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How much different will X1 and PS4 multiplats be visually?

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PS4 GPU is better, any game will have faster framerates in PS4 if the visuals are the same.

Well if devs decide to develop on a PC first they might just deploy to PS4/X1 without the using the HW specifics. This gen they needed to do some optimization due to different architectures. But I don't think they will be that lazy.
 
Being on the same architecture, the PS4 should outperform the XB1 on day one but it's really just going to come down to frame rate. Will your average gamer know or care if the other system gets 4 more frames per second during a hectic battle? Also, if the game gets a consistent 30fps without frame drops, both versions will look identical. If you are just looking at a static screen, there should be zero difference between the two.

One thing to note that, power isn't everything. Whatever system sells the best is going to be the lead platform despite which is more powerful. The Sega Master System may have been superior to the NES but without games, it didn't matter.

Ok, so sony has worked to the ps4 hardware just to have 4 fps of advantage over an inferior gpu. I like the whole picture.
 
Depends if the 3rd parties devs take advantage of the extra horsepower and architecture of PS4. Looking at the current gen, I don't see they will, which is disappointing. But I hope they do since PS4 is much easier to code compared to PS3 which was the main problem. In a perfect world, they should downport the PC to both X1 and PS4, where PS4 is at a bit higher level than X1.
 
Microsoft will probably threaten developers into making multiplats evenly matched between the 2 consoles. They have similar policies with XBLA games, don't they?
 
I expect very little difference. Most (not all) multiplat devs and publishers will want the X1 and PS4 versions to look as identical as possible, even if it means toning down the PS4 version a bit. It's the prudent business decision - they want both versions to sell well. Especially if both consoles are neck-and-neck in worldwide sales.

Now performance on the other hand...

I do expect a dev such as CD Projekt Red to tailor Witcher 3 to each platform's strengths - the PS4 version could look noticeably better.

Back to visuals, the real differences will be in each system's exclusives. I think PS4 will have a clear advantage here.

They're not going to "tone down" the PS4 version. Considering how many people are going to buy a PS4, why would they actively hinder their game to make it look worse than competing titles? They're not competing against themselves, they're competing against other games.

Microsoft will probably threaten developers into making multiplats evenly matched between the 2 consoles. They have similar policies with XBLA games, don't they?

Threaten them with what?

"Lol your game can't be on our system if the PS4 version looks better"

In what fantasy world that be a good business decision by Microsoft? That's basically saying "well if the PS4 version is a bit nicer looking then fine! Just let Sony have it as an exclusive!"
 
There is nothing needed to get more power out of a stronger GPU when the architecture is so similar.

What is also true that it will take some time until the difference in power will be even more apparent due to GPGPU specific changes the PS4 architecture has by being fully hUMA compliant and the other asynchronous compute changes the PS4 has over the XB1.

Developers will learn new techniques as they go. You don't just drop a new more powerful platform in their lap and they instantly know exactly how to get everything out of it. The playing field will start out relatively level and grow progressively lopsided.
 
Multiplatforms between Xbox One, PS4 are going to look surprisingly/disappointingly similar to most people. I don't think devs will even bother with the difference between the Xbox One and the PS4.
 
Well if devs decide to develop on a PC first they might just deploy to PS4/X1 without the using the HW specifics. This gen they needed to do some optimization due to different architectures. But I don't think they will be that lazy.

Actually it's even worse for Xbox one, because the devs have optimize for eSRAM.
 
It will depend on the dev, will they not take full use of the power difference on the ps4? will they make it so they are the same? who knows many of them seem to shit out ps3 versions this gen so who knows.
 
I will be the first to admit " I DONT KNOW". Hence, will wait for launch. But, at least the specs are on PS4 side.

So we wait. See if Mr.ALbert is honest or not.
 
I think it will be similar to this gen. One console will have more AA and better resolution than the other console (on some multiplatform games). Other multiplatform games would be more similar looking with just better AA on the other console. That's my guess.
 
Depends on the game.

A lot of western games are going to be built with the X1 in mind. Those ones will look identical to the PS4 version, possibly even better if they really don't try to optimise the PS4 build at all but that should be rare.

Others, you will see a fairly noticeable difference in favour of the PS4. Particularly in a couple of years down the line.

What makes you think the Xbox will be the lead platform in the west? I'd think the lead would be whichever is the more powerful, easier to dev for, or better selling.
 
The difference will be already visible at launch, PS4 will get games with better frame rate, less tearing and higher quality effects in multiplatform titles.
But the most dramatic differences will be seen in first party games a year or two from launch. That's when we'll start getting games truly optimized for the hardware.
This time Sony has the most powerful hardware in the hands of the most talented people in the industry.

BTW the fact that MS is panicking with the clock frequencies and is sending their messengers to evangelize about how the difference will be negligible should give you a hint about the internal situation....they know how multiplatform games are performing right now on their platform compared to the competition and they're trying to do eveything they can to help developers ;)
 
Well if devs decide to develop on a PC first they might just deploy to PS4/X1 without the using the HW specifics. This gen they needed to do some optimization due to different architectures. But I don't think they will be that lazy.

If developers develop on PC first and then deploy to PS4/X1, or even in the other direction I would expect they would have implemented optimizations in their middleware for the respective platform. Eg. renderer/engine changes to work well with eSRAM in the X1.

Maybe I'm being too optimistic with next gen architectural similarities.
 
What? I'm just curious. The PS3 had the better specs, yet generally had worse versions of multiplats than 360. I don't know if that was due to Cell, 360 versions being the lead platform, etc. Maybe the architecture change going to PS4 will change things.

Both the PS4 and XBO have radically different architectures this time around from the previous systems, which is why you can't make a valid comparison between this current generation and the next. Now we have to look at spec differences between fairly similar systems, the CPUs in both systems are pretty much identical, give or take 150Mhz, while the GPU in the PS4 is by most estimates around 40% faster than what's the in XBO. Seeing that the GPU is what's going to handle the bulk of 3D performance, it's not a stretch to imagine that the PS4 will fare quite a bit better next gen for the long haul than the XBO.

http://www.ign.com/articles/2010/08/26/xbox-360-vs-playstation-3-the-hardware-throwdown

It is interesting to reflect on the previous debates, and how it played out last gen.

True. Then we found out what is was actually like to develop on the Cell processor for 3rd party developers that were left out in the cold by Sony the first few years when it came to development help with their new console. I would argue that the stuff coming out of Sony's 1st party studios consistently trumped anything that came to the 360 both from a visual and performance standpoint tho for pretty much the entire generation.
 
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.
 
If developers develop on PC first and then deploy to PS4/X1, or even in the other direction I would expect they would have implemented optimizations in their middleware for the respective platform. Eg. renderer/engine changes to work well with eSRAM in the X1.

I was just bullshitting around. I really hope they adapt to platform specifics.
 
Probably none until 2016.

Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.

This.
 
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.

This post is just full of fail...
 
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.

What makes you believe this?
 
I'd bet very little at launch given a lot of the development was done without full 3rd party knowledge of system specs.

If the devs put in the work, it will show more in the second wave of titles.
 
It's really funny that everybody knows for a fact X is better than Y when X and Y are not even out yet. That said based on spec sheets we can see that the PS4 is more powerful than the XB1, will multi plat devs actually take the time to optimize the PS4 version over the XB1 version? only time will tell. I don't imagine there will be much if any noticeable difference on multi plat games as I don't see devs wanting to spend extra money to make the PS4 version significantly better than the XB1 version.
Just my .02
 
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.

Are you serious? What makes you think that?
 
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.

So they will ignore the better performance of the ps4?.
 
For first party games they'll eventually have large differences unless that cloud thing pans out, but 3rd parties games will look close/the same cause they'll continue that dumb parity nonsense from last gen to this one.
 
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.

Uh, what?
 
I hope the difference is huge in PS4's favor. If that 40% GPU power advantage doesn't make it so, this place is going to be ... yeah.
 
Probably negligible. Devs aren't going to waste time upping performance for the PS4 version because it has a better GPU. They'll just make both close to equal and call it a day.
 
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.

You're living in 2006-2007 honestly.
Things have changed dramatically. The two consoles have almost the same architecture while one has a much stronger GPU and memory system. Xbox One isn't enjoying a year advantage on the market with much better development tools and actually third parties are already showing all their games on PS4 ;)
 
I think the only people who will notice is people looking specifically for differences.

It won't be like the PS3 where a lot of games are very obviously inferior and sometimes broken.
 
I'm expecting PS4 versions of multiplatform titles to have smoother framerates and cleaner IQ. That will be very noticeable at least for me.

I think the gap will widen further as devs start to push the consoles harder and the Xbox One's limitations will become apparent before the PS4's.
 
Probably negligible. Devs aren't going to waste time upping performance for the PS4 version because it has a better GPU. They'll just make both close to equal and call it a day.

Unless they spend the time to actually downgrade performance on the PS4, the differences could be there without any effort on the developer's part, like running a game on an i7 w/ a GTX780 vs running it on an i5 w/ a GTX660Ti.
 
I have BF3 on PC and can't tell the difference from High to Ultra. I would expect similar results from Xbox One to PS4. Most common folk won't be able to see a difference at all while the people who really look close at this stuff will. The people that have been acting like this is going to be a Wii to 360/PS3 comparison will be very sad to see how close the games really are to each other.
 
I assume there will be a difference, but how can anyone possibly know how much? Having said that every time a game looks the same, you will see multiple posts about moneyhats.
 
MS PR is still full of shit. What else is new? If devs decide to use the same assets across both versions PS4 version will have better framerate by default. It's pretty much impossible to have the PS4 version perform worse unless it's intentional.*

*no dev in their right mind will do it.
 
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