Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Errr wait, not to be rude to any SMNs out there, but I've been hearing that they're not that great as DD's end game, and I've had nothing but really bad ones in pugs I've done. Are people seriously saying they're top-tier DD over MNK and DRGs?
 
Errr wait, not to be rude to any SMNs out there, but I've been hearing that they're not that great as DD's end game, and I've had nothing but really bad ones in pugs I've done. Are people seriously saying they're top-tier DD over MNK and DRGs?

Would you trust most players to juggle 3 DoTs with different durations and use Fester only when they're all up? Plus only use the most efficient fillers?
 
Why would you report a multi-boxer? There's nothing wrong with it. Unless you know it's a bot, it's nothing worth getting upset over. Multi-boxers have been in MMOs forever and aren't hurting anything.

Had the same thing too, wasn't sure if it was a bot or multiboxer since they were all moving at once I assumed it was a bot.

Xorosh-XXXXX

He was farming the shit out of Hippo's on Excalibur.
 
Well without gil sinks inflation would skyrocket, and you'd end up feeling the affects of it.


Also for all this stat talk.. I really think the effects on our 30 points of allocation is very minimal at best.

Yeah, just basically spend it whatever you want. STR and VIT are valid choices for tanks, you aren't doing anything wrong by alloting points to any of the two. (hell I'd say even DEX is valid, but as a far third choice IMO)
 
And STR effects block and parry mitigation dmg. Either way is something you can mitigate or strenght using different types of shields (one maximizes block rate and the other block damage)

STR doesn't do shit for magic attacks though. Don't even think you can block those, so maybe VIT is better there?



I'm thinking pure STR until 50 to help with questing and what not, then reset to VIT.
 

Battlecraft Leves don't give much and you're limited by the allowance.

Crafting Leves on HQ items do but you either have to be supremely dedicated to the game (very few would be) or rely on the player market to supply the materials. And even so, still limited by allowance.
 
Would you trust most players to juggle 3 DoTs with different durations and use Fester only when they're all up? Plus only use the most efficient fillers?

Are you suggesting that if a SMN uses the moves/rotation you said above, that it can outperform a MNK or DRG doing their best as well? I'm not trying to sound like an ass here, I honestly want to know if an alert SMN who knows their moveset can match an equally alert DRG, for example.
 
STR doesn't do shit for magic attacks though. Don't even think you can block those, so maybe VIT is better there?



I'm thinking pure STR until 50 to help with questing and what not, then reset to VIT.

True, but I don't think I found a boss with only magical attacks and even so, you will still fighting with pure physical enemies.

Not that I think putting all to VIT is bad, but I don't think that's a valid point for doing so.
 
Are you suggesting that if a SMN uses the moves/rotation you said above, that it can outperform a MNK or DRG doing their best as well? I'm not trying to sound like an ass here, I honestly want to know if an alert SMN who knows their moveset can match an equally alert DRG, for example.

That, I don't think anyone really knows. The numbers I've seen seem to favor the melee classes, but without a fully functioning parser and some logs from players that we can trust are doing their utmost, it's all a stab in the dark. Between the personal damage and pet damage that I've observed, I'd be very surprised if SMN was uncompetitive.
 
Are you suggesting that if a SMN uses the moves/rotation you said above, that it can outperform a MNK or DRG doing their best as well? I'm not trying to sound like an ass here, I honestly want to know if an alert SMN who knows their moveset can match an equally alert DRG, for example.

Stacking dots, and the fact that they are constantly ticking is a very powerful thing. I don't know the numbers the different dots do on summoner but it should be easy to test. I only have FFXI (not to big on dot damage), and GW2 (huge on dot damage) to go by. Dots can jack your situation up. You can't run from it, and if you can't clear it you'll melt in seconds.
 
Going full strength on a tank doesn't seem very useful. Dex affects block and parry rates.

I thought folks said DEX didn't affect that...

Warriors don't block.

Warriors do parry though and that reduces damage some. My SMN parries with a book, lol.

Errr wait, not to be rude to any SMNs out there, but I've been hearing that they're not that great as DD's end game, and I've had nothing but really bad ones in pugs I've done. Are people seriously saying they're top-tier DD over MNK and DRGs?

Anyway that says SMNs aren't good DDs are being pretty foolish and any parser data they're tossing out is skewed because I don't think any can grab DOT data because it doesn't show up at all in the battle window currently. I even tried to see if there was an option to turn it on but I couldn't find if there was an on/off button at all.

Most PUGs are terrible though but SMN is a very good DD itself.
 
It says as much in the stat description in the game. I guess they said it dosn't affects "dmg reduction" which is true.

I'll have to go look at the descriptions again.

Because from a tanking standpoint, especially having played XI, Shield blocks > All. Reducing the damage as consistently as possible is as good as having more HP.
 
I'll have to go look at the descriptions again.

Because from a tanking standpoint, especially having played XI, Shield blocks > All. Reducing the damage as consistently as possible is as good as having more HP.

Why block dmg when you can pump Vit and Diva Tank with your face and blame the healer/DPS? :lol
 
Why block dmg when you can pump Vit and Diva Tank with your face and blame the healer/DPS? :lol

Divatank sounds like a bad power rangers villain.

I'm going to have test some DEX then for sure. Aegis in FFXI was godlike because it let you block a ridiculous amount and that made it really hard to kill a PLD most of the time. So anything that increase the rate of that basically curves the loss of enmity and increases your staying power.
 
The best part about visiting town
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I believe you two are coming at this from different angles.

One from the idea that your input creates something completely new to the original intention. Aim for X craft end up with Z, a whole new item.

Other is simply stating that in past games like XI, the output was determined by utter and complete luck. RNG simply put.

You two are arguing about different things.

It is true that it is not completely random now. You are just required to wear specific equipment while having specific skills slotted in order to have a chance (or rather eliminate chance) at receiving the desired outcome, opposed to just collecting materials and randomly achieving it. There is some choice involved, but no real control. You just follow the designed path to get the results taking the control out of the hands of the player.

This isn't a bad system, just not as deep as I would hope from a revision to a previous system creating something more in the end.
 
I'll have to go look at the descriptions again.

Because from a tanking standpoint, especially having played XI, Shield blocks > All. Reducing the damage as consistently as possible is as good as having more HP.
Except HP works for any type of attack ever. Block doesn't. Depends how the value disparity between the two on things that can be blocked
 
Does anyone know where to get the gigantpole minion? I saw a person with it today, and there are 5 listed on the market board, but I can't find any info about where it comes from.
 
Go back do those side-quests!

...Or you can do what everyone else is doing and grind Fates. >_<

I was mostly doing the sidequests, the 100 man fates were giving me headaches. Oh well, better get the headache tablets.

There should be some quest in walking sands you missed they dont tell you about

Thanks for that. Logged off after I was told I needed to get to 49. I'll look into it when I get back in.
 
Except HP works for any type of attack ever. Block doesn't. Depends how the value disparity between the two on things that can be blocked

I'd be surprised if you couldn't block like non-magical special attacks. Having enough HP for that stuff is important but the vast majority of damage most tanks take in an encounter are from auto/physical attacks in my experience. That is unless it's a special type of boss.
 
It is true that it is not completely random now. You are just required to wear specific equipment while having specific skills slotted in order to have a chance (or rather eliminate chance) at receiving the desired outcome, opposed to just collecting materials and randomly achieving it. There is some choice involved, but no real control. You just follow the designed path to get the results taking the control out of the hands of the player.

This isn't a bad system, just not as deep as I would hope from a revision to a previous system creating something more in the end.

I disagree completely.
I'm coming at this from the perspective of the other individual since XI's is the epitome of simple RNG in play. One failure in the string of creating the final time that is completely out of your hands constitutes a complete and utter failure. Meanwhile, in XIV I can have a complete botch of durability. Absolute failure, but playing my cards right I still have an out in the form of the skills.

I mean the way you're putting it, of course the only possible outcome is a binary one. Not sure what you're getting at, this is true for literally every crafting ever. Even if you come out with something different as you seem to suggest, you're still in a binary mode of WIN OR LOSE.

What I'm getting at and what the other individual is trying to say is that we're not at the complete mercy of the game in terms of whether we make it or not like games past. Hell I can completely botch something, but I have a skill that lets me completely restart when worst comes to worst.

I would have killed for that in XI with all the millions I dropped on failed crafts. I understand what you're looking for... it sounds more like you were into what Tanaka originally envisioned for crafting before he shit it up in the Japanese vid-docs. He was planning to allow for subtle customization of crafts. Adding a different leather to a hat changed its texture or a flower on it left it pinned, all working off the base recipe.

While that sounds awesome, he fucking blew it, so we pretty much have to make due.

WHILE I'M ON THE SUBJECT OF TANAKA BLOWING IT, WHERE THE FUCK IS MY DUO-CRAFTING AND XBOX HUGE CAKES, SE?!
cakeprogress.jpg
 
I'd be surprised if you couldn't block like non-magical special attacks. Having enough HP for that stuff is important but the vast majority of damage most tanks take in an encounter are from auto/physical attacks in my experience. That is unless it's a special type of boss.

There are quite a few magical only monsters endgame.
 
Just defeated Garuda 2 hours ago, and spent the time after wiping to Titan.

We got it as low as 50% HP where we failed to kill the heart in one occasion and on two we were just in bad shape as soon as we got there.

Anyone has any idea on how to fill the Limit Break bar quick?

 
If there is, I don't know about it. I'd like to know though. If I attack a target, I want to stay on that target until I switch targets myself. I don't want it auto.

&#9675;&#9675; on a target will softlock targeting on it, and make focus pop back after cast when you tab away. L3 will lock the camera and make all movement relative.
 
That's always the case though. I actually wouldn't be surprised if when they raised the cap, PLD gets an ability to reduce incoming magic damage, heh.

We used to have MDEF skills in 1.0, also an elemental shift spell as well.
Both of which were removed along with Shell.

We just get flat damage reductions that lop PHYS & MAG into one.
 
Are you suggesting that if a SMN uses the moves/rotation you said above, that it can outperform a MNK or DRG doing their best as well? I'm not trying to sound like an ass here, I honestly want to know if an alert SMN who knows their moveset can match an equally alert DRG, for example.

Why would they make any DD class inherently inferior to another? People have to know their job well and have good equipment for any class. There may just be a higher percentage of Arcanist/Summoners because it was only recently unlocked, and therefore a higher percentage of unskilled/uninterested players.
 
We used to have MDEF skills in 1.0, also an elemental shift spell as well.
Both of which were removed along with Shell.

We just get flat damage reductions that lop PHYS & MAG into one.

Ah, yeah. That was the case, eh? I played Monk for 1.0 after being a career PLD in XI, lol Hrm, maybe a skill or trait that allows PLDs to block magic. =o
 
Ah, yeah. That was the case, eh? I played Monk for 1.0 after being a career PLD in XI, lol Hrm, maybe a skill or trait that allows PLDs to block magic. =o

I dunno, I doubt it.
When Yoshida came in, he was pretty adamant about streamlining everything and making things nice and simple. The removal of Shell was the most apparent.

Honestly when the new cap comes, the only thing I truly expect to get back is probably Holy Succor... One can dream.
 
Dungeons drop items that sell for gil. I don't know if it's different for higher levels but the ones before 35 or so drop Tin pices which are 25 gil a pop. If they move up to the 100 gil or 500 gil tier for later dungeons, then that's a decent enough chunk. Prices are supposed to be relatively low because most things are buyable from a vendor so they shouldn't exist that cost unless it's like an HQ item or hard to get.

Arent those pieces random?, I never seem to get any, I'm so poor right now lol D:
 
Arent those pieces random?, I never seem to get any, I'm so poor right now lol D:

They can be but early dungeons usually drop at least a set to every party member, it seems. If you're partying with friends, you can help them get lesser gear in exchange for that gil item.
 
What are "pugs"? And I don't mean pugilists. I keep seeing the word pop up all over this thread. Maybe it's because I don't have a history of mmo experience.
 
Why would they make any DD class inherently inferior to another?

I played FFXI for over 8 years. That game went through very long periods of time where certain DDs were not properly balanced at all. It's mainly because of this reason that I'm asking.

Based on the answers though, SMN seems like a solid DD and a fun job to play as.
 
What are "pugs"? And I don't mean pugilists. I keep seeing the word pop up all over this thread. Maybe it's because I don't have a history of mmo experience.

Pick up Group, that is, grouping with random players like through Duty Finder or just grabbing people from chat, as opposed to say, a guild group.
 
So I'm not gonna be home this weekend and I had a question. I'll be on a different IP and pc than what I'm currently using and I was wondering if I'll even be able to login from another pc? Reason I ask is cause in beta when I gave a friend my login info, it just locked the account and I had to unlock it but he couldn't login from a different IP. So is that something that is now changed or will I not be able to play?
 
That HUD image just makes me wish that I could display my Gil all the time on PS3. It's weird not knowing how much I have so much of the time.
 
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