Beyond: Two Souls- demo impressions - now publicly available

have not been able to try the demo yet, but one gripe about heavy rain was that the voice acting and american accents in particular were horrific. the children in the beginning as well as fbi agent jayden could not sound american if their lives depended on it. words like "anything" immediately clue you in and it was really distracting for me.

now i know they got dafoe and page but what about the other voice actors? still europeans doing mangled american accents?
 
A 6 year old played Heavy Rain?......was intense for me

Playing through that love scene must have been awkward too.

Hah I think his cousins played while he watched. Maybe let him get the controller to button mash and shake the controller during fights (he was anticipating those parts). He also has all 3 consoles himself, a kindle, and PC. Watch people play minecraft on twitch, and other games. When family members play games he watch them play games with a chance at getting the controller. I doubt they let him see or play horrible parts. Like GTA5, the moment he do anything bad, turn on the radio, or make a mistake and go into a cutscene, game over. Put him in a desert and let him do donuts miles from people if he would get to play/watch that game (when kids are around you can't really play most games normally).

I've been thinking about this. With the Pewdiepie stuff, and how kids don't mind watching other people play games, video game play streams must be a hit for kids. One day I saw him watching someone play Spelunky, I asked him if he wanted the game and he didn't. It looks good, something I'd flip over if I had it as a kid. He liked the way it looked he just didn't want to be bothered to play it. He has minecraft though, and like it a lot.
 
So far everyone sounds fine...but again only a few minutes of dialogue btwn minor characters...any character with extended dialogue sounds fine, and i didnt notice any weird accents like i did in heavy rain
 
This reminds me a bt of the build up to heavy rain.

It got people raving about it but I the end it was pure Cage. Great ideas but played poorly for me.

I'm hoping this isn't as bad but will definitely want to try it first.
 
Grimløck;83604033 said:
US only, unfortunately.

I just signed in using my US PSN account (takes 5 mins to register one) and entered the code, started the download, then switched back to my UK account to eventually play it.
 
How did the part in the town go for everyone else? I seriously couldn't find the damn helicopter in the sky so I got caught.

I really wish the demo had more calm walking around parts. The train for example.

was intense for me. I possessed snipers and other soldiers/officers to kill each other, i possessed drivers to ram their vehicles into the buildings, i flipped cars ad shit...I saw the helicopter high in the air and it was the first thing i tried to get to but it was too high up. after opening the theater door for jodie i went back out, flipped more cars and the helicopter was lower so i got the pilot.

What part is this?

I was on the road,
got captured because I missed the QTE during the roadblock, escaped from the police car and the trailer started to play. :(

whoa that's cool.
 
have not been able to try the demo yet, but one gripe about heavy rain was that the voice acting and american accents in particular were horrific. the children in the beginning as well as fbi agent jayden could not sound american if their lives depended on it. words like "anything" immediately clue you in and it was really distracting for me.

now i know they got dafoe and page but what about the other voice actors? still europeans doing mangled american accents?

OR I GAMM E
 
Just finished it. Really compelling and quite intense. Damn those visuals in the forest. Felt next gen to me lol. Also, I get where Ready at Dawn are going with the letterbox aspect ratio, because it works really well with this game and I never thought I'd gel with it. It is rather filmic. In-fact, a lot of times I couldn't tell if it was a cutscene or in-game lol. Only segment of the entire thing I thought was a bit off was the fight practise in a gym. Felt a bit bland and repetitive. Other than that, really impressive. Genuinely intriguing concept with Ivan, and actually quite a lot of creative freedom and control. That police segment towards the end felt almost sandboxy with the amount of stuff available for you to do, and the ways you could approach it. I actually got a bit confused in where to go or what to do. There wasn't exactly a set funnelled version of what to do per se.

Just randomly messing around with stuff is quite fun, but there's always that slight feeling of unease. Especially in the beginning scene where you scare the crap out of that lady.

I honestly feel this could be yet another GOTY contender right here.

I immediately thought (PC graphics?) then thought about how people mentioned how close to next gen this game looked. The woods scene was just so good looking. Also about the letterbox I really noticed it in this demo also. It was one of the reasons I was kind of fooled not knowing it was gameplay right away. I liked the letterbox.

Also yeah, that scene where Aiden was scaring the lady. I broke things, pushed her chair, and just went through the wall breaking more stuff from the office the scientists had set up, ending in me opening the door to Jodie for them. Watching someone else play it ended in them having the option to choke the lady. Everyone went kind of quiet when he stopped trying to choke her out of feeling that he went too far (not sure if he could kill her). Jodie looked beat up with the bloody nose and her screaming from before. We thought it was fun messing with the scientists, but it was a bad for everyone else. "You're a monster"
 
Grimløck;83604317 said:
lol. It really was horrible and distracted from the game more than it should have.

Definitely, it distracted me every time. One of the characters also let a irish accent slip through every now and then. It was hilarious.
 
Quickly tried the demo, seems fine. Quite beautiful graphics, though the trade-off is obviously the letterboxing. I only had time to quickly try the forest scene, and found it somewhat confusing when I was boxed in by the cops (then I had to quit).

What bothered me a lot in Heavy Rain and here as well is that the way the scenes are framed (or how to call it) is so silly. For example, when she's running in the aisle on the train, she's bobbling like a fucking drunk even when there's no visual indication that the train is unstable or whatever. Similarly, the way the cops climb onto the train roof like lemmings took me out of it a bit; I mean, what cop would climb onto the roof of a train that seems to be running at light speed?

Still, seems like a major improvement over Heavy Rain either way, have hopes for this.
 
I'm gonna go to sleep with the title screen on so it can be like Ellen Page watching over me.

Like god damn at the graphics. They look incredible.
 
So do we again almost only play the role of an stuntman in the interactive-movie?

heavy rain and beyond two souls are in essence point-and-click adventure games. no one thinks monkey island needs "decent gameplay" just because it has no jump or left/right buttons.
Haaa haaa you take that back! Heavy Rain is as close to an point-and-click adventure as humanity is to an another life supporting planet! The game has no puzzles and you even get change locations. You're on an train and it's called "the plot". Walking Dead almost was like an point-and-click adventure, but Fahrenheit and Heavy Rain are straight up interactive-movies.
 
So the game is in letterbox to cut down resolution but increase performance. I didn't know that. Good choice for this game as it seems to be an interactive movie
 
First thought: this looks amazing. Hard to believe the PS3 is still capable of stuff like this.

As for the game itself, it's a lot like Heavy Rain.

There are two small niggles I have with the gameplay. I don't know yet if I like the slow motion instead of a button prompt. It seems odd to have that to replace the prompts, but then still have them for things like shaking the controller. I'd like to see the option to change the slow motion to a button prompt. The other thing is that the small white dots that mark objects you can interact with can be hard to see, and the range/direction you're facing to get them to even show up seems spotty sometimes. I know it's supposed to be minimalistic, but like the slow motion vs button prompts, I'd like to have something more obvious.

Other than those small things, I think it's great. I loved Heavy Rain so I'm glad they didn't stray very far from the mechanics of that game. Possessing objects and people is a lot of fun, but I felt a little bad at some parts for messing with people.

Definitely getting this on day one.
 
Holy crap. I am INTENSED!

I wonder if there's a way to get through the game without killing anyone. That Hunted part seems like you have to, but I do wonder if you just turn yourself in, what would happen.
 
that fight on top of the train, daaaamn that shit was nice.


oh btw, has anyone mentioned how beautiful the music for this game is? I sat listening to the bakcground screen music in xmb before even starting the demo.
 
Wow such a high praise for this game :O. looks like 2013 is among best year gaming with now 4 GOTY contender 2 being GOTG
 
Trying the same ...did it work mate ?

Yeap. No problems at all. Long as you start the download (in the background) on your US account, you can just sign out, sign in to your UK one, wait for the download to finish and then launch the game without any issues.
 
Yeap. No problems at all. Long as you start the download (in the background) on your US account, you can just sign out, sign in to your UK one, wait for the download to finish and then launch the game without any issues.

awesome stuff ...6% now
 
Not that we saw a ton of him, but Dafoe's model is great. Ellen's is indeed insane, gorgeous stuff. Though I will say that having a character model with that level of detail only makes the other models lack thereof stand out that much more. I felt like TLoU had a better balance in this regard. If When QD trots out their PS4 version, I wonder if all the models will be getting the royal treatment in terms of poly count?

I agree that the QTE stuff felt a lot tighter than Heavy Rain. I also like how they implemented QTE stick movement that requires the player to actually pay attention to Jodie's movements and not just an icon pop-up. I wish they did that with more of the button prompts e.g. "Triangle is always used for X type of action" so when a situation arises where that "category" could pop up (e.g. using an object offensively vs. defensively) the player would have been trained to use the specific button without having the prompt pop up. In the end, it's still a QTE movie, but leans harder into the illusion of player agency that way.

I got my ass properly turned around and lost in the woods and only ran into the rock face by chance it seemed. Camera was a bit erratic but getting turned around and seemingly lost during that section was tense and I loved every bit of it.

Overall it had some great moments. The mechanic of Aiden definitely breaks from the "interactive movie" feel in particular because of the way I can move him (it?). However this might be another title where I feel that the gameplay can only be tweaked/tightened up so much and that ultimately you want the version with the best fidelity, in which case I will likely hold out for a PS4 version.
We'll see how my will power holds up.
 
I want to see them expand on this idea and risk an out and out 'drama'. Hardly any action, just great acting, great script and meaningful scenes. You would control your character as a director controls the acting and find out more about the character you control by interacting with the people and places around you. Sometimes an interaction would begin a plot driven sequence while others would trigger a character development sequence. I would gladly play a game like that.

I want to see a comedy, actually. I am pretty much a comedy snob, but I loved the Dark Sorcerer tech demo, and everyone else I've shown it to or linked it to thought it was funny as well, including a stand-up comedian and comedy writer.

Leaving my mind and judgment open for Beyond, but I thought the Dark Sorcerer was the best, most fully-realized thing I've seen from these guys. It shocked me that Cage could actually do funny.

So yeah, I think if Cage really wanted to do something different, he should do a comedy.
 
Anyone else think the controls are ass? Do a bunch of QTE's but we won't tell you what the buttons are.

Ultimately, isn't that what most games are though? I mean, shit... Super Mario Bothers is a QTE in that if you don't hit the A button to jump at the right time when you come across an enemy or hole in the ground, you'll die.
 
Ultimately, isn't that what most games are though? I mean, shit... Super Mario Bothers is a QTE in that if you don't hit the A button to jump at the right time when you come across an enemy or hole in the ground, you'll die.
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Well, actually, that's not really true. You have tons of air control that changes the jump mid-air, not to mention your momentum going into the jump is variable and you can really skirt the edge before jumping. There's a reason Mario has the best control in the business. :)
 
Amusing demo, would pick it up if I can find it for cheap, the graphics look pretty nice too especially during the night.

Didn't remember waggle on the sixaxis so I failed the first 2, lol.

Holy crap. I am INTENSED!

I wonder if there's a way to get through the game without killing anyone. That Hunted part seems like you have to, but I do wonder if you just turn yourself in, what would happen.

Is killing and doing nothing the only options? I shot the driver, I thought using the sixaxis was different, the trailer shows the dude I shot was still alive so I assumed the other option was the non killing.
 
Anyone else think the controls are ass? Do a bunch of QTE's but we won't tell you what the buttons are.

Having problems with them during hand to hand combat. Wish we got some kind of arrow(atlease an option to turn them on or off).

I know I'm going to struggle, I just don't have the reaction time I use to have.
 
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Well, actually, that's not really true. You have tons of air control that changes the jump mid-air, not to mention your momentum going into the jump is variable and you can really skirt the edge before jumping. There's a reason Mario has the best control in the business. :)

haha true, but it also has a timer. So if you just sit there and don't press X to Jason, your window of opportunity to act will have passed and you'll fail/die.
 
This game makes TLoU look like a PS2 game (Not really, but a little hyperbole never hurt GAF).

Overall I'm very impressed with the demo. My only small gripe is that there don't seem to be fail states? Missing a prompt just makes the story go other way.

Also, in the town fight, for a moment I got stuck and didn't know what to do, so it was like a good minute of Jodie yelling "Aiden, they're getting in, do something!" but the cops were just standing idle outside.
 
Amazing visuals, better acting, better UI and controls, interesting supernatural story, and great OST from Hans Zimmer.

Cant wait.

Hans Zimmer is doing the OST for this game!?

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they've really got some amazing talent in this one huh. A part of me still can't believe we got Ellen Page starring as the main character in this.

you guys notice the subtle facial animations of young Jodie in the demo? Even when the camera's not focused on her and you're just walking around she's got these subtle expressions...shit's amazing.
 
Controls instantly bring silent hill 2 & 3 to mind.Even the way she moves head to look around is awesome.

I really hope its intentional :)
 
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