Five minutes of editing on MG Siegler's part would have been the difference between a reasonably informed article about Nintendo's situation, and one that sounds like fanboy drivel.
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Five minutes of editing on MG Siegler's part would have been the difference between a reasonably informed article about Nintendo's situation, and one that sounds like fanboy drivel.
Imagine a Nintendo controller sold at a hefty price ($100) and a deal with Apple: games with its own section on the App Store, with the revenue cut reversed (70% Nintendo, 30% Apple), that controller would also accept Nintendo slim cartridges (sold at retail, no cut for Apple), and would provide necessary authentication for App Store Nintendo games.iOS 7 is coming with built-in game controller support. You still have to get a controller in peoples' hands, but what is stopping Nintendo from releasing an official game controller? Hell I would buy one.
Listen to the latest episode of the Talk Show - John Siracusa puts Gruber in his place with his lack of knowledge of anything video game. Gruber is another iPhone gamer only advocate. (I follow him for you know his Apple thoughts - not his gaming thoughts)
with the revenue cut reversed (70% Nintendo, 30% Apple)
Does that even matter? In fact doesn't that strengthen the fact? Even with a failing home system the handheld helped them make bank. They didn't just make a bit of money. They made shitloads. And that was the fucking GCN era. That success was more or less down to the GBA.
The way I see it, ever since Gameboy, Nintendo have been a handheld developer first and home system second. System sales seem to prove that and I don't know what's so bad about that. Apart from the Wii, the N64, GCN and Wii U (home systems) have been mediocre to down right dreadful sales wise but the handheld market ruled supreme for them. It always has.
They can't compete with a console with last gen specs. It worked with the Wii as they caught a one time, lightning in a bottle fad with getting non-gamers to buy a game console for waggle and Wii Sports/Wii Fit.
If they want to even get back to Gamecube, much less N64, level sales there next console needs to be on equal power/graphics footing with the other current gen machines so they get equal looking third party ports. And they need to have their heavy hitter first party games all ready within a year at launch, including a major one day one.
Sorry I blanked out somehow. Wow. Then lets say 90% cut.That is the normal revenue cut.
Nintendo is not dead. The 3DS proves that. I just think the Wii U is overpriced even at $299
The facts are this: Nintendo's game development hasn't been profitable in 2 years and might not be again this year even with Pokemon. Last year they made money off of investments and currency speculation alone, but investors still only see the hole in the ground that is Nintendo's main division. Third party is unlikely right now, but ending dedicated consoles might not be that far off, maybe even just one more iteration.
The 3DS is at the same point in its life cycle where the DS began to take off, so that gap is only going to widen. People also seem to forget that it's tracking far behind the GBA as well. When you consider that smartphones and tablets are only going to encroach further on their market, they're not in a good position to be in considering it's their only market enjoying some success right now.The "3DS is 20% under DS therefore Nintendo is on the brink of financial ruin" has always baffled me. Oh look, they didn't manage to follow up one of the biggest hits of all time with an even greater hit. Is that bad? Sure, probably, from a business perspective. Does it literally represent a chance of financial devastation? If it does then something is massively fucked up somewhere. That's simply not reasonable expectations.
The WiiU is a more credible problem.
I think most here have a wrong picture of how a game controller for an iPhone might look like. Think more:
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Also, I think good games are universal (maybe with early, ugly 3D graphics not so much, but that's an exception) and if a game is good, it will be good forever... like A Link to the Past or Super Metroid. Maybe they're hard for today's standards, but just make a different save-system for younger kids today, it will be good.
I think most here have a wrong picture of how a game controller for an iPhone might look like. Think more:
![]()
Also, I think good games are universal (maybe with early, ugly 3D graphics not so much, but that's an exception) and if a game is good, it will be good forever... like A Link to the Past or Super Metroid. Maybe they're hard for today's standards, but just make a different save-system for younger kids today, it will be good.
The "3DS is 20% under DS therefore Nintendo is on the brink of financial ruin" has always baffled me. Oh look, they didn't manage to follow up one of the biggest hits of all time with an even greater hit. Is that bad? Sure, probably, from a business perspective. Does it literally represent a chance of financial devastation? If it does then something is massively fucked up somewhere. That's simply not reasonable expectations.
The WiiU is a more credible problem.
that the 3DS is ultimately a failure.
They need to concede defeat with the WiiU by next year if things have not turned around, and release a next gen console on par or better than the Xbox One and PS4.
Indeed, come November 15th-22nd, the WiiU and Nintendo have a real fight on their hands.
If not for the 3DS, they could be in trouble.
They need to concede defeat with the WiiU by next year if things have not turned around, and release a next gen console on par or better than the Xbox One and PS4.
Sorry I blanked out somehow. Wow. Then lets say 90% cut.
And Nintendo-accessory 3rd party games would get the same 70% that they get on the App Store, but 20% goes Nintendo, 10% Apple.
They need to concede defeat with the WiiU by next year if things have not turned around, and release a next gen console on par or better than the Xbox One and PS4.
No they haven't.
Nintendo owns the handheld market.
DOOOOOOOOOOOMMEEDDDDDDDDD
I dunno, I'm just day dreaming.Then the question becomes: why would Apple ever agree to such an arrangement?
They wouldn't get ownership of Nintendo IP. They'd get a worse revenue split than any other software developer they work with. They'd set the terrible precedent of making an exception for one developer (why not EA? Why not Microsoft? Et cetera).
They've already added the controller APIs, without Nintendo. Third parties will already be shipping controllers, without Nintendo. They're already one of the largest companies in the world, without Nintendo.
What does Apple gain out of the relationship you describe? Most people arguing that Nintendo should go mobile are saying it's (potentially) for Nintendo's benefit, not Apple's.
Yes they have. Hardware sales increased in all territories with the release of Pikmin 3 and you'll see the same thing happening with The Wonderful 101, Wii Play U, Wind Waker HD, Donkey Kong, Super Mario 3D World and Wii Fit U.
Software sells hardware at the end of the day. We saw this when the Wii U had a sales bump in March with the releases of Monster Hunter 3 Ultimate and Lego City Undercover.
You'd be a fool to think that the releases of those titles I've listed above, alongside the likes of Rayman Legends, CoD Ghosts, Assassin's Creed IV, Watch Dogs, Sonic Lost World and Mario and Sonic At The Olympics won't have a positive effect on hardware sales even before you start to take the $50 price cut into consideration.
The Wii U is going to have an installed userbase over 8m before the end of the year imo, the PS4 and One will both be under 2m and hopefully all this talk of the Wii U being 'd00med' will stop.
The Wii U is going to have an installed userbase over 8m before the end of the year imo, the PS4 and One will both be under 2m and hopefully all this talk of the Wii U being 'd00med' will stop.
That list lacks tons and tons of awesome eShop games like Nano Assault or the best game of this whole year, Toki Tori 2.
Don't you believe in miracles?So you are saying they are going to sell more than 4 million machines in the next 4 months world wide?
Exactly the opposite, to be honest. Nintendo need the next home console as cheap as possible and as easy to develop for as they can. Frequent first party software and highly affordable consoles are Nintendo's magic bullets, not attempting to compete on a field that they're nowhere near equipped to properly compete on. The Wii U provides neither of these.
So you are saying they are going to sell more than 4 million machines in the next 4 months world wide?
Assuming that Mario, Mario Kart and Smash Bros. fail to reignite Wii U sales, my course of action if I was in Iwata's position would be following:
- Ride out 3DS success and kill off Wii U in 2015 or 2016. Pulling a console off the market is bad but I think having a near-dead one for a full generation is worse.
- In the next 2-3 years, build and slowly expand EAD America and EAD Europe.
- Get ready to release a sub-$250 console in the same year and a sub-$170 single-screen handheld one to two year later, both based on ARMv8-A (or later) that are cross-play and feature largely the same interfaces and input methods.
- Name them in a way that is 1. not confusing 2. clearly differentiates them from the Wii and DS lines 3. clearly links the home console and the handheld together and 4. has potential for longevity since it'll be the "brand" Nintendo will be using going forward.
- The two platforms and everything from UI to online system should be designed in a way that is both intuitive and feature-rich. They should work as separate devices but the process of making them work together should be seamless and without hassle. Part of that are a proper account system, cloud-saves, integration of the second screen etc.
- Get a strong line-up of software ranging from $0.99 to $39.99 with a good mix of first, third party and indie games, new and old IPs, across retail and digital.
- Release successor platforms every 3-4 years which build on the existing architecture are fully backwards-compatible, sorta imitating Apple's approach to hardware.
Indeed, come November 15th-22nd, the WiiU and Nintendo have a real fight on their hands.
If not for the 3DS, they could be in trouble.
They need to concede defeat with the WiiU by next year if things have not turned around, and release a next gen console on par or better than the Xbox One and PS4.
They can do that and make a profit for sure. But they probably wouldn't hit GC, and definitely not N64, level sales--much less actually challenge Sony or MS for first place again.
Yes. They'll snap their fingers and it will appear with a bunch of first and third party titles. In all seriousness though, they are already thinking about their next console. Do you think their hardware division just takes a few years off after they release a new product before they start planning for the next machine?
They can't compete with a console with last gen specs. It worked with the Wii as they caught a one time, lightning in a bottle fad with getting non-gamers to buy a game console for waggle and Wii Sports/Wii Fit.
Now that that market is dried up, all they're getting is Nintendo diehards, and some family/kids (though that's more the 3DS given the Wii U price).
If they want to even get back to Gamecube, much less N64, level sales there next console needs to be on equal power/graphics footing with the other current gen machines so they get equal looking third party ports. And they need to have their heavy hitter first party games all ready within a year at launch, including a major one day one.
A bigger piece of a smaller pie. And they keep missing sales targets.
Talking about challenging Sony and MS for first place is meaningless. Nintendo should be playing a different game to them. The fact that they're trying to throw themselves into their market is one of the biggest problems that Nintendo are facing.
The 2DS should represent Nintendo's future, not the Wii U.
The fact that you consider anyone who isn't the hardcore "niche" is illuminating. The true mass market successes (PS2, DS, 360 in its latter years) only achieved that because of that "niche".
Stopped reading here tbh
Apple is going to release a new cheaper iPhone called the 5C. Is the iPhone a failure?
When you consider that smartphones and tablets are only going to encroach further on their market, they're not in a good position to be in considering it's their only market enjoying some success right now.
Talking about challenging Sony and MS for first place is meaningless. Nintendo should be playing a different game to them. The fact that they're trying to throw themselves into their market is one of the biggest problems that Nintendo are facing.
The 2DS should represent Nintendo's future, not the Wii U.
The fact that you consider anyone who isn't the hardcore "niche" is illuminating. The true mass market successes (PS2, DS, 360 in its latter years) only achieved that because of that "niche".