Source? Those are good news indeed.
I don't have a problem with hollow invasions if the PvP can be at least more balanced than it is now. Souls PvP has never been fully balanced, but in Demon's Souls there were many elements that made an overpowered invader still beatable with starting gear (the biggest factor being the lack of upgradable armour). In Dark Souls, pyromancy + elemental weapons + maxed out armour are all possible at very low levels (including SL 1), meaning someone who is exploring the Burg or Parish for the first time with +0 gear has zero chance, even if experienced in PvP. When your backstabs do 50 damage each, but the invader can OHKO you, it's just irredeemably broken.
In Demon's Souls you had dragon weapons and Makoto which were non-scaling, but even those usually did not OHKO a host, and invaders were phantoms so they had less HP (and/or had to sacrifice a ring slot for the Cling ring), and their defense was the same or less than the host, so someone with starting gear still had a chance with a dragon mirdan hammer+5 douche (I have fond memories of killing such assholes in 2-1 and 4-1). Moreover, while a lot of stuff was kinda broken in (higher level) Demon's Souls PvP, for the most part, every OP thing had a counter. Curse weapon with a cracked Talisman of Beasts? Whatever, I'll turtle with my faith build and stack regen until your buff expires. Mirdan hammers? Whatever, I can parry or roll-backstab you. Backstabs/lagstabs? Easily punishable (unlike poise-BS and chain-BS in Dark). Dual katana pushlock? Toggle escape and/or shields. Claymores and their ridiculous range? Easiest weapon to roll-BS. Turtles? Roll-BS, cross-up/dead angle, backstabs. Etc. Basically it was so broken that it was almost balanced as a result. xD
Hopefully, in Dark Souls 2 the PvP will be more like Demon's and less like Dark (though I'm not keeping my hopes up), and gear will be a factor in matchmaking in addition to the level. I think minimum requirements on powerful weapon and/or armour upgrades are a good idea. And if summoning is easier + blue bros group, it can certainly help. I recall starting a new toon once and was moving around in the Parish with +0 gear and got invaded by a guy with a lightning rapier etc. I chipped at him slowly by chain-BSing him a few times but I missed one chain and then he ran into the enemies and I heard him pop a humanity to heal (no doubt he'd have 90 more of those). Instead of pursuing him dumbly into the level, I stuck around the staircase near the black knight and summoned a few white signs to help me with him. They all failed, so I was stuck alone against a guy that'd require over 10 backstabs to kill that'd OHKO me. It didn't bother me much 'cause I already knew the game but for a new player discovering the Parish it'd be frustrating and shitty.
Agreed, I hope to see that too.
Yeah, that would suck. I hope rings of sacrifice are still in. >_> I know it's wiser to spend those souls, but sometimes I want to "save" them for buying stuff that I haven't reached yet that I know are expensive (e.g. the large shards sold by the merchant in Sen's). Same with soft humanity, I'd spend them on kindling but if you have some extra for future kindling (+ defense boost) it's worrying to have a stack of it in your bloodstain. Rings of sacrifice mitigated that a lot. But knowing From they're gonna be "nope". xD