Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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I have to defend FATEs slightly.

They encourage 20-40 people to work together to get the most out of it, even encouraging them to group up, and it's all done so naturally. No matter how mob-like it is, people WANT to work together to reap the benefits. It is better EXP than questing for sure, but you'll have very little money by not doing quests.

It's 'broken' EXP because people happily work together/party up to complete them as fast as possible. Will this always be the case once there's less people in those areas mowing through them? It may fix itself once there's less people clocking them within the first 1-2 minutes of their appearance.

I can't think of any alternatives, it sure beats solo questing my way to max level like I've done in other games. Dungeons do need an EXP boost or something, very little reward for so much work. I made sure to do as many quests as I could that were level appropriate on my first class.

If anything fates could use a small tone down and dungeons a good boosting. I guess Square could argue that loot in dungeons should be enough reason to run them multiple times... but people rarely care about best-in-slot until endgame.

The only problem is poor DPS would be screwed if you tweaked dungeons and fates too much.
 
I have to defend FATEs slightly.

They encourage 20-40 people to work together to get the most out of it, even encouraging them to group up, and it's all done so naturally. No matter how mob-like it is, people WANT to work together to reap the benefits. It is better EXP than questing for sure, but you'll have very little money by not doing quests.

It's 'broken' EXP because people happily work together/party up to complete them as fast as possible. Will this always be the case once there's less people in those areas mowing through them? It may fix itself once there's less people clocking them within the first 1-2 minutes of their appearance.

I can't think of any alternatives, it sure beats solo questing my way to max level like I've done in other games. Dungeons do need an EXP boost or something, very little reward for so much work. I made sure to do as many quests as I could that were level appropriate on my first class.

Problem is, some zones have what appears to have 60/80+ people doing it and the fate doesn't scale nearly enough.
 
Why are daggers gladiator weapons? Looks so odd when you have cool armor and a big ass shield, only to have a dagger on your belt. :P
 
Problem is, some zones have what appears to have 60/80+ people doing it and the fate doesn't scale nearly enough.

Yep. My fate experience has been purely one of competing with other people trying to tag every mob first, rather than working with people to finish a quest.
 
Does anyone else think the ACN lvl 20 quest is bugged? Every time the other 2 NPCs kick the bucket. (inevitable) The waves of enemies come right for me, like 6 archers and a caster. Can't even heal through the dmg you just die. Happens every time.
 
Does anyone else think the ACN lvl 20 quest is bugged? Every time the other 2 NPCs kick the bucket. (inevitable) The waves of enemies come right for me, like 6 archers and a caster. Can't even heal through the dmg you just die. Happens every time.

Focus fire on the casters and archers to clear them up as quickly as possible then move on to the next. If you can toss a few heals to the others, they can stay alive. You really need to kill as many as possible to make the numbers more manageable.

Though, honestly. All you have to do is run past them and get the book, I think.
 
What's the point of having Cure and Raise from Conjurer spells as a Scholar if Arcanists already get those spells?
 
The problem I have with fates is that they don't scale very well if you have like 3-4 groups of people all doing it, they die in like seconds.

But maybe I should go to another zone...

Edit: already mentioned on the same page
 
Problem is, some zones have what appears to have 60/80+ people doing it and the fate doesn't scale nearly enough.

Definitely. I just don't know how they would deal with it though.

Spawning more mobs would mean even more EXP, or making them do/take more damage might only make it frustrating, meaning things like players desiring there is fewer others around.

As I said the way it is now could be appropriate, just that the sheer numbers actively progressing right now show flaws which will be redundant in the future.

Yep. My fate experience has been purely one of competing with other people trying to tag every mob first, rather than working with people to finish a quest.

Were you in a party though? Party members hitting stuff counts for you too, I think it might even give you mob exp if you don't hit anything. I've arrived late to FATEs with a party already there, hit the big enemy 2 times and got gold rewards.
 
Yup. This is the main issue. The problem isn't that options don't exist. The problem is that there are no good pros and cons that give the players the option to tackle which type of progression whether it be FATEs, dungeons, quests, or w/e. The alternatives just aren't good.

Back to the FATE discussion: this makes me wish they had removed Seals from FATE rewards as a lot of us beta players expected.

Then there would be clear distinctions drawn--Dungeons for Gear, Leves for seals, FATES for XP. As it is now everyone--first classes, second classes, everyone--is mobbin FATES like crazy.
 
some guy named cyfer almasy has been messaging me with his gold ads. i'll eat a chocobo if that isn't a hacked account. this has been going on for almost 2 hours.
 
The biggest factor, however, was that the game had no party finder system and required on shouts. It was plain confusing sometimes to get into a party due to this. Modern MMOs for a long time have had party finders for EXP and such, but FFXI for whatever reason never had one added. What also made it more difficult was that the classes weren't balanced for EXP partying, at least, not all of them. I do think a auto party searcher/creator would benefit FFXI greatly.
So, with which expansion did they remove the LFG flag and auto party features in FFXI? I know they were "terribly" buried under 1 submenu that most gamers now days couldn't be bothered to look for in addition to doing zone and world searches to see who is where and if they were seeking a party (japanese players didn't seem to have an issue with this...)

FFXIV has finders for the guild/levelhests and dungeons. Everything else can be solo'd. The zones aren't really populated with enough monsters to really support the FFXI style grind and the respawn times are too slow for it as well.


Anyhow, on to my point. In the previous way you leveled, you had someone tank, you had some DD, and you had a healer. You pulled an enemy, or two, to a spot and killed it for EXP. The method is still the same, it's just that since there are so many people there, you get quantity over quality, and that fills the void of no party finder. You still of course need healers and people using their bodies as shields, but no one has to be an outright tank since there are so many bodies.

I just personally find that nuisance is what held people back, at least, that was my complaint over it. FFXI has it's share of issues.
Erhm... Off tanking has always existed since even EQ1 days. It is the go to standard for when CC is not an option or is not available, "oh shit" moments in general, or if your group is just that bad ass to dual pull and not CC. Hell I can even remeber AOE parities where everyone tanked and that was by design.
 
some guy named cyfer almasy has been messaging me with his gold ads. i'll eat a chocobo if that isn't a hacked account. this has been going on for almost 2 hours.

I've only had one player message me with the gil buyer bits so far. If they are or aren't hacked, I've been adding them to by blacklist just the same. I don't want or need that stuff cluttering up my chat window at all.
 
IMO the "problem" with FATEs is twofold:

a) they have their standard EXP reward, which is good on its own, combined with kill exp

b) they're by far the most monster-rich environment in the game

From an actual balance perspective it would probably be best to just set the exp reward from FATE fodder kills extremely low, but that would probably annoy a lot of people. The alternative is to design more FATEs with a single NM to hammer on, and more dungeons with walls of squishies.

Or change EXP distribution to give diminishing rewards for tagging, but that opens up a lot of room for griefing in a claimless system.
 
I've only had one player message me with the gil buyer bits so far. If they are or aren't hacked, I've been adding them to by blacklist just the same. I don't want or need that stuff cluttering up my chat window at all.

i have them at least once a day. what's bothering me more is when they're spamming major city areas for an hour and nobody bans them.
 
This is the first MMO, of many, that has ever gotten me to enjoy crafting and gathering. Something about these minigames and actually feeling like I have control over what I'm doing that makes it fun. I've spent more time working on getting MIN/BSM to 50 than working on my Paladin gear.
 
Does anyone else think the ACN lvl 20 quest is bugged? Every time the other 2 NPCs kick the bucket. (inevitable) The waves of enemies come right for me, like 6 archers and a caster. Can't even heal through the dmg you just die. Happens every time.

Just run to the other side and heal them you can keep them alive. Kill the casters immediately, followed by the archers. If you have distributed all of your point and have a decent book you should be able to kill the archer with like 3 ruins
 
This is the first MMO, of many, that has ever gotten me to enjoy crafting and gathering. Something about these minigames and actually feeling like I have control over what I'm doing that makes it fun. I've spent more time working on getting MIN/BSM to 50 than working on my Paladin gear.

Crafting is fun, gathering is just a pain in the ass RNG hell.
 
So what are you doing with your bonus points? Is there a conventional wisdom here? I'd eventually like to try out more classes and stuff, so I haven't spent any of them yet.
 
It's also useful if the incoming damage is low enough that you won't need Shield Oath. In fact, Shield Oath is designed to be the defensive version of Sword Oath. The increased enmity on it is meant to make up for the fact you're doing less damage thus generating less enmity from damage.

also, unless you are fighting enmity with a warrior, you'd need an extremely incompetent party to not top enmity if my math is right.

Halone combo should get you threat priority from anything unless something is really wrong.
 
Haven't really had any issues since the patch.
Been disconnected once and that was during the 5m patch last night.

Is it still by "error denied?"
 
Oiiiy, well, I went to add my security Token, but because I made this account years ago, I can't remember my security question. Because I cannot remember my security question, I cannot activate the security token, and I cannot change the security question without first entering the old security question. O_o

I know a lot of people have had much worse problems than this, but its still annoying.
 
So, with which expansion did they remove the LFG flag and auto party features in FFXI? I know they were "terribly" buried under 1 submenu that most gamers now days couldn't be bothered to look for in addition to doing zone and world searches to see who is where and if they were seeking a party (japanese players didn't seem to have an issue with this...)

FFXIV has finders for the guild/levelhests and dungeons. Everything else can be solo'd. The zones aren't really populated with enough monsters to really support the FFXI style grind and the respawn times are too slow for it as well.

They never got rid of the LFG flags. It's just folks kind of stopped using it as the game wore on, lol.

Also, crafting is a little random in this but way more controllable than most games. Get a high enough craftsmanship stat and you can really HQ stuff on a regular basis.
 
The speed runs from 1.0 seem to be returning in full force which is kinda a shame as I didn't like those. I have yet to heal for a group who didn't want to speed run Amdapor's Keep. And they always skip that minion chest that I want. MMO players really annoy me sometimes with their MUST RUSH NOW personalities.
 
Does this game have a demo? Seems a lot to ask for money upfront + a subscription when I don't know how the game will feel like.
 
The speed runs from 1.0 seem to be returning in full force which is kinda a shame as I didn't like those. I have yet to heal for a group who didn't want to speed run Amdapor's Keep. And they always skip that minion chest that I want. MMO players really annoy me sometimes with their MUST RUSH NOW personalities.

Gotta get everything done before the 30 free days are up so you can complain about how bad the game is and talk about the next great MMO on the horizon!
 
Does this game have a demo? Seems a lot to ask for money upfront + a subscription when I don't know how the game will feel like.

pretty sure i got it for $24 or so on greenmangaming. You get 30 days free too.

Not too shabby for how many hours i've put in it the past week or so.
 
i need help with the cutscene viewer. i skipped the cutscenes for endgame duty
rock the castrum or something like that
. now i can't view them at home at the inn. only the first one of that segment that i watched.

so you have to watch a cutscene in full to unlock it at the inn? that's new to me.

nobody knows? kk, guess ill just watch them next run and ignore the "skip and watch at inn" requests. i got fooled.
 
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