Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Yes, thanks. I am looking at the LS app for Ultros. Looks like there are a lot of people waiting lol.

Question, warrior or paladin for tanking? reading a few posts above looks like groups are preferring paladins? for what reason?

It seems that PLD has more DMG reduction stuff than WAR does. Since I don't play a tank and probably never will I'm trying to sift through various comments and data and such to see if there's a real problem but it's hard. I've come to the conclusion at this time that WAR could probably use a boost, but that the weaknesses of the class are blown out of proportion to an annoying degree. It was the same thing with SMN in a lot of ways except suddenly people "realized" SMN were fine without any changes occurring whereas WAR might have some legit complaints regarding numbers.
 
It seems that PLD has more DMG reduction stuff than WAR does. Since I don't play a tank and probably never will I'm trying to sift through various comments and data and such to see if there's a real problem but it's hard. I've come to the conclusion at this time that WAR could probably use a boost, but that the weaknesses of the class are blown out of proportion to an annoying degree. It was the same thing with SMN in a lot of ways except suddenly people "realized" SMN were fine without any changes occurring whereas WAR might have some legit complaints regarding numbers.

percent damage reductions are pretty great
 
It seems that PLD has more DMG reduction stuff than WAR does. Since I don't play a tank and probably never will I'm trying to sift through various comments and data and such to see if there's a real problem but it's hard. I've come to the conclusion at this time that WAR could probably use a boost, but that the weaknesses of the class are blown out of proportion to an annoying degree. It was the same thing with SMN in a lot of ways except suddenly people "realized" SMN were fine without any changes occurring whereas WAR might have some legit complaints regarding numbers.

In equal gear, WAR takes about 25% more damage and has laughably terrible defensive cooldowns as well. I'm going to be rolling PLD to 50 for sure because I like WAR, but I really need to have that other option.
 
Yes, thanks. I am looking at the LS app for Ultros. Looks like there are a lot of people waiting lol.

Question, warrior or paladin for tanking? reading a few posts above looks like groups are preferring paladins? for what reason?

Seems like Paladins are ahead when it comes to endgame tanking due to their much better cooldowns, but up to that point both tanks are on an equal footing.

That said, playing a Warrior is a heck load of fun - managing the Wrath stacks is always a delicate balance, because you can either sit on them for increased crit% and healing, or burn them for a big self heal if things look dire.

Also: full Wrath stacks -> Convalescence -> Berserk -> Bloodbath = tons of self healing!

edit: The thing people always seem to forget about Warriors is that full Wrath stacks give 15% increased healing on you, so even if they take more damage, they are easier to heal - most Warriors I've seen always blow the stacks immediately when they get full, this is not very efficient :/
 
I upgraded from a 4850 to a 7950 and this game runs WORSE.
Whatthefuuuuuuuuuuuuck
 
It seems that PLD has more DMG reduction stuff than WAR does. Since I don't play a tank and probably never will I'm trying to sift through various comments and data and such to see if there's a real problem but it's hard. I've come to the conclusion at this time that WAR could probably use a boost, but that the weaknesses of the class are blown out of proportion to an annoying degree. It was the same thing with SMN in a lot of ways except suddenly people "realized" SMN were fine without any changes occurring whereas WAR might have some legit complaints regarding numbers.

Hopefully the community doesn't turn FFXIV WAR into FFXI DRG...
 
edit: The thing people always seem to forget about Warriors is that full Wrath stacks give 15% increased healing on you, so even if they take more damage, they are easier to heal - most Warriors I've seen always blow the stacks immediately when they get full, this is not very efficient :/

prove it.
 
<confuses 1.0 with XI>
 
I hope Saber's Edge appears for the final battle of the FATE. Looks like it might be some sort of quest though, or maybe if we're lucky, a long guildhest / something with duty finder?


I just dont see it being fun if a FATE, especially considering how many people will run there.

Defiers of Fate would have been a better theme to use than the normal version of Blinded by Light.
 
The best part was the classic victory fanfare music afterwards.

I loved that quest-line, although going back-and-forth between NPC's was beginning to irritate me somewhat.

That was the whole point of the quest line though! No matter how mundane the tasks you were given, regardless of the reward, you, the adventurer, happily obliged to help! It gave me a nice little "ah-ha" moment when I realized what was going on. Cause getting all that pointless stuff did start to seem weird after a bit, and then they hit you with ahhhh we were testing you!
 
not far from completing the main story. I have to go through Preabalonium, and then through the final boss, I guess. Then I'm going to go back and run the dungeons I skipped over.

CM looks like it would've been a really fun dungeun, but my first run through was with a speed running group. They were polite enough, and frankly considering their goals I'm thankful they didn't get upset with me. That said, first couple times through a dungeon, my goal is generally to take things slow, carefully learn the ins and outs of a dungeon, and to enjoy the mechanics. I enjoyed the run for the most part, but they were in such a rush that I don't really feel like I got anything really committed to memory.

That, and those canons you use for the first mode of the end boss, well I never did figure out how to use them right.

"Please rotate canon to face boss."

Uh, okay, how? *click click, clickclickclickclickclick!* rotate fragnabit!!!!
 
Dear Warriors,

Thanks for nothing.

Sincerely,
Paladins

Yup, it's pretty hilarious how you pretty much need all the cross class skills from Paladin as a Warrior (even Flash is awesome for AoE threat when you want to build Wrath stacks), but Paladins couldn't care less about the cross class skills of Warrior :p
 
Yup, it's pretty hilarious how you pretty much need all the cross class skills from Paladin as a Warrior (even Flash is awesome for AoE threat when you want to build Wrath stacks), but Paladins couldn't care less about the cross class skills of Warrior :p

Oh, I mostly use the warrior skills to be honest. I'll only use Flash if somebody in the party is in the habit of sleeping enemies, since I can only use it a handful of times before running out of MP. Provoke is nice, but it's really a use of last resort. Other then that there's, convalescence? That's like, but it's a brief enough buff that I try only activate it in very tight situations.

Conversely, I can spam Overkill like crazy, and usually aggro more enemies with it than with Flash. The high level WAR moves are all very useful too.

Finally, War really can DPS, where as from what I've heard, unless a Paladin is absurdly over geared for a dungeon it really isn't an option for them. Oath of Sword seems to only grant a slight attack Buff, and it isn't as dramatic a buff a turning Defiance off on a Warrior.

Granted, Warriors tanking capabilities plummet the moment you turn off Defiance, and they lose some HP leeching capabilities. However, for the purpose of quickly taking down Adds, turning off Defiance for a minute is definitely the way to go.
 
not far from completing the main story. I have to go through Preabalonium, and then through the final boss, I guess. Then I'm going to go back and run the dungeons I skipped over.

I was lucky enough to get a full gaf group for CM a few hours ago (thanks guys!), maybe you weren't on at the time?

We should do praetorium together, I need that too. It's tougher on me since I'm a tank; if i joined a pug for CM I knew I would've been shouted at for being a noob not know how to speed run it and watching the cutscenes. Thankfully i got some tips and got carried through it haha.
 
I finally hit Level 50 and completed my AF set! It's a sense of accomplishment for sure, but I know I have a long way to go yet.

I'm only at the Garuda story-quest, so at least I don't have to worry about being at a level lower than the story events. I also purchased a HQ Sanguine Scepter [using it now as my main weapon], since it was only 40k [with the correct slotted material for Relic quest] so I'm set there as well.

I will continue my adventure tomorrow...
 
I was lucky enough to get a full gaf group for CM a few hours ago (thanks guys!), maybe you weren't on at the time?

We should do praetorium together, I need that too. It's tougher on me since I'm a tank; if i joined a pug for CM I knew I would've been shouted at for being a noob not know how to speed run it and watching the cutscenes. Thankfully i got some tips and got carried through it haha.

Well, if we manage to be online at the same time, sure. I was on a few hours ago, but I must have missed that run somehow.
 
That was the whole point of the quest line though! No matter how mundane the tasks you were given, regardless of the reward, you, the adventurer, happily obliged to help! It gave me a nice little "ah-ha" moment when I realized what was going on. Cause getting all that pointless stuff did start to seem weird after a bit, and then they hit you with ahhhh we were testing you!
Yeah, I definitely smiled at that mention. It was as though I were living the tasks/ordeals, so when they mentioned that
it was all a test to how far out of your way you would go for random "strangers"
, I definitely appreciated that.

That whole quest-line was well-done and, when you killed Titan, you truly felt like a hero. Actually, the game as a whole gets that impression across very well. You feel as though you're the only hope for all of Eorzea.
 
Yeah, I definitely smiled at that mention. It was as though I were living the tasks/ordeals, so when they mentioned that
it was all a test to how far out of your way you would go for random "strangers"
, I definitely appreciated that.

That whole quest-line was well-done and, when you killed Titan, you truly felt like a hero. Actually, the game as a whole gets that impression across very well. You feel as though you're the only hope for all of Eorzea.

The Wings of the Goddess expansion for FFXI made you feel as though you were the only hope for your entire dimension, lol.
 
Dear WHMs: Please use Stoneskin as part of your normal rotation on Warrior tanks, thank you

I had two back to back AK runs with WHM healers, and they were wildly different experiences, enough that I took note of the differences.

Both WHMs were doing a constant stream of Cure 1s, with occasional Cure 2s from freecast procs or as needed, and Regen, as you'd expect.

As far as I could tell, the only difference between the two was that one of the two WHMs was very aggressive about 'capping' me with Stoneskin any time my health peaked, and always after every fight.

The difference was enormous. The non-stoneskin healer was routinely pulling aggro on adds from the constant cure casting (it didn't help that he would cast heals during the pull, but that's neither here nor there, not counting that as an issue :P).

The stoneskin healer however, while he was also steadily healing me, had much longer 'gaps' where he didn't have to do shit. He was dpsing instead. No noticable threat issues on adds.

Because of the shield in combination with regen ticks, I was able to use self healing/mitigation cooldowns to smooth out the incoming damage, and I was often sitting on cooldowns because I didn't need them, being at 75%+ health with regen rolling and not feeling particularly threatened.

I realize on paper Stoneskin is both slower to cast and considerably more mana inefficient to the throughput of raw Cure spam with Cure 2 procs, but the actual impact on the frequency of the damage spikes I was taking was dramatic (ignoring the threat benefits).

This actually makes me wonder if this is why I generally feel more comfortable with SCH healers in dungeon runs, because they have 'built in' damage shields via Adloquium/Succor, and the shields simply work well mechanically with Warrior tanking.

This is purely anecdotal, not backed by extensive parsing, but it tracks with most of my WHM/SCH experiences. It feels like most WHMs don't use Stoneskin as part of their regular rotation, and as a result, the healing feels a lot spikier than when I'm with a SCH (or, apparently, with a WHM regularly using stoneskin).

I probably wouldn't have even noticed it, but I've been paying more attention to healers cast patterns lately since I've been experimenting with using Wrath stacks far more aggressively.

I previously would sit on Wrath and basically only ever drop stacks with Infuriate ready, but now I'm dropping them much more aggressively and it seems to be going fine. Part of that is obviously average gear level rising on the part of everyone involved, but not all of it.

Some math I saw indicated that the overall loss of healing efficiency over the entire time rebuilding Wrath (and not counting Berserk/Vengeance cutting that time) is minimal in a fight where maximal healing throughput is not vital.

But what that means is that I have multiple Inner Beasts to burn in any given fight, which amounts to multiple 'free' Cure/II GCDs that a healer doesn't need to burn on me.

On a WHM that is only spamming Cures, I rarely get the chance to make good use of them due to wasted overhealing, but when I'm getting shielded/regenned, I often take just enough of a slight spike at a time that I can bounce myself back to full or nearly full and the healer doesn't have to do anything.

None of this applies to stuff like HM Primal battles of course, I'm just talking for your daily healing routine.

I'll do some more experimenting with some FC healers and see how it goes.
 
huzzah

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now what
 
Are there any PLDs that can inform me on maybe what I'm doing wrong? It's weird how I can't keep aggro for shit. My first reaction would be to blame the healer, but I'm not entirely sure it's their fault for getting the aggro over me. Is throwing shield at the boss pointless? Should I always just use provoke first? Even then, when Caduceus splits off, using provoke doesn't seem to get enough aggro. So as MT and OT, I'm failing. I want to learn things, and I want to perfect my job. So if anyone has any information, I'm listening!

huzzah



now what

But why +1 your Curtana? You do no DPS.
 
None of this applies to stuff like HM Primal battles of course, I'm just talking for your daily healing routine.

I'll do some more experimenting with some FC healers and see how it goes.

Spamming stoneskin is a lot more viable than people think, especially with 2 WHMs in party. I know for sure it made BCoil turn 1 boss a lot easier for me and my healer buddy when we did it. Only downside is that you kinda have to take turns since its too mana intensive for just one WHM to spam. Pretty useful for later fights where bosses just dish out 4k+ damage, followed by another 1-2k directly on top.
 
Victrix - I'm a WHM that very much believes in stoneskin. Popping that during breaks of mobs on everyone in the party(especially my tank) helps tremendously.

So definitely hear you.
 
Yeah it's probably also worth mentioning the dps benefits to having your tank wearing dps jewelry and your healer dpsing when possible are not insignificant.

I was in a completely random DF group and we killed demon wall as the adds appeared and burned through the whole place in ~35 minutes.

Funny thing is, that was a join in progress - when I came in they were just past the first group of mobs with Titan tanking for them :D

The Scholar was very aggressive - not in a 'let the tank die and pull aggro' sort of way, but he'd let me float at 50% health without panicking once he realized I wasn't going to explode if he cast a few dots.

The only serious damage spikes there are at the start of 3 pulls or the occasional Dullahan smacks. Once the first mob drops, there's little reason not to fill the space with more damage instead of more heals.

I was reflecting on the difference between the two after a 50+ minute clear that had the c1/c2/regen only healer compared to the others (and that run only went that fast because we had an insanely high relic dps along who I was fighting for aggro with the whole time - curse my GC weapon :P)
 
Sheesh, how big of a douche can someone be. The cinematics in CM really aren't that long yet he felt to nag on me constantly as he wanted to do a speedrun with the duty finder.

Even going as far as making watching the cutscenes unpleasant by somehow making system sounds through chat commands. Please square-enix, remove that useless feature that will only be abused to annoy people.
 
I was reflecting on the difference between the two after a 50+ minute clear that had the c1/c2/regen only healer compared to the others (and that run only went that fast because we had an insanely high relic dps along who I was fighting for aggro with the whole time - curse my GC weapon :P)
What was your gear level compared to the WHM?

When I've run with equally geared tanks I have never had an issue in AK just spamming Cure 1's and Cure 2's. I've run AK with some really undergeared tanks and usually it has forced me to throttle down my healing until the tank has put some threat into all mobs.
 
Sheesh, how big of a douche can someone be. The cinematics in CM really aren't that long yet he felt to nag on me constantly as he wanted to do a speedrun with the duty finder.

Even going as far as making watching the cutscenes unpleasant by somehow making system sounds through chat commands. Please square-enix, remove that useless feature that will only be abused to annoy people.

Not long? Some of them seem to last forever ...

Remove sounds, sheehs how ignorant can people be. They are actually quite useful.

Really if you want to blame someone, complain to SE. They made it so that the fatest way of getting tombstones is a story dungeon (CM). I perfectly understand both sides, its annoying either way.
 
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