Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Prior to lvl 30, having a healer in the group generally gets you instant queues but I hear after lvl 30, there is quite a shortage of tanks.
Even sooner. For Haukke Manor I got a group immediately as a tank. The first three dungeons the healer has the advantage, but after it seems to go to tank.
 
Yeah this is half a truth, 2.2k damage from a mountain buster on a PLD would only be possible if you pop Rampart, Sentinel and foresight at the same time, if a PLD does that then he will make the healers have a really bad time for the next set of MB, with 2 pieces of AF+1 and full DL and using one defensive cooldown damage can be about 3.3k to about 3.6k damage on MB.

I think you might have forgotten to take shield oath into account.

From the following mitigation calculator :

If a warrior is taking a 4.5k hit with no cooldown, then they will take 4100 with foresight up, and an equally geared paladin will take 3600 unmitigated, 3200 with foresight, 2900 with rampart, 2400 with sentinel, 0 with hallowed ground and potentially roughly 2900 with bulwark ( is mb physical ? I'm a warrior, I can't tell ;p )

Note that those are individual values, not stacking them all at the same time. The main problem isn't really the base difference, which is weighted reasonably well against warrior strengths, it's that warrior is completely outclassed in number and quality of cooldowns.
 
I think you might have forgotten to take shield oath into account.

From the following mitigation calculator :

If a warrior is taking a 4.5k hit with no cooldown, then they will take 4100 with foresight up, and an equally geared paladin will take 3600 unmitigated, 3200 with foresight, 2900 with rampart, 2400 with sentinel, 0 with hallowed ground and potentially roughly 2900 with bulwark ( is mb physical ? I'm a warrior, I can't tell ;p )

Note that those are individual values, not stacking them all at the same time. The main problem isn't really the base difference, which is weighted reasonably well against warrior strengths, it's that warrior is completely outclassed in number and quality of cooldowns.

While a Warrior might take more overall damage from MB, his skill set should allow him to self heal if needed after an MB.

Also Unkown Soldier comment came after what seems him comparing his own attempts on the Titan fight to those of a youtube video of a stacked group that are doing the fight about 35% faster then an average pre-made, from what I have seen.

In a fight like titan this is an important detail because the longer the fight goes on the more damage titan will do.

Now the difference between an equally geared WAR and PLD HP wise seems to be around 25% extra hp thanks in part to Defiance. This ends up being about 1.3k - 1.4k hp with a couple of ilvl 90 pieces and full DL and that provides a ton of effective health to a WAR when compared to a PLD.

Also we're in turn 4 of Coil with a WAR and our healers don't feel that big of a difference between myself and the WAR tank healing wise.

Sorry, think I'm all over the place with this post, what I'm trying to say is that in the current end game content we have done, both tanks have been viable.
 
So then it's tank > healer > dps. Would it take a long time for us to find parties if we both picked dps classes?
Yes, but you'd be going into the Duty Finder together if you form up a party in advance so that should take the edge off a bit. The easiest for two DPS people is to ask around on their server though, just see if you can find a tank and healer to hook up with on a regular basis.
 
Is there a way to quickly delete the text you typed in the chatbox? In xi I think it clears if you hit esc, I can't figure out how in xiv after like a month of playing it... I delete that shit manually which kind of sucks mid battle >_>
 
So, I might hit Lv 30 as a Lancer this evening and will then focus on getting Marauder to 15 for the Dragoon quest and Pugilist to 8 or 10 for additional cross class skills that might come in handy.
 
See what i got after so much struggle... (for like 30 hours+ of battles)

New sword and shield!

curtana.png

Screw SE for the aoe lag in Titan, thought ¬¬
 
Being melee DPS right now is...just not very fun sometimes. =/ So much work for so little reward. Plus, you get the feeling that while no one says anything to you, everyone secretly wishes you were either BRD, BLM or SMN. Sometimes, you do too.
 
So I hit 50 yesterday and finished story quests, now it's on to HM Primals and other runs. At this point is where I'm starting to see why I might consider bailing. Unless you're relying on the FC or encounter extremely nice people, most players I tried teaming up with via DF for Ifrit HM, WP, or AK got annoyed I was "new". I was explained that this is normal because these players are used to running them over and over. I was thinking maybe SE could add a filter to the DF to check off "newcomer" or something, so you could avoid running a dungeon with newbies if you don't care to. Not sure if that would be a good or bad idea, but a thought. Anyway, I felt like I made zero progress today playing for 3 hours. Aimlessly wandering trying to figure out what to do for Relic Quest, trying to figure out what to do first (Ifrit HM, WP, or AK), failing those instances (DPS problems), and trying to look up the info on the various sites that don't do the best job explaining things. And yea, stuff is costing more, so hopefully things go better tomorrow. But if this keeps up, I might bail until 2.1.
 
Being melee DPS right now is...just not very fun sometimes. =/ So much work for so little reward. Plus, you get the feeling that while no one says anything to you, everyone secretly wishes you were either BRD, BLM or SMN. Sometimes, you do too.

Don't worry, you'll be loved @ the endgame if you're good :p
 
Duty finder is essentially Multiplayer-matchmaking so I understand the problem. It's why the culture in some multiplayer fps and moba can be so toxic sometimes. Hell, I generally avoid going into Dota 2 solo and only play with friends.

So the same with this game. It's better to make friends, or get your friends to join you to play. If this is not your kind if thing, then I understand if people bail.
 
Duty finder is essentially Multiplayer-matchmaking so I understand the problem. It's why the culture in some multiplayer fps and moba can be so toxic sometimes. Hell, I generally avoid going into Dota 2 solo and only play with friends.

So the same with this game. It's better to make friends, or get your friends to join you to play. If this is not your kind if thing, then I understand if people bail.

Yeah, it really brings out the worst in a lot of players but there are strategies to improving it and making the experience better. For example I joined an 'in progress' ampador keep run and the first thing I saw in chat when I joined was 'who do you think you are coming in here with that white weapon' needless to say I was a little worried I'd have to re-queue but I just ignored the raging mage and pulled the party together. I taught the white weapon dragoon the basic strategies for the bosses as we went and we did fine. Although there was continuous badmouthing from that mage whenever something went wrong but I just kept telling the party that 'these things happen, we just have to ... insert strategy/feedback'

Although I think my role as tank played a large part in the success of this because if that new player was one of the more important roles (not that dps isn't crucial) I think we may have wiped more and ended up running out of time.
 
Yes, but you'd be going into the Duty Finder together if you form up a party in advance so that should take the edge off a bit. The easiest for two DPS people is to ask around on their server though, just see if you can find a tank and healer to hook up with on a regular basis.

Okay, thanks. I think I'm going to stick with white mage.
 
Today I ran into a trolling LV50 asshole wiping out all the wild hogs in the Bramble Patch, preventing low level players to complete their quest. When people told him to stop he just lol and kept killing. What a dick.
 
Er, so if my friend and I are choosing classes that start from different cities, is there a way for me to quickly get to his city? Or do I have to wait until a higher level to travel / take the airship?
 
Today I ran into a trolling LV50 asshole wiping out all the wild hogs in the Bramble Patch, preventing low level players to complete their quest. When people told him to stop he just lol and kept killing. What a dick.

This is sadly pretty common. Quest mobs respawn quickly, and people farm them for drops. And the worst thing is, there's usually just one area where they spawn.
 
Er, so if my friend and I are choosing classes that start from different cities, is there a way for me to quickly get to his city? Or do I have to wait until a higher level to travel / take the airship?

I'd say wait until you get the airship pass. You will rush through the first 15 levels anyways by doing quests on your own so you can still meet up for the first dungeon.
 
Another question about jobs.

I unlocked scholar and I think I figured out how the job customization works.

I am a lvl 31 Arcanist and saw that I had 6 slots to equip actions from conjurer.

2 questions then:

1. Can I equip an equip able action that is say from a lvl 50 conjurer to a lvl 50 arcanist? (it doesnt need to be 1/2 the job lvl like FF11 right?)

2. Can I add actions from multiple jobs together? Say Swift Cast + Protect on an Arcanist?
 
Another question about jobs.

I unlocked scholar and I think I figured out how the job customization works.

I am a lvl 31 Arcanist and saw that I had 6 slots to equip actions from conjurer.

2 questions then:

1. Can I equip an equip able action that is say from a lvl 50 conjurer to a lvl 50 arcanist? (it doesnt need to be 1/2 the job lvl like FF11 right?)

2. Can I add actions from multiple jobs together? Say Swift Cast + Protect on an Arcanist?

1. You will only get certain skills that unlock for cross classing. And you need to be the appropriate level to unlock it on the class that gets it. Check out the bottom list which shows which skills you can choose from if you have the appropriate level of Conjurer or Thaumaturgist. http://ffxiv.consolegameswiki.com/wiki/Scholar.

2. You can't cross class job skills - only class skills. But yeah, you can have Swiftcast and Protect. If you go with a job you are talking about being a Scholar though :)
Additionally if you choose not to go with a job and stay a main class (ie. Arcanist) then you can choose from all classes including the DoW classes for cross class skills. Again, not all but a few that are pre-chosen for you by Squenix
 
1. You will only get certain skills that unlock for cross classing. And you need to be the appropriate level to unlock it on the class that gets it. Check out the bottom list which shows which skills you can choose from if you have the appropriate level of Conjurer or Thaumaturgist. http://ffxiv.consolegameswiki.com/wiki/Scholar.

2. You can't cross class job skills - only class skills. But yeah, you can have Swiftcast and Protect. If you go with a job you are talking about being a Scholar though :)
Additionally if you choose not to go with a job and stay a main class (ie. Arcanist) then you can choose from all classes including the DoW classes for cross class skills. Again, not all but a few that are pre-chosen for you by Squenix

Yea thanks. I realized only certain actions are equipable but not all. So basically if I reach lvl 50 WHM I can equip a lvl 50 action to my Arcanist if I want to and can right?

I was just using Arcanist as an example because its what I have, but I know it will apply to the other jobs :p

Thanks again :)
 
Dear all WHMs ever, everywhere:

Please do not spam Medica II constantly. Every single point of overhealing and regen overhealing is building up insane amounts of enmity, making your tanks fight you for hate control.

Healing enmity is supposedly somewhere in the neighborhood of 50% of raw damage to a mob, but that doesn't matter a whole lot when you're dropping constant healing blasts on a 4 or 8 man party and regen is ticking as well.

Normally I could give a shit if a dps or even healer is riding my ass for threat, but I've seen some really stupid, really avoidable wipes because a healer went on a medica spree and pulled aggro at a bad time from adds or (much worse) a major boss. This isn't a class specific issue either, I've seen it pull off well geared PLDs and WARs both, the threat output is simply too high to overcome especially if it is spammed early in a fight before aggro is locked.

There are fights where Medica II spam is necessary for survival, and Shroud can be used as a temporary solution, but I'm not talking about necessary or smart use of Med II and Shroud - I'm talking about mashing that Med II button as a lazy method of keeping the party topped off.

(And yes I realize this is a silly thing to post, the WHMs doing this won't be paying attention or caring, I'm just venting :D)
 
I'm studying and not allowing myself to log in today, so I am going to post some random screenshots instead!

Can't see it too well, but we decided to do Ifrit hard mode in swimsuits. That +1 fire resistance totally helped!


Random Garuda hard mode shot. I like the fight a lot- just wish we would have gotten the bow or another whm wand to drop. :(


During a random AK run, Mont and I weren't paying attention and got repeled off (my first time falling! It was interesting lol) We went back to the beginning and when we made it back, Xarielle and Esmerlda were still fighting the good fight. Unfortunately, they couldn't dps fast enough to finish it, but they gave it a good try!


We all megred into Pit Bull while waiting on the Garuda event to start and created a monster.


Ryder and I merged into one super bard.

Ifrit HM in swimsuits is only the beginning. Next up is Garuda! :P
 
Wait...you can dodge Slipstream? ...How'd we beat it again? Oh well, good to know when I do the hard version.
 
>Boot up game
>Four hours later I check time

This game is fun enough that I lose 4 hours, and it only feels like I played for an hour. I hope I don't run into many issues, because I can see myself playing this much more.
 
Dear all WHMs ever, everywhere:

Please do not spam Medica II constantly. Every single point of overhealing and regen overhealing is building up insane amounts of enmity, making your tanks fight you for hate control.

Healing enmity is supposedly somewhere in the neighborhood of 50% of raw damage to a mob, but that doesn't matter a whole lot when you're dropping constant healing blasts on a 4 or 8 man party and regen is ticking as well.

Normally I could give a shit if a dps or even healer is riding my ass for threat, but I've seen some really stupid, really avoidable wipes because a healer went on a medica spree and pulled aggro at a bad time from adds or (much worse) a major boss. This isn't a class specific issue either, I've seen it pull off well geared PLDs and WARs both, the threat output is simply too high to overcome especially if it is spammed early in a fight before aggro is locked.

There are fights where Medica II spam is necessary for survival, and Shroud can be used as a temporary solution, but I'm not talking about necessary or smart use of Med II and Shroud - I'm talking about mashing that Med II button as a lazy method of keeping the party topped off.

(And yes I realize this is a silly thing to post, the WHMs doing this won't be paying attention or caring, I'm just venting :D)

I wish my entire server could read this. It's really frustrating trying to pull mobs off of some of these WHMs. Here I am, thinking they know what they are doing; as they are in mostly DL gear.... NOPE. Spam medica II over and over again and then get pissed at my when I can't pull the aggro'd mobs off. I actually had this happen last night in CM. I play as a PLD.

Edit: Also... I got my DL chest/helm last night... super pumped about it ^^
 
Yea thanks. I realized only certain actions are equipable but not all. So basically if I reach lvl 50 WHM I can equip a lvl 50 action to my Arcanist if I want to and can right?

I was just using Arcanist as an example because its what I have, but I know it will apply to the other jobs :p

Thanks again :)

Not quite sure what you mean :)

Cross Class Skills work like this:

At lvl 50 you get 5 slots for cross class skills (but you start with one slot available early on, getting to two and so on as you level your main class or job).

Here is the full list of skills available from each class for other classes (or jobs).
http://massively.joystiq.com/2013/08/23/the-mog-log-extra-cross-class-skills-in-final-fantasy-xiv/

So if you stay arcanist you can pick from all the skills above and slot them in available slots in your skill section. The level on your main class does not influence which skills you can equip from another class but it will influence how many slots you have available for cross class skills. IE. You can be a lvl 35 Arcanist but unlock a higher level skilll from another class.

The restrictions come when you chose a job. The things above still apply but you are limited to picking cross class skills from only specific classes.

You are either a WHM OR an Arcanist as your main job/class (even though both level simultaniously). The difference is that with WHM you gain 5 specific skills that are unique to WHM and can't be used by any other classes. As Conjurere you won't get any of the job skills but you can choose from all the classes available cross-class skills.

Again, the level of your main class does not influence which cross-class skills you can choose. It only depends on how high you have the class you want the cross-class skill from and if you have it unlocked on that specific class.

Does that make sense to you?

Dear all WHMs ever, everywhere:

Please do not spam Medica II constantly. Every single point of overhealing and regen overhealing is building up insane amounts of enmity, making your tanks fight you for hate control.

Healing enmity is supposedly somewhere in the neighborhood of 50% of raw damage to a mob, but that doesn't matter a whole lot when you're dropping constant healing blasts on a 4 or 8 man party and regen is ticking as well.

Normally I could give a shit if a dps or even healer is riding my ass for threat, but I've seen some really stupid, really avoidable wipes because a healer went on a medica spree and pulled aggro at a bad time from adds or (much worse) a major boss. This isn't a class specific issue either, I've seen it pull off well geared PLDs and WARs both, the threat output is simply too high to overcome especially if it is spammed early in a fight before aggro is locked.

There are fights where Medica II spam is necessary for survival, and Shroud can be used as a temporary solution, but I'm not talking about necessary or smart use of Med II and Shroud - I'm talking about mashing that Med II button as a lazy method of keeping the party topped off.

(And yes I realize this is a silly thing to post, the WHMs doing this won't be paying attention or caring, I'm just venting :D)

Never, EVER have that issue. The only time I pull aggro is if I cast Regen too late into a trash pull and the tank runs off for the next pull with it still active.
Unless a boss mob aggro wipes, or I HAVE to use an aoe heal while adds are incoming because the dpsers run into red stuff, I hardly ever get aggro.
 
Being melee DPS right now is...just not very fun sometimes. =/ So much work for so little reward. Plus, you get the feeling that while no one says anything to you, everyone secretly wishes you were either BRD, BLM or SMN. Sometimes, you do too.

You were fine, the DPS was just slow because you're lacking in gear atm, and running AK is the only way to get said gear. Better to run with people who are quiet, than being verbally abused. Stick with guildies and friends with patience and don't sweat the small stuff.

That said, rule of thumb, MMO's are almost always never melee friendly.

I know I'm not the best player in the world, but I try my damnest. Doesn't always work out but w/e.

Trust me there are way worse players out there.
 
I think I may have a problem with my ps3 controller and i'm looking into switching to km/m

Run CM but had movements felt kinda akward.

Tried to google something for suggested tweaks but found nothing :(

Any tips?
 
I can't believe Francel still isn't fixed and not one comment on the issue.

I'm getting tired of crafting/gathering, I want to continue my story quests!
 
Queued for an hour this morning for Stone Vigil. Got a good, solid group - then someone lost connection.

No one wants to join a party mid instance.

:(
 
Dat 49-50 grind. Brutal.

Finished all your hunting logs? Those are great exp to fill in in between fate stuff..also MQ.

I can't believe Francel still isn't fixed and not one comment on the issue.

I'm getting tired of crafting/gathering, I want to continue my story quests!

Tinfoil hat theory:
lvl 50 dungeons can't handle all the requests as is, even with a full group ready you'll wait an insane amount of time until you might be able to enter..
So maybe it's their way of trying to stop more pressure on that until an update hits :p
 
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