Cheesemeister
Member
#PS4NoHDCP go go go!
#PS4NoHDCP go go go!
I feel like this is being made into more of a deal than it actually is. 99% of gamers will be more than happy with the sharing options that PS4 has, and have no idea what HDCP is or care about third party capture devices.
Not familiar with this rumor and op is a bit light on detail -however doesn't the inbuilt PS4 game sharing feature generally remove the need for external capture devices ?
I use a simple splitter that removed the HDCP handshake on PS3. Works great and I assume it will on the PS4.
It will, I believe the rumor about no third-party capturing is due to no component output. If anyone's interested all you need is a splitter, HDMI-to-DVI cable, and an optical cable.I use a simple splitter that removed the HDCP handshake on PS3. Works great and I assume it will on the PS4.
It will, I believe the rumor about no third-party capturing is due to no component output. If anyone's interested all you need is a splitter, HDMI-to-DVI cable, and an optical cable.
Is it even possible to allow users to bypass HDCP for games but not movies? I imagine bypassing it would require each and every developer to add code to the disc just for HDCP. Also, Xbone supports external capture devices.
According to the link, you could upload videos to services "including PSN," right?
Can someone explain this 'uploading to PSN service'? Bc my mind is thinking PSN store or maybe a new feature. If that is the case, we can just search video's on there rather than youtube right? Which to me, sounds like "why open up a window and search a video on youtube when you can just search on the PS4?" Meh, but the same can be said the other way around too I guess.
Maybe not this time on the PS4:It's up to the game on PS3
Maybe not this time on the PS4:
Sony is implementing HDMI 2.0 and HDCP 2.2. For older TVs that can only support the cracked HDCP 1.3 it will support them and strippers should work.
With the PS4 it should be possible to have a TV window open over the game and this would require the OS to turn on HDCP even if the game Developer opted for no protection. By default the PS4 may have HDCP turned on all the time because it can play copyrighted material while playing a game.
With a new 4K Sony TV, HDCP 2.2 will be enabled over HDMI to protect Sony 4K media.
I feel like those who keep saying "The Share button is enough!" aren't paying attention. The Share button will be fine for most people (and I have yet to see someone say that isn't the case), but there's still no reason for game footage to be behind an HDCP wall. The 360 and Xbox One don't do this. Why can't we just accept it's a dumb thing for Sony to do instead of spouting the same things over and over? It may not be a big deal TO YOU, but it is to some people, and some of these people can make really loud noises if they felt like it. Sony should take it seriously, and it seems they are.
the xbox one dont use hdcp?
HDMI 2.0 for PS4 is mentioned in a wiki somewhere and Sony stated that they are starting fresh with 4K TVs and implementing HDCP 2.2 on them.Do we know this (HDMI 2.0 and HDCP 2.2) as fact?
My Comcast provider has encrypted all of their signals except for the local channels that another FCC rule protects. My guess is that an accepted standard for the authentication service built into external devices will be based on or at least supported by ARM Trustzone.CableCARD was designed to give people choices in using a cable TV receiver -- the idea was that you could pop a company-supplied card into any cable TV box and it would work well. You should have even been able to pop a card into a properly-equipped TV and it would work.
Well, cable companies dragged their feet and in the end, most people didn't even try to get their own cable boxes. A few companies, like TiVo, jumped on the trend and did so with some success. In the end, though, CableCARD didn't catch on and its "successor" Tru2way never got off the ground at all.
Seeing this, the FCC made some changes. In exchange for letting cable TV companies encrypt all of their signals (not just the higher-numbered channels) the FCC plans to implement an authentication service that could be built into any external device.
The above is the FCC RVU ruling along with a delay from Dec 2012 to June 2014 caused by the TiVo suit. It also appears to allow computers connected to the Cable network gateway device to record HD Media without a cable card but with some other accepted standard and software to protect the media. My guess is Windows 8 with AMD hardware including a Trustzone processor can record the Media and properly protect it. DTCP-IP is the network security standard; the question remains as to what the industry thinks is a secure hardware and software stack to support DTCP-IP.On October 14, 2010, the Commission modified Section 76.640(b)(4)(iii) of our rules to require cable operators to “ensure that the cable-operator-provided high definition set-top boxes, except unidirectional set-top boxes without recording functionality, shall comply with an open industry standard that provides for audiovisual communications including service discovery, video transport, and remote control command pass-through standards for home networking” by December 1, 2012 This rule is designed to “enable[e] connectivity with the multitude of IP devices in consumers’ homes.”
For example, consumers would be able to use one leased set-top box as a gateway to send video to multiple devices, including IP-enabled “smart televisions” and retail set-top devices. It would also allow consumers to connect a computer to a set-top box and use the computer’s hard-drive storage to record cable content in lieu of or in addition to leasing an operator-supplied digital video recorder. Requiring the use of an open industry standard and IP-based interface was intended “to accomplish the equipment compatibility purposes of Section 624A”8 and to “fulfill our statutory mandate under Section 629.”9
In this Order, we clarify the meaning of the phrase “open industry standard” as it appears in the Commission’s regulation that requires cable set-top boxes to include a recordable, Internet Protocol (“IP”-based output.1 We also grant a limited waiver of that rule, pursuant to Section 629(c) of the Communications Act, permitting cable operators until June 2, 2014 to comply.2 Finally, we grant small cable operators, as defined below, until September 2, 2014 to comply because of the difficulty they may have obtaining compliant equipment to meet the June 2, 2014 deadline.
As discussed below, we clarify the elements of an “open industry standard” for purposes of Section 76.640(b)(4)(iii). We conclude that the processes that the Digital Living Network Alliance (“DLNA󈭫 uses to develop and adopt its home networking specifications satisfy the elements of an “open industry standard.” We thus believe that the home networking solution that DLNA is working on now — a successor to the current “DLNA Premium Video profile”24 — will meet the output requirements in Section 76.640(b)(4)(iii) as long as it supports the required features of recordable high-definition video, closed captioning data, service discovery, video transport, and remote control command pass-through.
DLNA's Promoter Members include: ACCESS, AT&T, AwoX, Broadcom, CableLabs, Cisco, Comcast, DIRECTV, DTS, Dolby Laboratories, Ericsson, Google, HP, HTC, Huawei, Intel, LG, Microsoft, Nokia, Panasonic, Qualcomm , Samsung, Sony, Technicolor and Verizon.
The DLNA Premium Video profile is a set of standards that “can allow consumers to stream their favorite television programs and movies to DLNA Certified® products such as digital televisions, tablets, mobile phones, Blu-ray disc players and video game consoles.
On the DLNA website is a technical description of the discovery and protection of media.
the latest specifications (DTCP revision 1.7 and DTCP-IP revision 1.4), including DTCP+, as required by the Digital Living Network Alliance (DLNA). The solutions are highly optimized for mobile and connected devices and can be integrated seamlessly with Trusted Execution Environments (TEE) and ARM® TrustZone® frameworks or embedded in systems without TEE.
If I remember correctly it has HDCP only when playing movies/music/TV shows. Though with all that multi-tasking I am not sure how it will work, like what if you snap to liveTV or you have some TV/Streaming apps on your Dashboard with some kind of preview?
I hope Sony will allow to disable HDCP during gameplay, or at least allow unlimited video capture, since we know there is always last 15 minutes of gameplay at all times, they could just put option in "Share" menu to capture video until told otherwise.
I don't understand, what does this mean for the system guys. I mean a lack of HDCP?
What is the biggest reason for the removal HDCP?
........ Why is it news? ... There was no fuss over this issue when PS3 launched.
Why is the HDCP such a big deal. You can strip the HDCP easily and still use 3rd party capture devices.
HDCP stripping is disallowed if unauthorized. Youtube uploading is also disallowed if unauthorized. If the game publisher doesn't want your videos of their game on Youtube, they're going to just go "hey take these videos of our game down".
Conversely, if you -are- allowed to put up your own footage, then your HDCP stripping is also as part of an authorized use and is perfectly fine.
No because PS3 has component, so if you strip the HDCP or record component Sony has no way of knowing what version you recorded. Technically it CAN happen but you could turn around and say "well I recorded through component and that's perfectly legal"
Eliminating component next gen leaves only HDMI and HDCP
Only if you're not partnered can that happen. If you have a network partner they pay fees allowing use of games
You're not supposed to monetize videos if you don't have a partner
Technically only circumventing HDCP itself is illegal under DMCA.
HDCP license says that the compliant devices should prevent "easy" access and that there should be no device in the middle of the chain that strips the protection away. After the signal leaves the chain it's fair game.
Unless you're using it to do something illegal under some other law and then of course the cookie crumbles.
That's not how it works at all. Removing HDCP is allowed if if you're doing something you're allowed to do, and there's all sorts of professional-use AV equipment that does it.
And if you're -not- allowed to put footage up, it's going to get taken down because it itself isn't allowed.
I feel like this is being made into more of a deal than it actually is. 99% of gamers will be more than happy with the sharing options that PS4 has, and have no idea what HDCP is or care about third party capture devices.
I always feel like when people say, "WHAT'S THE BIG DEAL? WHY WOULD ANYBODY HAVE A PROBLEM WITH THIS?" They haven't bothered reading the discussion.
What is the biggest reason for the removal HDCP?
........ Why is it news? ... There was no fuss over this issue when PS3 launched.
Because little xxTimmYxx now have annual CoD game and he want to capture his "360 elite noSkOpE skillz" and hour long videos with pre-puberty mumble during gameplay?
Haven't you noticed how YouTube changed in last 5 years? Now people like PewDiePie are on top, I would never believe if someone told me this 5-6 years ago. Machinima almost completely died out due to endless shitstream of "lets plays", montages and FPS tutorials.
When's the last time an HD movie or TV show was pirated?
Hmmm.... few seconds ago?
im not going to be able record ps4 over hdmi on a hauppage hd pvr gaming edition 2, am i?
I don't know. Are you morally opposed to using a $20 HDCP stripper?
No, that 15 mins mean time machine recording. I think it's unlimited when you want to recording present.You can, when chaining it with any device that acts as a HDCP stripper.
If the PS4's recording capabilities can act as a built-in capture card and can transfer your recordings to your PC for editing, then you may end up not having any use for your Hauppage. I do recall their being rumors that the 15 minute limit only applies to the "share" button and that the DVR can be used for much longer periods of time.
The point is that if anyone can easily strip it out, why implement it at all and force legitimate users to pay the $20 for this weird back-alley solution/
No, that 15 mins mean time machine recording. I think it's unlimited when you want to recording present.
Well ya that's what I meant. Do you have a source on the uncapped recording or just speculating? Because all I've seen so far on it are rumors originating from "anonymous developers" posting on Reddit and Kotaku comments and it's something that I'd like to know more about. Would be especially handy if those recordings can be transferred to your PC for editing.
Well ya that's what I meant. Do you have a source on the uncapped recording or just speculating? Because all I've seen so far on it are rumors originating from "anonymous developers" posting on Reddit and Kotaku comments and it's something that I'd like to know more about. Would be especially handy if those recordings can be transferred to your PC for editing.
We talked to Sony and Microsoft people at the recent E3 show, as per now it looks like Xbox One and PS4 will both work with HD PVR2. However, as we just saw for Xbox One, specs could change to what we know right now. Neither Xbox One nor PS4 are released today, so we cant test and confirm yet.
Regardless of the final specs on the Xbox One and PS4, there will always be a way to use these new gaming consoles with our great HD PVR video recorders. For example HDMI to component video convertors are available on the market already today which would work with any model HD PVR or HD PVR 2.
Source: https://www.facebook.com/hauppauge.co.uk/posts/531267486931428
And they made it clear that things change a lot before retail units roll out. Until it's available on shelves, don't bet on either working out the box with external devices.I thought Hauppage confirmed this already with Microsoft and Sony??