One good idea on mumble that was thrown around was make all dungeons have a hard version of themselves just like the Primals
Last I checked, this is planned.
One good idea on mumble that was thrown around was make all dungeons have a hard version of themselves just like the Primals
For any gaffers on Leviathan, I have set up a linkshell for us to chat in-game and possibly organize groups.
Linkshell details for Leviathan Gaffers
Name: Gather Against Fate
Leader: Vesaa Sasaki (STAB-Gatekeeper on Gaf)
Everyone welcome, either contact me ingame or send me a PM on here with your character name. Will give everyone who joins invite privileges, so we can get new people in when I'm not around.
It's infuriating
I could start running in split seconds in Titan hard(with7others around) and still be not fast enough
All I need is be clairvoyant
gets so bad that I had to wait a sec+ just for my skill keys to light up after cool down
Servers are up. Everyone panic. Only person online in the guild lol.
I have wondered if they tried instancing it if that would help or hurt it.
that way you eliminate random players just in that area, could block players that are way too low lv from participating. or set up multiple instances with a player cap in each.
so did they really stop AF exploits? didn't think they would be so fast with it
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first time using this gif. saved it for a special occasion. hopefully that removed the douche finder from the zone and people in there are more relaxed.
Is this game similar to others where you basically grind dungeons for a new currency to buy specific gear from vendors, repeat?
I'm not surprised they cockblocked AK.
They changed Huakke from the beta for that reason, and Yoshida stated that things like DH in 1.0 shouldn't happen again. It's a shame that only elitists and crazymen enjoyed the DL set thanks to that, while all the normal people will have to drag their asses from all the dungeon. But better sooner than later.
haven't reached cap yet so all this changes and boohoos is over my head. Can someone give me a general overview of end game (or link me one) and why speedrunning was good/bad or w/e?
Is this game similar to others where you basically grind dungeons for a new currency to buy specific gear from vendors, repeat?
haven't reached cap yet so all this changes and boohoos is over my head. Can someone give me a general overview of end game (or link me one) and why speedrunning was good/bad or w/e?
Is this game similar to others where you basically grind dungeons for a new currency to buy specific gear from vendors, repeat?
Is this game similar to others where you basically grind dungeons for a new currency to buy specific gear from vendors, repeat?
Because it takes more time to create content than to consume it. Never ending fresh (hand crafted...) content is impossible.How can everyone fail at the exactly same point?
You just answered your own question right there.
So it's the same shit.
well shit. I swear i read somewhere that this game was gonna revolutionize mmo end game or something.
I guess ill probably be out in a month or so when i reach cap :/
Maybe back to gw2.
DL was hardly ever the main reason to do that. It was Myth tomes. Philo tomes are still easy enough to farm elsewhere. Get a CM group going and you can probably get as many as you want considering there's no cap.
So it's the same shit.
well shit. I swear i read somewhere that this game was gonna revolutionize mmo end game or something.
I guess ill probably be out in a month or so when i reach cap :/
Maybe back to gw2.
So it's the same shit.
well shit. I swear i read somewhere that this game was gonna revolutionize mmo end game or something.
I guess ill probably be out in a month or so when i reach cap :/
Maybe back to gw2.
well shit. I swear i read somewhere that this game was gonna revolutionize mmo end game or something.
So it's the same shit.
well shit. I swear i read somewhere that this game was gonna revolutionize mmo end game or something.
I guess ill probably be out in a month or so when i reach cap :/
Maybe back to gw2.
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Who told you that?
Did the Mythos tome cap reset after maintenance or no?
So it's the same shit.
well shit. I swear i read somewhere that this game was gonna revolutionize mmo end game or something.
I guess ill probably be out in a month or so when i reach cap :/
Maybe back to gw2.
Crystal Tower might add something that will keep players around and not be a complete grindfest just for better gear. I know that's one of the main reasons for doing all of this end game stuff, but I hope they look into different ways to acquire some of this stuff instead of just completion to gather bits to buy gear. Alternatives that also eat up time would be nice. No real shortcuts, but options to avoid spending every waking minute in queue or in a dungeon just to get stuff.
I want all the endgame content in dungeons, they are the best part of the game. More dungeons, less fates, less fetch quests.
I hope this is where they put most of their time now.
Nope.
You've been confusing dreams with reality.
I hope they don't think like you do
Or naive. who knows
Does this game have dailies? Or something to do if you don't wanna run dungeons all day long at end game.
There isn't really pvp atm.
Does this game have dailies? Or something to do if you don't wanna run dungeons all day long at end game.
Was just about to post this, as a healer I've experienced this so many times. Trying to get the last cast off then move, you run out of the line in time but nope you still get hit. Needs fixing ASAP, it's literally game breaking for raiding.
What Square should have done is have the enemies drop, gil, tomestones, gear, rare mats, anything at all really, even if they only drop once a run or something, that would give incentive to fight the mobs. Instead they added more mobs because, AK needed it?
Weird
What kind of endgame content do you want? For me the dungeons are the place with the most player interaction. The only time there is a reason to talk to people in the game (other than fc) is for dungeons. They are the only place that requires the players to coordinate with eachother, everything else might as well be single player. There are better single player games IMO.
And what would you suggest ?
I can't see any way of doing it where it would be fair to both sides.
If people don't want to grind gear at end game, maybe they shouldn't be doing end game or perhaps playing an MMO at all :S
MMO's are built on grind.
I'm sure once they add higher ilvl gear and dungeons they will make the lesser stuff easier to obtain though.
It is weird that they dont give you anything for killing the mobs at high levels. Gil rewards would be nice. Something would be nice.
Im not at endgame yet so its all new to me but I never really considered the fact that at 50, you literally get nothing from killing those trash mobs.
Bring back BCNMs. No dungeons, no trash mobs, just boss fights with low drop rates![]()
Speed running is basically the tank training every mob up to the boss. Everyone else follows and hides in a corner while the tank dies. The mobs all return to their spots, the healer raises the tank and they proceed to fight to boss while skipping every trash mob.
It is weird that they dont give you anything for killing the mobs at high levels. Gil rewards would be nice. Something would be nice.
Im not at endgame yet so its all new to me but I never really considered the fact that at 50, you literally get nothing from killing those trash mobs.
Bring back BCNMs. No dungeons, no trash mobs, just boss fights with low drop rates![]()