lucius
Member
Having problems with them during hand to hand combat. Wish we got some kind of arrow(atlease an option to turn them on or off).
I know I'm going to struggle, I just don't have the reaction time I use to have.
Nevermind figured it out
Having problems with them during hand to hand combat. Wish we got some kind of arrow(atlease an option to turn them on or off).
I know I'm going to struggle, I just don't have the reaction time I use to have.
Having problems with them during hand to hand combat. Wish we got some kind of arrow(atlease an option to turn them on or off).
I know I'm going to struggle, I just don't have the reaction time I use to have.
I can't even get pass the training, the last kick the guy keeps saying let's do it again, wth am I wrong?
I can't even get pass the training, the last kick the guy keeps saying let's do it again, wth am I wrong?
that's actually pretty cool, that they managed to add tension into mechanics that are presented in 'slow-mo'.
Watch her movement and use the right stick to co-ordinate. She moves to the right, you move the right stick accordingly. Its not tied to her hand, like her using her right hand doesn't always mean you go right, its the direction of the movement. she ducks, you move the right stick down.
I'm from the EU and I've played the demo. You can make a US PSN account.Haven't read the whole thread, any news on an EU demo?
Bit annoying that people are having to resort to liking stores on Facebook to get region locked demos, I already pay for PS+.
Not it's not, it's an interactive-movie and i would have much less problems with David Cage, if he would just change this detail in his speeches.It's an ordinary game like any other videogame on the PS3/WiiU/Xbox360.
Haven't read the whole thread, any news on an EU demo?
Bit annoying that people are having to resort to liking stores on Facebook to get region locked demos, I already pay for PS+.
Not it's not, it's an interactive-movie and i would have much less problems with David Cage, if he would just change this detail in his speeches.
Not it's not, it's an interactive-movie and i would have much less problems with David Cage, if he would just change this detail in his speeches.
Grimløck;83604033 said:US only, unfortunately.
No that mentality makes perfect sense. Especially in this case where the interactivity is very minimal.My mom isn't much of a gamer, but she sees no difference between this and something like Mario or Street Fighter. It's all the same to her. You press a button and something happens. I agree with that mentality. They are all games, just different types. It's sad to see people be so narrow minded and dismiss what doesn't fit in their narrow view point.
I really liked the demo and the acting is much better this time around.
Because if many people think oranges are apples, then there obvious are apples, right?. If we go by this rule. science would have a lot of problems. Which is my point. If you difference a thing, you can get a better understanding about it. A separation of games and interactive-movies in words would help people, who work with those medias, to better share there opinions and wisdom with another and a new generation. Much of David Cages word make no sense, because of his inclusion of games in his speeches. But if he would only talk about interactive-movies alone, he actually would have some good points. But why take the intellectual approach, if it would only split and lose some parts of the gaming-community. We can't have that!Who the fuck died and made you God?! You don't get to decide what is a game and what is not. If many other people think it's a game then it's a game. Just because it doesn't fit your narrow-minded description of what games must be, it doesn't mean it's not a game.
My mom isn't much of a gamer, but she sees no difference between this and something like Mario or Street Fighter. It's all the same to her. You press a button and something happens. I agree with that mentality. They are all games, just different types. It's sad to see people be so narrow minded and dismiss what doesn't fit in their narrow view point
Because if many people think oranges are apples, then there obvious are apples, right?. If we go by this rule. science would have a lot of problems. Which is my point. If you difference a thing, you can get a better understanding about it. A separation of games and interactive-movies in words would help people, who work with those medias, to better share there opinions and wisdom with another and a new generation. Much of David Cages word make no sense, because of his inclusion of games in his speeches. But if he would only talk about interactive-movies alone, he actually would have some good points. But why take the intellectual approach, if it would only split and lose some parts of the gaming-community. We can't have that!
I don't see it as being narrow-minded. More the other way around. In my opinion Games and Interactive-Movies fall under the group of interactive media. Websites would be another category under this group.
Sorry, but having your mom as an example, really isn't a good point. I assume you never had a deep discussion of the nature of games and you weren't trying to analyse her answers. There is a difference what people say and actual feel.
Because if many people think oranges are apples, then there obvious are apples, right?.
If we go by this rule. science would have a lot of problems. Which is my point. If you difference a thing, you can get a better understanding about it. A separation of games and interactive-movies in words would help people, who work with those medias, to better share there opinions and wisdom with another and a new generation.
Much of David Cages word make no sense, because of his inclusion of games in his speeches. But if he would only talk about interactive-movies alone, he actually would have some good points. But why take the intellectual approach, if it would only split and lose some parts of the gaming-community. We can't have that!
I don't see it as being narrow-minded. More the other way around. In my opinion Games and Interactive-Movies fall under the group of interactive media. Websites would be another category under this group.
I wonder why people need to insist that GAMES like Heavy Rain, Beyond, Walking Dead, Journey etc.. are not real games.
You have to hit all four moves correctly before the game allows you to move on. I believe the pattern is left, right,left, down, up for the training section.
Some are really struggling with the hand to hand combat sections.
I wonder why people need to insist that GAMES like Heavy Rain, Beyond, Walking Dead, Journey etc.. are not real games.
Because if many people think oranges are apples, then there obvious are apples, right?. If we go by this rule. science would have a lot of problems. Which is my point. If you difference a thing, you can get a better understanding about it. A separation of games and interactive-movies in words would help people, who work with those medias, to better share there opinions and wisdom with another and a new generation. Much of David Cages word make no sense, because of his inclusion of games in his speeches. But if he would only talk about interactive-movies alone, he actually would have some good points. But why take the intellectual approach, if it would only split and lose some parts of the gaming-community. We can't have that!
I don't see it as being narrow-minded. More the other way around. In my opinion Games and Interactive-Movies fall under the group of interactive media. Websites would be another category under this group.
Sorry, but having your mom as an example, really isn't a good point. I assume you never had a deep discussion of the nature of games and you weren't trying to analyse her answers. There is a difference what people say and actual feel.
I wonder why people need to insist that GAMES like Heavy Rain, Beyond, Walking Dead, Journey etc.. are not real games.
It's an ordinary videogame like any other game. A point&click adventure is a ordinary game, just like any other videogame. RTS games are ordinary games.... etc.!Not it's not, it's an interactive-movie and i would have much less problems with David Cage, if he would just change this detail in his speeches.
So do we again almost only play the role of an stuntman in the interactive-movie?
Haaa haaa you take that back! Heavy Rain is as close to an point-and-click adventure as humanity is to an another life supporting planet! The game has no puzzles and you even get change locations. You're on an train and it's called "the plot". Walking Dead almost was like an point-and-click adventure, but Fahrenheit and Heavy Rain are straight up interactive-movies.
Not it's not, it's an interactive-movie and i would have much less problems with David Cage, if he would just change this detail in his speeches.
So do we again almost only play the role of an stuntman in the interactive-movie?
Haaa haaa you take that back! Heavy Rain is as close to an point-and-click adventure as humanity is to an another life supporting planet! The game has no puzzles and you even get change locations. You're on an train and it's called "the plot". Walking Dead almost was like an point-and-click adventure, but Fahrenheit and Heavy Rain are straight up interactive-movies.
Yes, there are fruits, like Games and Interactive-Movies are both part of the Interactive-media, but still have important differences.What a stupid analogy but I don't expect more from you. Apples and Oranges are different but no one can deny that they are fruits. That's a more appropriate analogy.
Yes, in science categorizing is an really import part to collect, recherche and distribute knowledge. The simplest example is the question, which book to look up for a suspect matter.LOL. What science? Now you're just pulling argument out of your ass. The fact is gaming is still a growing and relatively niche entertainment industry.
And games aren't a niche product since a long time ago and what the hell is your point? That we should not split the community to have the industry get more money? I talk about getting a better understand of the media and that's much more important for me, then some CEOs getting a new car.Any effort to expand that niche by growing it in different directions be it via short, mobile games or more narrative-based device should be encouraged. What point is there to separate them if it doesn't help the game industry?[
What the gaming community needs is to lose some of the exclusionary, small-minded, and those who refuse to let the industry mature beyond what it is now individuals. This include people who refuse to let women and minorities to take a more up and front roles in gaming, those who think games must adhere to specific rules, and those who whine at every attempt to broaden the industry.
I just love the way people like you (to unfairly categorize you), throw the word "small-minded." or "narrow-minded" around, like this is an real argument and to unfairly categorize people. The only thing that i hear is: "Your stupid, so i don't have to try to make some real points!". This strangely happen a lot around David Cages Interactive-Movies and strangely never if the suspect matter is The Walking Dead ...You are being small-minded. You refuse to let Cage's games to be categorized the way others including Cage want to categorize it. And yet, you are adamant that your way must be follow. What I detest more than narrow-minded people are narrow-minded people who insist that everyone else sees things his way. You don't see how hypocritical that is? Fine, you want to see it as interactive media go and do so. But don't expect the rest of us or Cage to follow suit.
Actually no. Point & click adventure are still challenge your skill. They still try to tell a story secondly and mostly want you to solve puzzles inside of an existing context,What are you talking about? Apples and Oranges are different,but they are both fruits right? So Beyond would just be a different type of fruit. Tell me, what is it about the nature of games that should be important to the discussion. Also do you consider point & click adventure games to be similar to interactive movies?
It's not about interactivity, since both are part of the interactive-medium. It's what a developer wants to archive with there work and which tools he can use, which other people created through there experiences and share with there colleagues."Remember, kids! You need to be at least this interactive to be a game!"
I just love the way people like you (to unfairly categorize you), throw the word "small-minded." or "narrow-minded" around, like this is an real argument and to unfairly categorize people. The only thing that i hear is: "Your stupid, so i don't have to try to make some real points!". This strangely happen a lot around David Cages Interactive-Movies and strangely never if the suspect matter is The Walking Dead ...
blah blah blah
Yes, there are fruits, like Games and Interactive-Movies are both part of the Interactive-media, but still have important differences.
Yes, in science categorizing is an really import part to collect, recherche and distribute knowledge. The simplest example is the question, which book to look up for a suspect matter.
And games aren't a niche product since a long time ago and what the hell is your point? That we should not split the community to have the industry get more money? I talk about getting a better understand of the media and that's much more important for me, then some CEOs getting a new car.
I just love the way people like you (to unfairly categorize you), throw the word "small-minded." or "narrow-minded" around, like this is an real argument and to unfairly categorize people. The only thing that i hear is: "Your stupid, so i don't have to try to make some real points!". This strangely happen a lot around David Cages Interactive-Movies and strangely never if the suspect matter is The Walking Dead ...
The only one not making sense is you. In case you haven't noticed others have criticised your non-existent argument. You can't even articulate what you hope to 'research' (lol) from the separation of genre. At least now you‘re starting to sound like a typical Cage hater. That's fine but at least be honest and not hiding behind 'this game needs to be called interactive movies so it can be 'researched' excuse.
Hm. I like the overall way the story is being presented and I'll probably end up buying it, but its really a shame there is only so little different interactivity options.
If there are a dozen people standing around, why can I only possess single ones that the game tells me to? I am sure they'll have an ingame explanation like "Only the weak minded can be possessed" or whatever, but I was really hoping you'd get more valid choices.
Because they did not live trough the decades when point&click adventure games were THE MOST POPULAR gaming genre on the planet Earth.
Your right, it's hard to have a good argument after enter it with an rude instruction. Which i feel sorry for. But sometimes you have the feeling, that's the only way to even start an argument flow around here ...Hardly anyone will ever take folks like you seriously (or pay that much attention) because you come off with a condescending attitude towards everyone else who enjoys the game, making jokes and whatnot.
I mean, I'm sorry, but when your first post in this thread is something like "well, when you don't have to make a game (you'll have nice graphics)", you really expect people to take you seriously about this game?
Choosing your information is something all interactive-medias have in common. Games are like this, Interactive-movie are like this and even websites are like this. Its more abound world-building then anythings else.no one controls the characters in an interactive movie. interactive movies just play and you choose where to go, that's it.
in david cage's games, players control the characters. they choose where they want the characters to go, what to interact with, who to speak to, different approaches to one problem, players can take their time to explore the environment and try different things before moving on.
Heavy Rain has ONE puzzle in it. The part where you have to get into the old womans room in the hospital. The other parts a simply there, to tell you a different outcome. If you don't success, the story takes another turn. In an interactive-story the plot is the most important part and your simply an actor. David Cages basically tells you exactly this, in the beginning of Fahrenheit. Walking Dead comes much closer to this idea, since Lee complete character gets created based of your choices.there are puzzle elements in heavy rain. the player has to help ethan go through the tunnel by figuring out how the game designers presented the hints available to the player. do not speak as if it takes no skill to play heavy rain. there are a lot of timed sequences which can result to the characters dying.
if that is how metal b defines interactive movies, might as well say point-and-click adventure games are just screens chopped up and put together to make a game
I'm glad you stand here for the right people, because we only talk about good things in this threads. Let's make these place a happy place again. PUT THOSE BLINDERS BACK ON!hopefully people will now move on and and ignore the overwhelming ignorance and stupidity in this thread and let the guests and members who never had the chance to get the demo be able to read up on the different impressions.
I loved Heavy Rain. I love Point & Click - Adventures but the demo of Beyond Two souls is a huge disappointment, no it's awful.
- I don't like the controls, I don't like the using of the right stick. wtf is up with the little white dots? Distracting as hell.
- Aiden is boring. I've only played 35 minutes so far and Aiden already feels repetitive. It's always the same actions.
- I hate supernatural elements, expecting another inconsequential story
- Sry but I have to say this: According to the demo Heavy Rain was more of a game than Beyond two souls. It seems like it will be a linear movie where you have to press a simple button durng an easy QTE to get to the next cutscene (like Jurassic Park: The game...god, what an abomination that was...)
I hope I'm wrong because I just want another Heavy Rain-Game
Another problem is that you often don't know what your character will do when you reach for an object. Will she touch the bed? Sit on it? Hide under it? Can she take the doll with her or will she just look at it? All that can only be figured out by trial & error which imo breaks the "acting" during the gameplay.
That scene isn't like that in the full game. It's specifically adjusted for the demo.Other scenes can be awkwardly silent, like that training scene.
White dots are more distracting than giant button prompts? Ok. Heavy Rain used the right stick almost the same way besides combat.- I don't like the controls, I don't like the using of the right stick. wtf is up with the little white dots? Distracting as hell.
Heavy Rain was exactly the same in many of the action sequences. Beyond will have multiple endings as well (23), so you are wrong.- Sry but I have to say this: According to the demo Heavy Rain was more of a game than Beyond two souls. It seems like it will be a linear movie where you have to press a simple button durng an easy QTE to get to the next cutscene (like Jurassic Park: The game...god, what an abomination that was...)
I hope I'm wrong because I just want another Heavy Rain-Game
I had way too much fun scaring that lady in the test room. Those two minutes were better than what I played of Heavy Rain, good job Mr. Cage.
It's basically "Heavy Rain 2.0" but without the awful controls they made for the characters.
Oh, and having to use the six-axis for everything. They put it on the right-stick for combat and other "QTE"'s but to the point where it kinda makes sense to where you can't really fail the QTE's if you're watching everything.
I wouldn't get it for $30 or above. For $5-15, maybe. It's more a "movie experience" than a "game" experince for me, even with the"Aiden" bits. The chase alone is "hold forward and stumble around with the camera blocking the QTE bits you have to kinda dodge if you have black crush going on."AWFUL