A year later: what do you think of Halo 4 ?

The Promethean enemies sucked in design and execution. It felt like I was playing a poor Tron rip-off whenever I fought them, not too mention they were complete bullet sponges. It just didn't feel like Halo to me. Halo is all about sandbox battles and impressive enemy AI, not fighting cheap enemies with piss poor weak sounding and feeling weapons.

I think Halo as a series started going downhill with the introduction of the Gravemind. The series just completely jumped the shark after that. Granted, I still loved Halo 2 and played the crap out of H3 and ODST. Heck even Reach I thought was fun, but it could have been much, much better.

One thing that always baffles me about the series is why the constant enemy design changes? The Brutes in Halo 2 in my humble opinion looked and behaved much better than their successors. From a story line point of view it seems weird to me that the Brutes would go from having physical armor in H2, to having 'power armor' in H3. H3 takes places hours after H2 concludes, so we are to assume that the Brutes all got a major technological boost in a few hours? I agree with the many posters here, Halo CE and H2 were the peak of the series. I did think ODST was phenomenal though. Some really cool missions in that game, and the characters were rather likable.
 
I've been a halo fan since the first game for the original xbox. I bought and played the first three games at their release, never played ODST, bought and played Reach at its released, and waited a while before playing 4. I never played Halo Wars. I read three novels but didn't bother with the rest. As you can see, I'm a big fan, but not the biggest. So when I decided to rent Halo 4 at the beginning of the summer, it was mostly out of obligation. I needed to play this game, as it was Halo 4, after all. But my excitement for the franchise wasn't what it once was. Me refraining from buying the game at its release is a testament to that. Not because the franchise had changed hands or that I didn't like the previews; in fact, everything that I was seeing before the game's release was telling me that 343 Industries was taking its job very seriously. Every trailer pushed me to believe that Halo 4 was more than capable of delivering what fans awaited of the franchise.

And it did. I beat the game in two sittings over two days, and three months later, my opinion doesn't seem to have changed. I can confidently say that I consider Halo 4 to be the best game in the series to date. Better than everything Bungie has done. Great weapons, great enemies (NO FLOOD !!) that force the player to think and strategize, great OST and a great story.

The story is definitely where this game distinguishes itself from its predecessor. The first Halo game had a very minimal, but effective, story. Halo 2 and 3 felt like a mess, even though I enjoyed them. This may have been a result of the massive cuts they had to do in both games' content to ship the game on time, but no matter; the games are what they are now. Halo 4 has a beginning, a middle and an end. Great pacing. The story has a satisfying conclusion that didn't overstay its welcome. The chemistry between Master Chief and Cortana was palpable and touching, and the game had one main antagonist whom was the focus of the story's conflict, which is more than what can be said of the previous games.

In the end, after beating the game, I was left more excited for the franchise than I had been in years. I had not bought a 360 to play Halo 3; my friend lent me his. Now, I will probably buy an Xbox One when Halo 5 is released. My passion for the franchise has been rekindled, and I look forward to seeing more of Master Chief and Cortana.


Well, same here. Halo 4 is a superb game in major aspects: technically, game mechanics, artwork. For me, its the best current gen game (well, i have to play GTAV to confirm that :) ). But yeah, a masterpiece.
 
Campaign was good despite the story lacking context for those who don't look into the stuff outside the games. Multiplayer was decent, but could have been a lot better. Overall a good effort but I think the franchise was better left alone. It feels like they're just milking it now.
 
average campaign with stupid new bullet-sponge enemies...co-op makes it serviceable. story-wise, i hate how you had to have read the books for the story to even matter. forgettable villain. only cared about seeing how the cortana thing would play out.

terrible multiplayer. halo 4 was the first halo game where i sold the game almost immediately after completing the campaign. halo reach already had me down the path but that one at least lasted me a few months whereas Halo 2 and Halo3 both lasted me all the way until the release of the next game.
 
I like it. Halo is still one of those games that manages to have that something special that makes me happy when I'm playing it. I'll probably look at getting an Xbox One when Halo 5 comes out.
 
Played about an hour of campaign and thought it looked incredible but gameplay was boring. Got to a vehicle section and realized the vehicle physics did not feel the same as Halo 1, 2, 3, ODST or Reach....never played again soon after that.

Not a huge Halo fan but if I had to Rank them it would be ODST > Halo 3 > Halo > Halo 2 > Reach > Halo 4.
 
Great story/plot execution. Enabled exploration/genuine character development of Master Chief for (arguably) the first time in the saga. A sliver of humanity finally escaping the cracks of the green titan's further fracturing armor.

Beyond that the actual campaign content failed to leave a lasting impression with maybe one or two memorable moments completely reliant on pivotal story events and not gameplay in my mind.

Multiplayer has only gotten less and less exciting, blatantly influenced by COD pressures of generic-ism.


A good, maybe great game but not nearly as legendary as the franchises' storied past.
 
I actually enjoyed the campaign. The character design for the Prometheans was great, and I found Cortana's duress to be quite captivating throughout the campaign (it helps that I didn't lose temporary control of my character each time she had a 'moment' ala Halo 2). I really didn't care for the ending as it pertained to how the Didact met his demise, but as for
Cortana, it was a tad bit sad to see a main character who's been a part of the franchise for so long finally be killed off.

The game's multiplayer was a mixed bag of enjoyable and frustrating. Promethean weaponry in multiplayer is a great addition as is the constant and steady framerate. Sprint for everyone and ordinance drops did make the game fairly frustrating though. Randomizing what ordinance drops a player receives as opposed to defining them specifically before the match led to some aggravating moments. I could be in the middle of a tight match, and when it comes time for the ordinance drops, my choices are | Speed Boost / Frag Grenades / Needler | . My opponent, however, ends up with a Rocket Launcher or a Incineration Cannon. No doubt I'm the beneficiary in some matches, but it all just feels unnecessarily random. As for sprinting, it does make encounters more frequent in a match, and definitely results in less matches going the entire duration, but it also rewards aggressive players too much. Its a bit too easy outrunning enemy fire and recouping shields in a safe corner. Choosing when to engage felt like a calculated move in Halo 2 and 3; not so much with sprint enabled in Halo 4.

Two bright spots though are the weapon rebalancing update and Ricochet. I feel the update successfully made all the primary weapons useful, as opposed to just the DMR being the best choice for close, medium, and long range combat. Ricochet has A LOT of potential. I know people said Grifball should be competitive, but host advantage plays a pivotal role in the outcome of Grifball. Not so much in Ricochet. Its fast paced, engaging to watch even when you're not playing, and it is a ton of fun. Plus, I love the new commentary and sound effects recorded for it.

The reason I feel Halo 4's population can't recover is because its become fashionable to hate on it every time its mentioned. Just like the Xbox One, a lot of people don't stop to recognize all the changes that have occurred. The fun factor of multiplayer has grown exponentially since it launched last year. If you haven't played it in a while, you should give it an honest shot instead of listening to the haters on the internet.

My only concern for Halo 5 is Commander Palmer. I know Kiki wants a strong female protagonist, which I have no qualms with, but Palmer became quite grating during Spartan Ops. Hopefully, 343 has someone else in mind for the female lead in the campaign modes for Halo 5.
 
Shame on me but I personally feel that Halo 4 (updated) is great. 343 is listening and learning. I beli343 that Halo (5) will be a lot better IMO. I can't wait until Halo (5)!
 
I'm not gonna write a huge deal but I had fun with the campaign. The story though wasn't worth the long wait. For such an interesting and expanded universe they certainly botched it up, having an ending that basically made me go, "Why create this only to have it end up back at the beginning?"

Jennifer Taylor really hit it out of the park with some of Cortana's VA though and I did enjoy the more talkative Chief. The overall plot though, left a lot to be desired.

Multiplayer didn't have the lasting appeal that the other did. I would rather pop back in Reach really. Spartan Ops was also a poor, poor replacement for Firefight. Oh, and that season map pass was great for all of the times I got to play the DLC

However, the gameplay still shined through and I;ve already replayed the game and plan to do so again someday. It's why I'll buy a X1 when Halo 5 comes out (if I don't have one already).
 
Sound, effects, and graphics overall really good. Story was a big missed opportunity. Prometheans were annoying bullet sponges, Covenant were pretty much as good as ever.

Spartan Ops had way too many missions that were just Firefight with limited customization options. Palmer is absolutely horrible and I hope she never comes back.
 
Multiplayer has improved since release, but it took them way too long. I still see the Halo 4 multiplayer as a major misstep, enough to not be sure about getting an Xbox One (I got an original Xbox and 360 primarily for Halo).

The maps didn't feel right (the best arena maps were the forge made ones), the balance was entirely thrown off. It was good enough for me to play fairly consistently for a month or so, but it pales in comparison to the rest; even Reach.

I still have hope for Halo 5, but my expectations are much lower.
 
Left absolutely no impression on me whatsoever. It actually ruined my interest in the series, and I was a HUGE fan. Played the first Halos almost all day every day.
 
Halo 4/10

maybe if Microsoft hadn't been lazy and employed proper ADS it would be higher

Honestly i agree with your score but if they implemented ADS it would have turned me off more.because it would have changed the MP dynamic much more than it already has and would turn online from entertaining at least to frustrating and boring
 
Game has incredible production values, especially the graphics and effects. Story is okay. Definitely above-average for a first person shooter these days. The opening and cut scenes plus voice acting are some of the best this gen whether you like the story or not. The last level is an amazing, but then the ending is a real let down. As bad as ME3's ending is at least I had to aim and shoot Marauder Shields.

On the other hand, it's clearly rushed. Bad performance in lists and menus with goofy design. Limited AI. Awkward decisions driven by lack of time --- reused models, some uninspiring promethean guns, abilities, loadouts, ordnance, incomplete maps, forerunner teleport. Lack of time also means its' missing features like campaign runs and lack of polish like red xs.

They made a game while making a studio and it shows. You start out top heavy because the team is new and has lots of ideas, but then when you need to make the game everyone needs to switch to getting stuff done. That rarely works out the first time.
 
I personally liked the Metroid Prime-ish aesthetics of it... thought it was a decent game. Not really a fan of Halo though.
 
Long time Halo fan and I could've seriously lived without Halo 4. Multiplayer is forgettable and just wasn't the fun Halo 3 was. Well it wasn't a Halo game at all in that sense.

Campaign initially impressed me but some of the story was pathetic. Halo: Forward Unto Dawn establishes this relationship with the Chief and Lasky yet the best we get with their reunion in H4 was a gesture at most. Dafuq? Then he is suppose to be this legend and when people realize he's alive, they could care less. The transition from military Sci-Fi to being the chosen one is really stretching whatever the hell Halo's story was in the beginning.

Really the only thing I can appreciate from H4's story is Chief's heroism and growing humanity.
 
Still mad about no Firefight. Didn't enjoy the SP - didn't like the new enemies, and although the graphics were nice, the levels felt empty. MP was ok. Reach was much better.
 
Multiplayer was just kind of a cluster overall, and it's funny/sad to look back on what they changed from their "vision" at launch. 343i are essentially slowly backtracking on most of the major changes that Halo 4 brought to the table (that can be changed without re-writing the engine), which kind of shows what an outstanding success they think it has been. For example, random map weapons changing to predictable weapon spawns, single-gametype playlists (Oddball! The playlist!) largely going away, all custom loadout-gametypes (Infinity) to tons of fixed-loadout gametypes like Pro and Legendary.

Reducing the frequency of the flagship gametype (Infinity) to less than half in it's title playlist (Infinity Slayer) tells you a lot.

Spartan Ops was just a ridiculous, over-ambitious turdbasket. Cramming campaign AI into play spaces optimized for multiplayer is stupid. Doing it over and over again because some idiot thought FIFTY missions sounded good is mind-bogglingly dumb.
 
Spartan Ops was just a ridiculous, over-ambitious turdbasket. Cramming campaign AI into play spaces optimized for multiplayer is stupid. Doing it over and over again because some idiot thought FIFTY missions sounded good is mind-bogglingly dumb.
Did you play the later episodes? The spaces got much bigger and better utilized, especially the levels aboard the Infinity.

It had a slow start but over time began to show some real promise in the last third or so.

I still prefer firefight though. Give me the sandbox, a nice big level and dynamic spawns and I'm good. Throw in some dynamic objectives and events and I'd be on cloud nine.
 
Worst Halo game in the entire series. Turned me off from ever playing/buying a Halo game. I used to be the BIGGEST halo fanboy ever too. Jeez, things have come a long way
 
3rd "I hate halo" thread of the day?

thisisneogaf.gif

Still playing it. MP had some awful design decisions at launch, i.e. Infinity settings.

Prometheans were bad, campaign spaces were too narrow; price to pay for all those shinies I guess.

Anyone who isn't a hardcore Halo fan will say it barely changed at all, just like Jeff Gerstmann.

Also, it hasn't been a year.
 
Playing Halo 4 just makes me sad because I remember how much fun I had in Halo 3. The terrible forerunner design led to boring sponge gameplay. You know its terrible if I PREFERRED fighting the flood to fighting the forerunner. With all the growth of the esports scene I hope the multiplayer of Halo 5 goes back to what made halo good instead of a shitty cod clone with instant respawns and loadouts (tbf there were lots of good changes in mp lately).

I'm also hoping beyond hope for a Halo 2 Anniversary. I know for sure playing the level when Elite zealots in gold armor drop-pod in and help you free other imprisoned elites and hunters will be glorious in HD.

and now I feel sad because we are pretty much writing the post-mortem of Halo 4 less than a year after its launch while Halo 3 had THREE solid years of quality content and fervent community support.
 
Although I felt Halo Reach & Halo 3 had better campaigns (gameplay-wise), Halo 4 is my favorite game in the series. The story was the best in the series with awesome music, characters, and a cohesive narrative. The addition of ordinances was a plus for me, and a few of the maps are some of the best to date. I hate the netcode however. Halo 4 is the only multiplayer game that I own that suffers from severe lag on a regular basis. Some of the playlist setups are also kinda dumb. I've clocked in over 12 days of gameplay with Halo 4, so it's definitely a win in my book.
 
I very much enjoyed the campaign in Halo 4 and it made me excited for the Forerunner storyline. The multiplayer was good and I liked it but the problem is that I've played more than enough Halo multiplayer (many many hours in Halo 2, 3 and Reach) so I didn't stick with it in the same way as before.
 
Haven't played it since like January and that was only for a game or 2.

Where as for Halo 3 I probably played 10000+ games.
 
I love Halo but have barely touched the single player part.

I do like playing it online. I totally understand why a lot of people don't but it's still my go to shooter.
 
I dont hate it like a lot of the hardcore halo fans seems to do.

I really like the story a lot more than previous halo games.
The graphics are obviously also a lot better ( though that was probably at least partially made possibly by something I think the game did a lot worse than bungie halos )
Music was great as well.
I really like how the multiplayer worked.
The new enemies were pretty pretty good. Except for those small dog things, zerg like enemy with no real option to do something interesting other than try to overwhelm with numbers.

My only real big complaint about the game. Is that the campaign levels were a lot smaller in scope. The levels were not as open as previous halo games. And there weren't really large scale battles like in previous halo games, something that was pretty game defining for halo I think.

All in all. I think 343 did a fucking great job with Halo 4. For Halo 5 I just hope that make the levels and battles much larger so they are more like how it was in Bungie Halo games. As well as add 3-4 more prothean enemy types + remove dog protheans ( or at least change them drastically )
 
Makes me miss Bungie. The Multiplayer ruined everything that was previously great. Reach started going into a stupid direction with the Multiplayer, but this just took it to another level.
 
Can't speak about MP as I didn't have time to get into it, but as someone who has played every Halo campaign through multiple times, the single player was a massive disappointment.

I was really hyped for the game but that died after about two minutes when the Covenant reappeared straightaway because reasons. Except now they all look the same and are boring to fight. Such a missed opportunity.

The weapons throughout are dull and you only need to use one of the three identikit mid-range rifles. The game never forces you to improvise even on legendary. I think there's an issue that the graphical strain forced 343 to despawn dropped weapons quite quickly - to counteract this and ensure the despawning never leaves you unarmed you're provided weapon pods before every encounter, so every encounter is the same - pick up a rifle, hang back, mop up. That's not Halo.

Plus, whilst the story isn't terrible the exposition is either appalling (I've been in service x years, AI's die after x-1 years) or non-existent (Uhoh! Its the didact!). The prometheans are very boring to fight also. The level design comes down to 'Press X to spawn new enemies' and that goes x10 for Spartan Ops (Firefight, I hardly knew thee)

Then there's all the other features that were just missing - theatre, scoring etc etc so the whole package feels like a big step backwards. I just found the whole thing dull and misjudged and not fun.
 
I only beat Halo 4 a few months ago - and I was not impressed.

What killed the thrill for me completely was the arena style ending levels that just sucked. They all looked completely sterile, boring as fuck and the enemy AI was just a chore in those situations. You can only track down so many identical corridors before you lose all interest in what's behind the next door.

I still think there were some good elements, but overall Halo 4 is a silent gust of air compared to the tornado of Halo Reach.

They took all this time to build a graphics engine worthy of Halo and all they built with it was a Flash game.
 
I thought it was enjoyable enough, though it was weaker than most of its predecessors. The visuals, sound design and presentation were terrific, the early batch of levels were mostly very cool and I liked how it was almost Cortana's story rather than Chief's.
The Didact
was an excellent villain and it had some cool vehicles and dynamic moments in the campaign. It still looked and felt like Halo.

However, I will use a spoiler list for the things I didn't like:
  • The storytelling was really bad. I'm not familiar with the Expanded Universe, so why do I need to find those goddamn terminals for things to actually make sense? I had to look explanations up on YouTube after finishing.
  • I didn't enjoy fighting the Prometheans. The Knights look cool, but it was really cheap that they could teleport. The dogs just ran around like, well, stupid dogs, and the Watchers were okay I guess, although a little annoying that they could infinitely (?) heal others. None were anywhere near as fun to fight as Elites, a group of Grunts or even the Brutes from Reach.
  • The level design started off well, but got really weak in the second half of the game. Halo is at its weakest when you're in thin corridors, and there's too much of that after the Mammoth level.

I didn't play multiplayer in any of them as I'm not much of an online gamer.
 
I wish I had rented it, rather than buying it. It was fun for a weekend, but if I were to go back and play some more Halo I'd play Halo 3.
 
I enjoy a good Halo session.

1. A new game in the series comes along.
2. I spend a week in the campaign on solo.
3. I try a little multi-player waiting for friends to finish the campaign.
4. I play the campaign in co-op with said friends.
5. We finish.
6. I never go back.

That's how it's always been - the same for Halo 4.
 
Enjoyable but ultimately a disappointment. SP was fine but the Spartan Ops seems like a massively wasted opportunity. Also their completely lackluster release of Forge was embarrassing. Do it in house and don't palm it off to another team that really has no idea about what the Forge community actually wanted.

Halo 5 is going to be fun to watch as it develops but I hope they put some effort into making Forge a full editor.
 
I genuinely don't understand why Halo fans dislike it.

It's a proper Halo game but with more varied environments and enemies, more weapons, prettier graphics and an actually vaguely interesting story this time.

It's just Halo, but better. I'm probably wrong, but it just seems like salty hipsters hate it because its not developed by Bungie anymore.

Seriously, those who dislike it what are the reasons? Obviously his question is for people who like Halo in the first place!
 
I genuinely don't understand why Halo fans dislike it.

It's a proper Halo game but with more varied environments and enemies, more weapons, prettier graphics and an actually vaguely interesting story this time.

It's just Halo, but better. I'm probably wrong, but it just seems like salty hipsters hate it because its not developed by Bungie anymore.

Seriously, those who dislike it what are the reasons? Obviously his question is for people who like Halo in the first place!

http://www.neogaf.com/forum/showpost.php?p=82233153&postcount=68
 
Campaign was alright, Promethians were really disappointing, and their "weapons" were just skin rehash of past Halo weapons, 343 should be embarrassed. The MP was completely butchered and ruined to cater to the COD crowd and it's the first Halo game I stopped playing after the first 2 months. Hard to believe how badly 343 fucked with the MP stuff, hopefully they get back on track with 5, I need my Halo fix.
 
It was a really good campaign. Coming off of Reach and, ODST, it was a breath of fresh air. And as much as some of you miss Bungie, 343 made a superior looking game. If you want to impress someone with what the 360 is capable of, Halo 4 is the only one in the series you would show them.

The multiplayer was sort of shit. But so was Reach and ODST. Halo 3 is still my favorite current gen Halo game, but 4 is close behind and those half assed efforts by Bungie in the middle are not close to the same level of either of those games.
 
I genuinely don't understand why Halo fans dislike it.

Seriously, those who dislike it what are the reasons? Obviously his question is for people who like Halo in the first place!
If you read the posts in this thread you'll see people explaining why they weren't impressed.
 
It's difficult to really comprehend how bad Halo 4 is as a Halo game and, in many regards, as a game in general. These are the some of the key reasons why I think this:

UI - this was the first thing I noticed when I booted up Halo 4, and it was a sign of things to come. It is literally one of the worst UIs I have ever seen, and was drastically worse than the usual clean Halo UIs I was used to. This was particularly evident to me as I had come straight from Reach which had the best UI I have ever seen. Rather than everything being layed out and simple to use, 343 chose to layer everything on top of each other for no reason at all. It's extremely confusing and is frustrating as hell.

Singleplayer - The story was diabolical. This is coming from some who has read a bunch of the halo books and has been immersed in the Halo universe for years. Nothing makes any sense at all - some thing about a didact? A librarian? I was just being jumped around different areas for no reason and did not have a clue what was going on. I didn't care about any of the one dimensional characters, and there was no tension at any point as I knew that, this being the start of a new trilogy, master chief was not in danger of dying.

Other aspects of the story didnt make sense either, such as how did the humans manage to build a humongous space ship (about 300 times the size of a normal ship) in just a few years after the end of the covenant war? This war had resulted in the near annihilation of humanity as well as most of their colonies. Even a good chunk of Earth had been glassed. But the UNSC make it their priority to spend all their money on a giant ship. They need to get their priorities straight.

Mission design - disapointment again I am afraid. Gone are the wide open areas that you could maneuver around, and replacing them are extremely linear segments. For a lot of the missions you just inexplicably jump through portals to take you to the next area, as if the level designers could not be bothered finding a way for you to go on foot or vehicle.

Weapons - All the forerunner weapons are just copies of the human weapons - they have a pistol, shotgun, rocket launcher, sniper, BR, assault rifle. Not much interesting at all.

Enemies - for most of the game you are fighting the forerunners, which are more annoying to fight than the flood. The key problem with the forerunners was that they are not fun to fight: the dogs swarm you and jump around, the flying jerks back off when you are shooting them, and the knights are just frustrating versions of Elites. I didn't feel anything when I was fighting them either, they were just there and I just had to kill them.

Overall the Singleplayer was a slog that I was happy to finish. There was nothing in it that made me care about anything I was doing. The final QTE battle, and its inherent restrictions on gameplay, capped off and reflected what was a pretty awful Halo 4 Singleplayer.

Multiplayer - put simply, Halo 4 no longer feels like Halo. I know reach gets a lot of criticism here, and I agree that it did deviate from the traditional halo model, but to me Reach was still recognisably Halo. It was still based (for the most part) on skill, teamwork, and map control.
Halo 4 was much closer to Call of Duty than it was Halo. You have custom loadouts, perks, weapon skins, killstreaks, and instant respawing. You would simply spawn, run around shooting, die and respawn again. You didn't position yourself to control the map or weapon spawns, I don't even think that maps were made with this in mind. The killstreaks and alternating weapon spawns added another layer of randomness. It was just a mess.

As others have said, the maps were pretty awful as well and there was not enough small maps.

I'm sure people not familiar with Halo may enjoy the multiplayer but, as demonstrated by the halo 4 multiplayer population, most halo fans sure didn't appreciate it. I have gone from some one who played Halo 3 and Reach religiously, and as some one heavily immersed in the Halo universe, to completely indifferent over the series. I have absolutely no interest in future titles and have no faith in 343 to redeem themselves. In fact my avatar picture comes from a conference in which they stated that they would further dumb down halo to make it more accessible to casuals and newcomers.

Sorry for the wall of text.
 
However, I will use a spoiler list for the things I didn't like:
  • The storytelling was really bad. I'm not familiar with the Expanded Universe, so why do I need to find those goddamn terminals for things to actually make sense? I had to look explanations up on YouTube after finishing.
  • I didn't enjoy fighting the Prometheans. The Knights look cool, but it was really cheap that they could teleport. The dogs just ran around like, well, stupid dogs, and the Watchers were okay I guess, although a little annoying that they could infinitely (?) heal others. None were anywhere near as fun to fight as Elites, a group of Grunts or even the Brutes from Reach.
  • The level design started off well, but got really weak in the second half of the game. Halo is at its weakest when you're in thin corridors, and there's too much of that after the Mammoth level.

To add to this, as my tablet started acting screwy and I had to cut it short:

  • The last boss was a fucking QTE?! Jesus, talk about a dumb way to end a great villain.
  • Most of the characters were pretty bad. Del Rio was the typical cliched angry captain who thinks the protagonist is a dangerous maverick. Despite that Chief is surely among the most famous military figureheads ever.
  • Why are the Covenant hostile again after the end of Halo 3? And where are the Brutes? Again, I felt like there was too much reliance on the Expanded Universe.
  • The Promethean weapons felt almost pointless as they were too similar to the human weapons.
 
Played like the first two levels and stopped, not planning to get into it again, although my friend bets he can put me back into it.
I feel like I'm tired of it, I got in late with 3, but it feels like there is a new new one every year now (with exception of this one) and that kills the series fast.
 
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