Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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I am at the storyline part where I have to talk to Francel. He is broken and from what people told me has been so for 5 days? Have they really just left a storyline NPC broken for almost a week??
 
So I have been enjoying this game a lot. I enjoyed the story a lot, the content and fun Ive been having. I capped at level 50 and have been running CM and Prae for Tomes and gil. So far I have more than 300k gil from these runs alone and got good darksteel accessories for my Paladin from the Tomes.

I think the best moment was when the the final boss
was casting Ultima
. That was an awesome and intense moment where everyone was going crazy and trying to win it. We had no limit break too and it came too close to losing. I woulda loved to see it just to see how it looks if we lost. lol.

I look forward to the future content. =]
 
I'm studying and not allowing myself to log in today, so I am going to post some random screenshots instead!

Can't see it too well, but we decided to do Ifrit hard mode in swimsuits. That +1 fire resistance totally helped!
6NoajfN.jpg

Random Garuda hard mode shot. I like the fight a lot- just wish we would have gotten the bow or another whm wand to drop. :(

During a random AK run, Mont and I weren't paying attention and got repeled off (my first time falling! It was interesting lol) We went back to the beginning and when we made it back, Xarielle and Esmerlda were still fighting the good fight. Unfortunately, they couldn't dps fast enough to finish it, but they gave it a good try!

We all megred into Pit Bull while waiting on the Garuda event to start and created a monster.

Ryder and I merged into one super bard.
 
I got a question - Im planning to get the ps3 version. If i do that, how will it work with trophies? Would i have to create a new character to get the trophies?
 
I think I've hit my brick wall with this game. The damn
Titan
fight in
The Navel trial
. Two different groups I've tried this with and have not beaten it. First group died 8 times before people finally had enough. Took a break and then tried again. This time the group lasted five tries. We all are playing our classes well too. No one is doing anything wrong either. We all seem to know the pattern. It's not hard to miss after the first two tries. We get the final phase of the fight and we just die no matter what we do. This wouldn't be a problem I think if we could have more then four people.

I don't know. Maybe I'm just having really bad luck but I would be less frustrated if I could blame it on a group member but I honestly can't here. The groups were decent. The tank was holding aggro. The healing was good. I had a nice spell casting pattern so I was constantly casting. Maybe I'll have better luck tomorrow. Right now I can't stand to even play the game.
 
Is there an option that makes it so only my DOTs/debuffs show on a target? It gets really annoying in fates and 8man groups keeping track of these. Even if it just showed your dots as the first in a row that would help.
 
Quoting this for people who didn't see it. I just made the changes on PS3 and am going to Coerthas to test them out.

Just tested it out. It's still way less than ideal, but after following the setting changes here, I actually managed to constantly have 4-6 Trustaveis on screen during the fight with Svara, as well as actually having other characters as well and not just their pets. Svara would still dissappear frequently, but I actually got to see her for the first time as well as land a few hits. Just being able to target and kill her dragon minions was enough to bump me up from Silver to Gold, which I was never able to get before unless I was in a party with everyone else doing all the work. Maybe it'll work out better if I'm playing at a time with less people online.

It's an ok fix, but I still want the PS4 version out ASAP. :v
 
First time playing in a little while(was busy with GTA V and other games) and performance is noticeably improved(constant 60) but there is a constant dithering effect that wasn't present before. I've been using Nvidia inspector to force SGSSAA and the exe is still attached so has something changed on that front in terms of what EXE needs to be used? I have graphical settings set to max.

Edit: Something had gone wrong with the Nvidia inspector settings. Hope the DX11 version comes sooner rather than later, having to force SGSSAA for half decent IQ is silly.
 
Oh god :lol:
Well to be fair it was probably 20 minutes each but it feels like forever because it's linear, slow and there are no threats at all.
Too many enemies with too much HP.

Gald to know it improves later.

yeah dungeons so good at the end that people only run the same 1-3 over and over why cant i hold all this fun
 
I thought the same until around level 30. The fights get more interesting then. The first couple of dungeons were super boring.

The dungeons are basically a 35-level extended tutorial on modern raiding aimed at people who played FF12 or dabbled in peak-userbase FF11. So the first couple are boring because they're basic "win when the tank holds hate and the healer heals, as long as you don't stand in the glowing red" experiences.

Around 30 it will seriously introduce adds during boss fights, floor effects, and allied NPCs. Around 35 you get split focus/DPS offtanking, 40 gets you must-stun attacks and reading battle log/watching animations to get in position before attacks with no red glow, 45 teaches you facing and hazards you have to stand in, and then the earliest 50s give you 8-man parties, instakill mechanics, hard DPS checks, and all the rest of the stuff that's de rigeur in modern MMO endgames.
 
Oh mog goddd high level crafting is good gil. Bring on the housing.

Are we gonna make a GAF neighborhood?
 
Oh god :lol:
Well to be fair it was probably 20 minutes each but it feels like forever because it's linear, slow and there are no threats at all.
Too many enemies with too much HP.

Glad to know it improves later.

Of the 3 starter dungeons, Copperbell Mines has the more interesting dungeon design due to the two "mini-bosses" being quite unlike the ones from the Tamtara and Sastasha. It's also very possible to die due to a certain enemy that can one shot people at that level.
 
Of the 3 starter dungeons, Copperbell Mines has the more interesting dungeon design due to the two "mini-bosses" being quite unlike the ones from the Tamtara and Sastasha. It's also very possible to die due to a certain enemy that can one shot people at that level.

Copperbell Mines is as far as I've gotten with dungeons before I got distracted with crafting, but it was a definite step up from the first two. The bosses weren't completely predictable for one thing. Seems like dungeons steadily improve as the game goes along.

I'm not sure what's next for me but Hatali is the only other thing in my duty finder at the moment, and I have some Grand Company hunting log enemies in there I need to kill.
 
Twice as much as PLD on Titan HM. I don't know the specifics of how PLD damage mitigation works but the Mountain Buster that does 2.2k damage on PLD when he pops the appropriate CD drops 4.5k on me. I'm using Garuda's Scream, AF+1 chest, and DL everything else except helmet. I am very overgeared for this fight and that is the damage I take. Note that I take 2x damage yet I do not have 2x the HP of PLD nor do heals have 2x potency on me vs. PLD.

Yeah this is half a truth, 2.2k damage from a mountain buster on a PLD would only be possible if you pop Rampart, Sentinel and foresight at the same time, if a PLD does that then he will make the healers have a really bad time for the next set of MB, with 2 pieces of AF+1 and full DL and using one defensive cooldown damage can be about 3.3k to about 3.6k damage on MB.

Also an equivalent geared WAR will have 1.2-1.4k extra HP, and while WARs may not have the best defensive cooldowns they are enough for HM Titan and up to Coil turn 3, once we beat turn 4 we will know if WAR's can do it :P
 
Yeah this is half a truth, 2.2k damage from a mountain buster on a PLD would only be possible if you pop Rampart, Sentinel and foresight at the same time, if a PLD does that then he will make the healers have a really bad time for the next set of MB, with 2 pieces of AF+1 and full DL and using one defensive cooldown damage can be about 3.3k to about 3.6k damage on MB.

Also an equivalent geared WAR will have 1.2-1.4k extra HP, and while WARs may not have the best defensive cooldowns they are enough for HM Titan and up to Coil turn 3, once we beat turn 4 we will know if WAR's can do it :P

This must be one amazing miracle PLD then because I saw him take 3.1k damage once. Once the whole fight. Otherwise he was taking 2.2 to 2.6k.

https://www.youtube.com/watch?v=VcB_rvNhjYI
 
And i finished stacking up enough Potash for a full set of Vanya gear!
Now to get enough IV materia...
 
I'm going to have to remind myself to make a male character the next MMO I play. People are creeps.

lol Yup. My previous experiences in MMOs were one of the things that led me to make a male character. It's been glorious so far (and he looks really good in the skimpy swimsuits!)
 
And i finished stacking up enough Potash for a full set of Vanya gear!
Now to get enough IV materia...

Gl on the materia and melding it and I mean it. That stuff costs a lot of time or money and either way I hope you get the outcome you want.
 
I played Mithra on FFXI for years, so I went with another catgirl for XIV. Thankfully mage armor is pretty good in most cases. There is that laughable Colosseum Shawl, but that was only for a few levels.

rGAWeyK.png
 
Grinding stuff that sells to make money on the fucked market atm is probably going to be irrelevant soon, right? The only things that sell are HQs and synthing materials, it's so dumb.

Also, why are the stats on gear in this game so boring? Melee's literally get the same 5 stats with incremental increases on every single piece of gear.
 
Also, why are the stats on gear in this game so boring? Melee's literally get the same 5 stats with incremental increases on every single piece of gear.

Smaller numbers helps. That way every point counts and there isn't a broad range of numbers. If you gained +10 from every piece of gear then the 30 you put into your character really would be useless.

It just makes everything more manageable, imo.
 
Smaller numbers helps. That way every point counts and there isn't a broad range of numbers. If you gained +10 from every piece of gear then the 30 you put into your character really would be useless.

It just makes everything more manageable, imo.

Sorry, I didn't mean to say that the small increases are the problem, it's that there's only 5 things that change. I don't want +10 Determination instead of +2, I want something else besides it on a new piece of gear. STR, Buff to certain skills, fucking anything. Every single upgrade is just +2 on the same 4 stats that every other piece of gear had before it.
 
Gl on the materia and melding it and I mean it. That stuff costs a lot of time or money and either way I hope you get the outcome you want.

IV materia is a mess on non-Legacy servers, i'm not going to meld any of it out of 100% slots, really.
I've already spent roughly 3mil gil on Potash\Peacock Ore, so.. yeah. It'd better pay off. I'm holding actually crafting the things until i get Byregot's Blessing, though.
 
Sorry, I didn't mean to say that the small increases are the problem, it's that there's only 5 things that change. I don't want +10 Determination instead of +2, I want something else besides it on a new piece of gear. STR, Buff to certain skills, fucking anything. Every single upgrade is just +2 on the same 4 stats that every other piece of gear had before it.

This is my big complaint about the gear system. It just comes down to them wanting you to always be on the gear treadmill. If you had a piece of armor that had some unique property then suddenly you might not want to replace that item right away.
 
Of the 3 starter dungeons, Copperbell Mines has the more interesting dungeon design due to the two "mini-bosses" being quite unlike the ones from the Tamtara and Sastasha. It's also very possible to die due to a certain enemy that can one shot people at that level.

Just completed Copperbell Mines, that one was great indeed! Faith restored. I actually had to heal people.
 
This must be one amazing miracle PLD then because I saw him take 3.1k damage once. Once the whole fight. Otherwise he was taking 2.2 to 2.6k.

https://www.youtube.com/watch?v=VcB_rvNhjYI

Good video, but there's a few elements in the HM Titan fight that aren't inherently clear, and one of those elements that not many people are aware of is that the longer Titan is engaged in combat the more damage ALL of his attacks will do, melee auto-attacks as well as spells.

Now with that little piece of information, lets look at the video and specially at the group composition, they are doing the 1 Tank, 2 healers, 5 dps strat, not only that but they are also using 3 Bards, 1 BLM and 1 DRG, this is an incredible optimal group for this fight, this allowed them to get to phase 3 in about 4 minutes and 35 seconds, lessening the damage of Titan.

I have no idea what composition you're running, but most people are doing the 1 tank, 3 healers, 4 dps and usually takes about 6 to 8 minutes to reach phase 3, where Titan's attack will do a lot more damage than a phase 3 at 4 minutes and 35 seconds.
 
Good video, but there's a few elements in the HM Titan fight that aren't inherently clear, and one of those elements that not many people are aware of is that the longer Titan is engaged in combat the more damage ALL of his attacks will do, melee auto-attacks as well as spells.

Now with that little piece of information, lets look at the video and specially at the group composition, they are doing the 1 Tank, 2 healers, 5 dps strat, not only that but they are also using 4 Bards, 1 BLM and 1 DRG, this is an incredible optimal group for this fight, this allowed them to get to phase 3 in about 4 minutes and 35 seconds, lessening the damage of Titan.

I have no idea what composition you're running, but most people are doing the 1 tank, 3 healers, 4 dps and usually take about 6 to 8 minutes to reach phase 3, where Titan's attack will do a lot more damage than a phase 3 at 4 minutes and 35 seconds.

WOW Had no idea.

No wonder I was getting like 3.6k of damage with WB on p5.
 
So I'm thinking of starting FF14 with a friend. Is it recommended that one of us play as a healer so that we don't need to wait long for parties?

Most people use the duty finder, so joining dungeons as a group isn't really a thing. The wait time hasn't been awful for me, but, I'm playing a tank so idk.
 
So I'm thinking of starting FF14 with a friend. Is it recommended that one of us play as a healer so that we don't need to wait long for parties?

Prior to lvl 30, having a healer in the group generally gets you instant queues but I hear after lvl 30, there is quite a shortage of tanks.
 
Twice as much as PLD on Titan HM. I don't know the specifics of how PLD damage mitigation works but the Mountain Buster that does 2.2k damage on PLD when he pops the appropriate CD drops 4.5k on me. I'm using Garuda's Scream, AF+1 chest, and DL everything else except helmet. I am very overgeared for this fight and that is the damage I take. Note that I take 2x damage yet I do not have 2x the HP of PLD nor do heals have 2x potency on me vs. PLD.

Yikes - I'm WAR too but I've gone the way of PLD for endgame viability, myself. Also, during Titan HM stomps I can cure myself 2-3 times for about 250hp which is pretty cool :)
 
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