JORMBO
Darkness no more
Gamestop said I got the only non-preorder copy.![]()
Gamestop tells me that anytime I buy anything there.
Gamestop said I got the only non-preorder copy.![]()
Doesn't Ubisoft span two continents?
And you're assuming Ubi even wanted these games on Vita, after all, none are coming out on 3DS - and it's a bit much to point the finger at ONE man for three games not coming to the system.
Ubisoft has studios in at least three continents. I believe their studio in France is handling Valiant Hearts, and the Rayman game. I think Montreal's doing Child of Light.
None of them are coming to 3DS because the Ubi Art engine doesn't run well on that hardware. It's only received Rayman Origins, and it was by far the worst version of the game.
Fixed.
Anyway, I think they may put the game on Vita if sales are decent in Rayman Legends. They probably want to test the waters before doing a move.
.
What surprise me, is that those cheap iOS titles are not in PSMobile. Rayman Jungle Run is even in that shitty Amazon AppStore that I only dowloaded because they give freebies every day. There isn't really so much people buying things there
Buy this game, American Vitabros. It's glorious.Gamestop said I got the only non-preorder copy.
//Killzone pic
Gamestop said I got the only non-preorder copy.![]()
Buy this game, American Vitabros. It's glorious.
Anicdotal evidence. But I got one of three copies left of Killzone at my local target around noon. Said they only got 10 in.
Anicdotal evidence. But I got one of three copies left of Killzone at my local target around noon. Said they only got 10 in.
"Only"? Where I'm from 10 copies is considered a lot.
I really want to like Spelunky, but I can't stand how character movement feels. It's not a matter of me getting used to it or not, either--it'll just never be as fun to control for me as some other 2D games (like Mega Man Zero or Super Mario World). I hate being so picky... This is the same reason I have issues enjoying LBP or the recent 2D Rayman games.![]()
well that is weird, Spelunky jumping is not floaty like LBP.
"Only"? Where I'm from 10 copies is considered a lot.
Esoterics Guide on Spelunking
I want to start off with basic tips. These are general skills you will employ on occasion to make your life easier.
Run
Always, always, always run! Get used to it. Not only does it allow you to cover greater distances in combination with your jump, but it will also allow you to maximize your efforts in a particular level (before death shows up). Rarely will you pay for not seeing that off-screen arrow trap but the benefits of running definitely outweigh the possible downfalls
Jump
You should be completely familiar with jump height as well as jump distances. Also be aware of how jump height/distances changes with the addition of the jump boots. Being able to precisely maneuver your character through the terrain is paramount to all other skills.
Whip
[picture of whipping enemy]
The whip is probably the hardest item in the game to use, but when done correctly will save your ass a lot. It will take some time to learn the start time of the whip (time it takes to activate the whip when pushed to the time its active). Remember that the whip is active for more than one frame. This means that if your whip is out, it will stay active for some time. This will allow you to run through enemies (hello speed runs) as well as stop arrows from arrow traps (advanced technique).
Bomb
Bombs are king in this game, even more so than the shot gun. Learning you bomb arc and the different directions it can be through while grappling will make your life very easy. A big part of Spelunky, especially early, is managing your resources. Bombs are absolutely the most important resource in the game. It will dictate how much money you can make (bombing gems, opening vaults) as well as how easy your Olmec fight will be (covered later)
Rope
Most people just look at these as a way to back track in a level or save that elusive damsel. While this is the primary use of this item, they can be put to other, valuable work as well. Using them to trigger arrow traps is a very common use if not equipped with a rock/pot/skull. Be aware that the rope can actually kill enemies directly above. Absolutely great for pesky bats are the even more annoying explosive UFOs in the Ice Caves
Shopkeepers
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Those dirty bastards dont deserve your money. Sure, you could save up your hard earn coin and surrender to them while the inflation of each world sky rockets
Or instead you could rob them clean, take their possessions, and use their shotgun against their twin brothers!
Obtaining a shotgun.
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1 heart method
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Place yourself in the position showed in the photograph. Whip the shopkeeper. You will be punched (hence the 1 heart method) but will cause him to drop his shot gun at about the third position. Your job is to grab the shotgun as quickly as possible, turn, and continue to fire until he bleeds golden blood all over the floor.
The difficulty in this is being quick with the recovery from being punched. You need to make your way to the shotgun and pick it up fast and fire fast. Spam fire too much and youll end up shooting the wrong direction. Take too long or miss the shotgun (most common error) and youre dead.
This will take practice but will be worth it in the end.
0 heart method
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Forgive my shoddy paint skills lol
You need to position yourself close to the shopkeeper. What youre going to do is jump and hold towards the wall as you ascend. As you begin descending, you want to activate your whip somewhere close to the marked circle. The trick is to make contact with the shopkeeper towards the top of his head, which will aggro him. Since youre still airborne, you still have a hit box at your feet. You want to hold towards the direction of the wall as you make contact with your whip. You will land on his head, spring up into the air and fall right back down on his head again causing stun.
What makes this method harder than the above method is getting used to the fall + whip, but also, as the shopkeeper is stunned, hell often land on his gun. If you try grabbing his shotgun to deliver the death blow, youll instead grab him. What you need to do is grab and toss him straight up in the air (lengthening his stun) then grab his gun and go to town.
This will obviously take some more time to perfect than 1-heart method, but obviously has its benefits.
Weapon Method (no hearts)
This method will require you to use a weapon for sale against the shopkeeper. It can be done with a shotgun, ice ray, and even a machete. Its possible to do it with a web gun to immobilize the shopkeeper, but hell still be able to shoot (and will eventually break down into the above methods).
With the Ice ray and shotgun, you want to pick it up (Down + whip) and slowly walk it towards the door so the shopkeeper will follow you. Then make an immediate turn and open fire.
You should know by now that you cannot kill with the ice ray alone. It will require a whip, jump, bomb, or some other action to smash the ice.
The machete will require you to walk close to the shopkeeper and go Friday the 13th on him. Remember to continue to slash until he drops the good stuff.
This method is the easiest, but generally renders the least rewards as hes wasting a slot in his shop for a weapon youll get by killing him anyway
Bomb method (not recommended early, at all)
Youll wind up resorting to bombs in those seemingly impossible situations, but you dont want to rely on this as you want really have the resources to spend all the time. If you have sticky bombs, it will require you to use one bomb (usually) to make an opening for the shop keeper to escape and then another to actually kill him. Using bombs to create holes for him to fall into and die will eventually work but might require 4 10 to do some unless you get real accurate with your jump + diagonal throw timing on your bombs.
Without stickies, its possible to bounce a bomb through the one square opening into the shop. This is safer as it will keep him away from you and you away from the swarm of bullets that will surely be flying non- stop.
this is just a preliminary post to gauge some feedback. Lemme know what you think. I'll be adding more to this tomorrow.
Not sure how I'll deliver the final product. i was typing this up in word btw
yea, i personally hate LBP jumping
How many time a company can test the water?
I really want to like Spelunky, but I can't stand how character movement feels. It's not a matter of me getting used to it or not, either--it'll just never be as fun to control for me as some other 2D games (like Mega Man Zero or Super Mario World). I hate being so picky... This is the same reason I have issues enjoying LBP or the recent 2D Rayman games.![]()
Killzone is up guys! Go grab it!!!!
I really want to like Spelunky, but I can't stand how character movement feels. It's not a matter of me getting used to it or not, either--it'll just never be as fun to control for me as some other 2D games (like Mega Man Zero or Super Mario World). I hate being so picky... This is the same reason I have issues enjoying LBP or the recent 2D Rayman games.![]()
I use twitter or imgur, depending on ma mood.How are you guys sharing screenshots from Vita? Using Flickr or something?
GlaxoSmithKline's stock will go up thanks to this game.
guys who made this
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How are you guys sharing screenshots from Vita? Using Flickr or something?
Sorry, I'm a little list. What game are you referring to?Against my better my better judgement(huge backlog) I'm gonna support this game as soon as it goes up on psn
Lolol I read your earlier comment and didn't even put the 2 together...
Haven't really seen anyone but you complain about the FOV, at least in this thread.
I don't know why, but every time I play Wipeout I start holding the Vita like I normally would, then by the end of the race I've slowly moved it closer and closer to my head to the point where it's 5-6cm away from my face.
I don't know why, but every time I play Wipeout I start holding the Vita like I normally would, then by the end of the race I've slowly moved it closer and closer to my head to the point where it's 5-6cm away from my face.
It's because your subconscious mind feel like not letting SCE Liverpool studio go so you try to hold it closer and closer to your body. same thing happens to my while playing Folklore.
Yeah, I do this too. Not just Wipeout though, lol.
which retailer is that?
which retailer is that?
Things I tweeted that Gio guy:
- Final Fantasy Type-0
- Digimon Adventure RPG
- Digimon World Re: Digitize
- Little Battlers eXperience / Little Battlers eXperience W
- The Last Ranker
- Valkyria Chronicles 3
- Suikoden: Centennial Tapestry
- Yakuza: Black Panther / Yakuza: Black Panther 2
- Medarot 7 (lol)
- Medarot DUAL (lol)
- NHL __
- Yu-Gi-Oh! __
- Dragon Ball Z: Budokai 3
Things I expect to actually happen:
Was there a massive robbery, tornado or something?
If not, shit, that is really sad. That VitaTV thing needs to hit the shelves soon.
Hope we see a pack with PS4 + Controller + Vita TV + 90 days PS for 500€/$. It could boost early sales a little.
;__; so much this ;__;It's because your subconscious mind feel like not letting SCE Liverpool studio go so you try to hold it closer and closer to your body. same thing happens to my while playing Folklore.
You'll get "dem feels" once you start becoming more familiar with the tracks. THe inching closer could be due to the need to some quick reflexes, and high adrenaline gameplay pumping through your VitaVeins.Might be it. I love Wipeout even though I suck horribly at it. Doesn't happen with any other game for me, just Wipeout.