The Death Of Nintendo Has Been Greatly Under-Exaggerated

Assuming that Mario, Mario Kart and Smash Bros. fail to reignite Wii U sales, my course of action if I was in Iwata's position would be following:


  • Ride out 3DS success and kill off Wii U in 2015 or 2016. Pulling a console off the market is bad but I think having a near-dead one for a full generation is worse.
  • In the next 2-3 years, build and slowly expand EAD America and EAD Europe.
  • Get ready to release a sub-$250 console in the same year and a sub-$170 single-screen handheld one to two years later, both based on ARMv8-A (or later) that are cross-play and feature largely the same interfaces and input methods.
  • Name them in a way that is 1. not confusing 2. clearly differentiates them from the Wii and DS lines 3. clearly links the home console and the handheld together and 4. has potential for longevity since it'll be the "brand" Nintendo will be using going forward.
  • The two platforms and everything from UI to online system should be designed in a way that is both intuitive and feature-rich. They should work as separate devices but the process of making them work together should be seamless and without hassle. Part of that are a proper account system, cloud-saves, integration of the second screen etc.
  • Get a strong line-up of software ranging from $0.99 to $39.99 with a good mix of first, third party and indie games, new and old IPs, across retail and digital.
  • Release successor platforms every 3-4 years which build on the existing architecture and are fully backwards-compatible, sorta imitating Apple's approach to hardware.
 

jts

...hate me...
iOS 7 is coming with built-in game controller support. You still have to get a controller in peoples' hands, but what is stopping Nintendo from releasing an official game controller? Hell I would buy one.
Imagine a Nintendo controller sold at a hefty price ($100) and a deal with Apple: games with its own section on the App Store, with the revenue cut reversed (70% Nintendo, 30% Apple), that controller would also accept Nintendo slim cartridges (sold at retail, no cut for Apple), and would provide necessary authentication for App Store Nintendo games.

Seems like an all-around nice deal for a side thing for Nintendo. This would not mean going 3rd party, but rather outsourcing the GPU, CPU, display and digital distribution to Apple.
 
This guy needs to take a first year econ course.

Microsoft (gaming division I mean) would die off much sooner than Nintendo ever would. But I think they'll both be fine.
 

Bravocado

Member
I doubt they're in that much trouble, but I'm sure they've lost a lot of the clout and money they've earned from the last gen and possibly beyond.
 

magnetic

Member
Listen to the latest episode of the Talk Show - John Siracusa puts Gruber in his place with his lack of knowledge of anything video game. Gruber is another iPhone gamer only advocate. (I follow him for you know his Apple thoughts - not his gaming thoughts)

Oh boy, I didn't know this was already out. I like both Johns, but Siracusa knows much more about the videogames business. Siracusa also has generally a broader perspective on things, whereas Gruber tends to be more myopic and sees everything from the perspective of an Apple insider.
 

weevles

Member
Another Nintendoomed article.


Benjamin_ca5da3_217089.gif
 

ascii42

Member
Does that even matter? In fact doesn't that strengthen the fact? Even with a failing home system the handheld helped them make bank. They didn't just make a bit of money. They made shitloads. And that was the fucking GCN era. That success was more or less down to the GBA.

The way I see it, ever since Gameboy, Nintendo have been a handheld developer first and home system second. System sales seem to prove that and I don't know what's so bad about that. Apart from the Wii, the N64, GCN and Wii U (home systems) have been mediocre to down right dreadful sales wise but the handheld market ruled supreme for them. It always has.

It doesn't matter for the first statement, but it affects whether or not the second was true.
 
They can't compete with a console with last gen specs. It worked with the Wii as they caught a one time, lightning in a bottle fad with getting non-gamers to buy a game console for waggle and Wii Sports/Wii Fit.

They can't? Honestly, you really don't know that. Just because it hasn't yet been proven doesn't mean that it's not a perfectly viable route to take.

As an avid gamer, I embraced my Wii with open arms and was able to play a lot of great games because of it.


If they want to even get back to Gamecube, much less N64, level sales there next console needs to be on equal power/graphics footing with the other current gen machines so they get equal looking third party ports. And they need to have their heavy hitter first party games all ready within a year at launch, including a major one day one.

You see, I think that this is utter nonsense. I thought that the Wii was stronger in some areas BECAUSE it was less expensive to develop for. It pushed developers to make some unique exclusive games, rather than just tossing it a port of Dead Space.

As for how the Wii U can compete, I think it's far too early to count them out. Only time will tell how things turn out, but you're putting WAY too much emphasis on "DA POWAH!!!", which I think is wildly misguided.
 

The Technomancer

card-carrying scientician
The "3DS is 20% under DS therefore Nintendo is on the brink of financial ruin" has always baffled me. Oh look, they didn't manage to follow up one of the biggest hits of all time with an even greater hit. Is that bad? Sure, probably, from a business perspective. Does it literally represent a chance of financial devastation? If it does then something is massively fucked up somewhere. That's simply not reasonable expectations.

The WiiU is a more credible problem.
 

jts

...hate me...
That is the normal revenue cut.
Sorry I blanked out somehow. Wow. Then lets say 90% cut.

And Nintendo-accessory 3rd party games would get the same 70% that they get on the App Store, but 20% goes Nintendo, 10% Apple.
 
I think most here have a wrong picture of how a game controller for an iPhone might look like. Think more:

advantagehero.png


Also, I think good games are universal (maybe with early, ugly 3D graphics not so much, but that's an exception) and if a game is good, it will be good forever... like A Link to the Past or Super Metroid. Maybe they're hard for today's standards, but just make a different save-system for younger kids today, it will be good.
 

The Technomancer

card-carrying scientician
I also think some people are misinterpreting the Nintendo-MS-Sony revenue graphs. Its not really that "Nintendo has the cash to weather the storm", its that "MS and Sony were absolutely hemorrhaging money for the better part of a decade and no-one was eager to call them 'dead'"
 

mantidor

Member
The facts are this: Nintendo's game development hasn't been profitable in 2 years and might not be again this year even with Pokemon. Last year they made money off of investments and currency speculation alone, but investors still only see the hole in the ground that is Nintendo's main division. Third party is unlikely right now, but ending dedicated consoles might not be that far off, maybe even just one more iteration.


What? Nintendo reported only one year of operaring loss since they went public, that is last year, as far as I know.
 
The "3DS is 20% under DS therefore Nintendo is on the brink of financial ruin" has always baffled me. Oh look, they didn't manage to follow up one of the biggest hits of all time with an even greater hit. Is that bad? Sure, probably, from a business perspective. Does it literally represent a chance of financial devastation? If it does then something is massively fucked up somewhere. That's simply not reasonable expectations.

The WiiU is a more credible problem.
The 3DS is at the same point in its life cycle where the DS began to take off, so that gap is only going to widen. People also seem to forget that it's tracking far behind the GBA as well. When you consider that smartphones and tablets are only going to encroach further on their market, they're not in a good position to be in considering it's their only market enjoying some success right now.
 
I think most here have a wrong picture of how a game controller for an iPhone might look like. Think more:

advantagehero.png


Also, I think good games are universal (maybe with early, ugly 3D graphics not so much, but that's an exception) and if a game is good, it will be good forever... like A Link to the Past or Super Metroid. Maybe they're hard for today's standards, but just make a different save-system for younger kids today, it will be good.

This looks terribly uncomfortable to use.
 

BigTnaples

Todd Howard's Secret GAF Account
Indeed, come November 15th-22nd, the WiiU and Nintendo have a real fight on their hands.

If not for the 3DS, they could be in trouble.


They need to concede defeat with the WiiU by next year if things have not turned around, and release a next gen console on par or better than the Xbox One and PS4.
 
I think most here have a wrong picture of how a game controller for an iPhone might look like. Think more:

advantagehero.png


Also, I think good games are universal (maybe with early, ugly 3D graphics not so much, but that's an exception) and if a game is good, it will be good forever... like A Link to the Past or Super Metroid. Maybe they're hard for today's standards, but just make a different save-system for younger kids today, it will be good.

tumblr_lyog5p0oaA1qg6og6o1_500.gif
 

Guevara

Member
The "3DS is 20% under DS therefore Nintendo is on the brink of financial ruin" has always baffled me. Oh look, they didn't manage to follow up one of the biggest hits of all time with an even greater hit. Is that bad? Sure, probably, from a business perspective. Does it literally represent a chance of financial devastation? If it does then something is massively fucked up somewhere. That's simply not reasonable expectations.

The WiiU is a more credible problem.

That's not the problem. The problem is Nintendo set expectation for 2011 (16m) and missed them badly (13.5m) even with the price cut and apology/ambassador program etc. Without the cut it would have been disastrous. This was also their first year-long loss ever.

Then they set 2012 expectations (17.5m), later they revised them down (15m), then they still missed them again (and by more than 1m units). And again they stated sales were weaker than expected and games haven't generated enough momentum.

Now we're halfway into Nintendo's 2013 fiscal year and Nintendo set a goal of selling 18m 3DS (and 2DSs I suppose). Will they make it this time? Will they miss again and apologize again?

This is what looks bad.
 

NeonZ

Member
They need to concede defeat with the WiiU by next year if things have not turned around, and release a next gen console on par or better than the Xbox One and PS4.

That would never work. They'd be launching a console comparable to the established one, months later, and with no userbase. They'd run into exactly the same problems they have right now getting ports of PS3/360 games for the Wii U. Trying to get into the middle of the generation with a standard system would never work for them.
 
Indeed, come November 15th-22nd, the WiiU and Nintendo have a real fight on their hands.

If not for the 3DS, they could be in trouble.


They need to concede defeat with the WiiU by next year if things have not turned around, and release a next gen console on par or better than the Xbox One and PS4.

And then those systems will already have been out and we're back at square one.

That makes absolutely no sense at all.
 

Remy

Member
Sorry I blanked out somehow. Wow. Then lets say 90% cut.

And Nintendo-accessory 3rd party games would get the same 70% that they get on the App Store, but 20% goes Nintendo, 10% Apple.

Then the question becomes: why would Apple ever agree to such an arrangement?

They wouldn't get ownership of Nintendo IP. They'd get a worse revenue split than any other software developer they work with. They'd set the terrible precedent of making an exception for one developer (why not EA? Why not Microsoft? Et cetera).

They've already added the controller APIs, without Nintendo. Third parties will already be shipping controllers, without Nintendo. They're already one of the largest companies in the world, without Nintendo.

What does Apple gain out of the relationship you describe? Most people arguing that Nintendo should go mobile are saying it's (potentially) for Nintendo's benefit, not Apple's.
 
They need to concede defeat with the WiiU by next year if things have not turned around, and release a next gen console on par or better than the Xbox One and PS4.

Why play a game they simply cannot win?

One of Wii U's problems is that it isn't differentiated enough from the competition, not that it's too different.
 

fred

Member
No they haven't.

Yes they have. Hardware sales increased in all territories with the release of Pikmin 3 and you'll see the same thing happening with The Wonderful 101, Wii Play U, Wind Waker HD, Donkey Kong, Super Mario 3D World and Wii Fit U.

Software sells hardware at the end of the day. We saw this when the Wii U had a sales bump in March with the releases of Monster Hunter 3 Ultimate and Lego City Undercover.

You'd be a fool to think that the releases of those titles I've listed above, alongside the likes of Rayman Legends, CoD Ghosts, Assassin's Creed IV, Watch Dogs, Sonic Lost World and Mario and Sonic At The Olympics won't have a positive effect on hardware sales even before you start to take the $50 price cut into consideration.

The Wii U is going to have an installed userbase over 8m before the end of the year imo, the PS4 and One will both be under 2m and hopefully all this talk of the Wii U being 'd00med' will stop.
 

jts

...hate me...
Then the question becomes: why would Apple ever agree to such an arrangement?

They wouldn't get ownership of Nintendo IP. They'd get a worse revenue split than any other software developer they work with. They'd set the terrible precedent of making an exception for one developer (why not EA? Why not Microsoft? Et cetera).

They've already added the controller APIs, without Nintendo. Third parties will already be shipping controllers, without Nintendo. They're already one of the largest companies in the world, without Nintendo.

What does Apple gain out of the relationship you describe? Most people arguing that Nintendo should go mobile are saying it's (potentially) for Nintendo's benefit, not Apple's.
I dunno, I'm just day dreaming.

But lets just call it a joint venture, have some cross stock buying etc. That would justify the exception (besides the whole Nintendo brand).

10% of huge popular expensive games. Smaller cut, same to higher revenue.

I'm just trying to figure out how this match made in heaven could work. Someone's gotta give anyway.
 
Yes they have. Hardware sales increased in all territories with the release of Pikmin 3 and you'll see the same thing happening with The Wonderful 101, Wii Play U, Wind Waker HD, Donkey Kong, Super Mario 3D World and Wii Fit U.

Software sells hardware at the end of the day. We saw this when the Wii U had a sales bump in March with the releases of Monster Hunter 3 Ultimate and Lego City Undercover.

You'd be a fool to think that the releases of those titles I've listed above, alongside the likes of Rayman Legends, CoD Ghosts, Assassin's Creed IV, Watch Dogs, Sonic Lost World and Mario and Sonic At The Olympics won't have a positive effect on hardware sales even before you start to take the $50 price cut into consideration.

The Wii U is going to have an installed userbase over 8m before the end of the year imo, the PS4 and One will both be under 2m and hopefully all this talk of the Wii U being 'd00med' will stop.

Pikmin causes hardware sales in Japan to increase for like a week before they came back down to earth, and didnt make a dent in Europe. W101 performed even worse in those territories. Where are you getting your North American Pikmin info from?
 
The Wii U is going to have an installed userbase over 8m before the end of the year imo, the PS4 and One will both be under 2m and hopefully all this talk of the Wii U being 'd00med' will stop.

So you are saying they are going to sell more than 4 million machines in the next 4 months world wide?
 
D

Deleted member 752119

Unconfirmed Member
Exactly the opposite, to be honest. Nintendo need the next home console as cheap as possible and as easy to develop for as they can. Frequent first party software and highly affordable consoles are Nintendo's magic bullets, not attempting to compete on a field that they're nowhere near equipped to properly compete on. The Wii U provides neither of these.

They can do that and make a profit for sure. But they probably wouldn't hit GC, and definitely not N64, level sales--much less actually challenge Sony or MS for first place again.

Core gamers (hardcore, but expecially the softcores who only by the big AAA franchises yet make up the bulk of game sales) mainly buy new consoles to get new games with new cutting edge graphics.

Nintendo can't get that level of sales with underpowered hardware that gets little but their first party games that only appeal to their diehard fans and kids.

And maybe that's fine as long as they can find ways to make big profits catering to that niche market. I can live without their games so I'm fine just doing without their games and skipping their consoles if they want to take that route.

Nintendo long ago lost touch with the mainstream western gamer audience, and I don't see how they ever regain that. And again, maybe they don't have to and can just make big bucks selling their games and hardware to kids and their long time fans.
 
So you are saying they are going to sell more than 4 million machines in the next 4 months world wide?

Pure delusion. I think the figure I read somewhere was that Wii U would have to quadruple it's monthly sales, every month not just a bump here and there when an actual game is released, for the next 4 years just to match Gamecube's install base. The thing is dead in the water.

I think people don't seem to have an exact grasp of just how big of a flop the Wii U actually is. The fact that people keep using PS3 and 3DS as a comparison is enough to tell you that.
 

disap.ed

Member
Assuming that Mario, Mario Kart and Smash Bros. fail to reignite Wii U sales, my course of action if I was in Iwata's position would be following:


  • Ride out 3DS success and kill off Wii U in 2015 or 2016. Pulling a console off the market is bad but I think having a near-dead one for a full generation is worse.
  • In the next 2-3 years, build and slowly expand EAD America and EAD Europe.
  • Get ready to release a sub-$250 console in the same year and a sub-$170 single-screen handheld one to two year later, both based on ARMv8-A (or later) that are cross-play and feature largely the same interfaces and input methods.
  • Name them in a way that is 1. not confusing 2. clearly differentiates them from the Wii and DS lines 3. clearly links the home console and the handheld together and 4. has potential for longevity since it'll be the "brand" Nintendo will be using going forward.
  • The two platforms and everything from UI to online system should be designed in a way that is both intuitive and feature-rich. They should work as separate devices but the process of making them work together should be seamless and without hassle. Part of that are a proper account system, cloud-saves, integration of the second screen etc.
  • Get a strong line-up of software ranging from $0.99 to $39.99 with a good mix of first, third party and indie games, new and old IPs, across retail and digital.
  • Release successor platforms every 3-4 years which build on the existing architecture are fully backwards-compatible, sorta imitating Apple's approach to hardware.

Get this man on Nintendo's board of directors! NOW!
 
Indeed, come November 15th-22nd, the WiiU and Nintendo have a real fight on their hands.

If not for the 3DS, they could be in trouble.


They need to concede defeat with the WiiU by next year if things have not turned around, and release a next gen console on par or better than the Xbox One and PS4.

Yes. They'll snap their fingers and it will appear with a bunch of first and third party titles. In all seriousness though, they are already thinking about their next console. Do you think their hardware division just takes a few years off after they release a new product before they start planning for the next machine?
 
They can do that and make a profit for sure. But they probably wouldn't hit GC, and definitely not N64, level sales--much less actually challenge Sony or MS for first place again.

Talking about challenging Sony and MS for first place is meaningless. Nintendo should be playing a different game to them. The fact that they're trying to throw themselves into their market is one of the biggest problems that Nintendo are facing.

The 2DS should represent Nintendo's future, not the Wii U.

The fact that you consider anyone who isn't the hardcore "niche" is illuminating. The true mass market successes (PS2, DS, 360 in its latter years) only achieved that because of that "niche".
 

Shiggy

Member
Yes. They'll snap their fingers and it will appear with a bunch of first and third party titles. In all seriousness though, they are already thinking about their next console. Do you think their hardware division just takes a few years off after they release a new product before they start planning for the next machine?

The Wii U pretty much gave me that impression.
 

jmls1121

Banned
They can't compete with a console with last gen specs. It worked with the Wii as they caught a one time, lightning in a bottle fad with getting non-gamers to buy a game console for waggle and Wii Sports/Wii Fit.

Now that that market is dried up, all they're getting is Nintendo diehards, and some family/kids (though that's more the 3DS given the Wii U price).

If they want to even get back to Gamecube, much less N64, level sales there next console needs to be on equal power/graphics footing with the other current gen machines so they get equal looking third party ports. And they need to have their heavy hitter first party games all ready within a year at launch, including a major one day one.

I love posts that say Nintendo CANNOT compete without bleeding edge tech, but then need to immediately dismiss the Wii as a "fad", like the pet rock or the chia pet.

And then this post goes on to imply that Nintendo can't even reach GameCube sales this gen, even though not one system seller has been released for the platform and the console went through the most anemic drought ever for a major video game manufacturer.

Amazing.
 

jmls1121

Banned
Talking about challenging Sony and MS for first place is meaningless. Nintendo should be playing a different game to them. The fact that they're trying to throw themselves into their market is one of the biggest problems that Nintendo are facing.

The 2DS should represent Nintendo's future, not the Wii U.

The fact that you consider anyone who isn't the hardcore "niche" is illuminating. The true mass market successes (PS2, DS, 360 in its latter years) only achieved that because of that "niche".

It is a problem of human nature that is extremely noticeable on GAF: thinking that the majority of people think and act like you do.

Truthfact: The majority of gamers, even core gamers, do not give a shit about RAM or specs. They care about where they can play Madden or COD with their friends.
 
They're not doomed, dying, or dead, but it should be obvious by now that they need a major shake-up. Two failed launches, lack of interest from casuals, complaints of stagnation from the core, and constant apologies from the executives point to key problems in both hardware and software development.
 
D

Deleted member 752119

Unconfirmed Member
When you consider that smartphones and tablets are only going to encroach further on their market, they're not in a good position to be in considering it's their only market enjoying some success right now.

The kid market will always be there for them though.

I have a 3DS, but I don't play it much. I don't have much urge to game when out and about, and when I do, my iPhone is always in my pocket, and I often have my iPad with me as well. So that definitely has ate into the portable game market for adults.

I think that's a big part of the Vita's struggles. They don't have the kid market to fall back on, and a lot of adult gamers are like me and just want to play Uncharted etc. on our big screens and surround sound set ups and just kill time with Angry Birds or Words With Friends etc. when stuck in a waiting room or whatever. Even then I'm more app to pick up reading wherever I left off on my Kindle in the iPhone's Kindle app than play a game.


Talking about challenging Sony and MS for first place is meaningless. Nintendo should be playing a different game to them. The fact that they're trying to throw themselves into their market is one of the biggest problems that Nintendo are facing.

The 2DS should represent Nintendo's future, not the Wii U.

The fact that you consider anyone who isn't the hardcore "niche" is illuminating. The true mass market successes (PS2, DS, 360 in its latter years) only achieved that because of that "niche".

Agree on the first. My view is Nintendo should scrap consoles and just focus on portables. Put out a wireless HDMI dongle to stream to the TV for people who want the option to game on the big screen.

And I didn't say hardcore--I said Core gamers. And noted specifically that it was the "soft cores" who just buy the AAA blockbuster games like CoD and Madden and Guitar Hero etc. that are the key to success.

Those softcore/mainstream gamers are playing stuff like CoD and couldn't give a rat's ass about Mario, Pokemon etc.

Nintendo's niche is kids who like (or their parents prefer) their cartoony and family safe fare and die hard fans/fanboys who grew up playing their games and still enjoy them (unlike those of us who mostly stopped caring about their games ages ago).
 
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