San Dan Glokta
Member
I personally dislike it very much; it has homogenized game character designs to lean more and more towards being 'realistic' instead of devs being more creative with anthromorphic artstyles in the recent years, with 'realistic' being the quickest artstyle to go outdated with every incremental update in technology.
We are all human with flawed faces and subjective beauty. Why inject people's average/ugly mugs into videogames when they could be the exact chads/chadettes that the devs desire? Same for 'villain' characters that they want to make look evil.
Another big issue I have with this is the Hollywierd celebrities trying to infiltrate gaming with their mediocre VA, but wanting to be compensated for their so-called 'stardom', thus inflating the price of games even more. There is also the issue of legality and copyright when a dev want to continue with sequels but the mocap now wants to move on. I think devs should either use renowned professional VAs that already know the game, or hire new talents instead. Keep mainstream movie people away (for the most part).
Lastly and most obvious; making OCs doesn't restrict the physical appearance of the character to the VA (Race, BMI, Beauty, Eye color, Imperfections etc)
--
I think using real-life faces is a bad idea overall, and devs should follow the anime industry route; where no two characters by the same VA look even remotely the same.
A few examples:
Excellent VAs that didn't have their faces in the games
Masked I know, but the is still valid since its the same character.
Its clear that they started with Nolan's face here, but beautified it for Nathan, which was a great choice.
What games should strive for:
A few examples of what I don't like:
Why change his look in Dead space remake into the VA?
Alan is no longer Alan in Alan Wake 2
Movie guy in my video game. Why?
Lame rapper now forever bound to NFS unbound
Everyone in this game except Joel and Ellie suck compared to TLOU (The Original, not Neil's "Part 1")
We are all human with flawed faces and subjective beauty. Why inject people's average/ugly mugs into videogames when they could be the exact chads/chadettes that the devs desire? Same for 'villain' characters that they want to make look evil.
Another big issue I have with this is the Hollywierd celebrities trying to infiltrate gaming with their mediocre VA, but wanting to be compensated for their so-called 'stardom', thus inflating the price of games even more. There is also the issue of legality and copyright when a dev want to continue with sequels but the mocap now wants to move on. I think devs should either use renowned professional VAs that already know the game, or hire new talents instead. Keep mainstream movie people away (for the most part).
Lastly and most obvious; making OCs doesn't restrict the physical appearance of the character to the VA (Race, BMI, Beauty, Eye color, Imperfections etc)
--
I think using real-life faces is a bad idea overall, and devs should follow the anime industry route; where no two characters by the same VA look even remotely the same.
A few examples:
Excellent VAs that didn't have their faces in the games
Masked I know, but the is still valid since its the same character.
Its clear that they started with Nolan's face here, but beautified it for Nathan, which was a great choice.
What games should strive for:
A few examples of what I don't like:
Why change his look in Dead space remake into the VA?
Alan is no longer Alan in Alan Wake 2
Movie guy in my video game. Why?
Lame rapper now forever bound to NFS unbound
Last edited: