Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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LOL someone said they are adding a stacking debuff/nerf to bosses after each wipe?

gimmie a link, give it to me now

It already happens on story quests.
It looks like they're going to add it to older raids as new ones progress so people can pass through to the next story beat.
Like anything, current dungeons will get easier with increases in level. By the looks of it, Burning Coil is going to be a whatever raid once the level increase & new items drop since the story goes through BC to continue. I don't really care about the dungeon buff, I would imagine it only applies to older content rather than new like every other story quest.
 
The obvious solution is to not provide a progressive nerf to post-story content.
There are people that don't have the skill for these bosses and aren't capable of developing the skill necessary for them and I think that is fine how it is.

There is no reason to make it so that everybody can do HM Titan and above regardless of skill level.
I believe the reason is money. If people get too frustrated, they'll quit and stop giving money.
I'm not saying I agree with it at all (I don't), but I do see why they would add something like that.
 
Very nice. I have been debating if I should do Relic +1 or my level 90 AF body piece. both would be a nice upgrade. What made you choose body over Relic +1?

Relic +1 doesn't usually add that much in way of extra stats over the boost you get from AF+1 gear. Relic +1 is more cosmetic than anything else and it can cost as much as the a piece of AF+1 gear. For example, AF+1 body piece for a whm is 825 while the relic upgrade is 900 myth.
 
Relic +1 doesn't usually add that much in way of extra stats over the boost you get from AF+1 gear. Relic +1 is more cosmetic than anything else and it can cost as much as the a piece of AF+1 gear. For example, AF+1 body piece for a whm is 825 while the relic upgrade is 900 myth.

I would argue for a Tank, Relic +1 weapon is literally the best thing you could grab in order to secure enmity. I tanked for a while with a full group of +1's without a relic and it wasn't fun.
 
I would argue for a Tank, Relic +1 weapon is literally the best thing you could grab in order to secure enmity. I tanked for a while with a full group of +1's without a relic and it wasn't fun.

What's the boost for the Relic +1 for PLD/WAR over the standard relic?
 
The obvious solution is to not provide a progressive nerf to post-story content.
There are people that don't have the skill for these bosses and aren't capable of developing the skill necessary for them and I think that is fine how it is.

There is no reason to make it so that everybody can do HM Titan and above regardless of skill level.

I know saying this will make the hardcore elitists mad, but if you design an MMO so only a small number of people can progress through content, only a small number of people will bother to play it. That's how MMOs die.

Successful MMOs balance the demands of the small population of hardcore players and the vast majority of more casual players. MMOs are a business, not a charity. They need to make money, especially sub MMOs.
 
oh yeah... the story, dont be bad and die to the story or take the nerf because people will quit the game if they are too bad to complete the story.

And older raids sure, why not, if you haven't finished old content then you aren't the top rated player in the world to begin with so you kind of don't have any legit complaints other than masochists wanting to wipe against the same content for years.

But doing anything to nerf current content while people are progressing through it at a normal pace would probably piss me off enough to lose interest in even playing.
 
How is that even possible, man been working hard on cc since launch and I'm still only 33, thats crazy. Doesnt help that I'm dirty poor too! lol.

Guessing they had 100 leves saved up? A handful of HQ leves will get you a single level easily.

I talked to Shouta about it b/c I assumed what he did and asked him about it.

There are specific leves that usually start around 20+ that let you turn in 3 items a total of 3 times. If you do this with HQ items you can get CRAZY exp.
 
oh yeah... the story, dont be bad and die to the story or take the nerf because people will quit the game if they are too bad to complete the story.

And older raids sure, why not, if you haven't finished old content then you aren't the top rated player in the world to begin with so you kind of don't have any legit complaints other than masochists wanting to wipe against the same content for years.

But doing anything to nerf current content while people are progressing through it at a normal pace would probably piss me off enough to lose interest in even playing.
This is especially true of story driven content. If your goal is to clear coil now, understand you do so only for the satisfaction of completing the challenge. The tangible rewards will be trivialized after an expansion, esp one that includes a level cap raise. Don't be that guy that whines that you're replacing your AF2 with random easy dungeon drops when the next expansion hits cause that may happen.
 
I would argue for a Tank, Relic +1 weapon is literally the best thing you could grab in order to secure enmity. I tanked for a while with a full group of +1's without a relic and it wasn't fun.

I don't agree with this, you only get +3 extra stats and the damage increase of 1, there's some AF+1 pieces that can give you +8-10 vit from their DL equivalent plus the other stats.

Threat hasn't been an issue for me so far. And this is with a group that brute force both ADS and Cade on turn 1. The bastards are some damn aggro monkeys.
 
Relic +1 doesn't usually add that much in way of extra stats over the boost you get from AF+1 gear. Relic +1 is more cosmetic than anything else and it can cost as much as the a piece of AF+1 gear. For example, AF+1 body piece for a whm is 825 while the relic upgrade is 900 myth.

yeah I know the cost, was just curious as to why he choose that over a +1. I was leaning towards my Bard AF2 anyways just because of how much the Boost would be. Already have the headpiece so going for body now.
 
oh yeah... the story, dont be bad and die to the story or take the nerf because people will quit the game if they are too bad to complete the story.

And older raids sure, why not, if you haven't finished old content then you aren't the top rated player in the world to begin with so you kind of don't have any legit complaints other than masochists wanting to wipe against the same content for years.

But doing anything to nerf current content while people are progressing through it at a normal pace would probably piss me off enough to lose interest in even playing.

The thing is that most of the stuff they are throwing at us isn't overly hard, with the exception of Titan HM. Pretty much every dungeon up to the end of the main story shouldn't be all that difficult if you have decent level gear and have learned your job well enough.

The problem isn't the dungeons or content themselves, it's that most people are grinding fates up to cap and sticking to only story dungeons without learning their jobs. Even now, you don't have to be that great of a tank/healer/or dps make it through CM or Praetorium with the speed runs going on and people literally being carried there.

As hard as Titan HM sounds and as many times as we ran Garuda HM yesterday, I say that it does come down to knowing your job and getting the patterns and strategies for each fight, which a lot of people lack and don't want to learn since they were able to breeze their way to 50 and want end game to be the same.

2 Damage, but considering that equals out to around 20 bonus to a primary stat, I'd say it exceeds the AF+1 handily. More so due to the way it will affect enmity gain, at least under Shield Oath for a Paladin. I have no idea how it works for a WAR, but the base weapon damage is always better than a stat increase in ARR unless the stat increase is an EXORBINANT amount.

Yeah, the extra attack on the weapon is usually the best strategy, though boosts to other stats might mean that, at least for healers, picking the AF+1 is usually a better option. This is the path I'm taking anyway as a whm.
 
How is that even possible, man been working hard on cc since launch and I'm still only 33, thats crazy. Doesnt help that I'm dirty poor too! lol.

Took me about 55 leves or so and 50k gil (net, incl. selling stuff and leve gil).

I spent time crafting some some for the 3x3 turn-ins too and those gave me almost a level each for each set of 27 I did.
 
The thing is that most of the stuff they are throwing at us isn't overly hard, with the exception of Titan HM. Pretty much every dungeon up to the end of the main story shouldn't be all that difficult if you have decent level gear and have learned your job well enough.

The problem isn't the dungeons or content themselves, it's that most people are grinding fates up to cap and sticking to only story dungeons without learning their jobs. Even now, you don't have to be that great of a tank/healer/or dps make it through CM or Praetorium with the speed runs going on and people literally being carried there.

As hard as Titan HM sounds and as many times as we ran Garuda HM yesterday, I say that it does come down to knowing your job and getting the patterns and strategies for each fight, which a lot of people lack and don't want to learn since they were able to breeze their way to 50 and want end game to be the same.

Yeah, there's definitely a fair amount who don't know their classes. I know parsers aren't the end all be all, but when a dd and tank are doing the same amount of dps...something is wrong.
 
Dungeons dont start testing you until Haukke Mansion. And then they get REALLY cool with Brayflox (I just like the whole set up of that place).

EDIT: Is that loss buff stuff going to be an actual thing? I hope its something like Ninja Dog mode...because honestly you should be able to pull together as a party after a loss or two...

Shouldnt need a buff.

I guess thats better than actually nerf batting the difficulty of standard stuff into the ground though.
 
I don't agree with this, you only get +3 extra stats and the damage increase of 1, there's some AF+1 pieces that can give you +8-10 vit from their DL equivalent plus the other stats.

Threat hasn't been an issue for me so far. And this is with a group that brute force both ADS and Cade on turn 1. The bastards are some damn aggro monkeys.

I'd rather not burn myths on the body out the gate considering BC1 drops the allagan body anyway. But a +1 is an is literally a tremendous boost I don't think people realize simply due to it being only 2 damage (On the Curtana+1 at least) is still a roughly 20 STR gain and it isn't like you're going to be moving up in the world considering the allagan/+1 weaponry isn't going to boost your damage/enmity.
 
The thing is that most of the stuff they are throwing at us isn't overly hard, with the exception of Titan HM. Pretty much every dungeon up to the end of the main story shouldn't be all that difficult if you have decent level gear and have learned your job well enough.

The problem isn't the dungeons or content themselves, it's that most people are grinding fates up to cap and sticking to only story dungeons without learning their jobs. Even now, you don't have to be that great of a tank/healer/or dps make it through CM or Praetorium with the speed runs going on and people literally being carried there.

As hard as Titan HM sounds and as many times as we ran Garuda HM yesterday, I say that it does come down to knowing your job and getting the patterns and strategies for each fight, which a lot of people lack and don't want to learn since they were able to breeze their way to 50 and want end game to be the same.

Garuda is nothing compared to titan, I havnt done garuda in almost 2 weeks but i can stroll back in and complete it no problem.....Titan i join DR pug's throughout the night to make sure i keep sharp and remember ability rotations

But the stuff we see now isn't really what will be getting nerfed, AK and cm cant be anymore nerfed, primals maybe but extremes are coming out so it will let more people see the hard mode fights and gear up for extreme/coil. If they don't reduce it you'll be constantly having to carry new people through.
 
I'd rather not burn myths on the body out the gate considering BC1 drops the allagan body anyway. But a +1 is an is literally a tremendous boost I don't think people realize simply due to it being only 2 damage (On the Curtana+1 at least) is still a roughly 20 STR gain and it isn't like you're going to be moving up in the world considering the allagan/+1 weaponry isn't going to boost your damage/enmity.

Really? I've read elsewhere that since damage is Weapon Damage * Primary stat, as your primary stat increases the amount of str 1 WD equals is less important.
 
Really? I've read elsewhere that since damage is Weapon Damage * Primary stat, as your primary stat increases the amount of str 1 WD equals is less important.

Tell those people to fuck off, they're bonkers, WD is fucking magnitudes better than your primary stat.
 
Guessing they had 100 leves saved up? A handful of HQ leves will get you a single level easily.

I talked to Shouta about it b/c I assumed what he did and asked him about it.

There are specific leves that usually start around 20+ that let you turn in 3 items a total of 3 times. If you do this with HQ items you can get CRAZY exp.

Took me about 55 leves or so and 50k gil (net, incl. selling stuff and leve gil).

I spent time crafting some some for the 3x3 turn-ins too and those gave me almost a level each for each set of 27 I did.
Damn that's hot, thanks for the tips.
 
Where can i find the math?

http://valk.dancing-mad.com/?page_id=179/#DamageMechanics
Unless you're adding roughly 9-10 of your primary damage stat, you're not doing squat.
1 Base WD = ~9 Primary Stat, 1 Primary = ~6 Secondary when calculating damage.

Mind you I'm coming at this from a tank perspective where the goal is always to secure hate against a group of people who's gear will always increase vs my own which knowing my luck is fucking going to stagnate for ages before I get better shit. I have no idea what a DD/Support should do, but my weapon damage/enmity gain basically jumps the most by throwing on a +1 immediately then supplementing it with AF+1 & Allagan as I get it.
 
I think i need to make my own album on the Gather Against Fate site. I always have a ton of shots I want to upload, but dont want to overwhelm the general album.
 
Finally got my Odin armor
zXv.png
 
^
That's cool. How many mantles does it require? (it's bought with the mantles, right?).

I feel like an idiot asking this but I keep seeing people talk about "ilvl" weapons, etc. What are they talking about?

ilvl stands for item level, it's usually shown in the item info.
 
MULTIPLE FF SPOILERS (XIV included)

Pretty interesting thread on reddit in regards to game lore.
And pretty believable connections to that of the Ivalice games.

http://www.reddit.com/r/ffxiv/comments/1myaeo/big_spoiler_so_are_you_telling_me_that_the_future/

Cool to dream about, but anyone think it actually has some merit? I recall the events and lore in FFXII pretty well, not so much FF Tactics. Zodiark being the god the Ascians are serving is the biggest factor. These could either be fanservicey references like other things in the game, or a deeper connection.
 
Hmmm... I assume that once you link an avatar pic on gaf, gaf stores the pic (not a hotlink)... so I guess my avatar pic won't update automatically with my character. :(

Should now look like:

5dcb7d82fb7164de7e5df86e7141753f_ba22853447012a24cee115315d6a5bebfc0_96x96.jpg
 
MULTIPLE FF SPOILERS

Pretty interesting thread on reddit in regards to game lore.
And pretty believable connections to that of the Ivalice games.

http://www.reddit.com/r/ffxiv/comments/1myaeo/big_spoiler_so_are_you_telling_me_that_the_future/

Cool to dream about, but anyone think it actually has some merit? I recall the events and lore in FFXII pretty well, not so much FF Tactics. Zodiark being the god the Ascians are serving is the biggest factor. These could either be fanservicey references like other things in the game, or a deeper connection.

I severely doubt they have anything more than casual links to the past games in the way that every FF has a summon for example. It might have the same core concept as past FF's... Where X monster/item shows up in XIV is and is also evil/good but I doubt it will have a direct link to the past game.

Seems more like the devs sitting there nudging and winking going HEY, REMEMBER THAT! YEAH YOU DO KEEP SUBBING!
 
So what I'm reading is I should ditch Warrior and start leveling up the appropriate classes to get Paladin now?

I have both WAR and PLD maxed and in endgame gear and while the WAR is superior for dungeon, the PLD is so good at MT that I decided to get relics for that instead. The mitigation, especially for Titan, is so good. Yeah, PLD is amazing endgame and doesn't have the drawbacks that WAR does IMO.

I've seen some WARs resort to DPS but I'm not sure how they are doing on a DPS parser.
 
I severely doubt they have anything more than casual links to the past games in the way that every FF has a summon for example. It might have the same core concept as past FF's... Where X monster/item shows up in XIV is and is also evil/good but I doubt it will have a direct link to the past game.

Seems more like the devs sitting there nudging and winking going HEY, REMEMBER THAT! YEAH YOU DO KEEP SUBBING!

Several Imperial soldiers that are just described by race or physique in English are specifically
Dalmasca
n in Japanese.

On the other hand, there's also the
Black Witch Shatotto
in BLM relic quests and so on, along with a bunch of obscure references in 1.0 that pointed to
Tavnazia
lying far to the east. I think it just works like FF Tactics where there's a lot of historical references hidden in the backstory without Ivalice actually being, say, FF2 or FF3 world.

It also wouldn't amaze me if a lot of cutting room floor stuff from 12 made it into 14, between how long and tortured its dev cycle was/shared staff/the crunch schedule on 1.0 and 2.0/the traditional sharing of ideas back and forth that kinda got skipped for 13.
 
The story arc was awesome. I'm so glad to have gone through this story. My only beef is that they didn't do much character development
on the main enemies and the Tribuni.

Other than that, it was awesome.

I'm also sick and tired of people who are going on runs telling people who wanna know how the story is going to skip the cutscenes and watch it at the inn. I always tell them to be patient or get another group.

To be sure they don't do dumb crap, I stand next to the person or people who are watching the cutscenes so runners don't go running into bosses and leaving people out (my role is a tank, so I know they will need to wait). One dude actually admitted he should be entitled for the group to skip because he has a kid, I said it doesn't matter.

I like sticking up to the little peeps who wanna know how the story is going.
 
I have both WAR and PLD maxed and in endgame gear and while the WAR is superior for dungeon, the PLD is so good at MT that I decided to get relics for that instead. The mitigation, especially for Titan, is so good. Yeah, PLD is amazing endgame and doesn't have the drawbacks that WAR does IMO.

I've seen some WARs resort to DPS but I'm not sure how they are doing on a DPS parser.

I did an AK with some people and out of curiosity i DPSed it in tanking gear. The parser said I was doing anywhere from 90 to 100. The BRD in the party was averaging 160 or so. From what I'm told if I were to go in all chain like a DRG instead of plate I can hit 120. This is still well short of a "real" DPS class but it isn't terrible.
 
Just picked up this game due to the amazing deal on Green Man Gaming ($22.50 with code from the blog). Downloading now, but I wanted to ask a weirdly specific question. I've never played a tank before in any MMO and I wanted to give it a try. Are the tanking mechanics easy to get into, or does the game expect you to know how that all works already from other MMOs?
 
So i still see a lot of people shouting for speed runs for AK and the like. Can these still be done? If so how? Anything to cut down on the time it takes to run these dungeons since you have to run them dozens of time would be great.
 
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