Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Do Dark Devices in N. Thanlaan the wrong RIGHT! way and pocket a cool 150,000 XP lol
Be in a party, spam the ever living shit out of your AOE on top of the roof

4 Stage FATE, 1st stage alone gives you 100K, just 14 minutes of pure controlled chaos

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Anyone up for 3-5 straight CM runs after servers come back up

I need to run an ungodly amount for the next 2 weeks

50 BLM needs 5,000+ Tomes and 50 PLD needs 5800+ Tomes >_<
So roughly 108 Fucking CM runs LOL, I've done maybe 12, so only 96 to go, Woo Hoo!

haha, don't look at it that way, you'll drive yourself nuts. One piece at a time!
 
So I was fighting good old Titan about half an hour ago, and just before maintenance:



I was holding on my 900 mythology points for this and passed from upgrading my Stardust Rod.

Gotta make the most out of SMN before the nerf.

darklight mage garb is atrocious
 
I have created the ultima sandwich.

iU7Bot5DxE8Lo.jpg


Fun fact: Took me a full HQ AF set and 5 command materia III slotted into my accessories to even get the option to synthesize it, and an elaborate 40 step process to get it to HQ.

All to create a 30 minute consumable item ;~;

How much will this monstrosity cost me!? D:
 
haha, don't look at it that way, you'll drive yourself nuts. One piece at a time!

Never!

Get them in 2K bunches, do 19-20 runs, pour into gear, repeat ad nauseum until both are geared up full DL

Then comes the AF+1... Fuck My Life!
 
The one that will come because SMN is overpowered x100. Unless you count not being able to do Turn 4 due to the lack of powerful aoe damage as an big enough counter to its usefulness for everything else.

...SMN is the absolute last class that I would call overpowered. Great utility and middling damage. If you're happy with the way you are, then you can probably expect that to remain the same or get a little better against single targets.
 
lol are you crazy?

Only SMN weakness as I mentioned above is their lack of aoe power.

Yeah a really good SMN will know how to use their skills if they have the assets to make them formidable

Most SMN's running around are under-geared and chose the job cause they get Pets

So I don't think a nerf is coming, just cause you are pimped the fuck out and can hold your own doesn't mean it's going to be nerfed just cause

Your on legacy, so maybe it's different there, over here in Ultros, most don't hold up
 
...SMN is the absolute last class that I would call overpowered. Great utility and middling damage. If you're happy with the way you are, then you can probably expect that to remain the same.

Happy with the way I am?

I don't know what you all people are talking about. I'm talking about outparsing relic +1 BRDs and BLMs on Ifrit, Garuda, Titan, AK (full runs and bosses separately) and Turn 1 bosses.

I'm sorry parsers don't lie, SMN is the absolute best single target and small crowds dps in the game, the only non-viable situation for a SMN is Turn 4 of the Binding Coil of Bahamut due to the immense amount of aoe damage required to clear the waves of enemies.
 
Is there any additional info on the 2.1 patch besides the sort button and local duty finder features?

I'm secretly hoping they spike the difficulty of this game up a little bit -not just with dungeons, but overall! It just seems much too easy and there's no risk in attempting anything. We can run through any zones with high level mobs and if its too hard you can just sprint and run away! The fact you can also solo mobs that's 5-10 levels above you with relative ease is also disappointing. Are there any mobs above level 50 (not in dungeons)? I love the sense of danger when exploring and attempting something new, and I can only get a feint sense of that with some dungeons. The high risk = high reward stuff was what kept me and many people attached to FFXI.

I'm wondering if there's more people here that feels this way? I don't mean to do a list of comparisons with its predecessor, but while that game was very difficult and time consuming, there was always that great sense of achievement when you finally made it to 75 or got a weapon you've always wanted. This game seems to just hand everything to you by just playing.

Another thing I realized is that, with the exceptions of dungeons, there's no true multiplayer aspect to this game. I know i'm going to get a lot of flack for saying that.
 
Happy with the way I am?

I don't know what you all people are talking about. I'm talking about outparsing relic +1 BRDs and BLMs on Ifrit, Garuda, Titan, AK (full runs and bosses separately) and Turn 1 bosses.

I'm sorry parsers don't lie, SMN is the absolute best single target and small crowds dps in the game, the only non-viable situation for a SMN is Turn 4 of the Binding Coil of Bahamut due to the immense amount of aoe damage required to clear the waves of enemies.

If you are geared for it sure

Your on a legacy server, shit is completely different from us

You have Relic+1, most SMN are still trying to get Ifrit's drop from the HM version
Most still running in AF, so you have to give the benefit of the doubt here

Maybe in the later stages things take a turn and the class balance shifts

For right now SMN is nowhere close to what you say they are in the new servers
It almost caught the lolDRG FFXI meme bug, but subsided
 
So I don't think a nerf is coming, just cause you are pimped the fuck out and can hold your own doesn't mean it's going to be nerfed just cause

Well I hope that's the case because I'm really having fun playing as one, I played through the story as one, and that was what made me change my mind about not upgrading the BLM relic and holding for the SMN book instead.

Also bear in mind that my BLM can literally use the same gear as my SMN, only change is the weapon, and I would do way more damage on everything as SMN with Garuda book, than as BLM with relic. Maybe I just play SMN better, but either way the gap was just too big.
 
...SMN is the absolute last class that I would call overpowered. Great utility and middling damage. If you're happy with the way you are, then you can probably expect that to remain the same or get a little better against single targets.

Parsers objectively disagree with this

I'm not a fan of parsers as epeen meters, but they're useful tools for evalating self performance and comparing dps

(That last point tends to fall apart into class wars because people are unwilling to accept varying dps on different fights and different player skill mind you, but hey)

Anyway, long story short: SMN are not 'middling damage', they are extremely high damage, their sole weakness being an inability to do rapid sustained aoe (and they can do high aoe in certain controlled situations where enemies are packed enough to spread dots easily)
 
Happy with the way I am?

I don't know what you all people are talking about. I'm talking about outparsing relic +1 BRDs and BLMs on Ifrit, Garuda, Titan, AK (full runs and bosses separately) and Turn 1 bosses.

I'm sorry parsers don't lie, SMN is the absolute best single target and small crowds dps in the game, the only non-viable situation for a SMN is Turn 4 of the Binding Coil of Bahamut due to the immense amount of aoe damage required to clear the waves of enemies.

Last I heard, the parsers weren't working correctly for dot classes. Did they fix that? What can you show to back it up? I'm just interested to break it down. I like the idea of playing an Arcanist but was under the impression their damage was subpar.
 
lol are you crazy?

Only SMN weakness as I mentioned above is their lack of aoe power.

I have yet to see a SMN that does good DPS on Demon Wall in AK. That fight is terrible with a SMN. I, as a DRG have to carry that fight hard when they are in the party.

The highest DPS I have seen a SMN do on Demon Wall was around 80. Most DPS of equivalent are 140+.
 
If you are geared for it sure

Your on a legacy server, shit is completely different from us

You have Relic+1, most SMN are still trying to get Ifrit's drop from the HM version
Most still running in AF, so you have to give the benefit of the doubt here

Maybe in the later stages things take a turn and the class balance shifts

For right now SMN is nowhere close to what you say they are in the new servers
It almost caught the lolDRG FFXI meme bug, but subsided

DRG is actually better than MNK at the moment, not mentioning that DRG has good aoe damage too.

And due to the maintenance I haven't even tried the relic yet, I literally got it 5 minutes before getting kicked out of the server.

Also it's true that I'm on a Legacy server, and I was able to buy a full Darklight set on day one thanks to the Cracked Materia, but if you go to the official forums and check the topic about the Binding Coil of Bahamut there are quite a few FC currently in Turn 5, the only thing they might lack compared to similar FCs from legacy servers is that they don't have all 8 crafting jobs at level 50, but that's irrelevant to how content is being conquered by both new and old players.

In my FC we are only in Turn 1, we cannot beat Caduceus yet, maybe tomorrow night, who knows.
 
If you are geared for it sure

Your on a legacy server, shit is completely different from us

You have Relic+1, most SMN are still trying to get Ifrit's drop from the HM version
Most still running in AF, so you have to give the benefit of the doubt here

Maybe in the later stages things take a turn and the class balance shifts

For right now SMN is nowhere close to what you say they are in the new servers
It almost caught the lolDRG FFXI meme bug, but subsided

I dunno man, in our Ultros BC group I'm pretty regularly top dps according to the parsers(Odoru here). I joke about how they suck and I even started to believe it until the numbers started coming out. We SMN's have pretty meh burst bundled with just crazy damage single target and great utility. There are alot of bad SMN's though, I'll grant that.

I have yet to see a SMN that does good DPS on Demon Wall in AK. That fight is terrible with a SMN. I, as a DRG have to carry that fight hard when they are in the party.

The highest DPS I have seen a SMN do on Demon Wall was around 80. Most DPS of equivalent are 140+.

I did 400+ dps the other day with Yen, Cap, and Vero. What do I win?!
 
Do Dark Devices in N. Thanlaan the wrong RIGHT! way and pocket a cool 150,000 XP lol
Be in a party, spam the ever living shit out of your AOE on top of the roof

4 Stage FATE, 1st stage alone gives you 100K, just 14 minutes of pure controlled chaos

There was a guy on Ultros this afternoon that was intentionally killing the sheep because he couldn't get into a party for the first stage.

Still got a 125 chain before we moved on to stage two but still.
 
Is there any additional info on the 2.1 patch besides the sort button and local duty finder features?

I'm secretly hoping they spike the difficulty of this game up a little bit -not just with dungeons, but overall! It just seems much too easy and there's no risk in attempting anything. We can run through any zones with high level mobs and if its too hard you can just sprint and run away! The fact you can also solo mobs that's 5-10 levels above you with relative ease is also disappointing. Are there any mobs above level 50 (not in dungeons)? I love the sense of danger when exploring and attempting something new, and I can only get a feint sense of that with some dungeons. The high risk = high reward stuff was what kept me and many people attached to FFXI.

I'm wondering if there's more people here that feels this way? I don't mean to do a list of comparisons with its predecessor, but while that game was very difficult and time consuming, there was always that great sense of achievement when you finally made it to 75 or got a weapon you've always wanted. This game seems to just hand everything to you by just playing.

Another thing I realized is that, with the exceptions of dungeons, there's no true multiplayer aspect to this game. I know i'm going to get a lot of flack for saying that.

Not from me, I agree with this. It can be played as a single player FF with the exception of the occasional matchmaking needed for dungeons, wherein most people don't converse anyway. I was also a bit disappointed at how easy getting the AF armor was.

I understand that they're trying to respect the time of the players but c'mon.
 
Last I heard, the parsers weren't working correctly for dot classes. Did they fix that? What can you show to back it up? I'm just interested to break it down. I like the idea of playing an Arcanist but was under the impression their damage was subpar.

I have both FFXIVApp and FFXIVLogRep and they show the same damage. I'm not here to post parsers or anything, and I won't bother saving the data to come here another day and post it.

I don't have to sell the SMN job to anyone, so if you don't want to believe that SMN is actually a very good dps is your own problem.

I have yet to see a SMN that does good DPS on Demon Wall in AK. That fight is terrible with a SMN. I, as a DRG have to carry that fight hard when they are in the party.

The highest DPS I have seen a SMN do on Demon Wall was around 80. Most DPS of equivalent are 140+.

A good job doesn't make a bad player good.

I hate you. :<

Sorry Keiichi! Man the key about that fight (besides not eating any aoes) is the healing, if healers can't keep up with the Tumults, then it will be extremely hard to beat.

Also, I've only beaten Titan 3 times, and wiped like 30-40 times, I don't know.
 
In our FC, which is close to beating turn 5, MNKs destroy DRGs. I don't think they even use DRGs anymore.

As for SMN dps... I don't think parsers pick up DoT damage correctly but I'm not sure.
 
I have both FFXIVApp and FFXIVLogRep and they show the same damage. I'm not here to post parsers or anything, and I won't bother saving the data to come here another day and post it.

I don't have to sell the SMN job to anyone, so if you don't want to believe that SMN is actually a very good dps is your own problem.

I don't mean to doubt you, I'm just interested to see what the logs look like. I spent many a long hour at work analyzing WoL in WoW, it's kind of like a mini-game to me. If the parsers are working correctly now then I'll definitely look into it and see what's going on to cause the wild swings in DPS for our group with small personnel changes..
 
Let's get a FAQ going while maintenance is going on!

When and how do we get chocobo mount?
Where do we get to learn how to make our chocobos a companion?
Where do I FATE grind at level ____?
I'm level 43 but there's no more quests and I have this copy of GTAV! What do I do?!?!
How do I unlock ______ dungeon?
I'm level 50...now what?
What do these abbreviations mean?
 
Your on a legacy server, shit is completely different from us

There's no difference between Legacy and Fresh servers. They may have had a head start in Darklight gear, but at this point most people avidly pushing endgame could have easily had full Darklight by now also.

I've seen first hand, on Ultros, how crazy SMN damage is. So it has nothing to do with Legacy/Fresh servers and all to do with people just straight out not playing them right.
 
Let's get a FAQ going while maintenance is going on!

When and how do we get chocobo mount?
Where do we get to learn how to make our chocobos a companion?
Where do I FATE grind at level ____?
I'm level 43 but there's no more quests and I have this copy of GTAV! What do I do?!?!
How do I unlock ______ dungeon?
I'm level 50...now what?
What do these abbreviations mean?

Why are toads so bloody UGLY in this game??

 
Not from me, I agree with this. It can be played as a single player FF with the exception of the occasional matchmaking needed for dungeons, wherein most people don't converse anyway. I was also a bit disappointed at how easy getting the AF armor was.

I understand that they're trying to respect the time of the players but c'mon.

Right, its almost as if they forget its an MMO. Times have changed, and I don't want another FFXI in terms of time-sinks, but this has become too easy.

The market place is another joke. Im on the Cactuar sever, so maybe its different from the legacy servers and hopefully Ultros, but you dont have to buy anything from the Markets. All gear can be easily obtained by drops in dungeons or with seals. The days of buying stuff from the AH mostly gone, and so is the true meaning of having any gil too.

I also have a problem with how high accuracy is. A friend ran a parser with my group and the melee were hitting for 99.73% with hardly any great gear. That's horrible for a high spam combat system, and negates the need for any ACC+ materia for low level gear.
 
Question: Combat log doesn't show any DoT damage. How can any parsers accurately report SMN dmg at this time?

I for one don't believe SMN's have any DPS issues. If I just go by threat level (which can be skewed cause of BRD's Quelling Strikes or other factors), they're right up there, and that's not even accounting for pet DPS.

Their AOE can also be really strong in controlled situations. The only thing they lack imo is on-demand burst. Fester requires too much ramp up. But that's typical for any DoT-focused class in MMO's.
 
If you are geared for it sure

Your on a legacy server, shit is completely different from us

You have Relic+1, most SMN are still trying to get Ifrit's drop from the HM version
Most still running in AF, so you have to give the benefit of the doubt here

Maybe in the later stages things take a turn and the class balance shifts

For right now SMN is nowhere close to what you say they are in the new servers
It almost caught the lolDRG FFXI meme bug, but subsided

He's not on a Legacy server. He's on Ultros. I run dungeons with him and the SMN he's talking about and he's right, SMN dps is insane. 1400 festers and shit. Crazy, and this is coming from a pompous dragoon.

In our FC, which is close to beating turn 5, MNKs destroy DRGs. I don't think they even use DRGs anymore.

As for SMN dps... I don't think parsers pick up DoT damage correctly but I'm not sure.


...


...



FUCK


Need to get back to leveling my MNK I guess.

Edit: No, I'm just going to make our OP SMN carry me through!
 
Here's a few random screens while I wait for maintenance:

WTF?:

VanzyrOrion09_05_201314_59_34_zps067362de.png


Nice view:

VanzyrOrion09_12_201314_27_45_zpsc26aa6b8.png


Titan! RAWR!!!! (love the music):

VanzyrOrion09_12_201316_18_25_zpsb60a2f1c.png


Best Fate boss I've encountered thus far:

VanzyrOrion09_19_201314_02_50_zps8a85aaef.png
 
Question: Combat log doesn't show any DoT damage. How can any parsers accurately report SMN dmg at this time?

I for one don't believe SMN's have any DPS issues. If I just go by threat level (which can be skewed cause of BRD's Quelling Strikes or other factors), they're right up there, and that's not even accounting for pet DPS.

Their AOE can also be really strong in controlled situations. The only thing they lack imo is on-demand burst. Fester requires too much ramp up.

On bosses though, it tends to be worth ramping up for it, as you have to wait 2 minutes anyways between Aetherflows.
 
I think those crocs in Qarn look cool. I like their tail whip animation (even causes paralysis) and have you checked the inside of their mouth? There's a face in there somewhere.
 
It seems the parsers are verifiably broken for Bio 1 & 2, reporting 2x to 4x the actual damage. Which just leaves anecdotal evidence to support SMN's dps it would seem.

Right, its almost as if they forget its an MMO. Times have changed, and I don't want another FFXI in terms of time-sinks, but this has become too easy.

Equating "time served" with "difficulty" is spurious at best, outright toxic in terms of game design at worst. There are numerous valid ways to increase the games difficulty in ways which are a) optional and (more importantly) b) dont radically increase time required. If something takes a long time that doesnt make it more difficult nor does it make those who beat it more skilled, it simply makes it tedious and indicates that those who beat it have more free time. If theyre going to increase the difficulty they should make it skill based.
 
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