Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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On the bright side, I finally found time to make a pizza from scratch
B23F94B9CB7523D36E275EB75F519F7444950D5C
 
Christ, Ifrit is not hard. These pugs are awful with simple instructions. We didn't have a BLM last night, so we designated using a lb 3 on one nail while all the other dps focus on another, Braver on the third while the DPS migrate to the fourth. This guy LB's the boss once the nails drop.

I need to do more GAF groups.
 
Working on my second 50 job. Lazy Laurence gives me 16,000 XP every time I finish it at lvl 20, completely bonkers. That's close to what I got for killing Svara the first time around. And he drops a cute mushroom minion!
 
To me, that's analogous to someone leaving their windows down, car unlocked, and a laptop sitting in the driver seat. The temptation and error is on the owner of the car, but it doesn't excuse someone who comes by and takes the laptop.

SE may be at fault, but it's still an exploitation.
The ONLY thing you're getting out of it is a Chimera clear. It is not even remotely analogous to stealing from someone. Nobody loses anything just because you got credit for a fight through a way that wasn't intended. It's also very different from a glitch that can ruin the game's economy, or any other sort of glitch with long-lasting effects. The benefits of this are super minor. I'm waiting to hear about them banning people who use the tree branch glitch in AK next.
 
FATEs, but we all know that your character will be banned well before they get anywhere. You'll just end up with a banned account and no items or money if you ever get your character or account back.

I very much doubt they can farm fates effectively with bots. Do you really think they have a bunch of kids just grinding fates on other peoples' characters all day? You're paying $200 to get your FFXIV account banned for RMT spamming and your credit card stolen.
 
The ONLY thing you're getting out of it is a Chimera clear. It is not even remotely analogous to stealing from someone. Nobody loses anything just because you got credit for a fight through a way that wasn't intended. It's also very different from a glitch that can ruin the game's economy, or any other sort of glitch with long-lasting effects. The benefits of this are super minor. I'm waiting to hear about them banning people who use the tree branch glitch in AK next.

There's room between a permanent ban and a slap on the wrist. Why can't there be a short 1-3 day suspension/temp ban to discourage behavior like this in the future?

It's clearly an exploit, and they want to minimize the number of people taking advantage of it. I agree that the overall net effect on the game as a whole is fairly small (easiest step toward Relic progression, no economic drivers, etc.), but just because the stakes are small doesn't mean it should be ignored.
 
Is there anyway of getting around sending stuff to a friend - and then having them send the stuff to your mule? So, it would seem I can't create a mule and then email myself my items... do I need to go through another person or is there a work around?
 
I very much doubt they can farm fates effectively with bots. Do you really think they have a bunch of kids just grinding fates on other peoples' characters all day? You're paying $200 to get your FFXIV account banned for RMT spamming and your credit card stolen.

That's really the only way I could see powerleveling happening in this game. Of course bots aren't going to be able to do that and they don't have people sitting down and actually playing unless things end up like FFXI and they get their own damn FC (will never get that far). I'm just going off of what they are stating they offer and how it could be done, but again, we all know the outcome of handing over money and your character to RMT.
 
Is there anyway of getting around sending stuff to a friend - and then having them send the stuff to your mule? So, it would seem I can't create a mule and then email myself my items... do I need to go through another person or is there a work around?

FC chest should work if you can trust everyone.
 
I hate how, as a pgl, you just have to stand there and hit mobs head on. Unless there's something I'm missing.

You mean if you're soloing? I've been leveling LNC, and I just use whatever the best combo is that I can use without the benefit of positionals. If the mob starts casting something, I go to the side and Heavy Thrust. If it doesn't do that then I'll just stun it once in a while so I can get to the flank.
 
At level 1 that's all there is to it. What level are you? At 50, you move around 3x more than a DRG has to lol.

You mean if you're soloing? I've been leveling LNC, and I just use whatever the best combo is to use without the benefit of positionals. If the mob starts casting something, I go to the side and Heavy Thrust. If it doesn't do that then I'll just stun it once in a while so I can get to the flank.

Yeah, soloing. Can't flank unless they're casting or anything, just annoying. Only 29 though.
 
SE said:
"The game logs of violators will be investigated"

That to me says that they won't just blindly ban people who accidentally come across it and not realize it. But rather people who clearly know how to take advantage of the glitch and are basically leading their group with the sole intentions of exploiting this glitch.

Jimbo: Whoa, Hydra just stopped moving, what the fuck?
Asuna: Is this part of the fight?
WarGOD: I'm not sure... it might be a different phase?

vs.

UltraGoku: So, basically I want the healer right here spam healing me I'm going to glitch him out so we can hurry up out of here.
FourTwenty: Can we just dps him through the glitch? He won't attack us?
UltraGoku: Correct.

Yeah, go ahead and roll back the quest on that second group. First group shouldn't be punished though.
 
would suck if anyone is banned for that. This is a freaking mmo for god sake, who can really tell what is the 'right' behavior of anything?


Man i hate targetting a monster and it yelling INVULNERABLE until it runs back across the map to its spawn zone.


mmo monster ai/pathing.... yeesh. 2013, nothing has changed.
 
Yeah, soloing. Can't flank unless they're casting or anything, just annoying. Only 29 though.

It is pretty annoying. Melee really needs a tank buddy or they're gimped for deeps. I'm willing to put up with it because my Hellsguard looks so awesome with her spear, it just wouldn't be the same with a bow. At any rate, it's not really important for DRG to do its positional thing until 50, at which point you're just running instances with a tank anyway.
 
At any given level, is the GC gear you can get generally better than any gear you'd find from a merchant in the wild or is it variable?

A couple questions on the GC seals:

- I only see 3 or so items / materials available to deliver for seals, does this increase later on?

- Are fates the quickest way to get seals or ? It seems lik I only get 100-200 per fate and this seems slow to me.
 
Had to do a lot of soloing as a PGL for Bard and I absolutely hated it. Especially after having gotten used to ranged attacks as an Archer.

Yeah, things just die so slowly...and I'm not as tanky as my DRG.

It is pretty annoying. Melee really needs a tank buddy or they're gimped for deeps. I'm willing to put up with it because my Hellsguard looks so awesome with her spear, it just wouldn't be the same with a bow. At any rate, it's not really important for DRG to do its positional thing until 50, at which point you're just running instances with a tank anyway.

I know, I main a DRG, but at least mobs would go down in seconds, but on my MNK now it seems to take forever.
 
At any given level, is the GC gear you can get generally better than any gear you'd find from a merchant in the wild or is it variable?

A couple questions on the GC seals:

- I only see 3 or so items / materials available to deliver for seals, does this increase later on?

- Are fates the quickest way to get seals or ? It seems lik I only get 100-200 per fate and this seems slow to me.

Beats NPC merchants; comparable to the best crafted.

Each craft has one item per day.

It's not particularly slow, unless you choose to rely on it. It will take ages to fully gear through it, but not particularly longer than running the same-level dungeons until you get a whole set.
 
At any given level, is the GC gear you can get generally better than any gear you'd find from a merchant in the wild or is it variable?

A couple questions on the GC seals:

- I only see 3 or so items / materials available to deliver for seals, does this increase later on?

- Are fates the quickest way to get seals or ? It seems lik I only get 100-200 per fate and this seems slow to me.

- At 50, the GC gear is useless in most cases. As a tank there wasn't a single piece that was good for me. At lower levels, it's on par with dungeon gear and often better if you can get the set bonus.

- I believe the amount of provisioning quests increases as you level up DoH/DoL skills.

- FATEs are definitely the best way to get seals.
 
I asked this earlier, but didn't really get a response, but can someone point me to a tutorial on, or explain to me, the best etiquette for marking mobs as a tank?

Specifically, I'm confused about whether I should be marking them in the priority I'm going to be going after them or if I should be indicating the priority the DPS members should be giving them.

So in a dungeon as we approach a large amount of trash mobs, after some experience I'll know which are stronger and which are weaker. I'm assuming I as the tank should target the strongest and use an AoE to grab all of the mobs, but the DPS would want to focus on taking out the weaker mobs of the group out first. So should I be marking my strongest mob with "Attack1" (the one I'll be engaging directly) and the weaker mobs with 2-4 (or whatever), or should my marks indicate "Attack 1" as the mob the DPS should start out with instead? So basically, should I throw up marks from my tanking order or should I throw up marks based on the DPS attack order? What's the way people generally assume marks are used?

Also, do tanks bother marking at all during boss battles as a general rule?

Finally, marks that indicate "Bind1", etc. Are those marks my responsibility or should the magic user that will be immobilizing those mobs be putting those marks up to let us know which he or she is immobilizing?
 
I asked this earlier, but didn't really get a response, but can someone point me to a tutorial on, or explain to me, the best etiquette for marking mobs as a tank?

Specifically, I'm confused about whether I should be marking them in the priority I'm going to be going after them or if I should be indicating the priority the DPS members should be giving them.

So in a dungeon as we approach a large amount of trash mobs, after some experience I'll know which are stronger and which are weaker. I'm assuming I as the tank should target the strongest and use an AoE to grab all of the mobs, but the DPS would want to focus on taking out the weaker mobs of the group out first. So should I be marking my strongest mob with "Attack1" (the one I'll be engaging directly) and the weaker mobs with 2-4 (or whatever), or should my marks indicate "Attack 1" as the mob the DPS should start out with instead?

Also, do tanks bother marking at all during boss battles as a general rule?

Finally, marks that indicate "Bind1", etc. Are those marks my responsibility or should the magic user that will be immobilizing those mobs be putting those marks up to let us know which he or she is immobilizing?

Mark in the order you want them killed. If there are three mobs 1 is the first to kill, 2 is the second, feel free to leave 3 unmarked, they should get the idea. In theory DPS and your priority should be the same, but you'll obviously have to target the other mobs so they don't aggro on the healer or something, but you'll have to keep more focus on the 1st target since that will be getting dps'd down.
 
I asked this earlier, but didn't really get a response, but can someone point me to a tutorial on, or explain to me, the best etiquette for marking mobs as a tank?

Specifically, I'm confused about whether I should be marking them in the priority I'm going to be going after them or if I should be indicating the priority the DPS members should be giving them.

So in a dungeon as we approach a large amount of trash mobs, after some experience I'll know which are stronger and which are weaker. I'm assuming I as the tank should target the strongest and use an AoE to grab all of the mobs, but the DPS would want to focus on taking out the weaker mobs of the group out first. So should I marking my stronger mob with "Attack1" and the weaker mobs with 2-4 (or whatever), or should my marks indicate "Attack 1" as the mob the DPS should start out with instead.

Also, do tanks bother marking at all during boss battles as a general rule?

Finally, marks that indicate "Bind1", etc. Are those marks my responsibility or should the magic user that will be immobilizing those mobs be putting those marks up to let us know which he or she is immobilizing?

You should mark Attack1 for the first target to focus, 2 for the next, and so on if needed. You need to hold aggro on everything, but always focus your autoattacks on the same mob that you are asking them to attack, or it's likely they will get aggro on them. Switch when the mob is nearly dead to establish aggro on the next one. If you need CC, use the paperclip for an Arcanist's bind or X for a sleep.
 
I asked this earlier, but didn't really get a response, but can someone point me to a tutorial on, or explain to me, the best etiquette for marking mobs as a tank?

Specifically, I'm confused about whether I should be marking them in the priority I'm going to be going after them or if I should be indicating the priority the DPS members should be giving them.

So in a dungeon as we approach a large amount of trash mobs, after some experience I'll know which are stronger and which are weaker. I'm assuming I as the tank should target the strongest and use an AoE to grab all of the mobs, but the DPS would want to focus on taking out the weaker mobs of the group out first. So should I be marking my strongest mob with "Attack1" (the one I'll be engaging directly) and the weaker mobs with 2-4 (or whatever), or should my marks indicate "Attack 1" as the mob the DPS should start out with instead? So basically, should I throw up marks from my tanking order or should I throw up marks based on the DPS attack order? What's the way people generally assume marks are used?

Also, do tanks bother marking at all during boss battles as a general rule?

Finally, marks that indicate "Bind1", etc. Are those marks my responsibility or should the magic user that will be immobilizing those mobs be putting those marks up to let us know which he or she is immobilizing?


You should be killing whatever is the biggest threat first, not the weakest. Regardless dps should always follow your marks even if you're wrong. Splitting up damage is never good even if the marking isn't the most efficient.

Don't bother marking in boss battles. People should know the strategy ahead of time, and be able to act on their own.

All marks are the tanks job. I didn't ever use any of the binding marks though. Usually a CC'er will just sleep whatever the last targetted mob is.
 
Binding marks are a godsend if you need your WHM to sleep stuff though, because they can use a macro to cast on an enemy marked with a specific mark, so they don't have to change targets.
 
Technically it doesn't *have* to be the tank who does the marking, as long as the one who is doing it is in good communication with the tank and has good knowledge of the capabilities of the mobs, but it generally works out easiest to let the tank do it.

And CC markings are useful to make it clear when you actually want something CCed, because on many pulls it's hardly worth the effort - it can often be much easier to just tank all the mobs and heal through any extra damage taken instead of worrying about when the CC might end and who might have aggro when it does.
 
Just beat Ifrit a few hours ago. Felt pretty good beating all dungeons on my first try and I really like the Duty Finder. So much better than having to /tell PT leaders for hours in FFXI...
 
It obviously makes the most sense for the tank to be the one marking the targets since he should be the one pulling anyways.

I didn't know you could macro specifically marked targets - that's pretty cool
 
The ONLY thing you're getting out of it is a Chimera clear. It is not even remotely analogous to stealing from someone. Nobody loses anything just because you got credit for a fight through a way that wasn't intended. It's also very different from a glitch that can ruin the game's economy, or any other sort of glitch with long-lasting effects. The benefits of this are super minor. I'm waiting to hear about them banning people who use the tree branch glitch in AK next.

The harm is inconsequential. Granted, there needs to be some oversight to a punishment matching the crime, but it's unfair to get perturbed at S-E for enforcing their ToS. An exploit, regardless of how minimal or detrimental to the game, is still an exploit. Sure, certain exploits deserve harsher punishments, but a day or two suspension is within reason, even if it's just for a "chimera clear."
 
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