I think the X1 could have up to 30% more CPU power than ps4. Here's why.
X1 has dedicated servers freeing up to 10% CPU power for multiplayer and heavily integrated online games that the ps4 CPU has to deal with. Add on the 5-10% CPU savings from x1 having dedicated audio processors, Then the 10% higher clock than ps4 and you have a significant CPU advantage on x1 over ps4.
I also believe the x1's use of directx gives it an advantage simply because its the industry standard and such a mature toolset.
I mean anyone who's not a fanboy can see that killzone, knack and driveclub look mediocre, and on top of that run at 30fps. The more I see of x1 the more balanced it looks.
I've preordered both ps4 and x1 so ill be enjoying all the goodness. From the initial specs I thought the ps4 was gonna blow the x1 out the water, but that doesn't seem to be true. Also can I just say that dedicated servers on every game is a gamechanger. No more host advantage, the reason I fell out with online on past gen. Yay.
Your wrong, very wrong. Let's take this step by step.
Source for XB1 games all having dedicated servers? source for PS4 games not having dedicated server? oh you don't have any? because it's not actually true? oh ok then.
Add on the 5-10% CPU savings from x1 having dedicated audio processors
And the PS4's dedicated audio hardware?
http://www.eurogamer.net/articles/digitalfoundry-face-to-face-with-mark-cerny
Mark Cerny:
Mark Cerny: There's dedicated audio hardware. The principal thing that it does is that it compresses and decompresses audio streams, various formats. So some of that is for the games - you'll have many, many audio streams in MP3 or another format and the hardware will take care of that for you. Or, on the system side for example, audio chat - the compression and decompression of that.
Then the 10% higher clock than ps4
Oh cool, where did sony announce the clock speed? I mean I know it was at 1.6 Mhz in January when the Killzone slideshow was made, but it also had 4gb GDDR5.
I also believe the x1's use of directx gives it an advantage simply because its the industry standard and such a mature toolset.
Oh really? mature toolset you say? you mean bloated and not applicable to the XB1? Also we have reports that the middleware is up to a surprisingly good standard and generally the PS4 API's are much better than the XB1's at the moment.
I mean anyone who's not a fanboy can see that killzone, knack and driveclub look mediocre, and on top of that run at 30fps
Killzone has 60fps Multiplayer and Driveclub is aiming for 60fps with about the same chance as Dead rising reaching 30fps.
The more I see of x1 the more balanced it looks.
Errrm what? any reason? I suppose if you mean balanced in the sense it won't fall over, though thats because you can't stand it on its side or it will melt. BTW with GPGPU being such an important feature this generation, I think you'll find "balanced" won't be applicable to the hardware in any way.
I've preordered both ps4 and x1 so ill be enjoying all the goodness.
I;m buying both and so my opinion is obviously unbiased, True story.
From the initial specs I thought the ps4 was gonna blow the x1 out the water, but that doesn't seem to be true.
In what way does it not seem true? Because as far as I'm aware, we haven't seen anything to directly compare, There has not been a single multiplatform shown on xbox one to anyone. At least we have had multi plats being shown on PS4 behind closed doors, which actually includes Battlefield 4 which has Exclusive content deal with Microsoft and featured at their conference (well the PC version featured at their conference)
Also can I just say that dedicated servers on every game is a gamechanger.
You seem set on this, yet it is not true...source?
I tried to get something I agreed with you on, but there was nothing to salvage from that post.