controls:
very intuitive. no more directional right stick prompts, instead push the right stick relative to jodie's position on-screen. if an item is to the lower left of jodie, push the right stick to the lower-left for jodie to interact with it.
aiden controls are straight-forward. right stick to look around, left stick to move.
bullet-time fight scenes are super intense, but very very intuitive. EmptySpace can not wait to play this game on hard.
gameplay:
very varied. enemies can either be taken over to kill other enemies, or objects can be destroyed or knocked over, enemies can also be choked to death. enemies have certain auras so they can either be taken over or just choked to death.
a lot of things going on, transition to one part to another is very fluid. engine lends itself to a lot more gameplay opportunities, from straight-up melee combat to aiden gameplay to driving to just roaming around knocking things over.
overall, very intense and exciting.
there are no issues with performance. one framerate dip during a "story cutscene", where dafoe is hugging jodie as a kid.
story:
implementation of "branching story" is seamless, story pathways are formed naturally because of consequence of actions.
graphics:
one of the best-looking ps3 games, bar none. since the game uses real actors, faces are much better-looking than the last of us. EmptySpace can not understate the attention to detail and the lighting in this game.