Valve announces SteamOS

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Reminds me of the "power of the cloud".

I'd be shocked if noticable performance boosts happened for those with high end hardware. I might expect improvement for those with mid-tier systems or lower, but this isn't going to remove my SLI stutter or anything significant like that.

Revamped drivers on a completely different graphics API could be a lot bigger than you think.
 
Antonio Banderas gif for a new generation

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Good lord. This is great. It's going to derail the thread just like the banderas-ps4-inception one a couple weeks ago?? Maybe...
 
For the most part it's not. You will still need your Windows OS for other publishers that don't use Steam or view it as a competitor.

Theoretically if this gets popular enough those competitors will release linux versions. They will be compatable with the background OS and just need added to steam as non steam game shortcuts or whatever other method is used.
 
Apple don't work with OEMs.

Are OEMS happy with Microsoft's stranglehold on the PC market? You tell me?

Was there an viable alternative for consumers? Now there might be.

Valve might not even want OEMs to dilute the brand by putting out shit SteamOS boxes.

OEMs have an alternative to Windows right now with Linux.
 
Unless Valve is willing to let 3rd party marketplaces and easy side-loading of apps on SteamOS, I'd rather have a microsoft overlord. A SteamOS based future just sounds like console gaming with variable specs.

The reason steam is releasing this is because microsoft is moving towards a locked down app-store style platform instead of current windows.
 
Of course, but I think they have the balls to try it. Call me crazy, but I think the chances of this happening are greater than a coin toss.

There is too little benefit for them. They are fine with having people on Windows. Valve does not need everybody on their own OS, there is little benefit for them with that and it is a waaaaaaaay bigger task for them to try and take on Windows.

They want everybody on Steam, you might see games Steam-exclusive, and some games pretty much are, but there is no point in having something SteamOS-exclusive.
 
Nope, not really you see. The systems are very similar but very different at the same time.

Wheras Valve has the Linux kernel, and I assume their own environment to that PS4 has FreeBSD.

Now to compare these to in easy terms, prepare for a bad analogy.

Imagin you have a Car engine and a Car.
With Linux it's like you have the engine only(kernel) and all the other parts, wheels, body, etc etc aren't included wheras with FreeBSD you get the whole car.

And FreeBSD is really slow with their updates, you aren't allowed to submit your own code directly but instead you have to through a "registered" committer who will review your code and then submit it whereas in Linux, go Gungho dude, make and distribute your own Kernel if you want.

Anyone can modify FreeBSD to their pleasing but that is only for internal usage then, if they want those uses to be released they will have to go through that mentioned Committer.

So in other words, yes very much alike.
But FreeBSD is a complete OS,install from source, easy to modify to your own Tastes.

Linux, just the kernel mod as you want and release, rest of the OS, go Gungho and instal/mod and use any libs, install from any repo/source/whatever to try and make a complete OS.

Sorry for bad explanation, you can probably google a better answer, but remember that it's not the same.

Curious though, how much effort would it take to make a game on the PS4 and bring it to Linux and then vice versa? I would think it would be easier than going from Linux to Windows/DirectX or PS4 to Windows/DirectX?
 
The question I have is why is Valve so scared MS is going to close off the pc platform? Apple added an app store 2 years ago now and nothing is closed off on OSX, you are still free to install apps from anywhere.
 
The reason steam is releasing this is because microsoft is moving towards a locked down app-store style platform instead of current windows.

Were moving toward. Windows 8 market flopped and the chances of them locking down windows completely in the near to mid future are really slim.

If PC gaming becomes a locked down SteamOS market and a locked down Microsoft market, we're in a far worse place than we are today.
 
Theoretically if this gets popular enough those competitors will release linux versions. They will be compatable with the background OS and just need added to steam as non steam game shortcuts or whatever other method is used.

It's hard enough getting PC ports, this would have to really take off to get a Steam OS port on top too.
 
Why is everyone STILL going on about Windows in this thread? Go read the SteamOS webpage directly. The OS is designed for a media living room, where Windows has a very weak presence. This OS is not meant for your normal PC (you could use it, but...yeah).

This OS competes with AppleTV, VitaTV, Wii U, X1, and PS4. Then after all that...Windows. It is Steam's targeted extension and plan to pull Steam off your PC and into your living room, way more then Big Picture did.
 
No doubt this is a long term move, but I wonder if Valve will try to lure people early on by offering some compelling 1st party software, e.g. Half Life 3, new IPs, etc, etc, assuming they will also announce the SteamOS powered Steambox.
 
There is too little benefit for them. They are fine with having people on Windows. Valve does not need everybody on their own OS, there is little benefit for them with that and it is a waaaaaaaay bigger task for them to try and take on Windows.

They want everybody on Steam, you might see games Steam-exclusive, and some games pretty much are, but there is no point in having something SteamOS-exclusive.
Perhaps... we'll see how crazy that beard has made Gabe.
 
People don't talk about negative side-effects. And I agree with you 100%. If this fragments the PC market, PC gaming will die. Or worse, become consoles. That just adds another investment for gamers. I don't want to have to own a gaming PC + steambox PC + Sony console + MS console + Nintendo console (not that I'd own all of those, but still). That's some huge market fragmentation there. And I'm not even talking about how the hell developers would approach that.

The pc market needs real change and MS doesn't have the balls to do it especially in the software area. They took over when it was needed during the DX 7-9 era since then it's been all hype and them trying to lock us in to shitty versions of windows vista for dx 10 and 8.1 for DX 11.2. If MS really cared they wouldn't keep playing with this fire or for that matter give valve the ammo to kill them off.
 
I wonder what the second O is? Maybe they bought Onlive quietly?

My guess is their controller.

I think they're happier being on a platform where they control their own storefront and don't have to give a cut to anyone to release their games on it.

So what would stop them releasing a storefront app on SteamOS?

I have SlideME and Amazon appstores on my Android phone, neither of which 'support' Google as the maker of Android in any way.
 
Okay, lets play "What it'll take for SteamOS to reach 25 million users."

For consoles, this is the magic number at which it becomes difficult for developers to ignore a platform. So lets pretend that for SteamOS/SteamBox, the same general number holds true.

So, what, Left 4 Dead 3, exclusive and free2play?

Portal 3? Half Life 3?

What would it take?

League of Legends 2
 
This'll probably be digital only...and potentially always online. Kinda funny imo. I say BRING IT VALVE. Give me the future!!
 
Curious though, how much effort would it take to make a game on the PS4 and bring it to Linux and then vice versa? I would think it would be easier than going from Linux to Windows/DirectX or PS4 to Windows/DirectX?

Eh, probably more difficult initially, and less difficult eventually.
 
Okay, lets play "What it'll take for SteamOS to reach 25 million users."

For consoles, this is the magic number at which it becomes difficult for developers to ignore a platform. So lets pretend that for SteamOS/SteamBox, the same general number holds true.

So, what, Left 4 Dead 3, exclusive and free2play?

Portal 3? Half Life 3?

What would it take?


Big name Valve titles optimized for SteamOS.

Sponsoring development for popular 3rd party titles.

Solid App & third party support on SteamOS.

Finally, cheap/easy costs to port titles to OpenGL/SteamOS.


Long hard road ahead of them, but they could drag Linux into the mainstream, and break MS's back.
 
The question I have is why is Valve so scared MS is going to close off the pc platform? Apple added an app store 2 years ago now and nothing is closed off on OSX, you are still free to install apps from anywhere.

What happens when MS decides to go crazy with Windows 9?
 
I like this bit

Hundreds of great games are already running natively on SteamOS. Watch for announcements in the coming weeks about all the AAA titles coming natively to SteamOS in 2014. Access the full Steam catalog of nearly 3000 games and desktop software titles via in-home streaming.

I'd like to know how good that in home streaming is?
 
I would think that the box and controller would be revealed during the same announcement, unless the controller was something so unique that it requires its own day to show off which I don't think it will be
 
Unless Valve is willing to let 3rd party marketplaces and easy side-loading of apps on SteamOS, I'd rather have a microsoft overlord. A SteamOS based future just sounds like console gaming with variable specs.

I wonder if this OS gonna being open source, if so I'm excited as fuck to see the inevitable mix with popular distro like ubuntu.. That like dream comes true man..

Apps in linux are awesome if just gaming fully compatible with it, I'm already ditching windows since long ago.
 
And for those of you asking about LInux on PS4...remember that PS3 had OtherOs...I was probably one of 1000 people that used it...us and the Russian military :D

And seeing as the Xbone and PS4 are x86 based I would say it would be "fairly easy" to port SteamOS to work on them(root/jailbreak kinda for you that don't understand)

But the work it would require is another thing, I expect the Xbone to be fairly harder to port it to, at least if you want to use their esram, they themselves can't use it fully yet, whereas the PS4 if in comparison just one huge muscle. Yeah imagine this, you can get a system for $400-500 that can play your PC games probably as good as a awesome PC rig for the fifth of the price! That is if you are satisfied, or just play such games, with 1080p. Then again I reckon that with a few years a large community you could go apeshit and push it even further.

I need to win some money so I can quit my job and just go autistisk on this....damn Valve!
But yeah, I can imagine myself buying a Batsu-ichi a few years down the road if this really becomes a reality. I'm to hooked on PS+ to actually mess with my console.
 
I don't understand why people think that Valve wants to take users from the windows platform. They are already on Steam. Valve is already making money from them. Microsoft doesn't get a share of what Valve sells through Steam.
 
Why is everyone STILL going on about Windows in this thread? Go read the SteamOS webpage directly. The OS is designed for a media living room, where Windows has a very weak presence. This OS is not meant for your normal PC (you could use it, but...yeah).

This OS competes with AppleTV, VitaTV, Wii U, X1, and PS4. Then after all that...Windows. It is Steam's targeted extension and plan to pull Steam off your PC and into your living room, way more then Big Picture did.

Because hardware is necessary to run the OS/games.

Until we hear about an actual steambox Windows can't really be removed from the conversation.
 
You mean the fully working no limit offline mode? Ok. Or do you mean the optional DRM that is left to the publisher? Oh yea.

Yeah I saw that "working offline mode" when my Internet gave out for 2 weeks and Steam gave me the message "You need to connect to the internet to enable offline mode", so that I had to carry my PC over to a friend and use his Internet to enable offline mode.

Really great stuff they got going there.
 
Were moving toward. Windows 8 market flopped and the chances of them locking down windows completely in the near to mid future are really slim.

If PC gaming becomes a locked down SteamOS market and a locked down Microsoft market, we're in a far worse place than we are today.

I don't believe that Microsoft has given up on that ship yet. 30% cut on all software is just too juicy to give up so easily.
 
I just remembered Gabe said that you'd be able to install other OSs on it if you desired. So, for the informed consumer like many here, you could possibly keep a Windows partition on your Steambox for backlog compatibility if you aren't in love with the idea of streaming. As more and more titles are hopefully Linux/SteamOS targeted, you'd probably find yourself using that partition less and less. The Windows side would lack many of the benefits SteamOS is trying to give you, like easily getting into your games, but you would still be able to do it if you wanted.
 
I don't understand why people think that Valve wants to take users from the windows platform. They are already on Steam. Valve is already making money from them. Microsoft doesn't get a share of what Valve sells through Steam.

Yeeeeeaaah, but Valve also wants to be free of the Windows ecosystem, in the long run. Right now they're essentially tied to MS at the hip, even with Mac support. They need a second platform to fall back up should MS blunder, or decided to actively try killing Valve.
 
I'm not a networking guy, but what speed LAN is needed for a 1080p60 or even a 1080p120 image to transfer through a Home network?

Is 1000mbps sufficient? Could we get away with 100mbps?
 
Read the first 2 posts?

I mean damn, you didn't even *try* to read anything in the thread.

Maybe my eyes don't work so good but the first two posts don't say anything about compatibility, I just read something later in the thread about the 3000 Steam games working on the thing.
 
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