Miles Quaritch
Member
As wide as the visual difference between Superman (N64) and God of War 3 (PS3)
PS4 GPU is better, any game will have faster framerates in PS4 if the visuals are the same.
Being on the same architecture, the PS4 should outperform the XB1 on day one but it's really just going to come down to frame rate. Will your average gamer know or care if the other system gets 4 more frames per second during a hectic battle? Also, if the game gets a consistent 30fps without frame drops, both versions will look identical. If you are just looking at a static screen, there should be zero difference between the two.
One thing to note that, power isn't everything. Whatever system sells the best is going to be the lead platform despite which is more powerful. The Sega Master System may have been superior to the NES but without games, it didn't matter.
I expect very little difference. Most (not all) multiplat devs and publishers will want the X1 and PS4 versions to look as identical as possible, even if it means toning down the PS4 version a bit. It's the prudent business decision - they want both versions to sell well. Especially if both consoles are neck-and-neck in worldwide sales.
Now performance on the other hand...
I do expect a dev such as CD Projekt Red to tailor Witcher 3 to each platform's strengths - the PS4 version could look noticeably better.
Back to visuals, the real differences will be in each system's exclusives. I think PS4 will have a clear advantage here.
Microsoft will probably threaten developers into making multiplats evenly matched between the 2 consoles. They have similar policies with XBLA games, don't they?
There is nothing needed to get more power out of a stronger GPU when the architecture is so similar.
What is also true that it will take some time until the difference in power will be even more apparent due to GPGPU specific changes the PS4 architecture has by being fully hUMA compliant and the other asynchronous compute changes the PS4 has over the XB1.
Well if devs decide to develop on a PC first they might just deploy to PS4/X1 without the using the HW specifics. This gen they needed to do some optimization due to different architectures. But I don't think they will be that lazy.
Microsoft will probably threaten developers into making multiplats evenly matched between the 2 consoles. They have similar policies with XBLA games, don't they?
It will depend on the dev, will they not take full use of the power difference on the ps4? will they make it so they are the same? who knows many of them seem to shit out ps3 versions this gen so who knows.
the biggest difference between multiplats will be Kinect/Smartglass integration vs Remote Play/ touchpad features.
It's 500GFLOPS... which is equal to 2 Xbox 360s.How big is the power gap between PS4 and Xbox One compared to the gap between PS3 and 360?
Depends on the game.
A lot of western games are going to be built with the X1 in mind. Those ones will look identical to the PS4 version, possibly even better if they really don't try to optimise the PS4 build at all but that should be rare.
Others, you will see a fairly noticeable difference in favour of the PS4. Particularly in a couple of years down the line.
Shit out PS3 versions?
Well if devs decide to develop on a PC first they might just deploy to PS4/X1 without the using the HW specifics. This gen they needed to do some optimization due to different architectures. But I don't think they will be that lazy.
What? I'm just curious. The PS3 had the better specs, yet generally had worse versions of multiplats than 360. I don't know if that was due to Cell, 360 versions being the lead platform, etc. Maybe the architecture change going to PS4 will change things.
http://www.ign.com/articles/2010/08/26/xbox-360-vs-playstation-3-the-hardware-throwdown
It is interesting to reflect on the previous debates, and how it played out last gen.
If developers develop on PC first and then deploy to PS4/X1, or even in the other direction I would expect they would have implemented optimizations in their middleware for the respective platform. Eg. renderer/engine changes to work well with eSRAM in the X1.
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.
Some of the ps3 versions of games this gen have been pretty shocking at times.
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.
I'd say that was more to do with how hard the PS3 was to develop for at the start of the generation. The past couple of years has seen a number of multiplatform games actually run better on PS3.
Multi-platform games will probably look slightly better on the Xbox One, especially from American devs. This may change if the PS4 greatly outsells the Xbox One in the US, but I highly doubt that will happen, so I expect the Xbox advantage to continue.
Probably negligible. Devs aren't going to waste time upping performance for the PS4 version because it has a better GPU. They'll just make both close to equal and call it a day.
We don't know yet.