I accidentally threw my Security Token in the bin last night and it was eaten by the trash van this morning.
:[ !
I've raised a support ticket, but has anyone been through this before? What's the process? Will they just delete the Token requirement from my account access?
If you want MNK right away, get Lancer to 15. You should probably get MNK right away.
I don't know if lancer 15 is required anymore to start the job quest, but I suggest doing that becuase you'll get a couple of useful skills and shouldn't take that long.
Then do the Monk quest and lvl to 50.
I accidentally threw my Security Token in the bin last night and it was eaten by the trash van this morning.
:[ !
I've raised a support ticket, but has anyone been through this before? What's the process? Will they just delete the Token requirement from my account access?
It works like FFXI so it's pretty simple.
/ac "Bio II" <t>
/wait 2.5
/ac "Bio" <t>
/wait 2.5
/ac "Miasma" <t>
is my basic debuff combo for starting with ACN/SCH/SMN
I do it for crafting too so I don't have to press as many.
/ac "Inner Quiet" <me>
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Steady Hands" <me>
/wait 3
/ac "Advanced Touch"
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Advanced Touch"
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Advanced Touch"
They will "cancel" the need to use the token, then you can enter your account and delete the Security Token with a code or something similar. I had a similar problem (Security Toekn App wasn't working) and they basically did that.
Lancer levelling it is. Also unrelated. Quickest way to make 3500 gil asap hahaha! Need DAT ARMOR
It works like FFXI so it's pretty simple.
/ac "Bio II" <t>
/wait 2.5
/ac "Bio" <t>
/wait 2.5
/ac "Miasma" <t>
is my basic debuff combo for starting with ACN/SCH/SMN
I do it for crafting too so I don't have to press as many.
/ac "Inner Quiet" <me>
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Steady Hands" <me>
/wait 3
/ac "Advanced Touch"
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Advanced Touch"
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Advanced Touch"
That's my quality macro replacing the touch with the one that's appropriate for the level you're at.
You can adjust the wait times as well. You'll want a fraction of a second after your recast to allow the macro to fire off successfully. My current recast is like 2.43 or something like that so I rounded up to 2.5 to do it properly. You can also hit an instant casting ability in the middle of the macro and it'll continue doing it as long as it falls in that wait time.
If you have a set combo attack with Dragoon, then you can macro it. Monk has a lot of stance changes and I just bundle them up into single combos, for example.
So you can reduce number of inputs from 6 to 3 by rolling up 3-move and fast/savage into one macro each though. Automating it also gives you time to keep an eye out on other things like HP and threat meters plus it gives you time to select a target next while the combo is proceeding.
interesting. does macros get funky with movement though?
I'm pretty sure most melee moves can cast while moving, so say you are circle strafing and you pop a 3 move macro, would all 3 moves go through?
Im assuming macros still get interrupted if you fire off another ability mid macro?
If the ability can cast while moving you'll have no problem. I have my DoT spells on Macro with my arcanist, and I can move between casts, or during the instant casts without problem. Obviously if I move during a spell that has an actual cast time it will get interrupted, but if i remember correctly it still continues on to the next ability.
What about latency? In order to chain abilities correctly I always hit the next button a little early, because otherwise the unavoidable server latency will delay it.
Theyll ask you some verification questions to make sure you are who you say you are and then theyll strip the token from your account and youll be able to apply a new one.
Where do you get the next main mission quest? I just finished the ones in Costa Del Sol where you received the. I can't find the next NPC, I'm level 36.Gobbue minion
In my experience is the macro is faster at getting the ability off than I am.
Did you try the church north of Camp Drybone?
Interesting. I don't know if I would be able to use it properly as a Warrior, though, because I sometimes (but not always) want to interrupt the combo to use Inner Beast at 5 stacks of Wrath, and then continue on to the next step of the combo..
Has anyone done HM Ifrit with a Warrior tank? Were there any major issues? It seems a Paladin tank is by and large the preferred tank because of their ability to stun all the Eruptions (which are insta-kill now, so, server latency + human error = death otherwise). May not be able to pug this if I have to coordinate stuns between myself and 2-3 other DPS, and has me a little soured on the incredibly limited toolset the Warrior has.
Grinding up my Paladin now while I wait for some friends to catch up, :-/
Nope, I'll go have a look!
By the way, any tank tips or good resources on how to be a good one? I'd like to think I'm doing an alright job (about as alright as one can when juggling targets with a controller anyway) but I'd still like to read/know more so I don't screw it up in some stupid, obvious-to-everyone-else way.
Good tanks manage the encounter; it's why everyone blames you. You are in control, whether by pulling, positioning, or threat. You start everything, and you manage the encounter.
What happens with bad DPS? Usually, nothing. Split DPS is inefficient, but nothing you can't handle. Usually things just die slower, but without enrage timers that doesn't matter. Only sometimes does not killing stuff fast enough cause a wipe, so bad DPS doesn't matter as much.
A bad healer might be spamming Medica for no good reason, or casting DPS spells instead of healing, but with enough defensive cooldowns and up-to-date gear, you can usually also work around bad healers. Truly atrocious healers that can't keep you alive because they're using a staff from 20 levels ago would be a problem, but if they're just bad, and not historically bad, then you just need to use/manage more defensive cooldowns.
A bad tank kills everyone.
- When picking up a boss or group, point them away from the rest of the party. This allows them to avoid most AOEs, and attacking from behind generally has tangible benefits, like DPS class abilities that are based on positioning. Make sure they can reach both the back and the sides.
- If your party is focus-firing correctly, you don't need to tab-target that much to maintain threat on off-targets. If there's split DPS, then you would need to similarly split your enmity generation.
- Always pick up adds. If stuff is spawning, or aggroing, 99% of the time you are supposed to pick it up.
- If your party is CCing things with Sleep, Flash will still be able to generate enmity without breaking CC.
- Provoke puts you at the top of the hate list, but you need to follow that up with some other enmity-generating ability to keep it.
- For a bigger initial burst of enmity, pop your +damage cooldowns immediately after the pull. This will give you substantially increased hate, as the "Increased Enmity" abilities leverage the bonus even further. Skills like Bloodbath also help: converting 25% damage to heals means a 12.5% increase in threat generated (1 point of healing = 0.5 points of enmity). This is especially useful when pulling a group, as the healing threat applies to all targets, and not just the main one.
- The last place you should be staring at is your hotbar. Start paying attention to everything else. This is something that takes getting used to, but you should be looking at the boss, see what he's casting, what AOE markers are on the ground, and where your party members are positioned. If there are adds, where they are coming from, and who they are going after.
These are the things you should already know before any encounter without even knowing any of their special abilities or boss gimmicks.
Does it cost money to change servers?
Square Enix has pulled off the seemingly impossible: rescuing a disastrous flop of an online game without going free-to-play, and creating an incredibly addictive, satisfying experience for both MMO and Final Fantasy veterans in the process. A Realm Reborn is a triumph for Naoki Yoshida and his team.
*snip*
If that's not it, you can look at your Completed Quests and it might give you a hint as to where the next main story mission starts. At lvl 36, you should be about ready to visit: ]Coerthas, which is north of Fallgourd Float
Another from the official boards:
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Good tanks manage the encounter; it's why everyone blames you. You are in control, whether by pulling, positioning, or threat. You start everything, and you manage the encounter.
What happens with bad DPS? Usually, nothing. Split DPS is inefficient, but nothing you can't handle. Usually things just die slower, but without enrage timers that doesn't matter. Only sometimes does not killing stuff fast enough cause a wipe, so bad DPS doesn't matter as much.
A bad healer might be spamming Medica for no good reason, or casting DPS spells instead of healing, but with enough defensive cooldowns and up-to-date gear, you can usually also work around bad healers. Truly atrocious healers that can't keep you alive because they're using a staff from 20 levels ago would be a problem, but if they're just bad, and not historically bad, then you just need to use/manage more defensive cooldowns.
A bad tank kills everyone.
- When picking up a boss or group, point them away from the rest of the party. This allows them to avoid most AOEs, and attacking from behind generally has tangible benefits, like DPS class abilities that are based on positioning. Make sure they can reach both the back and the sides.
- If your party is focus-firing correctly, you don't need to tab-target that much to maintain threat on off-targets. If there's split DPS, then you would need to similarly split your enmity generation.
- Always pick up adds. If stuff is spawning, or aggroing, 99% of the time you are supposed to pick it up.
- If your party is CCing things with Sleep, Flash will still be able to generate enmity without breaking CC.
- Provoke puts you at the top of the hate list, but you need to follow that up with some other enmity-generating ability to keep it.
- For a bigger initial burst of enmity, pop your +damage cooldowns immediately after the pull. This will give you substantially increased hate, as the "Increased Enmity" abilities leverage the bonus even further. Skills like Bloodbath also help: converting 25% damage to heals means a 12.5% increase in threat generated (1 point of healing = 0.5 points of enmity). This is especially useful when pulling a group, as the healing threat applies to all targets, and not just the main one.
- The last place you should be staring at is your hotbar. Start paying attention to everything else. This is something that takes getting used to, but you should be looking at the boss, see what he's casting, what AOE markers are on the ground, and where your party members are positioned. If there are adds, where they are coming from, and who they are going after.
These are the things you should already know before any encounter without even knowing any of their special abilities or boss gimmicks.
Wow, so you pretty much put it all on the tank? If this is the case, tanks are pretty justified in acting like assholes at times.
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Can't wait to see other reviews
Well she said politics made even FFXI something they regret so that probably just buries it further, and honestly the only reason it even matters here is because you want to be able to spend Steam credit on the game. It needs to activate and be bound to an SE account so in that regard Steam would be no different from Amazon or GMG unless Valve wanted to intrude and demand more, and therein lies the (probable) problem.
By the way, any tank tips or good resources on how to be a good one? I'd like to think I'm doing an alright job (about as alright as one can when juggling targets with a controller anyway) but I'd still like to read/know more so I don't screw it up in some stupid, obvious-to-everyone-else way.
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Can't wait to see other reviews
As far as I'm concerned bad players will cause wipes regardless of roles. The end.
Just checked metacritic and there's actually a couple more:We should perhaps consider making a review thread when a couple more ooze out.
Interesting. I don't know if I would be able to use it properly as a Warrior, though, because I sometimes (but not always) want to interrupt the combo to use Inner Beast at 5 stacks of Wrath, and then continue on to the next step of the combo..
Another from the official boards:
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