Ploid 3.0
Member
I may be beating a dead horse here, but S-E ought to take another look at healing threat. I had the unpleasant experience of watching a WHM tankin the final main story dungeon last night. Neither the Paladin or my Warrior could keep it off him for long. We threw everything at the boss, and had Provoke on cooldown the whole time. A WHM spamming Medica on a Full Party taking AoE damage generates so much threat, it's insane.Ultima Weapon
We managed to pull out a win after several wipes, but amazed we had so many problems. Is the healing enmity/threat/hate coefficient not 0.5 like other MMOs?
Sounds about right. Casting aoe heal should piss off the mob. Bards could tank in FFXI with aoe run speed increase song. They was so good at it that SE toned the enmity down. It was good while it lasted. The first time I saw it (or even knew about it) was a farm in sea (ffxi). The bard straight up tanked a mob we would normally kite (Jailer of Fortitude or Temperance, forgot). They have such fast cast speed via gear, maybe traits, merits?, and songs applying ninja shadows (nin sub utsu ichi/ni) was little problem it seemed. The bard used daggers, it was very effective.
White mage probably can't exploit in that way though. They don't have fast blink application, and they have low hp. Did the white mage try to heal smarter?