Halo 2 made me want to get a 360 Halo 4 makes me think I can pass on Xbone

Halo 4 has my favorite campaign since CE. The presentation is leagues ahead of anything Bungie ever did with it. The only downside was the Prometheans were sometimes boring to fight and the levels were more corridor-like than they should have been. Perhaps the flood will return and we'll get larger environments.

I'm very interested to see what they do with it next.
 
Halo 4 killed my friends list (which compromises of 90% HaloGaf members).

And it also convinced me to switch back to the Playstation.

It's quite impressive that one franchise managed to tie me to a brand for over a decade.

Overall, I won't miss the direction of the franchise going forward.

The same happened to me, before I played Halo 2, I was a PLAYSTATION owner, didnt really care about xbox. Then I switched to XBOX when my friends introduced me to Halo 2 multiplayer, and it was big because I never did liked the FPS genre, and now since Halo Reach I was beginning to loose interst in Halo, and Halo 4 just end up totally killing it and making me switch back to the Playstation.
 
Halo 4 is considerably better than the shit fest that is Halo 2.

leaving-now.gif
 
I'm with you OP. But I do believe there's franchise fatigue overall too.

The combination of losing some interest in Halo, not having Halo 4 click with me, the $100 price differential and XBL fees have sunk my desire for getting an Xbone.
 
I would love to see a Halo like that some day, maybe they could make something like that as another spin-off and keep making the same old arena multiplayer alongside it for the die-hard fans.

There is a open world Halo getting made for next year, it is called Destiny.
 
Agreed with the OP.

I mainly play the Halo games for the single player and I was actually pretty disappointed in Halo 2's campaign mainly due to how rushed it felt and the terrible cliffhanger ending. BUT I actually had faith that the next one would be a big improvement and for me it was. Halo 3 was a massive improvement in it's campaign with the inclusion of online co-op and the scoring mode.
(and Valhalla is the best iteration of Blood Gulch, if only Halo 3 had had a Headlong remake aka my favorite BTB map ever)

I'll actually say that Halo Reach was the game that started to make me lose interest in Halo. I'm not a big fan of prequels in general and that plus the increased reliance on hoard mode waves of enemies + multiplayer maps in the single player turned me off in a lot of ways. Even though I didn't like it, I was still looking forward to the next Halo game after Reach, if only to continue the story.

But then Halo 4's campaign and story just completely ruined all interest I have in Halo. Gameplay was fine (outside of a few quicktime events), but it had a complete lack of creativity in the new weapons (an ALIEN shotgun, an ALIEN machine gun, etc.).
I never even tried the multiplayer; haven't been into a multiplayer shooter since Halo 3.

I'm not a Bungie fanboy, but I am much more interested in Destiny's world and story than I am for ANY kind of continuation of Halo 4's story.


On a similar note, Crackdown 2 and Fable 3 were other games that killed my interest in playing future games of their series' (though I might give Crackdown 3 a chance if that came out from a different developer).

The Xbox 360 had a really good run for my this generation for me with stuff like EDF 2017, Crackdown, Halo 3, Halo: ODST, Banjo Kazooie 1+2 HD, Banjo Nuts and Bolts, and a bunch of XBLA games.
But over time I just got a lot more interested in the PS3 exclusives and less interested in the ones Microsoft was coming out with.
 
Halo 4 was a great game, but only a good halo game. I feel that in terms of multiplayer, it was better than reach, but worse than 3. However, due to 343 literally forming while the game was being developed (causing quite a bit of outsourcing), I am willing to give 343 the benefit of the doubt for halo 5. They have been really humble since launch and have fixed alot of the issues that I had with the game.

Also,after seeing what could be done with the 360, Halo 5 on the Xbox one is going to look amazing. The sheer scope of the game is going to be massive thanks to the memory pool they have to work with now. And 60fps? sign me up.
 
All singleplayer:

I was a huge Halo CE fanboy, hated Halo 2, thought Halo 3 was ok/good and Halo 4 bored me to death. Halo 4 was so average and i just didn`t feel 343`s vision for the series.

Short: I won`t miss 343`s Halo when i`m playing on my PS4.
 
rightly or wrongly the series is evolving and trying to stay relevant. I think they've mostly done a good job with that. Releasing the same game over and over isn't exactly a recipe for success either.

I agree with the sentiment, but copy and pasting systems directly from COD is not the proper way to evolve and stay relevant.
 
The playfulness and humanity of Bungie's Halo games was what made them stick out as something really engaging.

Halo 4 just felt very disconnected and limited in scope and story.

Recently replayed it and found the missions to be very well designed with some really fun weapons and combat scenarios, but it just wasn't as engaging.
 
Haha, yup. Halo was a reason I bought the first two Xbox consoles, but and if Halo 4 wasn't so bad, it would definitely persuade me to favor the Xbox One over the PS4. But nope, Halo 4 was a disaster.
 
Halo 4 is the reason I end up selling my xbox 360 and Im buying a PS4 for next gen.

Halo 4 might be a decent FPS, but the changes made to the MP, small changes of elements that have been there as well as expanding the Armor Abilities aberration killed of my interest in Halo.

Anyone that has been player Halo multiplayer since Halo CE or Halo 2 days will also hate halo 4.

I've been there from the beginning and Halo 4 is currently the only MP game I own and I still play it. Armor abilities are just the equipment from Halo 3 integrated into your suit.

I think the armor abilities have a place in the game but I think it would be great if you picked them up from the map. Also, bring back the Bubble!
 
There is a open world Halo getting made for next year, it is called Destiny.

I'm looking forward to Destiny, but I'm a big fan of the Halo universe so would prefer that obviously. Maybe I'm wrong but I get the impression that the player count in Destiny isn't all that big either, compared to something like PlanetSide (which I'm also a big fan of!).

The promise of the epic scale, the exploration of large open levels and the freedom within the gameplay are the things that got me excited about Halo in the first place, I think it would be great (logical even!) to move it further in that direction with the extra power in the new hardware and dedicated servers available. If it goes the other way with more linear levels and 'cinematic moments'
QTEs
I'll be very disappointed.
 
Halo 4 Campaign probably does the best job of any of the Halo's at making an actual cohesive narrative, story content put aside. Bungie were never able to tell an actual story to save their lives.

But yeah the MP kinda lost steam. No match for 3, or even Reach.
 
Halo 2 has a more opened world feel to it (which glitching your way out of a map is awesome) than the other Halos allowed it to in-game. Halo 3 & Reach had a Theater glitch allowing the Monitor mode player venture through these opened and vast levels.

Halo 4 hardly has any of these qualities due to the fact that they designed the maps to be more linear like Halo CE.
 
Halo 4 Campaign probably does the best job of any of the Halo's at making an actual cohesive narrative, story content put aside. Bungie were never able to tell an actual story to save their lives.

But yeah the MP kinda lost steam. No match for 3, or even Reach.

My chief problem with 4's campaign was either (take your pick);

1. Knowledge of the expanded universe was required to understand half the things going on.
2. The writing does a very poor job of conveying things so that #1 isn't necessary.
3. A combination of #1 and #2

(Edit: Whoops, to clarify, I'm referring to the content of the novels - mainly the Didact business and the Covenant situation. I should add that Forward Unto Dawn was actually done really well and Laskey's presence isn't something that you "lose" out on or are confused by if you haven't seen Forward Unto Dawn)
 
This is pretty fascinating because several of my friends that have only gone with Xbox feel the same way and aren't picking up a One. No Gears and no Halo 5 hype. 4 proved that it doesn't matter how much money you spend you can't just create a studio like Bungie.
 
I think thoughts like this come less from which game is stronger than by comparison of choices and experiences of other games available at that time.

when halo 2 came out it was revolutionary in the console apace (at least mp). Since then many new experiences have raised the bar so by comparison h4 is not as compelling

at least for me
 
Halo 2 is my favorite. Halo 4 is probably the worst one I've played. So yeah, I'd agree.
This!
So many great memories with Halo 2.
Haven't slept for 48 hours, played 2 days nonstop.
Halo 4 was crap. After that, I realized that Halo "ended" with part 3/ the departure of BUNGIE. Not bad at all, because now I know there is no reason for me to get a XBone.
And I can't wait to play DESTINY
on the PS4!
 
Completely disagree. Something was missing from Halo 4, I can't put my finger on it. It just felt like the same old stuff. I hated fighting the new enemies and the alien weapons were worse versions of the human and covenant equivalents. I think that game might have killed Halo for me and I was a huge fan of Bungie's work.

I'll most likely be moving on to Destiny for my next sci fi shooter fix.

I second this, but I do feel it has a lot to do with nostalgia.

I say that because for console gamers this was the game that made online on console seem no brainer.

I remember buying myself the kit that came with Xbox Live and a headset, hopping online and asking, "Can anyone hear me."

Then I heard replies. Playing online back then was a great community experience. Mostly passionate gamers who were courteous.

Now its just a shitfest online in many games. People yelling, screaming, cussing and spewing out racial shit.
 
I've been there from the beginning and Halo 4 is currently the only MP game I own and I still play it. Armor abilities are just the equipment from Halo 3 integrated into your suit.

I think the armor abilities have a place in the game but I think it would be great if you picked them up from the map. Also, bring back the Bubble!

Having Armor Abilities is something, but having 2 armor abilities at the same time plus perks is just too much, and while I can live with this, adding stuff to all of this, such as weapon flinch, weapon ordnance, capture the flag changes, bad maps....it just kills it.
 
I don't remember having an opinion on the MP so it was probably fine but not great. I remember winning my first match when I played it at EGXP though :D baller.

Campaign was pretty dire for Halo, especially the new enemies that involved little more tactics than finding the best gun you can and shooting them lots. The new guns were a waste of space. No fun on legendary from what I remember. Except that one awesome bit that they took from that crappy 80s film series. The music towards the end of the game was spectacular.

The other bit of the game where you have objectives and there's just a stupid number of enemies thrown at you? I can't remember what it's called. Yeah that was insultingly shit.

Back to the topic, I've had this thought recently because Halo was all that was keeping me interested in Microsoft first party. After Halo 4, I can really do without another one. The fundamentals are still there, but that's not enough now.
 
Halo 4 Campaign probably does the best job of any of the Halo's at making an actual cohesive narrative, story content put aside. Bungie were never able to tell an actual story to save their lives.

But yeah the MP kinda lost steam. No match for 3, or even Reach.
Halo CE did a fine job at making a cohesive narrative.

Chief wakes up to find humans attacked by bad guys who maroon them on a giant ring. Humans find out that the bad guys really want control of the ring as a weapon or something. Bad guys and humans find crazy alien parasite that begins spreading. Chief finds 343 and follows his orders to get rid of the parasite. Chief learns 343 was a lying shithead and the giant ring will kill everything. Chief decides to blow up the ring and all aliens and parasites on it while hitching a ride off. He does. The end.

It's not a complex story and it didn't require you to read some random books about Halo to understand what was happening. Everything was pretty obvious.
 
Regular Halo 4 is not that good. Competitive Halo 4 is great imo.

Halo series is the only one keeping me on Xbox now, I'll be buying a Xbone for sure when/just before Halo 5 comes out. That is, if I don't cancel my current xbone pre-order which I've been thinking about...
 
I don't remember having an opinion on the MP so it was probably fine but not great. I remember winning my first match when I played it at EGXP though :D baller.

Campaign was pretty dire for Halo, especially the new enemies that involved little more tactics than finding the best gun you can and shooting them lots. The new guns were a waste of space. No fun on legendary from what I remember. Except that one awesome bit that they took from that crappy 80s film series. The music towards the end of the game was spectacular.

The other bit of the game where you have objectives and there's just a stupid number of enemies thrown at you? I can't remember what it's called. Yeah that was insultingly shit.

Back to the topic, I've had this thought recently because Halo was all that was keeping me interested in Microsoft first party. After Halo 4, I can really do without another one. The fundamentals are still there, but that's not enough now.

Halo 4 suffers dramatically once you introduce co-op. The promethean Ai just can't stand up to the challenge.
 
You can't understand the concept that general interest/hype for a franchise product is only as good as your last experience was.

Seriously?
Oh, but that means it's bad already? Seriously?

'I'm done with this franchise' is a whole lot of hyperbole. I'm skeptical and apprehensive about the next iteration is something completely different.

I don't like Call of Duty, so I'm skeptical about new one but I'll give it my fair shake before claiming 'I'm done with franchise'.
 
Oh, but that means it's bad already? Seriously?

'I'm done with this franchise' is a whole lot of hyperbole. I'm skeptical and apprehensive about the next iteration is something completely different.

I don't like Call of Duty, so I'm skeptical about new one but I'll give it my fair shake before claiming 'I'm done with franchise'.

The thread isn't about whether Halo 5 will be bad or not its that skeptism of the next iteration doesn't push people to rush out and pick up a XBone. Conversely the OP and a lot of us picked up a 360 just for the inevitable 3rd game because of his positive experience with Halo 2
 
Halo 2's campaign was delicious. I wish I they didn't put so much tartar sauce though, left a bad aftertaste.
 
It's funny how perception drives everything. Because it is not Bungie, Halo 4 gets shit on harder than any other Halo game. If Bungie had made it, some of its short-comings would be overlooked or glossed over.
Overall, I think Halo 4 was a decent kick at the can for 343. You can tell they respected the source, and have big plans for this series down the road. They proved that they can make a gorgeous Halo game with a somewhat compeling story, and the multiplayer negatives were completely overblown. Now that they've got their feet wet, I look forward to seeing 343 taking a few more risks and releasing a killer next-gen game.



Bungie made Reach. Reach received massive amounts of criticism. Halo 4 continued in the direction that Reach was taking the franchise, and received massive amounts of criticism.

Seeing a pattern here?


As a huge Halo fan, I loved the Halo 4 campaign experience. I agree with flkraven's overblown comment on the hate the multi got. The funny part about the majority of the hate 343i got was because of what had been implemented during Halo Reach. My only criticism of multi was that it didn't initially have of the popular modes at launch. But, they rectified that by adding content over the months afterwards.

Halo 2 by far had the worst ending of all Halo games. That cliffhanger had us Halo fans in a frenzy and couldn't wait to finish the fight. We are a whole generation later and of course it won't be the same anticipation. (right now that is).

By the time the next Halo rolls around the frenzy will be back and millions of Halo fans will be there for the Halo of the next gen. 343i had a warm-up at the end of the last gen, I can't wait to see what they pull off this gen.
 
I've been there from the beginning and Halo 4 is currently the only MP game I own and I still play it. Armor abilities are just the equipment from Halo 3 integrated into your suit.

I think the armor abilities have a place in the game but I think it would be great if you picked them up from the map. Also, bring back the Bubble!
A couple of major difference between AAs and equipment. AA =/= equipment

- Every one spawns with AAs, and not 1 but 3. Support upgrades/Tactical packages are under the same category, albeit passive.
- Equipment was static and relied on map control in order for one to obtain it. Their was a fixed amount of equipment available at one time.
- Equipment can only be used once before you need to fight for it again. AAs can be constantly used.
- AA are not available to everyone, depending on SR-rank and are completely random. As there is no way of knowing what kind of AA your opponent has.
 
They turned the multiplayer into a cod rip off.

They need to go back to their roots. I'd love them to release Halo 2 HD with multiplayer.

Oh man Halo 2 HD MP that kept the core of the gameplay alive would be my MP game of the decade. I can understand patching some stuff like BRX but leaving it untouched for the most part would be godly.
 
I change my mind on Halo 4's campaign each time I play it. The slick, almost Tron like re-branding plus Davidge and the new engine are super appealing, but there's something flat out soulless about it in comparison to Martys score and Bungies level design in general. So it's easily the worst Halo campaign for me personally.

From a multiplayer standpoint the game was DoA with the addition of ordinance and the lack of consistent weapon spawning.

I almost wish they'd take on the task of becoming a direct competitor to Battlefield at this point as I think we need a AAA rival to that series and I just think that you can't get any better than CE, 2, and 3 from an arena shooter standpoint.

Halo is stuck in this strange place where if people want a quick, thoughtless shooting experience they'll just play CoD, and if they want a larger sandbox experience they'll play Battlefield. Those who just want Halo are turned away by the huge changes made to base gameplay.
 
Halo 4 has my favorite campaign since CE. The presentation is leagues ahead of anything Bungie ever did with it. The only downside was the Prometheans were sometimes boring to fight and the levels were more corridor-like than they should have been. Perhaps the flood will return and we'll get larger environments.

I'm very interested to see what they do with it next.

While I too am very interested to see what 343 does now that they've got a handle on the engine and basic gameplay, you have to admit that those are two fairly significant design issues you higlighted right there. And if there's no question the presentation is the best it's ever been in the series, I personally found the storytelling to be both more confusing and way cornier than before. At least Bungie didn't rely too much on the weirdly creepy Chief/Cortana romance.
 
Halo 4 suffers dramatically once you introduce co-op. The promethean Ai just can't stand up to the challenge.
Not just that, sprinting completely breaks co-op because you can just sprint back whenever you're in trouble while your mate takes fire off of you.

It also seems like some parts weren't designed for co-op; the first bit with a Mantis only provides one Mantis and no other real vehicle options, so it's basically one player blowing stuff up with his giant robot while the other just follows on foot doing nothing.
 
My chief problem with 4's campaign was either (take your pick);

1. Knowledge of the expanded universe was required to understand half the things going on.
2. The writing does a very poor job of conveying things so that #1 isn't necessary.
3. A combination of #1 and #2

(Edit: Whoops, to clarify, I'm referring to the content of the novels - mainly the Didact business and the Covenant situation. I should add that Forward Unto Dawn was actually done really well and Laskey's presence isn't something that you "lose" out on or are confused by if you haven't seen Forward Unto Dawn)

The Thursday War is completely necessary to understanding the premise of the first-half of Halo 4. With that information, it's story is among my favorite sci-fi narratives in any medium, but without it you just have to sort of take the game's word on a few bigger points.
 
The thread isn't about whether Halo 5 will be bad or not its that skeptism of the next iteration doesn't push people to rush out and pick up a XBone. Conversely the OP and a lot of us picked up a 360 just for the inevitable 3rd game because of his positive experience with Halo 2
What? Halo 4 having effect on people not buying Halo 5 (and Xbone) is one of the sub-subjects that this thread is about.

My point wasn't invalid or unrelated in any sense.
 
Oh, but that means it's bad already? Seriously?

'I'm done with this franchise' is a whole lot of hyperbole. I'm skeptical and apprehensive about the next iteration is something completely different.

I don't like Call of Duty, so I'm skeptical about new one but I'll give it my fair shake before claiming 'I'm done with franchise'.

Under your own rules, you apparently can never say you're done with a franchise until the franchise itself is dead. For me, it's much simpler. I'm done with Halo, because the story and gameplay have moved off in directions I simply do not care to follow. I'm done with Mass Effect, because the ending of 3 completely and totally killed any goodwill I had with the series before and there is no point continuing. They can make Halo 5 and Mass Effect 4 the "best games ever," and it doesn't change the fact that I am just not interested. There are a lot of good and great games I'll never play, and I'm OK with that. I only have so much time, let alone time I want to devote to video games. I don't exist for the hobby.
 
The Thursday War is completely necessary to understanding the premise of the first-half of Halo 4. With that information, it's story is among my favorite sci-fi narratives in any medium, but without it you just have to sort of take the game's word on a few bigger points.
Could you explain to me, who has not read The Thursday War, why the Didact talks about getting revenge on humans?

Because they certainly didn't explain that well in the game.
 
The Thursday War is completely necessary to understanding the premise of the first-half of Halo 4. With that information, it's story is among my favorite sci-fi narratives in any medium, but without it you just have to sort of take the game's word on a few bigger points.

Is that why I was so confused by it?

I played every Halo campaign all the way through at least 3 times except for ODST and 4

4's story must've gone over my head
 
Having Armor Abilities is something, but having 2 armor abilities at the same time plus perks is just too much, and while I can live with this, adding stuff to all of this, such as weapon flinch, weapon ordnance, capture the flag changes, bad maps....it just kills it.

They could have done much better on the maps and I would like to see a return of weapon spawns, that's for sure.

I still love the MP though.
 
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