower your global cooldown timer, you just end up expending TP faster and it becomes harder to manage in longer fights.
 
I think bad tanks are going to just ruin me. They're the only role I have a problem with when rolling with pugs. It's like the tanks don't know what to do! Ugh.

As a tank when i see a DPS open a fight with a skill and ruin my hate/threat order I just enjoy watching him die and get the mob when it start attacking the healer.
It happens all the time with me and my healer friend, I always ask him not to heal the dps and watch him die while burst out laughing over the voice chat(vent).
We let him/her understand the hate/threat system the hard way :D
 
At what level do you gain access to tradeleves? I only level 8 at the moment in Mining, I'm guessing its a plus level 10 thing?

They start at lvl 5. Just go to the nearest Adventure guild and choose Trade Crafting Levels :)

what's with chests that give poopy white gear

is there a secret to getting better stuff from them

Hmm? You mean the randoms around the zone or boss chests? Some loot chests are just that way..Never seen a white from a boss always at least pink and greens.

So guys, just to make it clear, as a healer, I should distribute all my points to Intelligence or Mind and then swap them with Cleric Stance depending if I want to heal or attack. Correct? There is no point in spreading the points between the two.

1. Mind
2. Mind
3. Mind

Oh and Mind.

I'm still low level but I've already experienced this. Many times during Duty. The DPS just ran ahead of me(tank) and drew all the mobs to himself so he ended up running around like a little bitch with angry mobs behind his ass.

Yeah, really annoying. I always did appreciate tanks (playing a healer in most mmos) but for some reason ARR gave me a whole new level of appreciation..

Must be rough being a healer, all I hear is tales of woe...lol

I'm not looking forward to the latter stuff.

I think it's mostly because I always blame myself first. No matter who screws up. I guess the fact that the group always blames the healer anyway doesn't help :p
I am also very competitive (against myself) and hate when I screw up which makes it double stressful. Maybe I just level my THM for a while to have a bit more of a relaxing experience :p
 
As a tank when i see a DPS open a fight with a skill and ruin my hate/threat order I just enjoy watching him die and get the mob when it start attacking the healer.
It happens all the time with me and my healer friend, I always ask him not to heal the dps and watch him die while burst out laughing over the voice chat(vent).
We let him/her understand the hate/threat system the hard way :D

This is definitely not the issue lol. This is more of "tank has aggro" and an enemy mauls the healer/dps and doesn't even TRY to reaggro the enemy cuz he's doing dps shit on his primary target lol.

I also had 2 gaffers with me in the group who both pointed out that the tank was not good. At all.
 
They start at lvl 5. Just go to the nearest Adventure guild and choose Trade Crafting Levels :)



Hmm? You mean the randoms around the zone or boss chests? Some loot chests are just that way..Never seen a white from a boss always at least pink and greens.

Just the ones around the zone in the dungeon. Sometimes they give pink accessories but usually its' just seemingly white vendor trash. Kind of underwhelming!
 
Was playing with a healer yesterday who got caught in every freaking aoe there was. Thanks to the wipes we didn't even finish the instance lol.

Question... Dragoon, everything into strength? The other stats don't make much sense... And what gives me the biggest boost from items? Speed or crit rate? So much to learn...

Until the new stats are broke down a bit more through some research and testing, strength is probably the safe bet. But it's likely to change down the line, I think. Crit Rate and Haste became the most powerful stats in FFXI where everyone started out with STR/ACCU.

Skill speed becomes really potent with Bard setups though, I haven't partied with any yet in this new version but if the TP Regen is pretty solid or if it stacks from two bards, Skill speed will be a ridiculously effective stat to have be geared in.
 
Yeah, I have updated it a few times, but that has been there from the start IIRC.

The best advice I can give is look over the OP more than a few times since it contains a wealth of valuable links you may not even know you need yet. If you are entirely new or don't get the basics, check out of OT1 (linked in the OP).



There is nothing "yolo" about this game.

I think the problem of no death penalties makes people do YOLO bullshit though. While at the same time its good for those of us who manage to be part of a wipe due to idiocy on anothers behalf. But still. Really is a double edged system.
 
I think bad tanks are going to just ruin me. They're the only role I have a problem with when rolling with pugs. It's like the tanks don't know what to do! Ugh.

I grouped with a marauder who was convinced that running in circles around the boss was a good way to avoid damage. If it weren't for the fact that I can't stand the 2.5s gcd, I'd have switched from pgl to gld.
 
Just wanted to drop in here and say thanks to the GAFers on Ultros who ran me through Copperbell and Tam Tara tonight. Crazy boss fight in the mines almost killed our healer, but we prevailed.
 
I'm not sure if I'm doing a good job tanking or not because I have never played another role and seen another tank. Maybe I will have to watch some videos some time or something.
 
I think bad tanks are going to just ruin me. They're the only role I have a problem with when rolling with pugs. It's like the tanks don't know what to do! Ugh.

I've seen a lot of disdain for tanks lately, so I'd like to ask this before I partake in the tanking role of a Gladiator/Paladin:

What makes a "good tank"? I know they're supposed to take 100% of the aggro, but is there more to it than that?
 
I grouped with a marauder who was convinced that running in circles around the boss was a good way to avoid damage. If it weren't for the fact that I can't stand the 2.5s gcd, I'd have switched from pgl to gld.

Kiting can work effectively with some bosses especially if you have archer or thaumaturge since they don't need to melee the boss.

Marauder/Warrior can kite with Tomahawk to avoid boss's AOE.
 
I've seen a lot of disdain for tanks lately, so I'd like to ask this before I partake in the tanking role of a Gladiator/Paladin:

What makes a "good tank"? I know they're supposed to take 100% of the aggro, but is there more to it than that?

Truthfully if you have to ask dont play as one. :D

Seriously though jokes aside, it should be quite obvious what makes a "good tank" is doing your job so nobody besides you dies if it comes down to it. Then pray you lasted long enough so that the party can finish off whatever chalked you.

*Edit

If you are good with macros though, you might want to make a few "quick message" ones that give situational reports to the team. Such as telling a DPS to back off or others to stand the fuck still so you can peel the target off of them. Since just like healers tanks dont really have time to be trying to type out messages in the middle of a battle.

*Edit 2

Theres a few other things like being mindful of how you get the enemy to face you. In regards to the direction the potential skills the enemy uses goes off in. You dont want to be standing in a position with your healers and such behind you as the potential skills can damage them also. Always try to move yourself and the enemy into a position thats facing away from the casters, yet not making it so its a pain in the ass for the DDs to get safely into position to do directional based attacks. As in sticking yourself in a corner for example, as you always need to be able to move when needed also to prevent unnecessary damage from being taken when possible.
 
For a tank to be successful it must initiate the battle and keep the enemies attention. The common dps problem is that the dps players want to hit all the things without consequence and can be unwilling to wait for a tank to strike first. Patience and all that.
 
Just finished the first Dungeon as a Healer. It's a thankless job, but I did alright. Having Carbuncle be a pseudo-tank too increases the responsibility.

Fun times.

Topaz Carbuncle can screw a tank over badly..It's kinda appalling how much enmity a carby gets over a normal tank sometimes -.-


Gamers are a such an ungrateful spoiled bunch..seriously.
That's a really nice and honest apology.
 
I've seen a lot of disdain for tanks lately, so I'd like to ask this before I partake in the tanking role of a Gladiator/Paladin:

What makes a "good tank"? I know they're supposed to take 100% of the aggro, but is there more to it than that?

I'm playing GLD and usually run as a tank in every MMO I play. As much as it's about managing threat in a mechanical way I always try and be a helpful leader too. If we're coming to a group I'll mark a single target to attack first and move the mark around as we kill mobs so damage is focused and aggro can be managed easier. If someone is going on a bit of a rambo kick and just attacking everything in sight I'll politely ask if they could attack the marked and why.

You also wanna keep an eye out for your party mates, add can easily run around like crazy if you don't pick them up fast so it's good to have proper spacial awareness at all times. Probably making it sound more grandiose than it is but every run I've done has been super smooth and it's really rewarding.
 
For a tank to be successful it must initiate the battle and keep the enemies attention. The common dps problem is that the dps players want to hit all the things without consequence and can be unwilling to wait for a tank to strike first. Patience and all that.

Yep, got all that from my experience playing with tanks. I've played with a bad tank twice on Halatali (one where he rushes without the team, and the other who simply cannot follow advice such as, "don't fight that lightning lizard in the water, aggro it up here"). I've got the gist of what a tank should be doing, so I'll probably start on that some time this week.
 
Beginning to regret rolling a tank because of the way a large section of the playerbase are acting towards them.

I know in a certain other MMO, threat was nerfed to become a non-issue. The tank can sneeze on mobs and they stick to them like glue. Maybe they expect it to be like that.

But in this, it's very easy for DPS to over aggro. Some of them pump out far too much threat in a short space of time, and they don't realise that part of their gameplay is to avoid doing that, not just try and become #1 on an invisible Recount log that only exists in their mind.
 
Topaz Carbuncle can screw a tank over badly..It's kinda appalling how much enmity a carby gets over a normal tank sometimes -.-

Having no problems with topaz carbuncles anymore. I barely had any issues when I was still in the teens.. but now that I'm 30... ya they're nothing. That said it's stupid to have one out.

As for aggro in general... lvl 35 WAR and having no issues with anyone grabbing hate from me.
 
Having no problems with topaz carbuncles anymore. I barely had any issues when I was still in the teens.. but now that I'm 30... ya they're nothing. That said it's stupid to have one out.

As for aggro in general... lvl 35 WAR and having no issues with anyone grabbing hate from me.

Yeah, I don't see any reasons to have one out at in a group ever. You want more dps not another tank imo. Before 30 there is no need for a OffTank and after 30 they are useless as OT anyway.

I had a carby tank the adds in an earlier dungeon (don't remember which) but that just meant the tank was not on his game.
 
Beginning to regret rolling a tank because of the way a large section of the playerbase are acting towards them.

I know in a certain other MMO, threat was nerfed to become a non-issue. The tank can sneeze on mobs and they stick to them like glue.

But in this, it's very easy for DPS to over aggro. Some of them pump out far too much threat in a short space of time, and they don't realise that part of their gameplay is to avoid doing that, not just try and become #1 on an invisible Recount log that only exists in their mind.

Educating the masses on duty finder etiquette is going to take a few months.The issue here is the same as whos using the limit breaks - up until Titan it made sense for the DPS to use it because there were very few fights that required intense healing. After that fight, certain encounters require the tank or healer to use it for a decent shot and downing the boss.

It will come in time, late game fights require people to move out of autopilot mode. As a healer myself, learning how best to manage threat while keep people alive has presented a new challenge for me, one that I imagine I'll need to refine as I experience the hard mode content later this week,
 
Beginning to regret rolling a tank because of the way a large section of the playerbase are acting towards them.

I know in a certain other MMO, threat was nerfed to become a non-issue. The tank can sneeze on mobs and they stick to them like glue.

But in this, it's very easy for DPS to over aggro. Some of them pump out far too much threat in a short space of time, and they don't realise that part of their gameplay is to avoid doing that, not just try and become #1 on an invisible Recount log that only exists in their mind.

Yes it's a delicate 2 way balance that takes skill to get just right and that's why pugs are always the least desired way of doing an instance, but how many people truly understand the delicacies without being in a guild or having friends to educate them?
 
I've seen a lot of disdain for tanks lately, so I'd like to ask this before I partake in the tanking role of a Gladiator/Paladin:

What makes a "good tank"? I know they're supposed to take 100% of the aggro, but is there more to it than that?

Tanks exist to keep damage off of the healers and the damage dealing classes. You keep the monsters focused on you so other classes can kill them. A good tank knows when to use what skill in order to maximum his threat. The better you are at applying your threat to all active monsters, the less restraint your team members will have to show when attacking.

In a perfect world, you'd be capable of keeping the monsters locked on you even when your DPS classes are going at a full 100%.

Unfortunately, Tanks receive a lot of unwarranted blame since some players fail to realize that DPS classes have a responsibility to reduce their output to match their Tank. It's in their best interest even.

To answer your question, I'd say that good tanks need to know their tools and know how much threat each skill applies. Tanks should have good situational awareness so they can maneuver the battle away from possible adds and deal with monsters that latch onto other players. You also need to know the limits of your healer and adjust your pulls to match them - as well as have an idea of what your DPS classes can do so you can tailor threat application to match their damage.

I think the best tanks often serve as leaders, guiding the rest of the party through the dungeon and coordinating attacks before major battles. They usually take the time to make sure people understand how the next battle will play out (though I tend not to do this if I know it's a person's first time in a dungeon) and what their roles are. They'll also communicate clearly what their target is before initiating battle to prevent targeting mistakes.

It's a thankless job, compounded by the fact that some players get caught up in the moment and just go crazy with damage.
 
Hmm, ill researched sensationalist article is sensationalist.

Anyhow, tonight I've got to way, was friggin wonderful. I got home a bit late, because I decided I wanted one last big bicycle ride before the weather started cooling off. So, after 40 miles of bicycling I got home, sat down, and was logged in immediately upon the first try.

Witchcraft I tells you, WITCHCRAFT!

Anyhow, I beat the lvl 30 MRD class quest, which unfortunately did take a little work, then got to work on leveling my GLD. I got my GLD up from 8 to 12, but not without a few stumbles. I got so caught up in leveling that I kinda overlooked equipping higher level gear, and ended up being wiped by a field enemy around the same level as I was.

I didn't want to Return to Ul'Dah, just to teleport back to Moribay Drydock and waste gold, so I shouted for a Raise and made a VERY bad impression on another player. XD

After that, I took the time to get level appropriate equipment attached, and leveling went much smoother.

I should hit level 15 tomorrow, which means that Warrior'll will be unlocked. I know I should continue leveling GLD until I unlock Provoke, but I just want to get Warrior unlocked and get back to the story for awhile.

Cannot talk ENOUGH about how relieved I am, that the servers now seem to be behaving about as they should. I'm sure there'll still be the occasional hiccup, or high congestion periods, but I suspect the worst of the frustration is behind us.

Now pardon me as I spend the next thirty minutes knocking on wood.
 
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