lostinblue
Banned
They don't use global illumination.jett rockets occlusion got defeated by lostinblu showing it was baked. krizzx then said global illumination is an example of it and used in galaxy and metroid prime 3 (no evidence, but i dont know what it is/how obvious it was or known) so guess that needs discussion/refuting/recategorising.
Various reasons not to, but the principle for global illumination is accuracy, you're going from good old light sources (the 8 light sources I mentioned last page) into something else; something that reflects and refracts in an accurate way; that's far past Wii capabilities, it's far past Wii U capabilities in a usable way too.
Those Wii games lighting didn't focus on accuracy, in fact the rim shading in Mario Galaxy is inacurate, and that's fine, because it wasn't a realistic game and it looked good. But it's not global illumination, it puzzles me why anyone would claim it is.
UE4 was touting "real-time global illumination" via voxels as a next gen feature; and they were pissed because the specs for PS4 and XBone were under what they expected rendering Global illumination something that might just not happen. The notion of Mario Galaxy or Metroid Prime using it is a fanfic.
"Real" Ambient Occlusion (not SSAO) is a subcategory of Global Illumination yet they're not the same thing, you can have Global Illumination and not even go there, you just can't have "real" Ambient Occlusion sans it.
And I'll say this, I'm not the biggest expert in this thread either, I'm clearly overstepping my boundaries on this one and thus I might be doing some errors, as my knowledge on this is superficial (I render things in 3D, so I have to know what the hell global illumination is vs direct lights, but I don't know the inner workings for real-time; I know though it is intensive and we're working around it with Voxels a technique I'll admit not having lost much time studying yet. Also concepts are not always 1=1 on "offline" rendering tech vs real-time implementations; but still. No such thing as "global illumination" in Wii games.
Nothing wrong with your participation mind you, I have no problem trying to explain it for you since this was brought up; I just resent the fact stuff like this is being brought up, because it makes us go on loops to disregard with facts what someone thought probable via "it looked like it was" and won't even admit to being wrong.yeah im trying to mediate somewhat but I know im only contributing to the brawl in all since no technical knowledge =/ Think I'ma stop posting again and watch the calamities from afar.
That's really my issue here, without starting a fight all over again.