TouchMyBox
Member
I wonder how this endeavor will stretch VALVe's resources?
Doing Steam for Windows, the storefront, their games, Source 2.0, controller hardware and now SteamOS?
300-400 employees, probably only 150 of whom would be considered true engineers.
vs. Microsoft with I dunno 10.000 engineers?
If Microsoft wakes up, sees the writing on the wall, they could easily "repair" what's broken in W8 in W9. They could include a gamer mode that shuts down unneeded processes. But I don't believe there is much to be gained in performance. When Windows idles there is probably 1% of the CPU utilized.
(I think the new consoles with their fancy MediaCenter UIs utilize way more of the GPU and CPU than Windows, up to 10%).
W7/W8 are not resource heavy at all, maybe on RAM but that is so ubiquitous with 16GB being the standard in a few years.
Drivers are mature and always up-to-date on Windows. Not sure how willing Nvidia and AMD are to invest more into Linux drivers.
Will definitely be interesting to see those claims of better performance on SteamOS.
The Linux kernel probably has more hours of work put into it than any piece of software ever made.
The work valve is doing on SteamOS isn't comparable to the work Microsoft does with Windows, but more like the amount of work the Linux Mint team does on their Ubuntu fork.
NVidia has been serious about their linux drivers for quite some time. I wish I could say the same for AMD/ATI, but they seem to slowly be getting better.