Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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How do you even level gatherers efficiently? I have a vague idea of leveling crafters (turning in HQ crafted stuff for the best XP) so would you turn in HQ gathered materials or what.

Leves and XP books from Grand Companies.
 
Maybe I should've waited until I got home to post that, I saw someone post something about it a couple pages back and I had to get in there. Anyway, personally I didint mean the tone of my message to sound elitist. It's just common opinion that all your skills should be keybinded, if only because its a lot faster than mousing over to click a skill in the middle of a fight. Some people do it and that's fine, if it works for you with no troubles, even better, but you should definitely try to bind your abilities. I saw a few posts about some people not being able to reach past 6 on their keys. That's where modifiers come in. Re-map those keys from 6 and onwards to crtl or alt or shift. This lets you use 1 through 6 3 times, depending on the modifier used. It's much faster than clicking, and again if clicking works/is better for you, cool. I certainly won't rage at anyone who does it lol, but key binding is definitely better. I uses to click too.

Now keyboard turners... That's a different story, but that argument is only relevant for PvP I think.

Anyway, apologies.
Fuck you elitist pig!


Lol this game will be more laid back since there isn't pvp yet. Once pvp hits that's when macros and key binds will be a big thing. Based on what I've seen even keyboard turners could be ok in ff14. Not ideal but ok.
 
Man, I love how the leather harness looks on my Elezen.

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I wish I could keep that look even when equipping other armor.
 
How do you even level gatherers efficiently? I have a vague idea of leveling crafters (turning in HQ crafted stuff for the best XP) so would you turn in HQ gathered materials or what.

The fieldcraft leves don't seem to work like that. Some of them give you a ranking based on the quality and quantity of materials you pull up, and you get a bonus based on how you did. I haven't seen any that have huge bonuses for turning in HQ materials.
 
Fuck you elitist pig!


Lol this game will be more laid back since there isn't pvp yet. Once pvp hits that's when macros and key binds will be a big thing. Based on what I've seen even keyboard turners could be ok in ff14. Not ideal but ok.

You still playing Tortanic?
 
The fieldcraft leves don't seem to work like that. Some of them give you a ranking based on the quality and quantity of materials you pull up, and you get a bonus based on how you did. I haven't seen any that have huge bonuses for turning in HQ materials.
Seriously? I've heard different.

If that's the case, I definitely thank you. I could have wasted my HQ materials for nothing!
 
I don't get this keyboard turner thing. What's wrong with keyboard steering and what's the preferred alternative.
Simply put, turning via your mouse [holding right-click] is a lot faster.

That being said, I have nothing against "keyboard turners" or people that click. If you can play your class well, and stay alive [avoid those red areas of death!], that's all that matters to me.
 
I don't get this keyboard turner thing. What's wrong with keyboard steering and what's the preferred alternative.

In the heat of a fight like a Boss or a PVP battle, using the keyboard to tuner is usually a far slower option than swinging the mouse. So if someone couldn't target a tank fast enough to heal or if they couldn't turn around quick enough to stun something, it could be disasterous for the group. if the game is designed slow, then eh, it's not a big deal but the faster the game, the faster your reactions have to be.
 
The fieldcraft leves don't seem to work like that. Some of them give you a ranking based on the quality and quantity of materials you pull up, and you get a bonus based on how you did. I haven't seen any that have huge bonuses for turning in HQ materials.

i just hit 25 an hour ago and it seems like the fieldcraft leve rewards pale in comparison to the tradecraft ones. maybe due to the higher risk with HQ crafting
 
Some people are really skillful at games even with control schemes the majority find "weird." No reason to judge people because they play differently, as long as they make it work for themselves.
 
Simply put, turning via your mouse [holding right-click] is a lot faster.

That being said, I have nothing against "keyboard turners" or people that click. If you can play your class well, and stay alive [avoid those read areas of death!], that's all that matters to me.

In the heat of a fight like a Boss or a PVP battle, using the keyboard to tuner is usually a far slower option than swinging the mouse. So if someone couldn't target a tank fast enough to heal or if they couldn't turn around quick enough to stun something, it could be disasterous for the group. if the game is designed slow, then eh, it's not a big deal but the faster the game, the faster your reactions have to be.

you would think MMO developers would get a clue and make mouse turning the default option, making A and D the default strafing buttons.
 
Some people are really skillful at games even with control schemes the majority find "weird." No reason to judge people because they play differently, as long as they make it work for themselves.

As long as they're not getting hit by attacks that's fine.

But hell even with mouse turn i find it really hard to avoid attacks in this game due to the server latency. I don't see how a keyboard turner could do it.
 
I just failed the Brayflox's Longstop dungeon (as a level 33 White Mage healer) ... what a horrible experience that run was.

Either the incoming damage is really high in there, or the tank did not move out of the area effects in time. But I just could not keep the tank alive, even continuous Cure II spam was not enough.

We wiped on thrash groups and bosses ... and it was somehow always my fault. I tried to explain that there is just too much damage. But they kind of ignored that argument, and I had to apologize the whole time.

I had no problems with healing in Haukke Manor ... Soooo is there considerably more damage in Brayflox's Longstop? Or did the tank just eat all avoidable damage?
 
I just failed the Brayflox's Longstop dungeon (as a level 33 White Mage healer) ... what a horrible experience that run was.

Either the incoming damage is really high in there, or the tank did not move out of the area effects in time. But I just could not keep the tank alive, even continuous Cure II spam was not enough.

We wiped on thrash groups and bosses ... and it was somehow always my fault. I tried to explain that there is just too much damage. But they kind of ignored that argument, and I had to apologize the whole time.

I had no problems with healing in Haukke Manor ... Soooo is there considerably more damage in Brayflox's Longstop? Or did the tank just eat all avoidable damage?

There isn't much avoidable damage in the mobs. What little there is isn't really much of an issue. Really the only thing that a tank needs to *really* avoid is the final boss's dragon breath. But even then they can eat a couple and be fine.
 
I just failed the Brayflox's Longstop dungeon (as a level 33 White Mage healer) ... what a horrible experience that run was.

Either the incoming damage is really high in there, or the tank did not move out of the area effects in time. But I just could not keep the tank alive, even continuous Cure II spam was not enough.

We wiped on thrash groups and bosses ... and it was somehow always my fault. I tried to explain that there is just too much damage. But they kind of ignored that argument, and I had to apologize the whole time.

I had no problems with healing in Haukke Manor ... Soooo is there considerably more damage in Brayflox's Longstop? Or did the tank just eat all avoidable damage?

They were probably under geared.
 
There isn't much avoidable damage in the mobs. What little there is isn't really much of an issue. Really the only thing that a tank needs to *really* avoid is the final boss's dragon breath. But even then they can eat a couple and be fine.

Hmmm ... tank kind of instantly died from the final boss's dragon breath, or was near death.
 
I just failed the Brayflox's Longstop dungeon (as a level 33 White Mage healer) ... what a horrible experience that run was.

Either the incoming damage is really high in there, or the tank did not move out of the area effects in time. But I just could not keep the tank alive, even continuous Cure II spam was not enough.

We wiped on thrash groups and bosses ... and it was somehow always my fault. I tried to explain that there is just too much damage. But they kind of ignored that argument, and I had to apologize the whole time.

I had no problems with healing in Haukke Manor ... Soooo is there considerably more damage in Brayflox's Longstop? Or did the tank just eat all avoidable damage?

Depends on how well geared the tank was and what level. I tanked it in phase 3 and it felt like I took a ton of damage as a GLA, though I was decently spec'd. It may have been because I either wasn't doing a good job at mitigating damage well and/or dumping all my points in VIT was a bad idea.

As a healer, I didn't have much of an issue. I did, however, run it with a PLD from the FC a few times. One of the other problems too is this dungeon falls after damage spikes but before you gain access to Regen. Can't remember when you get it as a WHM (35 I think), but it can really help in lowering how often you have to cure the tank.
 
Trying to get into instances as DPS is goddamn horrible. Who thought it'd be a good idea to gate the story with instance quests?
 
I just failed the Brayflox's Longstop dungeon (as a level 33 White Mage healer) ... what a horrible experience that run was.

Either the incoming damage is really high in there, or the tank did not move out of the area effects in time. But I just could not keep the tank alive, even continuous Cure II spam was not enough.

We wiped on thrash groups and bosses ... and it was somehow always my fault. I tried to explain that there is just too much damage. But they kind of ignored that argument, and I had to apologize the whole time.

I had no problems with healing in Haukke Manor ... Soooo is there considerably more damage in Brayflox's Longstop? Or did the tank just eat all avoidable damage?

Brayflox is the wakeup call for us healers. We're so used to simply tossing a simple cure here and there in previous dungeons that you'll certainly get shook up by the difficulty change. I went from damn near sleeping in dungeon runs to being on pins and needles for every little thing afterward. If mobs are too much offer to the tank your sleep spell to lighten his load.

Hang in there!
 
Any tips for how to avoid the Garuda insta death thing during the Eye phase? i understand the rest of the fight after watching the video and giving it a few tries, but even after moving with the tank to avoid it i died when I was right next to him. What is the visual queue I'm not seeing?
 
Been out of town for a week and coming back tomorrow. Have the login issues been resolved yet?
You might have a bit of issues logging in during prime-time, but more often than not it's a lot easier. Even if the servers are full the queues seem to work a lot better than they used to. Even in the evening I had to wait maybe...one minute before I got in. It's a lot better.

I'm worried about this coming weekend, though. That will be the true test.
 
I just failed the Brayflox's Longstop dungeon (as a level 33 White Mage healer) ... what a horrible experience that run was.

Either the incoming damage is really high in there, or the tank did not move out of the area effects in time. But I just could not keep the tank alive, even continuous Cure II spam was not enough.

We wiped on thrash groups and bosses ... and it was somehow always my fault. I tried to explain that there is just too much damage. But they kind of ignored that argument, and I had to apologize the whole time.

I had no problems with healing in Haukke Manor ... Soooo is there considerably more damage in Brayflox's Longstop? Or did the tank just eat all avoidable damage?

There are a lot of poisons and debuffs put on people in that dungeon. If you keep on top of them and cleanse them off you save yourself some healing needed to be done. Which is kind of bleh because scholar doesn't get an esuna equivalent until 40 and that is a lvl 32 dungeon. :(
 
This game is so good. I just want to play it so much.. damn. Also picking up the PS3 version instantly when it comes back up on the store. Fantasizing about doing gathering on the couch. You get the 30 days on your account from that additional purchase too right? Login issues seem to be in the past, gotten in first try these last 2 days.

Shame that SweetFX doesn't seem to play along with the Steam overlay, need to consider doing the sacrifice.
 
Basically focus on the gathering/crafting class that will benefit your class. Beyond that, do whatever.

This was my original plan, but it keeps expanding: my main class is lancer, so I figured I would level up carpenter and leatherworker, with botanist to collect wood. Then I found myself needing certain metals, so that meant having to level up blacksmith or armorer (not sure which one yet), as well as miner to get the base items.

Along the way, I read in this thread about alchemist having an awesome level 15 skill, so I want to learn that. While leveling up alchemist I find myself needing some hempen cloth, so I start leveling up weaver so I don't waste all my money buying cloth. IT NEVER ENDS.

My poor lancer is still just level 17 and standing outside of the first dungeon. I only play on my PC when my toddler is asleep, and I'm nervous about starting dungeons in this game - in other MMOs, my son would magically wake up as soon as I started doing actual group content, even though I'm not making any extra noise or anything.
 
As long as they're not getting hit by attacks that's fine.

But hell even with mouse turn i find it really hard to avoid attacks in this game due to the server latency. I don't see how a keyboard turner could do it.

Is keyboard turning when you use D or A to turn your character? I use my keyboard for all movement, but I just hit the strafe key to get out of AoEs. Why would using the mouse be a benefit?
 
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