Bel_Air_Jeff
Banned
So how are Valve going to get people to use their SteamOS?
Half life 3 exclusive on SteamOs
So how are Valve going to get people to use their SteamOS?
thanks,
Website is firewalled at work, you guys are my eyes![]()
So how are Valve going to get people to use their SteamOS?
Underwhelming but classic GAF claiming this as the second coming of Christ
This is disappointing if SteamBox ends up just being a small streaming device.
I'm guessing reveal #2 will be their controller, and #3 will be the general idea of different manufacturer's Steamboxes, and Valve's personal 'Better' (as they've discussed before, the kind of default) model.
i am kind off worry
i am not used to linux
all my life was on Windows
i have Gaming laptop
and my most of my work depend on windows products
installing other OS in my laptop seem a bit hassle for me
are they gonna stop making games for windows ?
are they gonna be exclusive games for steam OS ?
i also play BF3 and some game on Origin
what is gonna happen ?
and i use Dolphine and PCSX2 all the time
So how are Valve going to get people to use their SteamOS?
One more time...
Any bets on what these AAA game announcements coming to SteamOS are?
You can install it on any computers with a monitor.
It's just another option for people who would like a dedicated gaming OS, you don't really have to use it though, as I think games will continue being multiplatforms, and the OS is free so that's cool.
Fuck a steambox, after this announcement I want to see a Steam handheld/tablet. A Linux based tablet that will natively play a number of PC games and can then stream my non-native Steam games to my handheld device any where in the home?
That's more enticing than the Shield IMO.
XBMC will still probably be better for a HTPC usage than Steam OS. I'm sure you'll be able to run XBMC from Steam OS, but if HTPC is more of your interest, you may as well install many of the easy Linux distributions that is lightweight and boots directly into XBMC. I don't see this as a replacement for that area.
does streaming a game affect your bandwith cap? because if so, then i'll just put the SteamOS right next to Netflix in my "looks cool but I can't use it" pile
So how are Valve going to get people to use their SteamOS?
That's how I would formulate it if I was in Microsoft marketing. As I'm not, I would say this is Valve preparing for Microsoft inevitably deprecating the Windows desktop, and thus the end of Windows as a open marketplace.
Do origin or got have Linux games to run on this OS? Remember that is the question to be answered first. And I'm pretty sure the answer is a low number if any...they have to or this thing is dead in the water. It has to be open, and Valve says it is.
Doesn't it say they are releasing it for free download pretty soon?
TF2/DOTA 2 items?
Uh-uh. That would be a sure way to kill performance. The other option is dual booting which kills the convenience factor of this. They're not going to abandon over 90% of their market to promote this.
Except this isn't anything like that analogy because Windows already exists.
I get why Valve is doing this, like 95% of the people who use Steam are on Windows. If the idea of a SteamOS is to somehow lower that number then they are insane.
It makes more sense to me thanks to the point Opiate brought up. That this isn't even really a thing built for the PC - or as a Windows replacement - in the first place.
I don't get it. If it's a linux distro with some kind of modification... why not just use ubuntu + normal steam? It'd be massively more capable and you can always use big picture... seriously I don't get it.
So how long until Dell and ASUS announce Steam Box's?
Unless the SteamBox is as good as your PC why would you play Metro on it? And if it is, how much are you spending to have two equally powerful PCs?I'm seeing some confusion here. You do not need two PCs to play games using SteamOS.
You know how some games support MacOS, and some games only support Windows? SteamOS will be exactly the same. Some games will support SteamOS natively. Some games will not.
If your game does support SteamOS, you can install it directly to the device, just as you do with Steam now, just as you download games to your gaming consoles, and just as you install games to your smartphones. SteamOS supported games will be purchasable, downloadable, installable, and playable right from the source.
If your game does not support SteamOS, you can install it to a Windows or Mac device as we currently do, and stream the game over a local network to a SteamOS device. So if I had a SteamOS box in my lounge room, but a game that does not support SteamOS, I could turn on my Windows 7 PC in my bedroom, turn on Steam, install the game there, and play it in the lounge room on my SteamOS device by streaming data over the network from my PC.
Though this will obviously be problematic for games that don't support SteamOS, Valve has made a point that they're working closely with developers to ensure games do work with SteamOS. And if a game is native to SteamOS, it can be installed directly to a SteamOS device. Absolutely zero streaming required. Examples, going by the SteamOS home page: Total War: Rome II and Metro: Last Light.
The question now probably is how many devs would actually develop Or do a linux port of their games. I mean, thats added dev costs right?
I don't get it. If it's a linux distro with some kind of modification... why not just use ubuntu + normal steam? It'd be massively more capable and you can always use big picture... seriously I don't get it.
Metro: Last Light and Rome II likely coming to SteamOS/Linux? That's newsworthy in its own right.
if valve plans on releasing their own hardware or getting a runtime platform rooted in their software stack thing to OEMs in an attractive manner, starting from a base of Windows just wouldn't work. Licensing costs and the inability to directly change the operating system level of the stack make Windows not an option.
If they wanted to have their own hardware and/or provide to users/OEMs a turnkey operating system+frontend+services stack, they basically had to fork Linux to make it work. Nothing else had anything remotely reasonable drivers and Valve does have most of their games running on it already with some reasonable grassroots indie / small studio/publisher support.