Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Wait, let me drop everything I'm doing to help everyone who needs something.

Yes, nice kneejerk reaction there. Would be glad to be in a FC with you. Talk about taking the other side of the extreme.

This is actually what guilds are like in all MMORPGs, not just FFXIV. Usually you want to be in a guild with friends you already know, and you also want to avoid blind guild invites with someone you've never conversed with. Of course, that doesn't mean everyone can always help you at any time of the day.

I'm not in a guild myself and I'm making progress just fine.

In 14 1.0 you only had linkshells, and those had to take the part of guilds. Here, you have linkshells and FC. But what good is a FC where members share bank gil, items and buffs, if you can't trust your members or if it's so overblown that nobody feels responsible for anything your members do?
"Here, let's invite as many people as possible but if anyone wants anything from us, eh, take it to the duty finder."
My FC is 30 men strong, and of course nobody is on all the time, but if someone needs help we arrange stuff to help him progress.
I know all of this responsibility or actual sense of player solidarity goes out of the window by having this duty finder, but is this a good thing or a bad thing?
 
So I decided to buy this game, since I have some nice memories of playing FFXI (my first MMORPG) and nothing really else to play at the moment.

I'm about three hours in so far and I really don't like it.

I'm playing a Conjurer (level 8 currently) and so far the game has been pathetically easy. You can basically spam the same attack again and again without any need to ever use Cure/healing items or even look at your MP bar, since MP recovery is so fast you basically have endless MP.
Also you don't even need to think about your surroundings. Monsters who are nearby almost never attack you, unless you attack first. Even if you are in the middle of like five enemies of the same type and you start attacking one, the other four will just sit there and do nothing.

Is the whole game like this or does it get significantly harder? At which level is it normal to start playing in a party? And do you even need a party or can you also solo through the whole game?
 
Wait, let me drop everything I'm doing to help everyone who needs something.

That is in no way a reasonable response to the concern he brought up. Assuming the player asked the FC, it could have been easy as "I'm doing something right now, but I may be free later/I may know someone who can help" instead of just being like "fuck 'em, I need to get my AK runs on."
 
In 14 1.0 you only had linkshells, and those had to take the part of guilds. Here, you have linkshells and FC. But what good is a FC where members share bank gil, items and buffs, if you can't trust your members or if it's so overblown that nobody feels responsible for anything your members do?
"Here, let's invite as many people as possible but if anyone wants anything from us, eh, take it to the duty finder."
My FC is 30 men strong, and of course nobody is on all the time, but if someone needs help we arrange stuff to help him progress.
I know all of this responsibility or actual sense of player solidarity goes out of the window by having this duty finder, but is this a good thing or a bad thing?

Er, what are you complaining about here? The GAF FC? It's big but I see people asking for and receiving help all the time. Plus I get to read chat that isn't gold spam, as I've long since turned off all yells and channels etc.

The logical thing in an mmorpg is to find a close group, run stuff regularly, and fill out groups with people from the FC or trusted members from outside the FC. But some people don't have the time or patience to slave themselves to commitments in an online game so a big uberguild is a compromise, as you'll probably have better luck asking for assistance in FC chat than random pugs. Or worse, the Duty Finder where you've got no guarantees that some guy won't just AFK auto-follow your healer through the whole dungeon.

Not to mention the benefits of having crafters who won't charge you for basic shit. It's got to be better than simply running solo.

So I decided to buy this game, since I have some nice memories of playing FFXI (my first MMORPG) and nothing really else to play at the moment.

I'm about three hours in so far and I really don't like it.

I'm playing a Conjurer (level 8 currently) and so far the game has been pathetically easy. You can basically spam the same attack again and again without any need to ever use Cure/healing items or even look at your MP bar, since MP recovery is so fast you basically have endless MP.
Also you don't even need to think about your surroundings. Monsters who are nearby almost never attack you, unless you attack first. Even if you are in the middle of like five enemies of the same type and you start attacking one, the other four will just sit there and do nothing.

Is the whole game like this or does it get significantly harder? At which level is it normal to start playing in a party? And do you even need a party or can you also solo through the whole game?

I had to get conjurer to level 15 and I think it's not actually a class, but rather an elaborate form of torture.

But really, have you never played a post-WoW MMO? It starts you off gently by making it nigh-impossible to die, and the story/solo questing never asks too much of you. The non-aggro enemies will thin out eventually but I haven't seen them completely go away yet...it'd make gathering classes a nightmare if you were forced to stealth all the time anyways.

The grouping comes into place for instances, and the challenge comes in at endgame. Everything before then is a streamlined treadmill for you to waltz through until the level cap. Although sometimes even that's way too hard for some of the people I've run across in the duty finder.
 
Yes, nice kneejerk reaction there. Would be glad to be in a FC with you. Talk about taking the other side of the extreme.



In 14 1.0 you only had linkshells, and those had to take the part of guilds. Here, you have linkshells and FC. But what good is a FC where members share bank gil, items and buffs, if you can't trust your members or if it's so overblown that nobody feels responsible for anything your members do?
"Here, let's invite as many people as possible but if anyone wants anything from us, eh, take it to the duty finder."
My FC is 30 men strong, and of course nobody is on all the time, but if someone needs help we arrange stuff to help him progress.
I know all of this responsibility or actual sense of player solidarity goes out of the window by having this duty finder, but is this a good thing or a bad thing?

Not everyone is a good person and a lot of people are selfish. Anyways, it's all about trust, really. I don't believe FC's hinder anything, and it made sense to have linkshells and guilds separate since some people just only want to chat and others want a mix of both or purely one thing. Linkshells also don't carry the responsibility of a FC since you can only be in one at a time unlike Linkshells where you can be in many.

So I decided to buy this game, since I have some nice memories of playing FFXI (my first MMORPG) and nothing really else to play at the moment.

I'm about three hours in so far and I really don't like it.

I'm playing a Conjurer (level 8 currently) and so far the game has been pathetically easy. You can basically spam the same attack again and again without any need to ever use Cure/healing items or even look at your MP bar, since MP recovery is so fast you basically have endless MP.
Also you don't even need to think about your surroundings. Monsters who are nearby almost never attack you, unless you attack first. Even if you are in the middle of like five enemies of the same type and you start attacking one, the other four will just sit there and do nothing.

Is the whole game like this or does it get significantly harder? At which level is it normal to start playing in a party? And do you even need a party or can you also solo through the whole game?

From someone that has over 200 days worth of in-game time on FFXI and who stopped playing it just a few months ago, this isn't FFXI, and I ended up liking the game because it wasn't. Here's a video of me doing the end-game boss of Voidwatch.

Provenance Watcher Kill on Asura FFXI

In FFXI, what was considered challenging was

1. Pure time consumption. Traveling anywhere, Japanese midnight waits to pad storylines, tons of level caps that required you to have people almost twice your life of a good ways higher than you to complete for you.
2. Waiting forever to get into a party depending on your job.
3. Getting in parties was a nuisance and required hours of sitting one good spot instead of being able to adventure and do things all over. This was only recent remedied when they added Abyssea and Bookburns. It still, however, kept you in one general area just to level.

Now at first, I had your reaction to not being in parties in the same way as FFXI, but I ended up liking this way as it let me play on my time and not others. You can actually play in EXP parties, they're called FATE parties where you do FATEs in a party and exp more efficiently since you're in a group and getting Gold happens easier.

As for the surroundings, you're in the beginner area. Enemies start aggroing, but you don't have to zone to escape them. (which was just a waste time of time really)

Also, enemies DO link in this, I think when you're low level they don't due to the games design. If I go attack a Ladybug as level 49 Dragoon they all attack me in a horde with the squirrels lol.

Yes, the game does get more challenging as you do the story mode. There are actually people complaining the game is too hard (the Primals where you fight the summons).

I do like FFXI, but this is just a different game, and in some ways, it's a lot more quality of life.
 
Ugh. No way I'm gonna make it to help with Titan today, at least not in 30 minutes. Much busier today than I expected. Sorry to everyone. :( If it's still going on when I'm done, I'll be happy to help then.

We managed to get 4 full groups, but 2 people got left out (and some helpers) and will need to wait for the next run. If you can make it on later, we might be able to form a fifth group.
 
So I decided to buy this game, since I have some nice memories of playing FFXI (my first MMORPG) and nothing really else to play at the moment.

I'm about three hours in so far and I really don't like it.

I'm playing a Conjurer (level 8 currently) and so far the game has been pathetically easy. You can basically spam the same attack again and again without any need to ever use Cure/healing items or even look at your MP bar, since MP recovery is so fast you basically have endless MP.
Also you don't even need to think about your surroundings. Monsters who are nearby almost never attack you, unless you attack first. Even if you are in the middle of like five enemies of the same type and you start attacking one, the other four will just sit there and do nothing.

Is the whole game like this or does it get significantly harder? At which level is it normal to start playing in a party? And do you even need a party or can you also solo through the whole game?

This isn't XI

Things scale upwards at a slower pace, but they do get tougher/harder and your skill set you find easy now is just practice to hone your skills for end game play

Your playing CNJ which @ low level is not that hectic
There are mobs that are sight oriented, also hearing later down the line
There are some low level mobs that attack on sight, most likely your in Gridania, go by the crow/carrions that have that Triangle icon next to their name that tells everyone that they are an aggressive mob, if 2-3 see you they link up

You'll soon have to learn to dodge AOE moves and latency plays a part

Dungeons will scale up nicely for a healer, if you think healing yourself is boring right now, wait till you try Temple of Qarn (level 35 optional dungeon) and the first boss and it's adds, in which if adds aren't picked up they literally make a bee line for the healer
Try to dodge and heal, practice makes perfect!

Get to level 10 and try something called Guildhests, just do the first few, it will show you how healers will have to micromanage everyone

You will have aggressive DD's who think right of the bat they should do a bajillion damage and not consider the tank grab hate and then start their damage barrage
You will have lousy tanks who think they can withstand AOE moves and the healers can top them off with heals
If anyone dies, most will blame you, not their actions/mistake, nope the healer
 
Er, what are you complaining about here? The GAF FC? It's big but I see people asking for and receiving help all the time. Plus I get to read chat that isn't gold spam, as I've long since turned off all yells and channels etc.

The logical thing in an mmorpg is to find a close group, run stuff regularly, and fill out groups with people from the FC or trusted members from outside the FC. But some people don't have the time or patience to slave themselves to commitments in an online game so a big uberguild is a compromise, as you'll probably have better luck asking for assistance in FC chat than random pugs. Or worse, the Duty Finder where you've got no guarantees that some guy won't just AFK auto-follow your healer through the whole dungeon.

Not to mention the benefits of having crafters who won't charge you for basic shit. It's got to be better than simply running solo.

I'm neither in the GAF FC nor on the GAF server, I was expanding on the issue I brought up before.
The logical thing for me would be to find exactly this close group, run stuff with them regularly and build up a FC with THOSE people. For fill up, you got linkshells, as you can only have one FC and multiple linkshells, which means FC members should be those that you trust the most, as with it you will probably build houses later on or whatever.
So why even have a uber big FC? You got linkshells for "not-so-terribly-close people", you got /shouts for server-wide solidarity and you got the duty finder for the rest.

I won't comment on drama within a GAF FC or guild. Would not be a fan of it either probably, as it will just be abandoned by 80 % of its members in a matter of three months until only the core remains. Which, in my opinion, is fine for linkshells, but not for the FC, which should be founded by the closest people you have.
Probably I'm just misunderstanding the point of a FC if this irks me so much.
 
So I decided to buy this game, since I have some nice memories of playing FFXI (my first MMORPG) and nothing really else to play at the moment.

I'm about three hours in so far and I really don't like it.

I'm playing a Conjurer (level 8 currently) and so far the game has been pathetically easy. You can basically spam the same attack again and again without any need to ever use Cure/healing items or even look at your MP bar, since MP recovery is so fast you basically have endless MP.
Also you don't even need to think about your surroundings. Monsters who are nearby almost never attack you, unless you attack first. Even if you are in the middle of like five enemies of the same type and you start attacking one, the other four will just sit there and do nothing.

Is the whole game like this or does it get significantly harder? At which level is it normal to start playing in a party? And do you even need a party or can you also solo through the whole game?

don't expect xi, expect WoW

It gets harder at lvl40, it holds your hand through out, it's not really a bad thing because of how quick you progress through the game compared to xi, but there are a lot of differences
 
I didn't expect it to be as though as FFXI, but just not that easy...
Of course I haven't seen much of the game. I will just continue playing then.
 
I didn't expect it to be as though as FFXI, but just not that easy...
Of course I haven't seen much of the game. I will just continue playing then.

Keep playing you'll understand quickly that throwing you into frustration right off the bat isn't a good idea to get people invested into the game

Get CNJ to 30 then THM (I think) to 15 and get WHM job unlocked

Also Main Story Line + Side Quests + FATE's could get you to 30 in 2-3 days easily if you play 5+ hours
 
Is the whole game like this or does it get significantly harder?

End-game and some later dungeons are significantly harder and require a lot of strategy and moving around.


At which level is it normal to start playing in a party? And do you even need a party or can you also solo through the whole game?

The only times you'll do parties with social interaction similar to XI is in dungeons. Everything else non-instanced can be easily soloed. You can party-up to do FATE, but it's hardly party experience, you just go in one place, spam an attack, get gold and then move onto another.


Honestly, if you are expecting another FFXI you'll be disappointed. Eorza is a theme-park, while Vana'diel was a world.
 
If anyone is going to be doing Brayflox later tonight like...around 7pm CST maybe 6, then i'll tank for ya.

On the note of Free Company, sometimes people just miss the chat when asked.

Also on high level content, you dont have to wait for PS4 version. The next patch is going to have some good stuff.
 
Just did garuda easy mode with friends who just got there, I think it's probably the funnest fight the entire 40 levels. Everyone was having fun :D
 
You do spend a shitload of your days with each area in xi though because of how slow leveling is >.>

Even with that, you only spend your time in a small portion of the map. There are a lot more things to do all across the map in FFXIV. It also depends on certain maps. Let's say you were from San d'Oria, you'd spend a bit leveling in West Ronfaure, then only for 1-3 levels solo in La Thiene Plateau which took about 2 hours to do (if trying to go from 10-13) and then you would go into a party and the Valkurm Dunes and remain there till 20/21 to go to Qufim. In the dunes, you start out on Lizard EXP, then when you're 15 you go to Crabs/Damselfly Oasis area and kill those till 20. There are some exceptions in how you level, but doing quests all over the place, fighting boss monsters with others all over, and just the amount of options by comparison to FFXI is a significant difference.
 
So I was in the Manor of Hakkaru, mid run the tank leaves. We 3 man the first boss with no tank, then we decided to end it. Does the Duty Finder not try an find another member if someone leaves?
 
So I was in the Manor of Hakkaru, mid run the tank leaves. We 3 man the first boss with no tank, then we decided to end it. Does the Duty Finder not try an find another member if someone leaves?

It does, but it takes some time, and there is a notorious tank shortage at the moment. Not sure if tanks search "for content in progress", either. Maybe just bad timing.
 
So I was in the Manor of Hakkaru, mid run the tank leaves. We 3 man the first boss with no tank, then we decided to end it. Does the Duty Finder not try an find another member if someone leaves?

It does

Problem is you need players to click on the "Join in Progress" button before they start a DF for said Instance

Usually if you become leader of the party while in an instance, you get a prompt that says if you want to refill your ranks for whatever position is missing (this is when someone want to join)

Most of the time most people don't use this option

I use Join in Progress for AK/CM/Prae and get lucky and get some extra tomes out of it w/o going through the whole Instance

There are people who troll and stay in dungeons even after they over to get the lulz and people expecting to join an almost finished Instance, gettting owned, so most stopped using Join In Progress
 
I don't really agree with this.

How so? Everything in Eorzea is functional to the player, airships and ships are instantaneous, everything is instanced, mobs have no weakness to speak off (fire magic damages Ifrit?) and everyone can use Teleport magic to fly around.

Meanwhile you have Vana'diel, traveling takes time and planning, nothing is instanced and even the airship in the sky is actually traveling through it, mobs are ruled by elements, a day/night cycle and rely on senses to agro you. Oh, and everyone doesn't have regenerating health.

Is one better than the other? I dunno, but the differences are clear to me.
 
So my first to lvl 50 in FFXIV is Botanist. I'm not sure whether to laugh or cry about that :p It sure can suck the life out of you. I need to take a little break from harvesting, after that I have my 24 Miner lurking around the corner :(

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How so? Everything in Eorzea is functional to the player, airships and ships are instantaneous, everything is instanced, mobs have no weakness to speak off (fire magic damages Ifrit?) and everyone can use Teleport magic to fly around.

Meanwhile you have Vana'diel, traveling takes time and planning, nothing is instanced and even the airship in the sky is actually traveling through it, mobs are ruled by elements, a day/night cycle and rely on senses to agro you. Oh, and everyone doesn't have regenerating health.

Is one better than the other? I dunno, but the differences are clear to me.

I loved FFXI for what it was back then and still do. I was in school back then and invested a lot of time in this game. It was challenging and required you to think about your actions.

Now I'm working and have a fiancé. I don't have nearly as much time as I had during my XI days and I appreciate being able to actually achieve something in XIV without having to spend months having to rely on other people to get anything significant done.


I'm now close to being a Lv 35 Dragoon and just unlocked Brayflox's Longstop. I've watched a dungeon guide and am really excited about going in there the next time I have time to play! :D
 
How so? Everything in Eorzea is functional to the player, airships and ships are instantaneous, everything is instanced, mobs have no weakness to speak off (fire magic damages Ifrit?) and everyone can use Teleport magic to fly around.

Meanwhile you have Vana'diel, traveling takes time and planning, nothing is instanced and even the airship in the sky is actually traveling through it, mobs are ruled by elements, a day/night cycle and rely on senses to agro you.

Is one better than the other? I dunno, but the differences are clear to me.

Elements never meant much in FF and meant little in FFXI. Fire damaged bombs in FFXI too. Ice damaged Snolls. Thunder and Ice destroyed everything in FFXI. Players used Teleport magic everywhere in FFXI as well and as the years went on, players could port damn near anywhere (crystals, outposts, so forth, so such).

Boats and airships running on timers didn't enhance the world at all. As time went on, it just made things a pain in the ass. Did you enjoy just missing the airship and waiting for another one 7-10 minutes later? Did that add to the world? Some say yes, most say no. Hell, you got people bitching up a storm because Vesper Bay doesn't have a teleport crystal and its a major hub for the story. You think people want to wait on airships anymore? Also, plenty of FFXI was instanced (story battles, Dynamis, BCNMs, and plenty, plenty, plenty more.)

Eorzea features a lot of these elements. All gathering jobs look to the time of day and weather for specific items. Mobs use sight and sound aggro as well. We lose out on elementals aggroing on magic and undead aggroing on health, but those aren't any real losses in my book. We gain cool little events instead.

I feel Eorzea is just as alive as Vanadiel. Just because it has clearly marked quest givers and points players in the right direction (instead of being completely vague and making you look shit up all the damn time, hoping people either stumbled or datamined the answers) doesn't make it any less of a living world as Vanadiel.
 
Damn, I thought everyone and their moth was running coil and up to turn 5, but I guess Titan is still holding people back.

After wiping to ADS for like 3 days straight last week. Doing Titan last night for BLM relic was refreshing.

We never got Titan lower than 40%, so I feel your pain, lol.

BTW, if anyone on Ultros needs a PLD or BLM for Titan, add me. Korbel Valoredge.
 
Ok, question for GAF:
Me and my wife each have our own separate characters on the same account. Would we be able to play our characters simultaneously on the PS3 and the PC, assuming I bought both versions of the game?
 
Elements never meant much in FF and meant little in FFXI. Fire damaged bombs in FFXI too. Ice damaged Snolls. Thunder and Ice destroyed everything in FFXI. Players used Teleport magic everywhere in FFXI as well and as the years went on, players could port damn near anywhere (crystals, outposts, so forth, so such).

Boats and airships running on timers didn't enhance the world at all. As time went on, it just made things a pain in the ass. Did you enjoy just missing the airship and waiting for another one 7-10 minutes later? Did that add to the world? Some say yes, most say no. Hell, you got people bitching up a storm because Vesper Bay doesn't have a teleport crystal and its a major hub for the story. You think people want to wait on airships anymore? Also, plenty of FFXI was instanced (story battles, Dynamis, BCNMs, and plenty, plenty, plenty more.)

Eorzea features a lot of these elements. All gathering jobs look to the time of day and weather for specific items. Mobs use sight and sound aggro as well. We lose out on elementals aggroing on magic and undead aggroing on health, but those aren't any real losses in my book. We gain cool little events instead.

I feel Eorzea is just as alive as Vanadiel. Just because it has clearly marked quest givers and points players in the right direction (instead of being completely vague and making you look shit up all the damn time, hoping people either stumbled or datamined the answers) doesn't make it any less of a living world as Vanadiel.

I didn't say Eorzea isn't alive. I said It's structured like a theme park. And it's not even whatever it's a chore to wait for airship or not, it's about how it builds a certain immersion and sense that there is a certain world that moves around you. Did you miss the airship? Now you can see it departing and traveling in the sky. Was it worse? Better? I dunno, but are you telling me the fast-traveler in FFXIV creates better immersion?

There is a big fucking difference.

Also no, on several points. Bombs didn't only take damage to fire magic, they were weak to it because it made them explode. I don't remember using stone magic or thunder magic to beat stone elements. When you did more damage with thunder magic is because of the weakness on the mob + a combination of the bonus on the staff.

Teleports were exclusive to WHM and BLM and peopled who leveled them. If you didn't you had to rely on them to Teleport around, shouting at lower Jeuno with your WAR/NIN. Even outpost Teleport was only available if your nation conquered the zone and you managed to talk to the NPC in time. Only one group at time could enter in the boss room, you could even see ppl fighting outside the rank 2 mission arena!

Everything on Vana'diel was build so it was a part of a grand scheme. Every mob introduced had a weakness based on its nature and a day night cycle. Undead didn't appear at daylight in open field and they agroed you at low HP. There were semi-realistic "rules" the dev tried to apply to this word.

You can't do the same thing in Eorzea. Mobs don't have to respond to some day/night cycle, element weakness doesn't exist because there is no need to such complexity. Your HP regenerates when you are not in combat because the game doesn't aim to be a world.

I loved FFXI for what it was back then and still do. I was in school back then and invested a lot of time in this game. It was challenging and required you to think about your actions.

Now I'm working and have a fiancé. I don't have nearly as much time as I had during my XI days and I appreciate being able to actually achieve something in XIV without having to spend months having to rely on other people to get anything significant done.

As I said, it's not whatever one world is better than the other. Your message is pretty much how I feel, heck, if XIV was another XI, I wouldn't be here to play it.
 
Any reason why people don't seem to run Wanderer's Palace that much? Been signing up for it as a tank and haven't had much luck. I ran it with a GAF group earlier and it seemed like a pretty cool dungeon. You get tomes and the gear seems a little better then AF. Seems like a good starting point for fresh 50s.
 
Is it possible to miss dungeons?
I'm 24, and people in my FC keep telling me I should have done something called Halitali or something, but I just did Toto-rek (Not sure on spelling).
 
Is it possible to miss dungeons?
I'm 24, and people in my FC keep telling me I should have done something called Halitali or something, but I just did Toto-rek (Not sure on spelling).

That's an optional dungeon but I think you need it to progress your hunting log for the GC. I know that's the case for Twin Adder at least.
 
Is it possible to miss dungeons?
I'm 24, and people in my FC keep telling me I should have done something called Halitali or something, but I just did Toto-rek (Not sure on spelling).

There are main story dungeons and optional dungeons, but they don't really restrict you from leveling, so yeah you could keep leveling without doing them from what I can tell.
 
Is it possible to miss dungeons?
I'm 24, and people in my FC keep telling me I should have done something called Halitali or something, but I just did Toto-rek (Not sure on spelling).

There are about a handful of optional ones. You typically gain access to them by picking up side quests in Vesper Bay in Western Thanalan.
 
Any reason why people don't seem to run Wanderer's Palace that much? Been signing up for it as a tank and haven't had much luck. I ran it with a GAF group earlier and it seemed like a pretty cool dungeon. You get tomes and the gear seems a little better then AF. Seems like a good starting point for fresh 50s.

You can run AK with full AF and an Ifrit weapon, so that's what most people do. You get more tomes from CM and Prae speedruns than from WP as well. It's a neglected dungeon unfortunately because the other options are better.
 
A question to whoever runs the FC. I have a RL friend who plays on Leviathan and is going to transfer to Ultros soon. He's a big MMO buff and he's already running endgame stuff. He can apply to the FC right, even though he's not a NeoGaffer? The Guildwork page says so, but I just want to clear things first, lol. Maybe things changed in the mean time or something.
 
You can run AK with full AF and an Ifrit weapon, so that's what most people do. You get more tomes from CM and Prae speedruns than from WP as well. It's a neglected dungeon unfortunately because the other options are better.

Doh.

I honestly just feel bad getting into groups like that with such crappy accessories. I'm still using some level 38 items. :/
 
Any reason why people don't seem to run Wanderer's Palace that much? Been signing up for it as a tank and haven't had much luck. I ran it with a GAF group earlier and it seemed like a pretty cool dungeon. You get tomes and the gear seems a little better then AF. Seems like a good starting point for fresh 50s.

I'm just running it to try and get the Monk set there. I also like the dungeon.
 
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