Beyond: Two Souls- demo impressions - now publicly available

Having problems with them during hand to hand combat. Wish we got some kind of arrow(atlease an option to turn them on or off).

I know I'm going to struggle, I just don't have the reaction time I use to have.

that's actually pretty cool, that they managed to add tension into mechanics that are presented in 'slow-mo'.

I can't even get pass the training, the last kick the guy keeps saying let's do it again, wth am I wrong?

Watch her movement and use the right stick to co-ordinate. She moves to the right, you move the right stick accordingly. Its not tied to her hand, like her using her right hand doesn't always mean you go right, its the direction of the movement. she ducks, you move the right stick down.
 
I can't even get pass the training, the last kick the guy keeps saying let's do it again, wth am I wrong?

You have to hit all four moves correctly before the game allows you to move on. I believe the pattern is left, right,left, down, up for the training section.

Some are really struggling with the hand to hand combat sections.
 
that's actually pretty cool, that they managed to add tension into mechanics that are presented in 'slow-mo'.



Watch her movement and use the right stick to co-ordinate. She moves to the right, you move the right stick accordingly. Its not tied to her hand, like her using her right hand doesn't always mean you go right, its the direction of the movement. she ducks, you move the right stick down.

Yeah thanks I was doing it wrong
 
Haven't read the whole thread, any news on an EU demo?

Bit annoying that people are having to resort to liking stores on Facebook to get region locked demos, I already pay for PS+.
 
While it has piqued my interest (Total opposite of the Heavy Rain demo) I can't help but think how much better the gameplay mechanic would be with full action game controls. Alas.

Also this kind of interactivity is perfect for smartphone touchscreens. If games like this are made for smartphones they may not be seen as total trash by gamers.

Haven't read the whole thread, any news on an EU demo?

Bit annoying that people are having to resort to liking stores on Facebook to get region locked demos, I already pay for PS+.
I'm from the EU and I've played the demo. You can make a US PSN account.
 
Haven't read the whole thread, any news on an EU demo?

Bit annoying that people are having to resort to liking stores on Facebook to get region locked demos, I already pay for PS+.

Make a US account and download it .Then install it on your EU account .Just did that ,no issues.
 
Not it's not, it's an interactive-movie and i would have much less problems with David Cage, if he would just change this detail in his speeches.

Who the fuck died and made you God?! You don't get to decide what is a game and what is not. If many other people think it's a game then it's a game. Just because it doesn't fit your narrow-minded description of what games must be, it doesn't mean it's not a game.
 
Does the app BeyondTouch work with the demo? If so I have to update my Xperia Neo V to android 4.0+ for it to work
 
Not it's not, it's an interactive-movie and i would have much less problems with David Cage, if he would just change this detail in his speeches.

My mom isn't much of a gamer, but she sees no difference between this and something like Mario or Street Fighter. It's all the same to her. You press a button and something happens. I agree with that mentality. They are all games, just different types. It's sad to see people be so narrow minded and dismiss what doesn't fit in their narrow view point.

I really liked the demo and the acting is much better this time around.
 
ok I think we have got a sick game on our hands coming soon.I just finish the demo and I enjoyed it thoroughly.

Great attention to detail , enteraining action packed sequence and interesting premise for the story(why are they chasing her ? , who is aiding etc etc)

Very nice! david cage is very interesting and unique.
 
Hm. I like the overall way the story is being presented and I'll probably end up buying it, but its really a shame there is only so little different interactivity options.

If there are a dozen people standing around, why can I only possess single ones that the game tells me to? I am sure they'll have an ingame explanation like "Only the weak minded can be possessed" or whatever, but I was really hoping you'd get more valid choices.
 
My mom isn't much of a gamer, but she sees no difference between this and something like Mario or Street Fighter. It's all the same to her. You press a button and something happens. I agree with that mentality. They are all games, just different types. It's sad to see people be so narrow minded and dismiss what doesn't fit in their narrow view point.

I really liked the demo and the acting is much better this time around.
No that mentality makes perfect sense. Especially in this case where the interactivity is very minimal.
 
Who the fuck died and made you God?! You don't get to decide what is a game and what is not. If many other people think it's a game then it's a game. Just because it doesn't fit your narrow-minded description of what games must be, it doesn't mean it's not a game.
Because if many people think oranges are apples, then there obvious are apples, right?. If we go by this rule. science would have a lot of problems. Which is my point. If you difference a thing, you can get a better understanding about it. A separation of games and interactive-movies in words would help people, who work with those medias, to better share there opinions and wisdom with another and a new generation. Much of David Cages word make no sense, because of his inclusion of games in his speeches. But if he would only talk about interactive-movies alone, he actually would have some good points. But why take the intellectual approach, if it would only split and lose some parts of the gaming-community. We can't have that!

I don't see it as being narrow-minded. More the other way around. In my opinion Games and Interactive-Movies fall under the group of interactive media. Websites would be another category under this group.

My mom isn't much of a gamer, but she sees no difference between this and something like Mario or Street Fighter. It's all the same to her. You press a button and something happens. I agree with that mentality. They are all games, just different types. It's sad to see people be so narrow minded and dismiss what doesn't fit in their narrow view point

Sorry, but having your mom as an example, really isn't a good point. I assume you never had a deep discussion of the nature of games and you weren't trying to analyse her answers. There is a difference what people say and actual feel.
 
Because if many people think oranges are apples, then there obvious are apples, right?. If we go by this rule. science would have a lot of problems. Which is my point. If you difference a thing, you can get a better understanding about it. A separation of games and interactive-movies in words would help people, who work with those medias, to better share there opinions and wisdom with another and a new generation. Much of David Cages word make no sense, because of his inclusion of games in his speeches. But if he would only talk about interactive-movies alone, he actually would have some good points. But why take the intellectual approach, if it would only split and lose some parts of the gaming-community. We can't have that!

I don't see it as being narrow-minded. More the other way around. In my opinion Games and Interactive-Movies fall under the group of interactive media. Websites would be another category under this group.



Sorry, but having your mom as an example, really isn't a good point. I assume you never had a deep discussion of the nature of games and you weren't trying to analyse her answers. There is a difference what people say and actual feel.

er, in this case, apples and oranges are both fruit. thare are many kind of games, and we already have differentiation between them, we have rpg, shooter, adventure games etc. Beyond and Heavy Rain is just another kind of fruit. they don't have to be apples.
 
Because if many people think oranges are apples, then there obvious are apples, right?.

What a stupid analogy but I don't expect more from you. Apples and Oranges are different but no one can deny that they are fruits. That's a more appropriate analogy.

If we go by this rule. science would have a lot of problems. Which is my point. If you difference a thing, you can get a better understanding about it. A separation of games and interactive-movies in words would help people, who work with those medias, to better share there opinions and wisdom with another and a new generation.

LOL. What science? Now you're just pulling argument out of your ass. The fact is gaming is still a growing and relatively niche entertainment industry. Any effort to expand that niche by growing it in different directions be it via short, mobile games or more narrative-based device should be encouraged. What point is there to separate them if it doesn't help the game industry?

Much of David Cages word make no sense, because of his inclusion of games in his speeches. But if he would only talk about interactive-movies alone, he actually would have some good points. But why take the intellectual approach, if it would only split and lose some parts of the gaming-community. We can't have that!

What the gaming community needs is to lose some of the exclusionary, small-minded, and those who refuse to let the industry mature beyond what it is now individuals. This include people who refuse to let women and minorities to take a more up and front roles in gaming, those who think games must adhere to specific rules, and those who whine at every attempt to broaden the industry.

I don't see it as being narrow-minded. More the other way around. In my opinion Games and Interactive-Movies fall under the group of interactive media. Websites would be another category under this group.

You are being small-minded. You refuse to let Cage's games to be categorized the way others including Cage want to categorize it. And yet, you are adamant that your way must be followed. You don't see how hypocritical that is? What I detest more than narrow-minded people are narrow-minded people who insist that everyone else sees things his way. Fine, you want to see it as interactive media go and do so. But don't expect the rest of us or Cage to follow suit.
 
I wonder why people need to insist that GAMES like Heavy Rain, Beyond, Walking Dead, Journey etc.. are not real games.

Because they did not live trough the decades when point&click adventure games were THE MOST POPULAR gaming genre on the planet Earth.
 
You have to hit all four moves correctly before the game allows you to move on. I believe the pattern is left, right,left, down, up for the training section.

Some are really struggling with the hand to hand combat sections.

hmm I would hope not. Its very simply explained and fun/satisfying to execute. I hope they don't tweak it or anything. Maybe have an option for the arrows like you said for people who are having trouble.

I wonder why people need to insist that GAMES like Heavy Rain, Beyond, Walking Dead, Journey etc.. are not real games.

In some ways HR and Beyond are games moreso than others because of how your interactivity leads to different outcomes, to certain scenarios as well as the overall ending.
 
Because if many people think oranges are apples, then there obvious are apples, right?. If we go by this rule. science would have a lot of problems. Which is my point. If you difference a thing, you can get a better understanding about it. A separation of games and interactive-movies in words would help people, who work with those medias, to better share there opinions and wisdom with another and a new generation. Much of David Cages word make no sense, because of his inclusion of games in his speeches. But if he would only talk about interactive-movies alone, he actually would have some good points. But why take the intellectual approach, if it would only split and lose some parts of the gaming-community. We can't have that!

I don't see it as being narrow-minded. More the other way around. In my opinion Games and Interactive-Movies fall under the group of interactive media. Websites would be another category under this group.



Sorry, but having your mom as an example, really isn't a good point. I assume you never had a deep discussion of the nature of games and you weren't trying to analyse her answers. There is a difference what people say and actual feel.

What are you talking about? Apples and Oranges are different,but they are both fruits right? So Beyond would just be a different type of fruit. Tell me, what is it about the nature of games that should be important to the discussion. Also do you consider point & click adventure games to be similar to interactive movies?
 
Not it's not, it's an interactive-movie and i would have much less problems with David Cage, if he would just change this detail in his speeches.
It's an ordinary videogame like any other game. A point&click adventure is a ordinary game, just like any other videogame. RTS games are ordinary games.... etc.!
It's an ordinary videogame like Mario, Zelda, Uncharted, Halo, etc.!
 
So do we again almost only play the role of an stuntman in the interactive-movie?


Haaa haaa you take that back! Heavy Rain is as close to an point-and-click adventure as humanity is to an another life supporting planet! The game has no puzzles and you even get change locations. You're on an train and it's called "the plot". Walking Dead almost was like an point-and-click adventure, but Fahrenheit and Heavy Rain are straight up interactive-movies.
Not it's not, it's an interactive-movie and i would have much less problems with David Cage, if he would just change this detail in his speeches.


funny-girl-middle-finger-face-period-week-animated-comic-pics.gif
 
So do we again almost only play the role of an stuntman in the interactive-movie?


Haaa haaa you take that back! Heavy Rain is as close to an point-and-click adventure as humanity is to an another life supporting planet! The game has no puzzles and you even get change locations. You're on an train and it's called "the plot". Walking Dead almost was like an point-and-click adventure, but Fahrenheit and Heavy Rain are straight up interactive-movies.

Man, did David Cage punch your dog or something? You seem so bitter at people getting enjoyment out of this game.
 
What a stupid analogy but I don't expect more from you. Apples and Oranges are different but no one can deny that they are fruits. That's a more appropriate analogy.
Yes, there are fruits, like Games and Interactive-Movies are both part of the Interactive-media, but still have important differences.

LOL. What science? Now you're just pulling argument out of your ass. The fact is gaming is still a growing and relatively niche entertainment industry.
Yes, in science categorizing is an really import part to collect, recherche and distribute knowledge. The simplest example is the question, which book to look up for a suspect matter.

Any effort to expand that niche by growing it in different directions be it via short, mobile games or more narrative-based device should be encouraged. What point is there to separate them if it doesn't help the game industry?[
What the gaming community needs is to lose some of the exclusionary, small-minded, and those who refuse to let the industry mature beyond what it is now individuals. This include people who refuse to let women and minorities to take a more up and front roles in gaming, those who think games must adhere to specific rules, and those who whine at every attempt to broaden the industry.
And games aren't a niche product since a long time ago and what the hell is your point? That we should not split the community to have the industry get more money? I talk about getting a better understand of the media and that's much more important for me, then some CEOs getting a new car.

You are being small-minded. You refuse to let Cage's games to be categorized the way others including Cage want to categorize it. And yet, you are adamant that your way must be follow. What I detest more than narrow-minded people are narrow-minded people who insist that everyone else sees things his way. You don't see how hypocritical that is? Fine, you want to see it as interactive media go and do so. But don't expect the rest of us or Cage to follow suit.
I just love the way people like you (to unfairly categorize you), throw the word "small-minded." or "narrow-minded" around, like this is an real argument and to unfairly categorize people. The only thing that i hear is: "Your stupid, so i don't have to try to make some real points!". This strangely happen a lot around David Cages Interactive-Movies and strangely never if the suspect matter is The Walking Dead ...

What are you talking about? Apples and Oranges are different,but they are both fruits right? So Beyond would just be a different type of fruit. Tell me, what is it about the nature of games that should be important to the discussion. Also do you consider point & click adventure games to be similar to interactive movies?
Actually no. Point & click adventure are still challenge your skill. They still try to tell a story secondly and mostly want you to solve puzzles inside of an existing context,

"Remember, kids! You need to be at least this interactive to be a game!"
It's not about interactivity, since both are part of the interactive-medium. It's what a developer wants to archive with there work and which tools he can use, which other people created through there experiences and share with there colleagues.
 
I just love the way people like you (to unfairly categorize you), throw the word "small-minded." or "narrow-minded" around, like this is an real argument and to unfairly categorize people. The only thing that i hear is: "Your stupid, so i don't have to try to make some real points!". This strangely happen a lot around David Cages Interactive-Movies and strangely never if the suspect matter is The Walking Dead ...

I'm just going to pretend walking dead didn't get punched into the ground (by folks using some of the same arguments as you, i guess) for "having no gameplay" and when it won several GOTY awards "how it was giving the wrong message to publishers" and several other things. After some time, people just stopped caring.
Jesus, people get it, you (and others) don't like these new "games" (as you call them).

Hardly anyone will ever take folks like you seriously (or pay that much attention) because you come off with a condescending attitude towards everyone else who enjoys the game, making jokes and whatnot.
I mean, I'm sorry, but when your first post in this thread is something like "well, when you don't have to make a game (you'll have nice graphics)", you really expect people to take you seriously about this game?
 
blah blah blah


no one controls the characters in an interactive movie. interactive movies just play and you choose where to go, that's it.

in david cage's games, players control the characters. they choose where they want the characters to go, what to interact with, who to speak to, different approaches to one problem, players can take their time to explore the environment and try different things before moving on.

there are puzzle elements in heavy rain. the player has to help ethan go through the tunnel by figuring out how the game designers presented the hints available to the player. do not speak as if it takes no skill to play heavy rain. there are a lot of timed sequences which can result to the characters dying.

if that is how metal b defines interactive movies, might as well say point-and-click adventure games are just screens chopped up and put together to make a game.

not only did metal b not have any input into the demo impression thread, but instead tried to derail the topic by posting bullshit and nonsense no one is interested in. if metal b wants to shit on david cage's games, there is a button called "new thread".
 
The demo definitely sold me on the game. It's a nice change of pace and the story looks super interesting. Also, the XMB music is fan-fucking-tastic; anyone know where to find the full version of it?
 
Yes, there are fruits, like Games and Interactive-Movies are both part of the Interactive-media, but still have important differences.

Yes, in science categorizing is an really import part to collect, recherche and distribute knowledge. The simplest example is the question, which book to look up for a suspect matter.

Here's a newsflash: many people don‘t care to categorize things your way. Cage's games are games to many people. You're so keen on researching this (lol) why don't you do it yourself?

And games aren't a niche product since a long time ago and what the hell is your point? That we should not split the community to have the industry get more money? I talk about getting a better understand of the media and that's much more important for me, then some CEOs getting a new car.

No one cares about you tho. This industry is clearly at a stage where it needs as many participants as possible given the shrinking market of console gaming. And you make it sound like people can't have better understanding of the media without your silly categorization.

I just love the way people like you (to unfairly categorize you), throw the word "small-minded." or "narrow-minded" around, like this is an real argument and to unfairly categorize people. The only thing that i hear is: "Your stupid, so i don't have to try to make some real points!". This strangely happen a lot around David Cages Interactive-Movies and strangely never if the suspect matter is The Walking Dead ...

The only one not making sense is you. In case you haven't noticed others have criticised your non-existent argument. You can't even articulate what you hope to 'research' (lol) from the separation of genre. At least now you‘re starting to sound like a typical Cage hater. That's fine but at least be honest and not hiding behind 'this game needs to be called interactive movies so it can be 'researched' excuse.
 
The only one not making sense is you. In case you haven't noticed others have criticised your non-existent argument. You can't even articulate what you hope to 'research' (lol) from the separation of genre. At least now you‘re starting to sound like a typical Cage hater. That's fine but at least be honest and not hiding behind 'this game needs to be called interactive movies so it can be 'researched' excuse.

a poser who never made a game in his life thinking he knows more about games and how games should be done than the game creators themselves.

hopefully people will now move on and and ignore the overwhelming ignorance and stupidity in this thread and let the guests and members who never had the chance to get the demo be able to read up on the different impressions.
 
Hm. I like the overall way the story is being presented and I'll probably end up buying it, but its really a shame there is only so little different interactivity options.

If there are a dozen people standing around, why can I only possess single ones that the game tells me to? I am sure they'll have an ingame explanation like "Only the weak minded can be possessed" or whatever, but I was really hoping you'd get more valid choices.

it'd be seriously too overpowered and easy if aiden can just possess anyone, anytime. there is no meter that depletes or no limit whenever aiden uses his ability (plot twist: aiden is the player! gasp!), so it makes sense to limit the things he can do to others.
 
I loved Heavy Rain. I love Point & Click - Adventures but the demo of Beyond Two souls is a huge disappointment, no it's awful.

- I don't like the controls, I don't like the using of the right stick. wtf is up with the little white dots? Distracting as hell.
- Aiden is boring. I've only played 35 minutes so far and Aiden already feels repetitive. It's always the same actions.
- I hate supernatural elements, expecting another inconsequential story
- Sry but I have to say this: According to the demo Heavy Rain was more of a game than Beyond two souls. It seems like it will be a linear movie where you have to press a simple button durng an easy QTE to get to the next cutscene (like Jurassic Park: The game...god, what an abomination that was...)
I hope I'm wrong because I just want another Heavy Rain-Game
 
Have to say that I liked it, but it still has all the quirks that Fahrenheit/Heavy Rain already had. Like how certain scenes lack continuity. Often when you fight someone he'll suddenly stand somewhere completely else then before you engaged him. Other scenes can be awkwardly silent, like that training scene.

Another problem is that you often don't know what your character will do when you reach for an object. Will she touch the bed? Sit on it? Hide under it? Can she take the doll with her or will she just look at it? All that can only be figured out by trial & error which imo breaks the "acting" during the gameplay.

It was also a bit weird that during the wood chase the first time you had to manually dodge trees and jump over fallen ones, but then suddenly did it all automatically afterwards.
 
Hardly anyone will ever take folks like you seriously (or pay that much attention) because you come off with a condescending attitude towards everyone else who enjoys the game, making jokes and whatnot.
I mean, I'm sorry, but when your first post in this thread is something like "well, when you don't have to make a game (you'll have nice graphics)", you really expect people to take you seriously about this game?
Your right, it's hard to have a good argument after enter it with an rude instruction. Which i feel sorry for. But sometimes you have the feeling, that's the only way to even start an argument flow around here ...

no one controls the characters in an interactive movie. interactive movies just play and you choose where to go, that's it.
in david cage's games, players control the characters. they choose where they want the characters to go, what to interact with, who to speak to, different approaches to one problem, players can take their time to explore the environment and try different things before moving on.
Choosing your information is something all interactive-medias have in common. Games are like this, Interactive-movie are like this and even websites are like this. Its more abound world-building then anythings else.
There are games, which were you can't control the characters, which why it isn't a point in any direction.

there are puzzle elements in heavy rain. the player has to help ethan go through the tunnel by figuring out how the game designers presented the hints available to the player. do not speak as if it takes no skill to play heavy rain. there are a lot of timed sequences which can result to the characters dying.

if that is how metal b defines interactive movies, might as well say point-and-click adventure games are just screens chopped up and put together to make a game
Heavy Rain has ONE puzzle in it. The part where you have to get into the old womans room in the hospital. The other parts a simply there, to tell you a different outcome. If you don't success, the story takes another turn. In an interactive-story the plot is the most important part and your simply an actor. David Cages basically tells you exactly this, in the beginning of Fahrenheit. Walking Dead comes much closer to this idea, since Lee complete character gets created based of your choices.

hopefully people will now move on and and ignore the overwhelming ignorance and stupidity in this thread and let the guests and members who never had the chance to get the demo be able to read up on the different impressions.
I'm glad you stand here for the right people, because we only talk about good things in this threads. Let's make these place a happy place again. PUT THOSE BLINDERS BACK ON!
 
Haven't played the demo and probably will not play it. I know I want the game, I ''don't feel the need to validate that by checking out the demo.

That said, I am impressed with the huge number of possibilities you guys are describing. Amazing...
 
I loved Heavy Rain. I love Point & Click - Adventures but the demo of Beyond Two souls is a huge disappointment, no it's awful.

- I don't like the controls, I don't like the using of the right stick. wtf is up with the little white dots? Distracting as hell.
- Aiden is boring. I've only played 35 minutes so far and Aiden already feels repetitive. It's always the same actions.
- I hate supernatural elements, expecting another inconsequential story
- Sry but I have to say this: According to the demo Heavy Rain was more of a game than Beyond two souls. It seems like it will be a linear movie where you have to press a simple button durng an easy QTE to get to the next cutscene (like Jurassic Park: The game...god, what an abomination that was...)
I hope I'm wrong because I just want another Heavy Rain-Game

- controls are better than heavy rain, and the use of the right stick is so straight-forward and intuitive. in heavy rain, the right stick prompts come with directions but in beyond two souls the players just have to push the right stick to the where the white dots are on-screen relative to jodie. so if there is a white dot to the left of jodie, just press left on the right analogue to interact with it. same thing with combat. no more looking out for prompts and instead focus on where the prompts are or where the attacks are coming from.

- this is not the full game, no one knows how complete the options aiden has. also, the possess mechanic will be used to complete puzzles as well.

- supernatural has been the theme since day 1. that has been known for more than a year now.

- there will be different scenarios and players can miss out on some depending on choice, just like heavy rain. multiple endings and all that jazz.
 
I had way too much fun scaring that lady in the test room. Those two minutes were better than what I played of Heavy Rain, good job Mr. Cage.
 
Another problem is that you often don't know what your character will do when you reach for an object. Will she touch the bed? Sit on it? Hide under it? Can she take the doll with her or will she just look at it? All that can only be figured out by trial & error which imo breaks the "acting" during the gameplay.

but isn't that the beauty of exploration? if people already knew what they were going to get before they press the button or interact with the item, then most people will just ignore a lot of those things, and that level of vagueness lends itself to surprises which players may either regret or get rewarded doing.
 
Why are we trying to categorize Beyond in its impression thread? If you think it's not a game, fine, but keep it to yourself and let people have a discussion about the demo. This is distracting as fuck.
 
Other scenes can be awkwardly silent, like that training scene.
That scene isn't like that in the full game. It's specifically adjusted for the demo.


- I don't like the controls, I don't like the using of the right stick. wtf is up with the little white dots? Distracting as hell.
White dots are more distracting than giant button prompts? Ok. Heavy Rain used the right stick almost the same way besides combat.

- Sry but I have to say this: According to the demo Heavy Rain was more of a game than Beyond two souls. It seems like it will be a linear movie where you have to press a simple button durng an easy QTE to get to the next cutscene (like Jurassic Park: The game...god, what an abomination that was...)
I hope I'm wrong because I just want another Heavy Rain-Game
Heavy Rain was exactly the same in many of the action sequences. Beyond will have multiple endings as well (23), so you are wrong.
 
It's basically "Heavy Rain 2.0" but without the awful controls they made for the characters.

Oh, and having to use the six-axis for everything. They put it on the right-stick for combat and other "QTE"'s but to the point where it kinda makes sense to where you can't really fail the QTE's if you're watching everything.

I wouldn't get it for $30 or above. For $5-15, maybe. It's more a "movie experience" than a "game" experince for me, even with the
AWFUL
"Aiden" bits. The chase alone is "hold forward and stumble around with the camera blocking the QTE bits you have to kinda dodge if you have black crush going on."
 
I don't know how I really feel about the game. I think there are many things to be impressed by but I can't say I'm 100% sold. Probably my biggest concern is the gameplay. Though I really liked HR, I need to reflect on it some more and probably play the demo again.
 
It's basically "Heavy Rain 2.0" but without the awful controls they made for the characters.

Oh, and having to use the six-axis for everything. They put it on the right-stick for combat and other "QTE"'s but to the point where it kinda makes sense to where you can't really fail the QTE's if you're watching everything.

I wouldn't get it for $30 or above. For $5-15, maybe. It's more a "movie experience" than a "game" experince for me, even with the
AWFUL
"Aiden" bits. The chase alone is "hold forward and stumble around with the camera blocking the QTE bits you have to kinda dodge if you have black crush going on."

the sixaxis prompts are not there for everything, stop exaggerating. in fact, the sixaxis prompts make sense context-wise because they only appear if jodie has to make actions (like struggling to take away the stick from the grasp of the dog's jaw, or shoving the dog that was mauiling her) that require effort much like how the player would, in essence, require more effort of flicking the controller upwards rather than pressing a button.

no one is going to flick their controller upwards just so jodie can pick up a teddy bear or move a pillow.

also, they can possibly do the right-stick combat with combos a la sequential presses or one-two combinations. who knows.
 
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