Digital Foundry: Microsoft to unlock more GPU power for Xbox One developers

Does Sony have the ability to unlock more juice with a software update? Im still a bit confused as to how they were able to do it with the PSP....I figure the PS4 is a well oiled machine judging by the press so I assume it is already pretty optimized

psp was locked at a lower CPU that's why.
 
Does Sony have the ability to unlock more juice with a software update? Im still a bit confused as to how they were able to do it with the PSP....I figure the PS4 is a well oiled machine judging by the press so I assume it is already pretty optimized

They've done so with PS3 and PSP. Not sure about Vita.
 
Does Sony have the ability to unlock more juice with a software update? Im still a bit confused as to how they were able to do it with the PSP....I figure the PS4 is a well oiled machine judging by the press so I assume it is already pretty optimized

Honestly, I don't think they will bother. If it ain't broke why fix it?
 
Why would you need to reserve fixed GPU time for multitasking?

This wasn't addressing multi-tasking in general, but rather the OS running alongside the game instead of the current gen where you can either be playing a game or using the OS.

From what I saw in the PS4 OS marketing videos there seems to be the possibility that the game will be running alongside the OS. Unless what I was looking at was just a video of the game running on the dashboard.

The Xbox One's situation is more clear cut. It's running a hypervisor with two virtual machines which are running concurrently so pre-allocated GPU resources make sense.
 
Does Sony have the ability to unlock more juice with a software update? Im still a bit confused as to how they were able to do it with the PSP....I figure the PS4 is a well oiled machine judging by the press so I assume it is already pretty optimized

The PSP specs was always locked down, it's was just when it came time for retail games devs could only use like 2/3 speed of the processors for the battery's sake. Sony simply released that ceiling later on in it's life.
 
I think these guys come here with the sole purpose of getting banned so they can go back to their usual forums and brag about the Gaf ban. Good little martyrs for the cause.
 
Sure ryse has beautiful character models but when you look at the environments they're not very dense. And it's same with forza. Sure it looks pretty but when you consider the baked lighting and everything else there's nothing impressive going on either.

I actually think Drive Club looks better than Forza. The trees look amazing too.
 
Does Sony have the ability to unlock more juice with a software update? Im still a bit confused as to how they were able to do it with the PSP....I figure the PS4 is a well oiled machine judging by the press so I assume it is already pretty optimized

They can cut down the OS bloat, generally both systems will probably be doing this, saving ram, possible upclocks on the GPU/CPU/Driver updates etc - both systems will definately improve intime, although because of the PS4's design, yes its already in a good place with ease of use/system design etc

(excerpt)
For example the PS3 originally had an OS footprint of around 120MB’s spread accross both the XDR and DDR Ram, which was soon reduced to 96MB (64MB on XDR and 32MB on DDR). The PS3 is now only using 50MBs for its OS, despite the addition of many new features, such as the in-game XMB. 7MBs of local memory is used, alongside 43MBs main memory.
 
No one has confirmed it, but it appears to be around 0, I personally would guess around 1% for pop ups, then again they could just slow the game progress down a little.

Another possibility is if it gives you a preview window of yourself if your video commenting on a stream, but then again they *should* make the preview optional and so still at 1% or so.

Personally I think it would be silly of Sony to have a reserve for the single ability of a stream preview window.

I was trying to think about any OS need for GPU resources and couldn't think of anything other than the DVR/streaming stuff maybe assuming you can watch your video without exiting the game

But as you said a preview window like that should in no way be resource intensive
 
I seriously cannot justify paying $499 for 1.18tf. I can get a 7970 for less than that and it's 3x more powerful. Seriously, MS should sort themselves out. The fact that their you is weaker that the gtx 560 is very concerning.
 
MS is making a big gamble with the 'multitasking media center first, games second' approach to consoles. I agree with most people here that they'll end up releasing a kinect-less version for $400 within a year or so.
 
This wasn't addressing multi-tasking in general, but rather the OS running alongside the game instead of the current gen where you can either be playing a game or using the OS.

From what I saw in the PS4 OS marketing videos there seems to be the possibility that the game will be running alongside the OS. Unless what I was looking at was just a video of the game running on the dashboard.

The Xbox One's situation is more clear cut. It's running a hypervisor with two virtual machines which are running concurrently so pre-allocated GPU resources make sense.

Do we know if the dashboard on the PS4 can be brought up mid game on demand? I would assume to use most of the features, such as social etc, this would be required no? Would this indicate that the OS does run at the same time as a game? I'm not sure so trying to get some clarification.
 
Good lord some people still think close up face shots are a thing for next-gen? The faces in Beyond shames those in Ryse or pretty much everything else. Close up face shots are so current-gen.
 
Consoles can use a different form of multitasking compared to desktops though, you don't need to draw a console app if it isn't visible (nor a desktop one) and you also don't really need to do any computation on it either unless it requires it (ala the suspend model like the iphone).

Both of these consoles will be using modified versions of desktop operating systems, if I remember correctly. The environments on PS3 and 360 are more like firmware.
 
Imagine that rendered with another 10% of GPU powah! It'd be darn near film quality!

antonio-banderas-laugh-o.gif
 
Both of these consoles will be using modified versions of desktop operating systems, if I remember correctly. The environments on PS3 and 360 are more like firmware.

Just because they are using desktop OS's doesn't mean they have to use the same round robin scheduling. It should be rather easy (at least in regards to BSD) to change that.
 
Do we know if the dashboard on the PS4 can be brought up mid game on demand? I would assume to use most of the features, such as social etc, this would be required no? Would this indicate that the OS does run at the same time as a game? I'm not sure so trying to get some clarification.

Everything hints multi-tasking on PS4 to practically be Vita 2.0, so yeah.

iOS style multitasking with double-press.
 
First time I heard about the PS3 uplocks. Maybe RAM?

Reports of stealth upclocks, hence why alot of PS3 Phats died when the Last of US came out etc. GPU - of which that doesnt bother me, I would be happy for a 2.4TFLOP PS4 Upclock in 3 Years time, burning out my launch PS4, but thats maybe just me :D
 
Really? What about the poster i responded too?



Sorry, i edited that part out. I meant most high-end ps4 games.
Can you even consider a launch game "high-end"? These games are rushed and don't show the power of PS4/XB1 at all. Not even close. I say wait till holiday 2014 to judge how exclusives really take advantage of these consoles. So I'm expecting it to come down to Uncharted 4 vs. Halo 5.
 
From what I saw in the PS4 OS marketing videos there seems to be the possibility that the game will be running alongside the OS. Unless what I was looking at was just a video of the game running on the dashboard.

If you're talking gamescom video, then that wasn't rendering 3d game, it was streaming game from another ps4 through Gaikai.
 
More resources for developers is a good thing.

It would be if that's what was happening here. All we know is at some point in the future devs will get at least some of that 10% back.

Just like at some point in the future family sharing may come back.

Just like at some point in the future their DRM plans may come back.

Just like at some point in the future pretty much everything they promised about the system will launch.
 
Good lord some people still think close up face shots are a thing for next-gen? The faces in Beyond shames those in Ryse or pretty much everything else. Close up face shots are so current-gen.

Wait for it....

BAM

YSsOy.gif


This one is from PS2 era, so I agree comparing screenshots is useless.
 
Not shrinking. Only confirming what we expected. Everyone was running with PS4 at 40% GPU advantage with 1.84TF vs 1.31TF. Now we know it's actually 1.18TF that's available for Xbone.

I hate to even get back into this thread .. But you guys don't think the ps4 doesn't have a similar reserve ? It is doing the same things.
 
Do we know if the dashboard on the PS4 can be brought up mid game on demand? I would assume to use most of the features, such as social etc, this would be required no? Would this indicate that the OS does run at the same time as a game? I'm not sure so trying to get some clarification.
I don't think it has that ability.(XB1 doesn't either BTW, which is weird since 360 had it)
 
You guys are gonna love this one.

Googled "XBOunity" and found this little nugget.

XBOUnity wrote:

"thuway said that SONY could overclock the GPU to get 2.34 tflops later in the generation. guys sounds like full of shit but he actually is a supposed insider. Sensji schooled this guy, and got banned at neogaf for it. what a sony nuthugging site that is, ill take systemwars over that anyday of the week.

dat epicness"
3feyZsf.png
 
Do we know if the dashboard on the PS4 can be brought up mid game on demand? I would assume to use most of the features, such as social etc, this would be required no? Would this indicate that the OS does run at the same time as a game? I'm not sure so trying to get some clarification.

Double tapping the touchpad takes you to the UI, the game is suspended just like the Vita. double tap takes you straight back to the game.
 
Do we know if the dashboard on the PS4 can be brought up mid game on demand? I would assume to use most of the features, such as social etc, this would be required no? Would this indicate that the OS does run at the same time as a game? I'm not sure so trying to get some clarification.

Watch this:

http://www.youtube.com/watch?v=Njn2vNZp9Vg&noredirect=1

I remembered correctly. The guy is playing Knack, gets stuck pulls up the OS instantly, watches a video, and instantly switches back to the game in progress. The instant switching looks similar to what One does. I can't remember if Shu did something similar on stage with Killzone.
 
Can you even consider a launch game "high-end"? These games are rushed and don't show the power of PS4/XB1 at all. Not even close. I say wait till holiday 2014 to judge how exclusives really take advantage of these consoles. So I'm expecting it to come down to Uncharted 4 vs. Halo 5.

Yeah, i just want both of these damn consoles to be out already. Shit like this makes me crazy.

Why would Sony do that though? Surely MS's 1.3 is no match for their 1.8 right? If they did you know they in deep doo-doo!

Because every little bit counts considering these consoles will be around for 7+ years.
 
I hate to even get back into this thread .. But you guys don't think the ps4 doesn't have a similar reserve ? It is doing the same things.
This has already been brought up.
Since PS4 doesn't have a "snap" feature, it shouldn't require a GPU reserve.
 
Suspending a game and going into OS wouldn't require GPU reserve, since it can just suspend the game state in RAM. As soon as you go back to the game, the OS stops utilizing GPU and game starts up again.
 
I hate to even get back into this thread .. But you guys don't think the ps4 doesn't have a similar reserve ? It is doing the same things.

it was stated clearly that 10% GPU reserve was due to Kinect GPGPU and Snap features, something PS4 is already free of.
 
Why would Sony do that though? Surely MS's 1.3 is no match for their 1.8 right? If they did you know they in deep doo-doo!

They dont need to do it now their system is already more powerful, I suspect after Christmas once they have production meeting demand (after the Launch Chaos)

They will drop the Upclock bombs to meet MS upclock, of which an upclock isnt of 12CU's its over 18 getting even more of a benefit. CPU possible also. For more positive news/rep
 
Hardware architectures of both current gen systems were vastly different from each other as such it cannot be compared accurately. Also, the exotic architecture of the PS3 hindered 3rd party devs from displaying the full potential of the console. Only first party devs were able to squeeze out the potential of the console as show in the latest 1st party games Last of Us, GOW: Ascension, Gran Turismo 6 and Beyond Two Souls.

I advise you to not spout this argument again especially your second paragraph because a lot of people were banned from using the same words to hide the preference and shilling on one console.

thanks for the advise. and no I am not shilling on any system. I know the PS4 is more powerful. I can read the devs comments and It going to be piss the fuck out of me when say BF4 for example is downgraded on Ps4 to match the xbox one. that's stupid.

and if I have to prefer one console. its the PS4 without a doubt for a personal reasons. price, and sony first party games to me are much better than MS first party games.

To be frank, it's a canned defensive line that has pretty much lost meaning.

points taken.

it's just that I've seen that phrase commonly posted from certain members right after posting something downplaying PS4's advantages. No offense meant if you're a real human being.

none taken. Its all good. in all honestly. I think if I didn't cancel my xbox one pre order, then I will keep it for Titan Fall and maybe Halo or some of the exclusives. but mainly for my wife with Zumba dance games " or whatever its called .. that weird dancing Kinect game"
 
This has already been brought up.
Since PS4 doesn't have a "snap" feature, it shouldn't require a GPU reserve.

I think even PS3 reserved a small amount of GPU...though open to correction on that. I recall that vaguely though.

PS4 will reserve something. Probably not as much as XB1 if I had to guess though. The gap for games will still be wider than the 1.84:1.31 original numbers suggested.
 
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