Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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I may be beating a dead horse here, but S-E ought to take another look at healing threat. I had the unpleasant experience of watching a WHM tank
Ultima Weapon
in the final main story dungeon last night. Neither the Paladin or my Warrior could keep it off him for long. We threw everything at the boss, and had Provoke on cooldown the whole time. A WHM spamming Medica on a Full Party taking AoE damage generates so much threat, it's insane.

We managed to pull out a win after several wipes, but amazed we had so many problems. Is the healing enmity/threat/hate coefficient not 0.5 like other MMOs?

Sounds about right. Casting aoe heal should piss off the mob. Bards could tank in FFXI with aoe run speed increase song. They was so good at it that SE toned the enmity down. It was good while it lasted. The first time I saw it (or even knew about it) was a farm in sea (ffxi). The bard straight up tanked a mob we would normally kite (Jailer of Fortitude or Temperance, forgot). They have such fast cast speed via gear, maybe traits, merits?, and songs applying ninja shadows (nin sub utsu ichi/ni) was little problem it seemed. The bard used daggers, it was very effective.

White mage probably can't exploit in that way though. They don't have fast blink application, and they have low hp. Did the white mage try to heal smarter?
 
Bought the ps3 version to test how playable it is compared to the pc version. Sometimes on hot days, my pc damn near kills me with heat.

Sidenote, I got an i7, its normal that under stress my pc should be kicking out heat right? Im using the stock fans and have just bought the h100i corsair. Im putting that in soon but probably answered my own question, but just want to confirm my suspicions.

I have a 3770K with a Evo 212 cooler... it can get hot. Very hot.
 
Thanks guys.

Does this mean that a PLD should level up STR? There was a debate a while back about whether a PLD should get STR or VIT and it sounded like even with full VIT, a PLD could keep aggro just fine so I was thinking I'd go that route.

Current stat weight theorycraft (you can google for details and variability) has reasons for the following:

GLD/PLD should always prioritize in the following order: VIT>STR>DEX>PARRY

MRD/WAR should always prioritize in the following order: VIT>STR>PARRY>CRIT

I did a little experiment from the start with my WAR and PLD where I only allocated points into VIT and I have absolutely zero threat issues. My DMG is lower without 30 extra STR in it, but I’m a Tank not a DPS so I don’t mind. I just get threat, keep it, and stay alive for a very long time.
 
Illusion of control? What?
You can specifically use certain skills and HQ materials that directly increase your chances of giving you a HQ result when crafting. If you use this smartly to your advantage, you can actually guarantee a HQ synth. How is that anything like what FFXI had?

At its core it is still a % based system on a RNG. It does utilize command inputs, which i referenced in the previous post. This is also in addition to the core elements from FFXI still being used in the material formula of crystal + materials -> result in a fixed format. Hence the system is built on top of transparently. This would be obvious had you read and understood what i wrote and played with both systems.
 
Current stat weight theorycraft (you can google for details and variability) has reasons for the following:

GLD/PLD should always prioritize in the following order: VIT>STR>DEX>PARRY

MRD/WAR should always prioritize in the following order: VIT>STR>PARRY>CRIT

I did a little experiment from the start with my WAR and PLD where I only allocated points into VIT and I have absolutely zero threat issues. My DMG is lower without 30 extra STR in it, but I’m a Tank not a DPS so I don’t mind. I just get threat, keep it, and stay alive for a very long time.

Leveling up, I've been putting all my points into STR simply because I do so much solo. At endgame, and especially once I get my Dragoon to 50, I'll put it all into VIT for progression.
 
I just re-fitted my MNK and started throwing the skills on my UI... I had no idea they changed MNK that much. I don't remember half the skills. The new stance system is going to take some getting used to.

How does the new 2.0 MNK compare to 1.0 MNK?

I haven't played my 50 monk in dungeons yet but I'd expect it to do well in this version. Still has position stuff and it has enough skills to not worry about TP as much as other classes during long fights as several ones that you can use to fill rotation don't cost anything.

Current stat weight theorycraft (you can google for details and variability) has reasons for the following:

GLD/PLD should always prioritize in the following order: VIT>STR>DEX>PARRY

MRD/WAR should always prioritize in the following order: VIT>STR>PARRY>CRIT

I did a little experiment from the start with my WAR and PLD where I only allocated points into VIT and I have absolutely zero threat issues. My DMG is lower without 30 extra STR in it, but I’m a Tank not a DPS so I don’t mind. I just get threat, keep it, and stay alive for a very long time.

Threat isn't going to be an issue I think. They basically give the the skills to do it depending on which you prefer. It's going to be either "tank more hits" or "deal more damage, maybe mitigate some more" lol
 
Sounds about right. Casting aoe heal should piss off the mob. Bards could tank in FFXI with aoe run speed increase song. They was so good at it that SE toned the enmity down. It was good while it lasted. The first time I saw it (or even knew about it) was a farm in sea (ffxi). The bard straight up tanked a mob we would normally kite (Jailer of Fortitude or Temperance, forgot). They have such fast cast speed via gear, maybe traits, merits?, and songs applying ninja shadows (nin sub utsu ichi/ni) was little problem it seemed. The bard used daggers, it was very effective.

White mage probably can't exploit in that way though. They don't have fast blink application, and they have low hp. Did the white mage try to heal smarter?

Haha, wow, all of that is kinda neat. I like it when players figure out "creative uses" for abilities like that (but hate it when it suddenly becomes the de facto way of doing things).

I think the healer started managing his heals more...but I couldn't tell you because he was one of those "shut up nobody asked you to talk" folks, which as you can imagine, sparked the other more vocal folks in our pick up group. I'm glad the group didn't disband though; I would hate to see 90mins of work go down the drain. The other group members also did better on the avoidable stuff, so it worked out in the end.

I did not know overheals gave full threat. No wonder that 1.7k crit heal felt like a taunt.

That aside, eager to hear everyone's reactions to the final dungeon when they get to it. It's really something!
 
For reals? It looked like bard, though the limit break being heal hurts it. How good are the Bio ticks?

Arcanist debuffs are really good damage especially if you keep them up properly. They aren't listed in the battle window though which is why parsers right now can't pick them up but they are significant amounts of damage.
 
At its core it is still a % based system on a RNG. It does utilize command inputs, which i referenced in the previous post. This is also in addition to the core elements from FFXI still being used in the material formula of crystal + materials -> result in a fixed format. Hence the system is built on top of transparently. This would be obvious had you read and understood what i wrote and played with both systems.

My only issue is with the concept that the control you have is an illusion. This is simply not the case, due to the direct command input. You actually have a pretty good deal of control over what happens, aside from the fact that it is of course a game with a RNG underneath.

I have crafted in FFXI, XIV 1.0, and XIV 2.0, so it's not like I'm coming from nowhere with this.
 
My only issue is with the concept that the control you have is an illusion. This is simply not the case, due to the direct command input. You actually have a pretty good deal of control over what happens, aside from the fact that it is of course a game with a RNG underneath.

I have crafted in FFXI, XIV 1.0, and XIV 2.0, so it's not like I'm coming from nowhere with this.

And my comment about FFXI was that you didn't see anything under the hood, so you never knew if you had a shot of making the synth or getting an HQ.

Yes, there was the whole 11, 31, 51 levels over the recipe, but that still didn't SHOW you your chance, just that there was an INCREASED chance.
 
THM/BLMs, how did you allocate your 30 talent points? Most of mine have gone into intelligence and piety. Wondering if I need to add some towards vitality
 
And my comment about FFXI was that you didn't see anything under the hood, so you never knew if you had a shot of making the synth or getting an HQ.

Yes, there was the whole 11, 31, 51 levels over the recipe, but that still didn't SHOW you your chance, just that there was an INCREASED chance.

Correct, and once you started the synth, you had literally no control over what happened. With XIV (both 1.0 and 2.0), you can change course during the process if your skills are failing and you're at risk of botching the synth completely.
 
For reals. Dump all your points into Intelligence and watch the dots fly.

Bard DPS is only good for enmity theft :lol

Bards have DMG spikes because of their Crits, they do have dots also just not as many and with longer cool downs.

I would definitely put them up towards the top of the food chain though.
 
Anyone have any issues on the PS3 version of enemies or things just not appearing? Was playing last night and on several occasions Carby was attacking something I could see.

Yes, it's ok solo and for crafting but as soon as it's available for digital download again for PC I'm grabbing it.
 
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Jeez...

Omg, laughing out loud right now.

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Good luck..

Got into the game just fine today, and I'm trying to level up alchemy as good as possible, this just takes forever.
 
What's the best way to deal with the mine's boss? The giant. My party just let all the servants in and I served as healer/tank while the THM served as healer/DPS :/ if it weren't for him helping me heal we would've wiped for the second time. I had like 6 servants on me and the tank was just... there.
 
I've got a question, being a lvl 35 (very close to 36 now) Paladin, how much health SHOULD I have? With all my gear and stuff my health is only 1636, is that too low?
 
Last night we keep failing the jungle looking dungeon, the pally was all like "man these are so mean to me, they hit me for half my hp", me "what did you expect, you're wearing cloth gear". I kid you not, he had about the same defense as my whm (well not really, but still), which brings me to the point, why the hell is mage gear "all classes"?, I think that encourages this kind of behavior :P

Edit: Also seeing ss in this thread.... why oh why did I get used to controller setup instead of kb+mouse, smh
 
What's the best way to deal with the mine's boss? The giant. My party just let all the servants in and I served as healer/tank while the THM served as healer/DPS :/ if it weren't for him helping me heal we would've wiped for the second time. I had like 6 servants on me and the tank was just... there.

Our stategy was that the dps went after the servants to slow down more coming through the cracks while the tank went after the boss
 
Apparently a few other people have been hacked by gold sellers and lost some gil/items but were able to recover their accounts.

I highly recommend everyone add two-step authentication to their accounts with the one-time password/security token. This game is really popular right now and will definitely be a target for hackers and gold sellers.

Oh wow, very sorry to hear that. Hopefully they are able to resolve it quickly. If you have a CE, use that token guys!
 
For reals? It looked like bard, though the limit break being heal hurts it. How good are the Bio ticks?

I watched my partner play his lvl 50 Summoner for a while. Bio, Bio II, Miasma, and then Fester on cooldown while they're all ticking. Fester hits like a truck, so it's key to use it on cooldown and make sure those three DoTs are up when you use it.
 
What's the best way to deal with the mine's boss? The giant. My party just let all the servants in and I served as healer/tank while the THM served as healer/DPS :/ if it weren't for him helping me heal we would've wiped for the second time. I had like 6 servants on me and the tank was just... there.

Copperbell? I did it once as a tank. I was told to keep it occupied near the right wall the whole time so I did, I think if you don't it breaks down another wall and lets a flood of bad guys in. Melee DPS grabbed the adds that did show up. Went very very smoothly.
 
My only issue is with the concept that the control you have is an illusion. This is simply not the case, due to the direct command input. You actually have a pretty good deal of control over what happens, aside from the fact that it is of course a game with a RNG underneath.

I have crafted in FFXI, XIV 1.0, and XIV 2.0, so it's not like I'm coming from nowhere with this.

You have choice in how you try to synth, but you don't have the freedom of control to modify the output arbitrarially, hence it is an illusion as the results are always fixed. You either succeed to the degree required or you do not based on the underlying mechanics, nor could you produce a different item using the same base materials. IE, a sword is a sword (mainly due to how the core battle mechanics are setup) rather than a saber versus a wakizashi for example.

Seriously, there is no need for the offended reaction.
 
I've got a question, being a lvl 35 (very close to 36 now) Paladin, how much health SHOULD I have? With all my gear and stuff my health is only 1636, is that too low?

I'm only a couple levels behind, and running a Warrior. That's fairly close to my characters health, and Warriors are supposed to run slightly ahead of Paladins in baseline health.

Paladins damage mitigation however, supposedly mean they last longer than Warriors, despite that. So, you're probably fine.
 
What's the best way to deal with the mine's boss? The giant. My party just let all the servants in and I served as healer/tank while the THM served as healer/DPS :/ if it weren't for him helping me heal we would've wiped for the second time. I had like 6 servants on me and the tank was just... there.

The priority for DPS is the add that comes to break down the wall. They need to switch between the add, and then the boss for a few seconds while the next add comes. If they end up breaking the wall you'll get swarmed as you know. Also it'll probably good if the tank positions the boss right next to the wall so the DPS don't need to travel far to reach it.
 
What's the best way to deal with the mine's boss? The giant. My party just let all the servants in and I served as healer/tank while the THM served as healer/DPS :/ if it weren't for him helping me heal we would've wiped for the second time. I had like 6 servants on me and the tank was just... there.

My wife (MRD) tanked the boss as I (LNC) killed any add that popped before they could open up a new hole to let more adds through. I'd switch back to the boss as soon as the add was killed and repeat. Also used my limit break on the boss towards the end when he was about <= 25% HP.
 
You have choice in how you try to synth, but you don't have the freedom of control to modify the output arbitrarially, hence it is an illusion as the results are always fixed. You either succeed to the degree required or you do not based on the underlying mechanics, nor could you produce a different item using the same base materials. IE, a sword is a sword (mainly due to how the core battle mechanics are setup) rather than a saber versus a wakizashi for example.

Seriously, there is no need for the offended reaction.

I believe you two are coming at this from different angles.

One from the idea that your input creates something completely new to the original intention. Aim for X craft end up with Z, a whole new item.

Other is simply stating that in past games like XI, the output was determined by utter and complete luck. RNG simply put.

You two are arguing about different things.
 
Wait.... I... I have Talent Points? I am the biggest fucking idiot. I am a level 24THM and I have never allotted anything. Fuck me XD!
 
My wife (MRD) tanked the boss as I (LNC) killed any add that popped before they could open up a new hole to let more adds through. I'd switch back to the boss as soon as the add was killed and repeat. Also used my limit break on the boss towards the end when he was about <= 25% HP.

The priority for DPS is the add that comes to break down the wall. They need to switch between the add, and then the boss for a few seconds while the next add comes. If they end up breaking the wall you'll get swarmed as you know. Also it'll probably good if the tank positions the boss right next to the wall so the DPS don't need to travel far to reach it.

Copperbell? I did it once as a tank. I was told to keep it occupied near the right wall the whole time so I did, I think if you don't it breaks down another wall and lets a flood of bad guys in. Melee DPS grabbed the adds that did show up. Went very very smoothly.

Our stategy was that the dps went after the servants to slow down more coming through the cracks while the tank went after the boss

Thanks, guys. My common sense was right but my party just kept letting them in, heh. If I do another run I'll be sure to let the party know how it works.
 
How long till digital sales start? Been trying to buy since Monday. No retail copies anywhere near me and even amazon has let me down.

Much longer and I'm going to lose interest.
 
THM/BLMs, how did you allocate your 30 talent points? Most of mine have gone into intelligence and piety. Wondering if I need to add some towards vitality
I'm Level 28 [with Archer at Level 8, I can't wait to become a Black Mage!] and I've been putting all of my points into Intelligence.

The way I figure it, we're a squishy class regardless so we shouldn't be getting hit in the first place, therefore Vitality won't help us a whole lot. Piety is great, but regaining mana is so easy as a THM/BLM that it's not really necessary. You get Vitality/Piety from mana upgrades anyway, and can always insert more via material should you need to. Intelligence, though, is always useful. That ensures that each of your attacks hit harder, and thus, your mana is more wisely spent with each cast. Switching between Astral Fire/Umbral Ice is made even easier via the Fire III/Blizzard III spells later in the game.
 
How long till digital sales start? Been trying to buy since Monday. No retail copies anywhere near me and even amazon has let me down.

Much longer and I'm going to lose interest.

Odd, I saw a couple copies at WalMart the other day. Granted, they were PS3 copies, that might have something to do with it.

Well, from what I've heard, they're planning to do another server upgrade early next week, and then they'll open digital sales back up. Right now their servers are enough to handle current demand, but it wouldn't take many new users for things to start locking up again.
 
Yeah they're using their old one it seems, you can access the download through SE themselves. Probably why I couldn't find it, I was looking on the google app store.

It costs $11 though. -.-
 
Question, was there word that the Allagan pieces (as in the ones you can get from quests and sell for money) might be used for something else in the future as well and that we might want to hold on to them?
 
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