Halo 2 made me want to get a 360 Halo 4 makes me think I can pass on Xbone

At 60fps!


But seriously, everyone in this thread is entitled to their opinion - there's a lot of fair criticism here and in other places. I think we learned a lot about the engine, the audience and the game and I am genuinely excited and confident about what's next.

I hope this is true.
 
Halo 2 made me want to get a 360 for Halo 3.

Microsoft's output since that point has essentially pushed me to PC and, now, PS3/PS4.
Yeah, Microsoft's overall output IS a pretty good point, early this gen Halo was the crown jewel in their golden crown. Now, it's more like one of the three crown jewels (along with Gears and Forza) in their wireframe crown. I guess they upgraded to Tin or Copper with some of the stuff coming to XB1, but it's like Xbox OG launch again: they just don't have anything I want, while Sony's got some stuff I want and developers/publishers I care about will be there. Granted a lot of them are also on XB1 this time around, but with the way the systems are powered this time they'll be even or better on PS4 pending shenanigans anyway, plus there's probably a lot of unannounced stuff I'll want that will hit PS4 but never XB1.
 
I think Halo 5 should have the following:

A buffalo like class of enemies that fire weapons from a ball strap mounted laser in their mouth.
Because they operate lasers by mouth, they have to communicate via telepathy to an LED sign on their back, but due to their limited technology can only display simple emotions via emoticons.

A second class of enemies which replace the elites , who are a cross between a peacock and an orang-utan (just orang-utan arms on a peacock.)
They fight mainly via melee and will try to pry off enemy armour with their strong fingers.
They wear exotic robes and take pride in the appearance, several times in the campaign you will find one naked washing their clothes in a stream.

The new comedy acts to replace the grunts should be creatures that are like a scaly sloth with Steve Carrel's face. They flail around a lot and always come into combat holding hands with at least one other enemy.
Like a Sloth they go into combat with a baby hanging off them, due to this many of them have a special armour that wraps around the baby also. A body shot is emotionally fatal to them.
 
Sometimes, a direction change isn't bad. But as Halo 4's population chart shows, the new direction simply didn't work. Sometimes, CODfying already established arena shooters isn't a good idea.

You are wrong about Halo 4's population chart. You cant compare it with for example Halo 2 or 3 because back then the competition against other FPS wasnt that big as it is now. When Halo 4 was released there were like 6 Cod games and Minecraft to compete against. When Halo 3 was released it was THE online MP for consoles, and this game was released the same period as CoD4 was. The gap is huge now, it wasnt anywhere near to it with the old Halo Bungie games.
 
I still own the game, but like a few others, it's the reason I ended up selling my Xbox 360, let my subscription lapse and decided not to get an Xbox One next generation. I'm simply not interested in the game series anymore.

I hope they keep doing stuff like Forward Unto Dawn though. That was neat.
 
You are wrong about Halo 4's population chart. You cant compare it with for example Halo 2 or 3 because back then the competition against other FPS wasnt that big as it is now. When Halo 4 was released there were like 6 Cod games and Minecraft to compete against. When Halo 3 was released it was THE online MP for consoles, and it was just at the same time Cod4 was released.

No sir. Can't let this slide.

Two+ years after release, Halo 3 was going head to head with COD 4, World at War and MW2 and still holding a daily peak population 5 times the size of Halo 4's just six months after its release. All of this despite the fact that Halo 3 was playing to a much smaller overall console base than Halo 4 is today.

During the week of Halo 4's release, there were between 350,000 and 400,000 on during peak hours. The hype was there. Players were ready to embrace Halo again. The game just didn't deliver, so the population went away. Fast.
 
You are wrong about Halo 4's population chart. You cant compare it with for example Halo 2 or 3 because back then the competition against other FPS wasnt that big as it is now. When Halo 4 was released there were like 6 Cod games and Minecraft to compete against. When Halo 3 was released it was THE online MP for consoles, and this game was released the same period as CoD4 was. The gap is huge now, it wasnt anywhere near to it with the old Halo Bungie games.

Halo 4 is the best selling MS Studios game of all time. 400k people played the game launch day, and now roughly 30k log on per day.

http://gamerant.com/halo-4-top-selling-microsoft-games-studios-title-all-time-united-states/

A ton of people bought and played the game at launch. They just didn't keep playing. People go to what they like. It doesn't matter how many competitors there are.
 
I agree with you, OP.
Playing Halo 2 with your friends online was some of the best fun I ever had in gaming. The prospect of having a new Halo on a next-generation system sold me on the Xbox 360. The best part was that Halo 3 did not disappoint. It was all amazing: the campaign, matchmaking, and custom games.
When Halo 4 came along, I was very excited for months before launch. It was sad to see Bungie go, but I thought Microsoft would put their best effort into making sure Halo 4 lived up to expectations. Then I played it. The soulless EFFPEEESSS that couldn't. The graphics were pretty, but the game was boring. It reeked of CoD too. And that did it for me, I don't like where the Halo franchise is going and I see some promising first party games and Indie support on Sony's side. If it wasn't Halo 4, I might've actually bought an Xbone. Luckily, Microsoft made the decision real easy for me.
 
Worst 29th post ever confirmed?

So sick of that comment. Go back and play Halo 2 and then Halo 4...one of those is clearly better in almost every regard.
Are you sure Halo 2 is clearly better in every regard? I dunno, man, I think Halo 4 has better graphics.
 
But seriously, everyone in this thread is entitled to their opinion - there's a lot of fair criticism here and in other places. I think we learned a lot about the engine, the audience and the game and I am genuinely excited and confident about what's next.
I want to beli343.
 
No sir. Can't let this slide.

Two+ years after release, Halo 3 was going head to head with COD 4, World at War and MW2 and still holding a daily peak population 5 times the size of Halo 4's just six months after its release. All of this despite the fact that Halo 3 was playing to a much smaller overall console base than Halo 4 is today.

During the week of Halo 4's release, there were between 350,000 and 400,000 on during peak hours. The hype was there. Players were ready to embrace Halo again. The game just didn't deliver, so the population went away. Fast.

Correction: Halo 3 was in top of xbox live population charts trought CoD 4, WaW and MW2, population started dying after May or June of the same year Reach was released (Im agreeing with you)

Everyone I know are still waiting for something like Halo 3 or Halo 2 to just jump back to halo, problem is that the more they wait, the less interest they will show towards a new Halo regardless if its good or not.
 
Halo 4 gets a lot of hate (rightfully so, regarding the multiplayer), but I loved the campaign. It never truly reaches the heights of the Bungie Halo's, but it was still a lot of fun. I hate to sound like such a graphics whore, but it was one of the best looking games this generation, which is something that I couldn't claim with any of the previous Halo games this generation.

One of the main reasons I'm excited for Halo 5 is the fact that I know it'll look insanely good, visually. 343 are some godamn wizards for squeezing Halo 4 out of that ancient 360 hardware, and lord knows what they could accomplish with more powerful hardware. Can't wait to see what Halo 5 looks and feels like at 60 fps as well.
 
Halo 2 was the first Halo to be playable on XBL, which is why I think people have a lot of love for it. That being said, the single player campaign was horrible and the multiplayer seemed completely dumbed down. Lock on rockets made vehicles obsolete and dual wielding was meh. I personally think 343 did an amazing job with Halo 4, the multiplayer wasn't as good as 3, but I think they have realized the mistakes made and will perfect Halo 5. The story and graphics were just phenomenal, and they opened up a lot of interesting ideas for where the future installments can go.
 
Halo 4 had a lot of issues. For Halo 5 they really need to go back to their roots. I know some 343 members are reading this so i hope they realize it.
 
Meh, despite its issues, I still really enjoyed Halo 4. The main sticking point I had with the game was definitely Spartan-Ops...Such a missed opportunity.
 
At 60fps!


But seriously, everyone in this thread is entitled to their opinion - there's a lot of fair criticism here and in other places. I think we learned a lot about the engine, the audience and the game and I am genuinely excited and confident about what's next.

awesome.

personally, i think halo 4 was quite good, but not without its flaws (unfortunately some pretty big ones). it gets unfairly shit on though. i roll my eyes at any post saying its more cod then halo, which is utter non-sense. i have a lot of faith that 343 has learned a lot about what the fans want and will be more mindful of that in the future. i am definitely looking forward to the future of the halo series both for MP and single. and yeah, 60fps is a huge reason why. its about time.
 
It doesn't to mine. They never flat out said that loadouts, armor abilities, and perks don't belong in Halo. The fact that they are just added perks says a lot.

Also 2 threads in one day which reduce to "Halo 4 is a bad game", Frankie must be sweating bullets.

It's almost as if the hate is nearly universal.
 
343 killed my 10 year love of the franchise. I've gone from playing Halo multiple times a week, to maybe playing it once a month. Never have I been so disappointed by a single game, ever. I really hope that 343 catches that Call of Duty audience that they've been chasing, because they've pushed away me as well as many others. I will be getting the Xbone, but I will not be getting the next Halo game.
 
For me to even buy Halo 5 they're going to have to go back to the roots of Halo. I'm talking about no more random game mechanics like bloom, flinch, armor abilities, ordinance drops, killstreaks, or perks. Halo 5 needs a weapon sandbox that isn't full of redundant weaponry. The sandbox was at is best in Halo CE where everything had a specific use and there were no overlapping weapon functions. Also the mp needs a larger focus on smaller, competitve arena sized maps. Of course they can have and need a social component to the game like infection, btb maps, etc., but for me the draw of halo has ALWAYS been the competitive aspects which have been lacking since Halo 3. Finally there needs to be a reason to come back for more and the best way I can think of is a ranking system reminiscent to preferably Halo 2 but Halo 3 is acceptable too. It needs to be fully visible as well because its bragging rights. You want people to know your a high rank or, on the flip side, you can have something to work for if your a low rank.
 
You might need this...

I+don+t+get+FJ.+Jack+_a91fda719554505a964067881db9a0d1.jpeg

he's gonna need hooks too, after we burn his nubs off.

Halo 4 had a lot of issues. For Halo 5 they really need to go back to their roots. I know some 343 members are reading this so i hope they realize it.

I kinda feel for them, because you know goofy ass Microsoft corporate will just press the leverage even more because their console is relying on the success of the game. Microsoft just can't help to not meddle and not fuck shit up. Dat Alpha-Beta.
 
At 60fps!


But seriously, everyone in this thread is entitled to their opinion - there's a lot of fair criticism here and in other places. I think we learned a lot about the engine, the audience and the game and I am genuinely excited and confident about what's next.

This is a damn exciting post. Or at least, if I take it 100% at face value it is.
 
At 60fps!


But seriously, everyone in this thread is entitled to their opinion - there's a lot of fair criticism here and in other places. I think we learned a lot about the engine, the audience and the game and I am genuinely excited and confident about what's next.

Wasn't the Halo 4 using the same engine from the other Halo titles?
 
Halo 4 had a lot of issues. For Halo 5 they really need to go back to their roots.

Maybe they'll try and refocus some multiplayer components... but meh, all this talk about open world gameplay just makes it sound like they're trying to chase the popular things that everyone else is doing again.
 
As a victim of the save game deletion glitch, Halo 4 certainly made me the angriest of all the Haloes. In a way I'm glad, it's one less game/series tempting me to buy an Xbone.
 
Halo 4 tried to chase Call of Duty.

Problem number 1) Call of Duty is falling, people are getting tired of same repetitive gameplay elements and so that formula is no longer a winning formula. It may even be the case that an up to date Halo Combat Evolved is what people are after, but that isn't going to happen, as Anniversary didn't go that route

2) The elements that got people addicted on Call of Duty weren't good in themselves, just somehow worked well together. Killstreaks are a fundamentally flawed concept. There is no way you should be rewarded MORE for doing well. That defeats the purpose of having a competitive multiplayer game. Now, in some ways it works on Call of Duty because it is pretty much assumed that half the time the team will have a UAV up, but on its own it is a very flawed idea. What it should be like is when people are doing well, they either receive a boost that enables them to perform well, if they have the skill. For example, an ammo refill. I can't think of that much at the moment. THey should not receive superior weapons that require less skill to use, more health etc.

3) Rubbish campaign. The campaign had a very weak plot, with a boring narrative structure, overpowered characters, and unfeasible scenarios. Sure, Halo has never been big on plot, but in this game they tried to actually develop characters, and it kind of worked up to a point, but only if you ignored the god-awful writing and direction that ruined the moment.

There are many more flaws with this game specifically, but I'm bored already at this point. In short, most of the updates that they released for this game should be reversed, they need to rethink their approach to the campaign, and they need to realise that Halo 5 needs to be a decent COMPETITIVE multiplayer game. I.e. it needs to be the game that all the hardcore gamers play again, like 2 and 3.
 
halo 4 was really bad. look at the online numbers, nobody plays the game anymore. i think 343 needs to follow the xbox one, do a 180 and move back towards halo 3 and halo 2.

the path started by Reach then continued with 4 has diminished the series and 343 needs to change the course.
 
This really put me fears to rest, 343 admits to many mistakes and pretty much played it safe in regards to weapons. Watch. http://www.youtube.com/watch?app=desktop&persist_app=1&v=bjWQyGi5nME
So you suddenly trust what 343i says, after everything they've said about Halo 4 before launch? I want to see them keep their word first, before I believe anything else that comes out of their mouths. Let's hope that they can shows us that they're worthy to be trusted by making Halo 5 a Halo game again.

Also playing it safe with the weapons while completely redesigning the rest of the game makes absolutely no sense.
 
That's really weird because Halo 4 is what sold me on an xbone, the amount of time I invested in Halo 4 multiplayer has been the most i've ever played in any fps or halo game for that matter.
 
That's really weird because Halo 4 is what sold me on an xbone, the amount of time I invested in Halo 4 multiplayer has been the most i've ever played in any fps or halo game for that matter.

I don't consider that something too "weird" - Halo 4 is a very well-produced game with tight mechanics. I'm sure there are people out there that enjoy it for what it is. Despite my own distaste of the game, I've still played plenty of it - I'd take it any day over Gears Judgment and Call of Duty etc. But that's as a result of basically every "competitive" FPS is gravitating toward how CoD does things. And that's more or less the root of a lot of people's problems with Halo 4 - that is veers too far from being "Halo" in effort to "evolve" (read: become more like CoD).
 
Halo 4 is the best selling MS Studios game of all time. 400k people played the game launch day, and now roughly 30k log on per day.

http://gamerant.com/halo-4-top-selling-microsoft-games-studios-title-all-time-united-states/

A ton of people bought and played the game at launch. They just didn't keep playing. People go to what they like. It doesn't matter how many competitors there are.
This isn't really true. Halo 4 sold better initially, but I highly doubt it overtook Halo 3 in lifetime sales. That game is like over 12 million or something.
 
Halo 4's campaign is pretty good, save for the dogs with binary rifles and Prometheans being nothing more than damage sponges. It makes me sad that it'll be a while before I'll get to play the next one, because I sure as hell won't be buying an Xbone when it's still full-priced.
 
Halo 4 is considerably better than the shit fest that is Halo 2.

I didn't know a single gamer during high school who did not play H2 multiplayer. I never went to multiple tournaments like I did when H2 was around. I think the whole experience was one giant mess. It led up to the hype for the 360. Now that it's over. The feeling of being excited for another Halo is gone. Same thing about the console. I couldn't stand the maps after H2 and the Halo world became such a bore. Nothing seemed replay able and the maps like the old school ones were gone. Halo 2 brought in the masses, the gamers who only played shooters. It was a love hate relationship. Plus Modern Warfare came out and did the same thing H1 and H2 did for the genre. It did/defined multiplayer. H2 you can either love it or hate it, did a lot for the Xbox and 360. I personally just got sick of it and would rather play CoD for mp. I think H5 will just rehash it for next gen gamers. They will only get a glorified version of what we had with H1 and H2.
 
what a terrible first post.

i'm with you, op. i'm still getting an xbone, though. after i went pc, i loved the options multiplatform ownership offers and couldn't go back to just having a single system
 
At 60fps!


But seriously, everyone in this thread is entitled to their opinion - there's a lot of fair criticism here and in other places. I think we learned a lot about the engine, the audience and the game and I am genuinely excited and confident about what's next.

appreciate you posting here man and im really excited about halo on xbox one
its the reason im buying one just like halo was the reason to buy an xbox and halo 3 was the reason to get a 360
 
Whoa, tad bit of an over reaction. Halo 4 was an excellent campaign. Multiplayer was a shit show but I've come to expect that no Halo game will ever reach 3's MP excellence again. I've pretty much decided that I will buy an Xbox One when H5 comes out, unless MS shows me a different reason to buy it sooner.

Halo 2 had 1-flag 4-team CTF. Halo 2 > Halo 4.

Bring back that mode, please. ;-;

UGH, sorry, but I would be content living the rest of my life never playing that god awful clusterfuck ever again.
 
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