Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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livin the dream

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I accidentally threw my Security Token in the bin last night and it was eaten by the trash van this morning.


:[ !


I've raised a support ticket, but has anyone been through this before? What's the process? Will they just delete the Token requirement from my account access?
 
I had no problems at all logging and relogging yesterday. No crashes, no bugs, no lag, no queueing even during prime time, just a perfect experience. It's like last week never even happened. My partner has had the same experience yesterday and today; he hit 50 on his Arcanist and is now doing end-game dungeons.

I know not every server is this well off, but it seems like the issues are very uncommon now.
 
I accidentally threw my Security Token in the bin last night and it was eaten by the trash van this morning.


:[ !


I've raised a support ticket, but has anyone been through this before? What's the process? Will they just delete the Token requirement from my account access?

They will "cancel" the need to use the token, then you can enter your account and delete the Security Token with a code or something similar. I had a similar problem (Security Toekn App wasn't working) and they basically did that.
 
If you want MNK right away, get Lancer to 15. You should probably get MNK right away.

I don't know if lancer 15 is required anymore to start the job quest, but I suggest doing that becuase you'll get a couple of useful skills and shouldn't take that long.

Then do the Monk quest and lvl to 50.

Lancer levelling it is. Also unrelated. Quickest way to make 3500 gil asap hahaha! Need DAT ARMOR
 
Where do you get the next main mission quest? I just finished the ones in Costa Del Sol where you received the
Gobbue minion
. I can't find the next NPC, I'm level 36.
 
I accidentally threw my Security Token in the bin last night and it was eaten by the trash van this morning.


:[ !


I've raised a support ticket, but has anyone been through this before? What's the process? Will they just delete the Token requirement from my account access?

Theyll ask you some verification questions to make sure you are who you say you are and then theyll strip the token from your account and youll be able to apply a new one.
 
It works like FFXI so it's pretty simple.

/ac "Bio II" <t>
/wait 2.5
/ac "Bio" <t>
/wait 2.5
/ac "Miasma" <t>

is my basic debuff combo for starting with ACN/SCH/SMN

I do it for crafting too so I don't have to press as many.

/ac "Inner Quiet" <me>
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Steady Hands" <me>
/wait 3
/ac "Advanced Touch"
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Advanced Touch"
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Advanced Touch"

Makes sense. I've been trying /ja like in FF and it never worked. I'll admit I haven't tried making macros since the phase 2 beta lol
 
They will "cancel" the need to use the token, then you can enter your account and delete the Security Token with a code or something similar. I had a similar problem (Security Toekn App wasn't working) and they basically did that.

Thanks man. That doesn't sound too bad. Just gotta wait now for them to get back to me.

I'm so annoyed at myself, ha.

EDIT: And thanks Salaadin too. :)
 
Lancer levelling it is. Also unrelated. Quickest way to make 3500 gil asap hahaha! Need DAT ARMOR

Go to the Botanist's Guild, get your hatchet, go out of the blue badger gate. Farm Wind Shards and sell them. You should be able to make 3500g in 20 minutes.
 
It works like FFXI so it's pretty simple.

/ac "Bio II" <t>
/wait 2.5
/ac "Bio" <t>
/wait 2.5
/ac "Miasma" <t>

is my basic debuff combo for starting with ACN/SCH/SMN

I do it for crafting too so I don't have to press as many.

/ac "Inner Quiet" <me>
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Steady Hands" <me>
/wait 3
/ac "Advanced Touch"
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Advanced Touch"
/wait 3
/ac "Great Strides" <me>
/wait 3
/ac "Advanced Touch"

That's my quality macro replacing the touch with the one that's appropriate for the level you're at.

You can adjust the wait times as well. You'll want a fraction of a second after your recast to allow the macro to fire off successfully. My current recast is like 2.43 or something like that so I rounded up to 2.5 to do it properly. You can also hit an instant casting ability in the middle of the macro and it'll continue doing it as long as it falls in that wait time.



If you have a set combo attack with Dragoon, then you can macro it. Monk has a lot of stance changes and I just bundle them up into single combos, for example.



So you can reduce number of inputs from 6 to 3 by rolling up 3-move and fast/savage into one macro each though. Automating it also gives you time to keep an eye out on other things like HP and threat meters plus it gives you time to select a target next while the combo is proceeding.

interesting. does macros get funky with movement though?

I'm pretty sure most melee moves can cast while moving, so say you are circle strafing and you pop a 3 move macro, would all 3 moves go through?
 
interesting. does macros get funky with movement though?

I'm pretty sure most melee moves can cast while moving, so say you are circle strafing and you pop a 3 move macro, would all 3 moves go through?

If the ability can cast while moving you'll have no problem. I have my DoT spells on Macro with my arcanist, and I can move between casts, or during the instant casts without problem. Obviously if I move during a spell that has an actual cast time it will get interrupted, but if i remember correctly it still continues on to the next ability.

Im assuming macros still get interrupted if you fire off another ability mid macro?

Not if it's an instant cast and you time it correctly. But if the spell is going off when the next ability would it gets interrupted, yes.
 
I've never seen a pair of Battlemage Gloves drop in Brayflox and trying to find a pair is making me want to reach and hit people through the monitor, especially the Paladins.
How can some people hit level 32ish on their Paladin and simply ignore the use of flash? I really can't understand.
 
If the ability can cast while moving you'll have no problem. I have my DoT spells on Macro with my arcanist, and I can move between casts, or during the instant casts without problem. Obviously if I move during a spell that has an actual cast time it will get interrupted, but if i remember correctly it still continues on to the next ability.

What about latency? In order to chain abilities correctly I always hit the next button a little early, because otherwise the unavoidable server latency will delay it.
 
Theyll ask you some verification questions to make sure you are who you say you are and then theyll strip the token from your account and youll be able to apply a new one.

If their support center is as congested as last week, be prepared to:

1) sit in the chat queue for 2 hours, get your ticket cancelled by the system when you're at the top of the line, then repeat another 2-4 hours; once you get through though, it's a super quick process. I lucked out with a 4 hour wait all together.

2) dial tone.
 
lol Odin fucking up tons of people is always amusing. Hopefully they make him a proper fight though. Keep a FATE version, but also have a proper version. FATE version is just way too silly to see. =/
 
In my experience is the macro is faster at getting the ability off than I am.

Interesting. I don't know if I would be able to use it properly as a Warrior, though, because I sometimes (but not always) want to interrupt the combo to use Inner Beast at 5 stacks of Wrath, and then continue on to the next step of the combo..
 
Has anyone done HM Ifrit with a Warrior tank? Were there any major issues? It seems a Paladin tank is by and large the preferred tank because of their ability to stun all the Eruptions (which are insta-kill now, so, server latency + human error = death otherwise). May not be able to pug this if I have to coordinate stuns between myself and 2-3 other DPS, and has me a little soured on the incredibly limited toolset the Warrior has.

Grinding up my Paladin now while I wait for some friends to catch up, :-/
 
Holy crap we saw Odin and got into a party to fight him with probably 10+ other parties, but everyone got pawned by his Zantetsuken at the very last moment instead. Pretty intense fight and it's interesting! We will get him next time! :P
 
Interesting. I don't know if I would be able to use it properly as a Warrior, though, because I sometimes (but not always) want to interrupt the combo to use Inner Beast at 5 stacks of Wrath, and then continue on to the next step of the combo..

Yeah it's worth experimenting with at least. Typically macros are great for your trash scenarios, and potentially less so the more complicated a battle gets (and the longer your macro is). Even then, though, it can be helpful for marking different mobs, or announcing what you are doing to the party, etc.

On arcanist (so far) it's nice because I can fire it off, but just interrupt it by moving or casting something else if the situation changes.
 
Has anyone done HM Ifrit with a Warrior tank? Were there any major issues? It seems a Paladin tank is by and large the preferred tank because of their ability to stun all the Eruptions (which are insta-kill now, so, server latency + human error = death otherwise). May not be able to pug this if I have to coordinate stuns between myself and 2-3 other DPS, and has me a little soured on the incredibly limited toolset the Warrior has.

Grinding up my Paladin now while I wait for some friends to catch up, :-/

Warrior has an insta stun, and most DPS has insta stun skills. Just use a macro to coordinate the stun rotation...

Either way, Ifrit should end resisting the stun effect for a while after a couple of times so no really need for a GCD stun ability.
 
Nope, I'll go have a look!

If that's not it, you can look at your Completed Quests and it might give you a hint as to where the next main story mission starts. At lvl 36, you should be about ready to visit
Coerthas, which is north of Fallgourd Float
: ]
 
By the way, any tank tips or good resources on how to be a good one? I'd like to think I'm doing an alright job (about as alright as one can when juggling targets with a controller anyway) but I'd still like to read/know more so I don't screw it up in some stupid, obvious-to-everyone-else way.

Good tanks manage the encounter; it's why everyone blames you. You are in control, whether by pulling, positioning, or threat. You start everything, and you manage the encounter.

What happens with bad DPS? Usually, nothing. Split DPS is inefficient, but nothing you can't handle. Usually things just die slower, but without enrage timers that doesn't matter. Only sometimes does not killing stuff fast enough cause a wipe, so bad DPS doesn't matter as much.

A bad healer might be spamming Medica for no good reason, or casting DPS spells instead of healing, but with enough defensive cooldowns and up-to-date gear, you can usually also work around bad healers. Truly atrocious healers that can't keep you alive because they're using a staff from 20 levels ago would be a problem, but if they're just bad, and not historically bad, then you just need to use/manage more defensive cooldowns.

A bad tank kills everyone.

- When picking up a boss or group, point them away from the rest of the party. This allows them to avoid most AOEs, and attacking from behind generally has tangible benefits, like DPS class abilities that are based on positioning. Make sure they can reach both the back and the sides.

- If your party is focus-firing correctly, you don't need to tab-target that much to maintain threat on off-targets. If there's split DPS, then you would need to similarly split your enmity generation.

- Always pick up adds. If stuff is spawning, or aggroing, 99% of the time you are supposed to pick it up.

- If your party is CCing things with Sleep, Flash will still be able to generate enmity without breaking CC.

- Provoke puts you at the top of the hate list, but you need to follow that up with some other enmity-generating ability to keep it.

- For a bigger initial burst of enmity, pop your +damage cooldowns immediately after the pull. This will give you substantially increased hate, as the "Increased Enmity" abilities leverage the bonus even further. Skills like Bloodbath also help: converting 25% damage to heals means a 12.5% increase in threat generated (1 point of healing = 0.5 points of enmity). This is especially useful when pulling a group, as the healing threat applies to all targets, and not just the main one.

- The last place you should be staring at is your hotbar. Start paying attention to everything else. This is something that takes getting used to, but you should be looking at the boss, see what he's casting, what AOE markers are on the ground, and where your party members are positioned. If there are adds, where they are coming from, and who they are going after.

These are the things you should already know before any encounter without even knowing any of their special abilities or boss gimmicks.
 
Good tanks manage the encounter; it's why everyone blames you. You are in control, whether by pulling, positioning, or threat. You start everything, and you manage the encounter.

What happens with bad DPS? Usually, nothing. Split DPS is inefficient, but nothing you can't handle. Usually things just die slower, but without enrage timers that doesn't matter. Only sometimes does not killing stuff fast enough cause a wipe, so bad DPS doesn't matter as much.

A bad healer might be spamming Medica for no good reason, or casting DPS spells instead of healing, but with enough defensive cooldowns and up-to-date gear, you can usually also work around bad healers. Truly atrocious healers that can't keep you alive because they're using a staff from 20 levels ago would be a problem, but if they're just bad, and not historically bad, then you just need to use/manage more defensive cooldowns.

A bad tank kills everyone.

- When picking up a boss or group, point them away from the rest of the party. This allows them to avoid most AOEs, and attacking from behind generally has tangible benefits, like DPS class abilities that are based on positioning. Make sure they can reach both the back and the sides.

- If your party is focus-firing correctly, you don't need to tab-target that much to maintain threat on off-targets. If there's split DPS, then you would need to similarly split your enmity generation.

- Always pick up adds. If stuff is spawning, or aggroing, 99% of the time you are supposed to pick it up.

- If your party is CCing things with Sleep, Flash will still be able to generate enmity without breaking CC.

- Provoke puts you at the top of the hate list, but you need to follow that up with some other enmity-generating ability to keep it.

- For a bigger initial burst of enmity, pop your +damage cooldowns immediately after the pull. This will give you substantially increased hate, as the "Increased Enmity" abilities leverage the bonus even further. Skills like Bloodbath also help: converting 25% damage to heals means a 12.5% increase in threat generated (1 point of healing = 0.5 points of enmity). This is especially useful when pulling a group, as the healing threat applies to all targets, and not just the main one.

- The last place you should be staring at is your hotbar. Start paying attention to everything else. This is something that takes getting used to, but you should be looking at the boss, see what he's casting, what AOE markers are on the ground, and where your party members are positioned. If there are adds, where they are coming from, and who they are going after.

These are the things you should already know before any encounter without even knowing any of their special abilities or boss gimmicks.


you can flash sleeping guys? god damn...
 
I'm convinced there's a trick to defeat Odin. Has it been done yet? Everything I've heard and seen, he just Zantetsukens everyone last minute. You really think a coordinated limit break from everyone would be enough if his mechanic is kill everyone right before he dies? Is Gungnir on the ground when Zantetsuken gets used? If the battle is just a zerg, I'd be disappointed.
 
Just did Sastasha for the first time. Party leader explained everything and gave us tips for the final boss fight. Tank was kinda iffy but it worked out. Glad I got a nice party with friendly people.

And nobody died on my watch 8D
 
Good tanks manage the encounter; it's why everyone blames you. You are in control, whether by pulling, positioning, or threat. You start everything, and you manage the encounter.

What happens with bad DPS? Usually, nothing. Split DPS is inefficient, but nothing you can't handle. Usually things just die slower, but without enrage timers that doesn't matter. Only sometimes does not killing stuff fast enough cause a wipe, so bad DPS doesn't matter as much.

A bad healer might be spamming Medica for no good reason, or casting DPS spells instead of healing, but with enough defensive cooldowns and up-to-date gear, you can usually also work around bad healers. Truly atrocious healers that can't keep you alive because they're using a staff from 20 levels ago would be a problem, but if they're just bad, and not historically bad, then you just need to use/manage more defensive cooldowns.

A bad tank kills everyone.

- When picking up a boss or group, point them away from the rest of the party. This allows them to avoid most AOEs, and attacking from behind generally has tangible benefits, like DPS class abilities that are based on positioning. Make sure they can reach both the back and the sides.

- If your party is focus-firing correctly, you don't need to tab-target that much to maintain threat on off-targets. If there's split DPS, then you would need to similarly split your enmity generation.

- Always pick up adds. If stuff is spawning, or aggroing, 99% of the time you are supposed to pick it up.

- If your party is CCing things with Sleep, Flash will still be able to generate enmity without breaking CC.

- Provoke puts you at the top of the hate list, but you need to follow that up with some other enmity-generating ability to keep it.

- For a bigger initial burst of enmity, pop your +damage cooldowns immediately after the pull. This will give you substantially increased hate, as the "Increased Enmity" abilities leverage the bonus even further. Skills like Bloodbath also help: converting 25% damage to heals means a 12.5% increase in threat generated (1 point of healing = 0.5 points of enmity). This is especially useful when pulling a group, as the healing threat applies to all targets, and not just the main one.

- The last place you should be staring at is your hotbar. Start paying attention to everything else. This is something that takes getting used to, but you should be looking at the boss, see what he's casting, what AOE markers are on the ground, and where your party members are positioned. If there are adds, where they are coming from, and who they are going after.

These are the things you should already know before any encounter without even knowing any of their special abilities or boss gimmicks.

As a person who has played a tank in many MMOs I dont agree with this. Bad DPS and Healers will tank a group really quick. When a DPS concentrates on a target he is no supposed to he can break agro, prolong fights, hit sleeping targets,etc. Healers who dont pay attention let the tank die, build too much agro before the tank gets things under control, use up their MP before the end of the fight,etc. Not to mention you cant control fuckwits who run ahead, decide they are pulling enemies and various other things. Tanks can only do so much, the group has to pay attention just as much as they do. And for what it is worth I havent had a complaint on my tanking in this game, including groups with GAF.
 
Well she said politics made even FFXI something they regret so that probably just buries it further, and honestly the only reason it even matters here is because you want to be able to spend Steam credit on the game. It needs to activate and be bound to an SE account so in that regard Steam would be no different from Amazon or GMG unless Valve wanted to intrude and demand more, and therein lies the (probable) problem.

By the way, any tank tips or good resources on how to be a good one? I'd like to think I'm doing an alright job (about as alright as one can when juggling targets with a controller anyway) but I'd still like to read/know more so I don't screw it up in some stupid, obvious-to-everyone-else way.

Posted some on a few pages back.

http://www.neogaf.com/forum/showpost.php?p=80100469&postcount=5514
 
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Can't wait to see other reviews

same. 5/5 is quite surprising. This is a solid ass mmo with good visuals and music, but it's quite safe and by the books of a modern traditional mmo.

I doubt anyone would have given this a look if it didn't have a FF name attached to it. Would just be on of any other f2p mmos out of asia that gaf would ignore.
 
Interesting. I don't know if I would be able to use it properly as a Warrior, though, because I sometimes (but not always) want to interrupt the combo to use Inner Beast at 5 stacks of Wrath, and then continue on to the next step of the combo..

Create shorter macros that allow you some flexibility. No need for super complex ones. You can still reduce the time you're mashing on buttons or looking at the recast.
 
Another from the official boards:

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When they aren't busy with server issues it'll be hilarious to see people like this get banned and then take to the internet for getting "banned for no reason". Hahaha. Saw someone impersonating a GM the other day in chat too.

I hope 2.1 adds an easy report function similar to WoW for gold spammers and harassers like this.
 
really wish there was some kind of visual indicator of gcd on the character model. like a flash or something. 2.5 seconds is quite long and not easy to muscle memory... at least for me.
 
I tanked Stone Vigil like four times already and each time the healer/dps died at the end with the blue dragon. Why is it so hard to pay attention to the aoe which is highlighted on the ground?

The last run I did the healer said to me 'Can you make him face away from us...', referring to the random boss aoe where the blue dragon fires an ice spell at them, what the heck am I supposed to do? lol. It's not my fault you're terrible at moving away.

There was two of us left but we managed to kill him. Some people think they can just stand in one place and do damage/heals, it doesn't work that way.
 
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