Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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And wasn't at the time of review.

Yes, but most MMO's don't even, "allow," you to level a second class, without rolling a whole new character. This design methodology gives the players more options, but of course requires more story to compensate.

So to me, it's a net positive. It'd be more of a positive with this feature in place, but even without this feature, it's far more of a boon to players than a negative.
 
First time attempting Sastasha today as my lvl16 MRD. Tried to join the duty finder, but got invited to someone else's party literally 2 minutes after queuing. Of course I join up, thinking "It's nice to be wanted, hope I don't let them down!", and a few seconds later we end up in the dungeon.

The first thing I noticed was that the group was 2 MRD, 1 GLA, 1 LNC. I really, really wish I could have seen this before we ended up in the dungeon, but I gave it a go. We managed to get up to the final boss before we started to really miss having a healer - to the extent that they asked me to heal since I had Cure. Even with the help of Protect, we only just got up to the Scurvy Dog reinforcements each time. We tried for 30 minutes on the last boss, before we all called it quits.

I wish there'd been a way for me to see the party's formation before we all started. There was so little time between being invited and ending up in the dungeon that I couldn't even see who the other members were before we were inside. In the time that I spent dying repeatedly, I could have been in a group with a healer and a second DPS.

Oh well, at least I know the dungeon a little better now! Next time, I'll make sure we get a healer before we try it again.
 
First.

As far as I know, fetch and travel quests are a genre standard. I may not have played an MMO before, but I hear WoW, Rift, and GW2 players complain about them frequently. It seems nobody has figured out a reasonable alternative yet, until they do that's simply apart of the genre.

Second, Fates aren't boring, they've been some of the most exciting moments in the game so far.

Third, I've never waited an hour for the DF to match me up, so automatically that statement strikes me as hyperbole. Second, there's nothing Square or any other developer can do to keep players from logging out if they're throwing a temper tantrum, nor is there a way to really, "force," players to play Tank's, which is the only real way to shorten DF wait times.

Also, since you alluded to this. You do, "NOT," need to Grind Fates to get to the level Cap. Most of the game, I only participated in Fates under two conditions. First, if a Fate popped up very near by, or if I was 80% towards another level, and wanted to tip over before heading to bed. In neither case did I have to play many Fates in a row, and under the former scenario there were usually few enough people playing the Fate, as to make it very challenging.

Playing this way, Story Quests lasted me till, halfway through level 49, and that is not counting the endgame story missions, which I haven't played yet.

This, despite having skipped several side quests. This, despite having participated in, "Zero," Guildheists as my primary class. This, despite having gone fairly light on Leves.

I don't know what other people are doing wrong, but these claims of having to grind Fates from level 43 to 50, are complete and utter "B-u-l-l-!"

For the record: I, too, have waited longer than an hour on DF queues. It depends on the time of day and what you're queuing for. More recently, it's been an issue of reserving space on the instance server, not of actually finding a party using the DF.

Depending on how much side-questing I did, I often found myself needing a level before I could continue on with the Story. This happened more frequently closer to 50.

I will say that people also underrate the EXP you get from exploring. Completing maps got me from 49 to 50 in literally 20 minutes. Yes, it's that good.

I'm beginning to find the game boring after reaching level 50. Unless you have people in your FC to grind with, it's difficult to get geared for Bahamut's Coil without grinding a ton of dungeons before grinding even more dungeons. It's very monotonous and I've considered giving up on the game because of it. I raided in WoW for a long time and am finding this game's max-level content pretty terrible in comparison. PvP would probably make for a good change in pace, but that's not going to be available for a while.
 
I probably wouldn't expect them to do much other than bust some of the economy if enough make it over. Literally everything on legacy servers goes for pennies if it isn't 2star HQs... and then those go for multiple millions since we have nothing else to spend on. FCmate dropped a multimeld 2star shield for 5m and sold it. No biggie.

You act like everyone on a legacy server has more gil than they know what to do with. I wasn't rich in 1.0 but kept my character and there aren't exactly a ton of ways to make gil atm...I've basically broken even from where I started in 2.0 which isn't much. I'll gladly help you with finding something to spend your gil on if you're on Sarg.
 
I was in a dungeon, and when the victory screen after the boss came up I made a comment about how unfitting my 7 foot tall Roegadyn axe lady was amongst a bunch of catgirls. Then one of them said 'I'm a guy', and I had to squint and look real close and holy shit it WAS a guy.

So make sure you check real good or else there could be some dire misunderstandings.

The Catboys are short. I made the shortest possible Female Highlander Hyur and she still towers over my wife's male Miqo'te who she had about halfway on the height slider.
 
First time attempting Sastasha today as my lvl16 MRD. Tried to join the duty finder, but got invited to someone else's party literally 2 minutes after queuing. Of course I join up, thinking "It's nice to be wanted, hope I don't let them down!", and a few seconds later we end up in the dungeon.

The first thing I noticed was that the group was 2 MRD, 1 GLA, 1 LNC. I really, really wish I could have seen this before we ended up in the dungeon, but I gave it a go. We managed to get up to the final boss before we started to really miss having a healer - to the extent that they asked me to heal since I had Cure. Even with the help of Protect, we only just got up to the Scurvy Dog reinforcements each time. We tried for 30 minutes on the last boss, before we all called it quits.

I wish there'd been a way for me to see the party's formation before we all started. There was so little time between being invited and ending up in the dungeon that I couldn't even see who the other members were before we were inside. In the time that I spent dying repeatedly, I could have been in a group with a healer and a second DPS.

Oh well, at least I know the dungeon a little better now! Next time, I'll make sure we get a healer before we try it again.

Check the party list in the menu, or look at the icons by their names before you accept the dungeon? It's not like you lose anything by hitting "cancel" on the dungeon dialog unless it's an AK run during peak hours.
 
First.

As far as I know, fetch and travel quests are a genre standard. I may not have played an MMO before, but I hear WoW, Rift, and GW2 players complain about them frequently. It seems nobody has figured out a reasonable alternative yet, until they do that's simply apart of the genre.

Second, Fates aren't boring, they've been some of the most exciting moments in the game so far.

Third, I've never waited an hour for the DF to match me up, so automatically that statement strikes me as hyperbole. Second, there's nothing Square or any other developer can do to keep players from logging out if they're throwing a temper tantrum, nor is there a way to really, "force," players to play Tank's, which is the only real way to shorten DF wait times.

Also, since you alluded to this. You do, "NOT," need to Grind Fates to get to the level Cap. Most of the game, I only participated in Fates under two conditions. First, if a Fate popped up very near by, or if I was 80% towards another level, and wanted to tip over before heading to bed. In neither case did I have to play many Fates in a row, and under the former scenario there were usually few enough people playing the Fate, as to make it very challenging.

Playing this way, Story Quests lasted me till, halfway through level 49, and that is not counting the endgame story missions, which I haven't played yet.

This, despite having skipped several side quests. This, despite having participated in, "Zero," Guildheists as my primary class. This, despite having gone fairly light on Leves.

I don't know what other people are doing wrong, but these claims of having to grind Fates from level 43 to 50, are complete and utter "B-u-l-l-!"

please explain 'this way' in more details brother. help one out.
 
You act like everyone on a legacy server has more gil than they know what to do with. I wasn't rich in 1.0 but kept my character and there aren't exactly a ton of ways to make gil atm...I've basically broken even from where I started in 2.0 which isn't much. I'll gladly help you with finding something to spend your gil on if you're on Sarg.

Certainly not everyone, no. I wouldn't imply that, however those who are currently putting out 2star HQ melds are not broke and I know a number of people personally who aren't far off from my mark from what I imply. The problem is the those people generally aren't buying only selling and getting bigger off an increasingly smaller group. This is part of the problem with the market right now. Legacy is more pronounced since every other craft has bottomed out, but the endgame goods are still reasonably profitable if there are big fish still looking for them. The longer we go without a patch however, the less of those big fish exist since they've outleveled 2 stars.

Likewise we'll go into 2.1 with crafters who have hoarded gil and they'll grow even larger since they'll be the first to jump on the new crafts. Still, I don't particularly care since it's a matter of getting what you can out of the current market while it lasts.
 
Yes, but most MMO's don't even, "allow," you to level a second class, without rolling a whole new character. This design methodology gives the players more options, but of course requires more story to compensate.

So to me, it's a net positive. It'd be more of a positive with this feature in place, but even without this feature, it's far more of a boon to players than a negative.

I'm not so sure it's really a net positive in the long run considering the amount of things that you'll be restricted with by playing on the same character. As an example:

1. Limited ways of levelling other classes - You lose out on the gains from being able to run the same non-story quests over again, making the method of levelling period extremely limiting and far less rewarding (questing rewards significantly more gil than fates)
2. Relic Reborn - You can't concurrently work on two classes' epic weapons at the same time.
3. Token upgrades - If you had two characters you'd be able to gear up both classes with Philosophy or Mythology tomestone gear at the same time, whereas with one character you're limited due to in game restrictions on acquisition rate (mythology)
4. Raid lockouts - Alt raids become pretty popular in WoW once you've got the instance on farm - but with FFXIV if you wanted to run Coil with two classes you're out of luck unless the other class is on a different character

The job-switching system in FFXIV is interesting and unique but I'm not so sure it's significantly better than just levelling another character.


On an unrelated note, I'm extremely unhappy that S-E seems to have not commented at all on the queue time issues at end game. I have no motivation to play right now since the wait times just to reserve an instance (for AK) take up about as much if not longer than it does to run the dungeon itself.
 
I'm not so sure it's really a net positive in the long run considering the amount of things that you'll be restricted with by playing on the same character. As an example:

1. Limited ways of levelling other classes - You lose out on the gains from being able to run the same non-story quests over again, making the method of levelling period extremely limiting and far less rewarding (questing rewards significantly more gil than fates)
2. Relic Reborn - You can't concurrently work on two classes' epic weapons at the same time.
3. Token upgrades - If you had two characters you'd be able to gear up both classes with Philosophy or Mythology tomestone gear at the same time, whereas with one character you're limited due to in game restrictions on acquisition rate (mythology)
4. Raid lockouts - Alt raids become pretty popular in WoW once you've got the instance on farm - but with FFXIV if you wanted to run Coil with two classes you're out of luck unless the other class is on a different character

The job-switching system in FFXIV is interesting and unique but I'm not so sure it's significantly better than just levelling another character.


On an unrelated note, I'm extremely unhappy that S-E seems to have not commented at all on the queue time issues at end game. I have no motivation to play right now since the wait times just to reserve an instance (for AK) take up about as much if not longer than it does to run the dungeon itself.

Don't do AK on Monday or Tuesday until they get the larger servers in October.
 
Check the party list in the menu, or look at the icons by their names before you accept the dungeon? It's not like you lose anything by hitting "cancel" on the dungeon dialog unless it's an AK run during peak hours.
It was my first time partying up without DF, so I wasn't entirely sure how long I had to click accept before a timeout, otherwise I would have had time to check it. But I'll definitely be doing this in the future before I go in with a new party.

That's... a unique party composition.
Hopefully it's a combination I don't see again!
 
Also, since you alluded to this. You do, "NOT," need to Grind Fates to get to the level Cap. Most of the game, I only participated in Fates under two conditions. First, if a Fate popped up very near by, or if I was 80% towards another level, and wanted to tip over before heading to bed. In neither case did I have to play many Fates in a row, and under the former scenario there were usually few enough people playing the Fate, as to make it very challenging.


I'm sorry, but you have to be either flat out lying, or you're misremembering something.



I leveled by questing(both story and regular side quests), did dungeons whenever they became available(some 2-3 times), have had 2x exp this entire time(so dungeons give a *lot* of experience overall), and every single level in the 40s I've had to stop and grind FATEs or Leves for 1/2 or 3/4 of a level. Then I get to lv46 1/3, and the story quests stopped to be continued at level 49. What's my alternative here? I FATE grind, or I Leve grind, or I dungeon grind. Obviously a mixing of the three is beneficial, and while most MMOs don't offer this many alternatives, it's still a shitty system that you need to grind at all to hit a level cap. Seriously, this was like MMO 101 that people learned years ago to not do.



When you hit end-game, all you do is grind for gear to make your character more powerful, since you cannot gain levels anymore to do so. When you hit a part during the leveling process that you then have to do this to even get to the "real" part where grinding starts, you encourage burnout, and you're not going to have a healthy MMO community that way. This was the secret to WoW's success, and I figured it was easily recognizable and repeatable. So much for that. :p


And mashing "Tab" to target creatures as they spawn to get the first tick of damage in, or continuously doing it to do enough damage to get kill credit thus FATE credit, does not make FATEs feel rewarding or engaging, just tedious.
 
Wolven, how did you level your 2nd, and 3rd classes to 50?

No clue on Wolven but for me it was main story till 35 + FATEs R' Us + Some side quests to get BLM to 50

Then did PLD to 35 with some side quests and FATE's, then used all that chunk of Main story XP I left behind on BLM on PLD and a few FATEs to 50

A quest in south shroud I think it is. Hopefully someone can be more exact.

Have to be level 30 to get companion quest in South Shroud, Camp Tranquil (if I recall correctly)
Buy Gyshal Greens, your choco comes out for 30 minutes to fight along side you

I use Attacker as my companion, Healer sux ass, Tank style is OK, but not that great
You get to level them up to 10 (takes for fucking ever)
You get attribute points to use, best is fill up one class and stick with it, up to you how you want your choco companion

____________________________

Hit a milestone, 40 CM runs down, only 70 more to go, YAY!
Need 4 accessories to fully pimp my BLM, so 10 more runs needed for that and then 58 for PLD =X

Then need to do 10 for relic item

Then ungodly amount for 125 items
 
please explain 'this way' in more details brother. help one out.

Changing things up frequently. I'd run 2-3 Leves in about 15 minutes, then move on, explore a bit, then move on, participate in one or two Fates, then move on, run a dungeon, then move on, pick an enemy off one of my hunting logs, then move on.

I knew this wouldn't get me up to lvl 50 as quickly as just Grinding Fates, but I was less concerned with that and more concerned with having fun on the way to 50.

I will offer these little pieces of advice though.

1: Don't go too long without doing something. Even if you're a high enough level to be ignored by the enemies in an area, you're still going to want to pick off a couple if you're staying in an area for any length of time.

2: Party up as much as possible. Even if you're not doing anything in particular, you level more quickly in a party. You can also go through Leves as a party, which is actually pretty fun. Also, it gives you people to talk to, so that can keep things interesting.

Other then that, there's no real trick to it. There's plenty of quests just laying around, even in the 40's. Sure, if you rush through I could see a player getting stopped by a level requirement, but if you're taking your time and changing it up those requirements won't slow you down much. I think the longest it took to reach a requirement was about thirty minutes, and I had skipped a bunch of optional quests right before then.
 
First.

As far as I know, fetch and travel quests are a genre standard. I may not have played an MMO before, but I hear WoW, Rift, and GW2 players complain about them frequently. It seems nobody has figured out a reasonable alternative yet, until they do that's simply apart of the genre.

Personally speaking, I found the way quests /events worked in GW2 to be really enjoyable. FFXIV's fates remind me a bit of them, though they're not nearly as fleshed out or fun.

/fanboy
 
Personally speaking, I found the way quests /events worked in GW2 to be really enjoyable. FFXIV's fates remind me a bit of them, though they're not nearly as fleshed out or fun.

/fanboy

Well, a lot of FFXIV's Fates end up broken by the sheer number of people participating. They're a LOT more intense when its only a small handful of players participating.
 
Changing things up frequently. I'd run 2-3 Leves in about 15 minutes, then move on, explore a bit, then move on, participate in one or two Fates, then move on, run a dungeon, then move on, pick an enemy off one of my hunting logs, then move on.

I knew this wouldn't get me up to lvl 50 as quickly as just Grinding Fates, but I was less concerned with that and more concerned with having fun on the way to 50.

I will offer these little pieces of advice though.

1: Don't go too long without doing something. Even if you're a high enough level to be ignored by the enemies in an area, you're still going to want to pick off a couple if you're staying in an area for any length of time.

2: Party up as much as possible. Even if you're not doing anything in particular, you level more quickly in a party. You can also go through Leves as a party, which is actually pretty fun. Also, it gives you people to talk to, so that can keep things interesting.

Other then that, there's no real trick to it. There's plenty of quests just laying around, even in the 40's. Sure, if you rush through I could see a player getting stopped by a level requirement, but if you're taking your time and changing it up those requirements won't slow you down much. I think the longest it took to reach a requirement was about thirty minutes, and I had skipped a bunch of optional quests right before then.

hmmm been doing something similar (with less leve doing). leves and fates are my only options atm.

Doubled checked databases, got no sideevents left of my level T_T

did all the hunting logs that i could. whats left are 49 dudes which kick my poor yet firm ass.
 
I'm sorry, but you have to be either flat out lying, or you're misremembering something.



I leveled by questing(both story and regular side quests), did dungeons whenever they became available(some 2-3 times), have had 2x exp this entire time(so dungeons give a *lot* of experience overall), and every single level in the 40s I've had to stop and grind FATEs or Leves for 1/2 or 3/4 of a level. Then I get to lv46 1/3, and the story quests stopped to be continued at level 49. What's my alternative here? I FATE grind, or I Leve grind, or I dungeon grind. Obviously a mixing of the three is beneficial, and while most MMOs don't offer this many alternatives, it's still a shitty system that you need to grind at all to hit a level cap. Seriously, this was like MMO 101 that people learned years ago to not do.



When you hit end-game, all you do is grind for gear to make your character more powerful, since you cannot gain levels anymore to do so. When you hit a part during the leveling process that you then have to do this to even get to the "real" part where grinding starts, you encourage burnout, and you're not going to have a healthy MMO community that way. This was the secret to WoW's success, and I figured it was easily recognizable and repeatable. So much for that. :p


And mashing "Tab" to target creatures as they spawn to get the first tick of damage in, or continuously doing it to do enough damage to get kill credit thus FATE credit, does not make FATEs feel rewarding or engaging, just tedious.

Did you check inside The Walking Sands, there a number of NPC's in there that'll direct you to a fairly large number of side quests.

Also, exploration and the hunting logs essentially took care of one level each.
 
hmmm been doing something similar (with less leve doing). leves and fates are my only options atm.

Doubled checked databases, got no sideevents left of my level T_T

did all the hunting logs that i could. whats left are 49 dudes which kick my poor yet firm ass.

Go finish exploring maps. You get about 25k for completing a map at this level, and 2.5k for discovering a new area of it. It adds up fast.

Edit: Actually, those numbers are for level 49. I just realized you didn't say you were level 49, but that level 49 mobs were killing you. XD My bad.
 
hmmm been doing something similar (with less leve doing). leves and fates are my only options atm.

Doubled checked databases, got no sideevents left of my level T_T

did all the hunting logs that i could. whats left are 49 dudes which kick my poor yet firm ass.

Get together with some folks, grind on some regular mobs in a random zone area no one is doign stuff in and do the fates there too. I did a good chunk of my Arcanist mid-40s in Natalan fighting Ixali and the FATEs there. I only did it a bit at a time but it was pretty quick overall.
 
Well, a lot of FFXIV's Fates end up broken by the sheer number of people participating. They're a LOT more intense when its only a small handful of players participating.
They're broken because they are not used as the situational events they're intended to be but to grind levels. High level FATEs in Coerthas or Mor Dhona are overcrowded to the limit. The high level FATEs in other areas fail because no one is doing them.
 
Honestly, i didn't touch a single fate that didn't spawn basically ON me until 46.
Then mistakenly grinded all the way to 50 with FATEs since i missed the sidequests, and did all the 46->50 story quests while already xp-capped :(
 
Well, a lot of FFXIV's Fates end up broken by the sheer number of people participating. They're a LOT more intense when its only a small handful of players participating.

Most are not intense even with just one person participating (though time may be an issue). It depends on the FATE I guess, but you can clearly see they are designed for players "soloing in a group", if that makes sense.

EDIT: The level 20+ guildhests pretty much crap on every FATE I've played.
 
Hmm, so I'm level 32 and I finally got a job (Bard) but I'm starting to think this game might not be for me after all.

I'm enjoying the story, and I love the world design, but I think I'm not an MMO person. I just want to enjoy the story without having to grind levels and I certainly don't fancy constantly doing dungeons to get special armour.

Maybe I'll just watch the story bits on youtube and call it a day? I can't decide. I guess I'm just more of a solo RPG person. Definitely enjoyed levels 1-15 a lot more than the last half I've played in terms of gameplay.
 
Personally speaking, I found the way quests /events worked in GW2 to be really enjoyable. FFXIV's fates remind me a bit of them, though they're not nearly as fleshed out or fun.

/fanboy

This is the truth.

GW2 had "fates", but they were a lot more fleshed out and more of them had several conclusions depending on failure or success. In place of normal quests, GW2 had renown hearts. Which was a way better take on the typical fetch/kill stuff.

FFXIV would have benefited from copying the "heart" system as well. Having that system along with the normal story and class quests would have worked out better. Maybe resetting the hearts for each new job you play? Considering you exhaust all the normal quests with your first playthrough, and your expected to play multiple times for different jobs, that would have been a better solution than fate grinding.

WolvenOne said:
Well, a lot of FFXIV's Fates end up broken by the sheer number of people participating. They're a LOT more intense when its only a small handful of players participating.

GW2 had a similar problem in some zones where it was crowded. That just the nature of having open events like that. But I still stay GW2 dynamic events were a lot more fleshed out and interesting than what we have in FFXIV.
 
leveling second job is a pain in the butt, I don't even play that much now since it's so shit, lol. I just log on to do dungeon with friends, then a few fates if I feel like it.

This is how I play now too... This game isnt gripping me like 11 did. It's become more of a chat room like WoW was for me. I will stick with it to try the end game.

Edit: I also feel bad that the best way for me to handle a FATE is to get in a cloud of action and spam f11, 1 repeatedly. /sigh. leveling just aint what it used to be.
 
gaf hm phase 2
im level 50 now what > af vs dl for ak > whats broken in arr today > warrior vs paladin > cat people > bad tank stories > how do i chocobo > how i leveled 1-50 > chickdigger post > fatesss > weight of screenshots post > repeat
 
I'm enjoying the story, and I love the world design, but I think I'm not an MMO person. I just want to enjoy the story without having to grind levels and I certainly don't fancy constantly doing dungeons to get special armour.
If you just want to finish the story you don't have to replay dungeons, nor do you have to grind for levels, aside from doing the sidequests/guildhests/hunting logs/area xp or in other words, the stuff you would also do in an offline RPG. Sure, there is a bit more padding as they want everybody to subscribe to the game and not rush through it in their free month. But to only finish the story you don't have to do more grinding than in a game like Xenoblade or FFXII.
 
Most are not intense even with just one person participating (though time may be an issue). It depends on the FATE I guess, but you can clearly see they are designed for players "soloing in a group", if that makes sense.

EDIT: The level 20+ guildhests pretty much crap on every FATE I've played.

I will admit that the Guildheists (Which I played a lot more of in the Beta) are hecka well designed. It's a shame that so many users just ignore these after the first play through, because getting into these was a breeze in the Beta, but is nearly impossible now.
 
I'll be doing Brayflox for the first time tonight. It looks very pretty in videos.
It's a fun dungeon. You will likely repeat it more times than you can count, that is if you're going for the Battlemage set.

I wanted it, despite only using it for a few levels [until I get the first four pieces of my AF gear]. I'll of course keep it in-case they ever add a Vanity Slot system. >:)
 
It's a fun dungeon. You will likely repeat it more times than you can count, that is if you're going for the Battlemage set.

I wanted it, despite only using it for a few levels [until I get the first four pieces of my AF gear]. I'll of course keep it in-case they ever add a Vanity Slot system. >:)

Yoshi already confirmed its coming (In an interview with Kagari much less), but mentioned it being around 6 months down the line after release.

So basically, it will likely be a feature in 2.2
 
It's a fun dungeon. You will likely repeat it more times than you can count, that is if you're going for the Battlemage set.

I wanted it, despite only using it for a few levels [until I get the first four pieces of my AF gear]. I'll of course keep it in-case they ever add a Vanity Slot system. >:)

I really do hope they add a vanity slot system, REALLY!
 
Yoshi already confirmed its coming (In an interview with Kagari much less), but mentioned it being around 6 months down the line after release.

So basically, it will likely be a feature in 2.2
Very nice, I didn't know that it was officially confirmed!

Onto the Retainer it goes [until I can get further use for it]! :)
 
Yoshi already confirmed its coming (In an interview with Kagari much less), but mentioned it being around 6 months down the line after release.

So basically, it will likely be a feature in 2.2

Or 2.3, we don't really know how frequent these updates are going to be.
 
Very nice, I didn't know that it was officially confirmed!

Onto the Retainer it goes [until I can get further use for it]! :)

http://www.novacrystallis.com/2013/...nterview-with-producerdirector-naoki-yoshida/

Or 2.3, we don't really know how frequent these updates are going to be.

They've said they're planning updates every 2.5-3 months, so 2.2 sounds about right. (Though with the "2.1 by the end of this year" comment last week, I think they got a bit slowed down by all the issues at launch)
 
It's a fun dungeon. You will likely repeat it more times than you can count, that is if you're going for the Battlemage set.

I wanted it, despite only using it for a few levels [until I get the first four pieces of my AF gear]. I'll of course keep it in-case they ever add a Vanity Slot system. >:)
Any Monk stuff in there? I really liked the Satasha set I got, but after that they have all been pretty ugly.
 
Ugh. My home internet went down in the middle of AK. If any of you guys are reading this (Tramain, Hyro, Kirito), I'm really sorry. :(
 
I'll be doing Brayflox for the first time tonight. It looked very pretty in the videos I've seen.

I just did it for the first time.

The first time the tank was bad so everyone left :/

The second time we got a cool healer explain the dungeon and the enemies, the tank got upset almost at the beginning and left (again), we got another the tank who was a lot better but kind of a dick (I made a mistake and he said 'do it one more time and I'll leave', also 'fuck pug groups' when we beat the dungeon). I got killed when trying to do my limit break on the boss and got locked out of the fight :(

It was funny seeing both sides of the coin at the same time: a cool, noob-friendly healer who explained everything and a zero-tolerance tank asshole.

Any Monk stuff in there? I really liked the Satasha set I got, but after that they have all been pretty ugly.

I got some pants, boots and a cool weapon. The armor set is 42 to both defenses, at least the one I got.
 
http://www.novacrystallis.com/2013/...nterview-with-producerdirector-naoki-yoshida/



They've said they're planning updates every 2.5-3 months, so 2.2 sounds about right. (Though with the "2.1 by the end of this year" comment last week, I think they got a bit slowed down by all the issues at launch)

Mmm, the launch issues could've slowed things down a little, but it's not as if the design team is sitting there in charge of the servers or anything.

Now, patching some of the bugs and such out of the games, yeah, that'd probably tap resources and slow things down. Who knows by how much though.
 
Thanks for that, will read now!

Any Monk stuff in there? I really liked the Satasha set I got, but after that they have all been pretty ugly.
All classes have a gear set for their own in their [healers/DPS for Battlemage, and gear for tank as well as melee]. I'm not sure how it looks, though, since I haven't seen them for myself.

If anything, though, the stat upgrades should be more than worth it! I know a decent amount of weapons drop from there too [from the chests].
 
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