CadetMahoney
Member
Can't wait for the analysis from DF. It's going to be amazing.
prectable wins for PS4 is not amazing, only expected.
Can't wait for the analysis from DF. It's going to be amazing.
prectable wins for PS4 is not amazing, only expected.
prectable wins for PS4 is not amazing, only expected.
Xbox employees say 40% GPU power gap will be unnoticeable.
Not sure how much I believe that.
Pack it up guys, Albert Penello has spoken
I'm not assuming anyone is dumb. Not at all. I can understand based on what has been disclosed, why people are arriving at that conclusion.
I'm stating that not everyone knows all the facts. There are still a lot of important details about the platforms that are still unknown. I have many, many questions about what Sony is doing technically.
The question I posed earlier, and the statements I'm making now, will come out when we see the actual shipping boxes.
The most obvious point is that anyone looking at games on both platforms do not see ANY difference, let alone this alleged 30% - 40%. Both systems are powerful. Both are capable of next-gen graphics. I'm merely saying the application of that performance will mean the actual difference will not be that great.
It's going to be a bloodbath.Can't wait for the analysis from DF. It's going to be amazing.
prectable wins for PS4 is not amazing, only expected.
Can't you read people?... I'll just post it again
How would you quantify a 40% difference, you need to do that before you say you won't see it.
I remember at the beginning of last gen (i.e., 360/PS3), everyone thought that one reason the PS3 would blow the 360 out of the water because of its Blu Ray drive. How could the 360 compete when it has a drive that can only hold ~6-7gb of data? So people were so excited because they thought that games on the PS3 would have super high res textures, HD cutscenes, and amazing audio. Then reality sunk in. Oops.
Here's a ~40% GPU performance differential in a modern and technologically advanced game (going from high to very high): Link
Expect the same relative difference.
I think he is right.
I don't think there will be much difference when it comes to graphics. More likely, we will see difference in performance, with likely advantage for the ps4.
Actually, a lot (maybe the vast majority, I don't know) of PS3 games have way better audio options like DTS and uncompressed LPCM, and higher bitrates for video cutscenes. Hell, just look at Diablo 3:
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Yup.To me better performing games = better graphics. Also the extra little bits like lighting also = better graphics. 360 had better lighting in some multi games this gen. So we know from history these differences are possible in multiplats so we can expect some of the following to be superior on PS4:
"
Lighting, Textures, Particle Effects, Physics, DoF, Motion Blur, AA, AF, HBAO, Reflections, Animations, Shadows, Scale, Draw Distance, Loading Times, Uber-sampling, 3D, VR, Polygons, decals, hair rendering, subsurface scattering, etc etc etc etc etc.
"
unless there's a pc version ;P then DF will pretend neither systems exist.
lol, I had not considered this, new face offs with PC winning and xb1 and PS4 being "about the same" sounds about right.
Why is there so much drama over the difference between 30 fps and 35 fps in multiplat games? Both systems are capable of identical effects, rendering methods, and gpu compute. XBO exclusives will be less technically impressive on the graphics side due to the weaker hardware. They may be able to pull ahead slightly with some cpu heavy game code in their exclusives, but I have no idea.
If people really cared about multiplat performance they would get a gaming PC.
Why is there so much drama over the difference between 30 fps and 35 fps in multiplat games? Both systems are capable of identical effects, rendering methods, and gpu compute. XBO exclusives will be less technically impressive on the graphics side due to the weaker hardware. They may be able to pull ahead slightly with some cpu heavy game code in their exclusives, but I have no idea.
If people really cared about multiplat performance they would get a gaming PC.
Diablo 3 is not a good example if you are looking at anything aside from support of 7.1 audio.
Why is there so much drama over the difference between 30 fps and 35 fps in multiplat games? Both systems are capable of identical effects, rendering methods, and gpu compute. XBO exclusives will be less technically impressive on the graphics side due to the weaker hardware. They may be able to pull ahead slightly with some cpu heavy game code in their exclusives, but I have no idea.
If people really cared about multiplat performance they would get a gaming PC.
Can't you read people?... I'll just post it again
PS4: 1.84TF GPU ( 18 CUs)
PS4: 1152 Shaders
PS4: 72 Texture units
PS4: 32 ROPS
PS4: 8 ACE/64 queues
8gb GDDR5 @ 176gb/s
Verses
Xbone: 1.31 TF GPU -29% (12 CUs) -25%
Xbone: 768 Shaders -33%
Xbone: 48 Texture units -33%
Xbone: 16 ROPS -50%
Xbone: 2 ACE/ 16 queues -75%
8gb DDR3 @ 69gb/s -61%+ 32MB ESRAM @109gb/s -39%
Except that for some dumbass reason Eurogamer always dials back the PC version when comparing it to console versions. Because reasons.
To me better performing games = better graphics. Also the extra little bits like lighting also = better graphics. 360 had better lighting in some multi games this gen. So we know from history these differences are possible in multiplats so we can expect some of the following to be superior on PS4:
"
Lighting, Textures, Particle Effects, Physics, DoF, Motion Blur, AA, AF, HBAO, Reflections, Animations, Shadows, Scale, Draw Distance, Loading Times, Uber-sampling, 3D, VR, Polygons, decals, hair rendering, subsurface scattering, etc etc etc etc etc.
"
There will likely never be much of a difference. At least not to 95% of gamers. Certainly some of the IQ-elite GAF crowd will be able to tell you which one has better anti-aliasing, etc.
Why is there so much drama over the difference between 30 fps and 35 fps in multiplat games? Both systems are capable of identical effects, rendering methods, and gpu compute. XBO exclusives will be less technically impressive on the graphics side due to the weaker hardware. They may be able to pull ahead slightly with some cpu heavy game code in their exclusives, but I have no idea.
If people really cared about multiplat performance they would get a gaming PC.
And for the self-righteous fanboys that hide their hypocrisy: If it's "only about the games," then why do you care that the PS4 happens to have better hardware? It's just the way it is...
How do you come to that conclusion with the available data on both systems?Both systems are capable of identical effects, rendering methods, and gpu compute.
By the end of the gen, every PS4 port will be the definitive edition compared to the XBO version, and there will be little argument about it from anybody.
I was talking about audio support with Diablo 3.