Gamesindustry: Xbox Live Compute (Cloud Servers) offered free to devs

It always interesting to read through positive Xbox one threads. They are always full of laughs, there's some crackers on here that's for sure.
 
Ofcource indies wont, im talking about AAA games, the ones that a lot of people actually play online. Those games will want to get feature parity and seeing its free on X1, they'll fork up the cash for the PS4.



For a multiplayer game, no dev would have dedies on one and not one on the other...

To the average consumer I don't think dedicated servers is an attractive enough feature to warrant most developers paying for servers out of their own budget, especially just for the sake of reaching feature parity between the two different platforms.
 
oh, they'll fork out the cash "just because", right?

just because meaning just because you want them to?

haha good luck with that.

Yeah, Activision clearly isn't cool with paying for dedi's for COD: Ghosts...oh wait.

Until a game is confirmed to run dedi's on XB1 and not the PS4, I wouldn't be claiming it's such the advantage you want it to be.
 
oh, they'll fork out the cash "just because", right?

just because meaning just because you want them to?

haha good luck with that.

And you think developing and maintaining a completely new network system based on P2P for the PS4 "just because you want them to" will be free? It is much more probable that they will only develop a dedicated server network solution and just rent the servers for PS4. Less work for devs, less sources for errors, only one network system to maintain, no problems with updates etc. Really. Dedicated servers AND P2P will NOT happen.
 
Congratulations, you've shown in 2 sentences that you have no idea what kind of servers Killzone SF has.

*LOL*

You might want to actually go through the archives and look at my posts since I was posting in the very thread that was talking about the Killzone servers.

They are not dedicated servers as we understand the term.

As to how MS is able to afford it...it probably doesn't cost them THAT much...think about it for a moment. Azure is handling things like Xerox and other huge corporate accounts and MS mentioned it was building 30k of these.

Since it isn't dedicated and only spins up when needed and given that you can only be playing one game at a time, hey don't actually need a server for say Titanall and one for Battlefield since if you own both, you can only play one.

Given that, why not offer a discount/free. It's not like it is going to COST them anything.
 
Congratulations, you've shown in 2 sentences that you have no idea what kind of servers Killzone SF has.

He was half right

Killzone does not have "dedicated servers" in the way that gamers would traditionally talk about them, it has a system that removes certain connectivity issues and that is about it.
If you have a proper network connection you are not going notice any improvement over the systems that are currently used.

Lead Designer Eric Boltjes said:
Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game.

Lead Designer Eric Boltjes said:
Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’,

http://blog.eu.playstation.com/2013/09/27/killzone-shadow-fall-multiplayer-your-questions-answered/
 
I can already tell this dedicated thing is going to be used as some kind of argument for years to come. Or we will all still enjoy games and not even realize that we are on dedicated servers on Xbone and PS4.
Stop acting like it isn't a big deal. It's huge. I still prefer the PS4, but I don't like downplaying this. Sony has to step their game. MS can now say that the MP is behind paywal for a reason. Sony is now in a position where it's a cash grab.

Sony is in luck that the the bigger games like Destiny, the division(and I'm assuming Titanfall whenever it comes to the PS4) already has the 3rd parties providing the dedi's. Otherwise I'd easily pick the XB1.
He was half right

Killzone does not have "dedicated servers" in the way that gamers would traditionally talk about them, it has a system that removes certain connectivity issues and that is about it.
If you have a proper network connection you are not going notice any improvement over the systems that are currently used.
If they aren't running proper dedi's, it's all PR speak to me.
 
Cool, please link to where Sony says that will be the case. Should be easy since you're so certain.

I never said that... i said that devs will want feature parity and wont mind spending money for servers for the PS4 especially since Sony is offering deals too, as seen with CoD.


Stop acting like it isn't a big deal. It's huge. I still prefer the PS4, but I don't like downplaying this. Sony has to step their game. MS can now say that the MP is behind paywal for a reason. Sony is now in a position where it's a cash grab.

Sony is in luck that the the bigger games like Destiny, the division(and I'm assuming Titanfall whenever it comes to the PS4) already has the 3rd parties providing the dedi's. Otherwise I'd easily pick the XB1.

I would argue PS+ is behind the paywall for a reason too, free AAA games like AC3 that become free less than a year from release, which IMO is the better deal. And name one game that has dedicated servers on the Xbox One and not on the PS4, exactly no dev will have dedies on one console and not on the other...
 
What tweet?

This one:

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This is great news. MS is being very smart about this

Agreed, hopefully other console makers will offer a similar option to 3rd party developers and publishers.

I don't always think dedicated servers are the best option for online multiplayer (servers go offline 4-5 years after the game comes out, you suddenly can't play online, it's a bad deal for gamers long term in those situations), but for yearly or bi-yearly franchise releases, it makes more sense.
 
Correct me if I'm wrong:
A cloud service has nothing to do with dedicated servers. The idea of the cloud is distributed computing and services.
A dedicated server is a server that's only there for one purpose and has a concrete address.

If you run a dedicated server, you can controll what people have access to, what maps are gonna be played and so on. If you are a publisher and you are running dedicated servers, you might wanna kill them at one point, because nobody is using them anymore and you are still paying the bills as you pay per machine (plus traffic).

In a cloud you don't know who connects to which server. But you don't have to worry about that. If nobody uses the services for one specific game, that unused computing power can be used for different services. But you don't have to pay for every machine, you pay based on usage.

If the Azure cloud is so good as MS claims, it could be a gamechanger for online gaming.
 
This is really smart .. Microsoft wanted an online console, now that they are offering an online place to offload some Stuff for free, more developers will use online Stuff for their games.. And Microsoft is one step closer to their original vision.
 
servers go offline 4-5 years after the game comes out, you suddenly can't play online

This won't be an issue (in theory)

If you are a publisher and you are running dedicated servers, you might wanna kill them at one point, because nobody is using them anymore and you are still paying the bills as you pay per machine (plus traffic).

Neither will this.
 
Agreed, hopefully other console makers will offer a similar option to 3rd party developers and publishers.

I don't always think dedicated servers are the best option for online multiplayer (servers go offline 4-5 years after the game comes out, you suddenly can't play online, it's a bad deal for gamers long term in those situations), but for yearly or bi-yearly franchise releases, it makes more sense.

Agreed in theory but the dynamic provisioning in Azure gives me hope this won't be the case. If servers are spun up on the demand the way Azure works for enterprise, they shouldn't need to take things offline completely.
 
It's interesting how the PS4 and its dev environment have been blown up so tightly with fanatical helium at this point. Reality will eventually set in once we realize it's not all faery dust and unicorn farts, and it can do nothing but disappoint from there.

Jesus, such insecurity.

What does this even mean? Better: What does it have to do with the thread?

Who said that silly stuff? Youtube comments?

Youtube comments + every gaming forum on the internet since the start of this gen, it's basically straight out of the paywall defense force playbook. Seriously going to pretend otherwise?
 
We've had the whole "we have dedicated servers" claim made on several occasions, on several occasions this has been PR misinformation for the servers that deal with leaderboards or simply matching players together into P2P games.
Infinity ward confirmed that they would have dedicated servers available for COD:G,
in reality this may mean that there are servers enough to deal with 30,000 people at any one time, but there may be 500,000 playing at any one point.

With the system that Microsoft are offering on Xbox One, every single player will have access to a dedicated server, regardless of concurrent users.

Really? You are going to argue that? lol, all CoD versions will work the same way, its stupid to assume they wont
 
I would argue PS+ is behind the paywall for a reason too, free AAA games like AC3 that become free less than a year from release, which IMO is the better deal. And name one game that has dedicated servers on the Xbox One and not on the PS4, exactly no dev will have dedies on one console and not on the other...
PS+ is behind a paywall for a reason. Why is the MP behind a paywal? PS+ provides nothing for MP.

We'll see in the future, but for now we know XB1 exclusives will have dedi's and Sony has a half assed approach to it.
Agreed in theory but the dynamic provisioning in Azure gives me hope this won't be the case. If servers are spun up on the demand the way Azure works for enterprise, they shouldn't need to take things offline completely.
Yeah if this pans out like these and it means guaranteed servers for the entire lifespan of the XB1, that would be pretty awesome. That almost sounds to good to be true though, so I'm not counting on it.
 
Agreed in theory but the dynamic provisioning in Azure gives me hope this won't be the case. If servers are spun up on the demand the way Azure works for enterprise, they shouldn't need to take things offline completely.

This is the best part I think. I'm sure there are many people wishing they could play Chromehounds online again.
 
Agreed in theory but the dynamic provisioning in Azure gives me hope this won't be the case. If servers are spun up on the demand the way Azure works for enterprise, they shouldn't need to take things offline completely.

I remember them talking about this exact thing. Since servers are spun up on the fly rather than maintained for a single title, as the community falls off the sysyem can just downsize what the game is using to always be available.
 
Correct me if I'm wrong:
A cloud service has nothing to do with dedicated servers. The idea of the cloud is distributed computing and services.
A dedicated server is a server that's only there for one purpose and has a concrete address.

If you run a dedicated server, you can controll what people have access to, what maps are gonna be played and so on. If you are a publisher and you are running dedicated servers, you might wanna kill them at one point, because nobody is using them anymore and you are still paying the bills as you pay per machine (plus traffic).

In a cloud you don't know who connects to which server. But you don't have to worry about that. If nobody uses the services for one specific game, that unused computing power can be used for different services. But you don't have to pay for every machine, you pay based on usage.

If the Azure cloud is so good as MS claims, it could be a gamechanger for online gaming.

Dedicated servers in the case of Azure are not hardcoded servers. They're going to be virtual servers that can be spun up at will as a game needs it.
 
Discounted and/or free. Not full. This is good news no matter how you spin it. Even if the computation portion of it is bullshit, physical servers for games is a huge plus seeing as how P2P just needs to go away. Good job MS.
 
Haha, oh so naive... You know why MS didn't make it clear? Because people like you actually believe it. And more people subscribing to gold? They didn't need an incentive besides being the only way to play online until now and they won't need another incentive in the future, escially if this incentive costs them millions of dollars.
It's not being naive it's you trying to find a negative in this.
 
oh, they'll fork out the cash "just because", right?

just because meaning just because you want them to?

haha good luck with that.

Because they want feature parity, they spend millions of dollars on these games, feature parity is a big concern among publishers. No Dev will have dedies on one and not on the other.

Talk to me when that is proven wrong because right now there isnt one game that is confirmed to have dedies on the Xbox One and not on the PS4.
 
Perfect.

It's interesting how the PS4 and its dev environment have been blown up so tightly with fanatical helium at this point. Reality will eventually set in once we realize it's not all faery dust and unicorn farts, and it can do nothing but disappoint from there.
Lol, elegantly put

I've already preordered one and can't wait until the box is here and reality hits so the gaming section can turn back into a proper discussion forum again
 
But they already don't. PC has dedis for current CoDs, right?

I think it depends on the version of the game, I know MW2 didn't and that's when PC gamers really started hating COD but I thought MW3 brought them back. No idea about the Treyarch titles.
 
So question

Besides devs/pubs etc. stating what server solution they use, how can we know what people use?

Is there any way to tell what any particular game uses?

An objective method I mean
 
Developer support must have really been trailing behind Sony if they have to give this out for free now. I wonder how much of a sink this will put them in or if they were just trying to gain additional revenue off of devas.
 
We know COD does. I would assume BF4 absolutely has to in order to support 64 players otherwise it would be a giant clusterfuck of lag.

BF4 has to - EA loves dedicated servers so they can shut them off when a new game comes out LOL.
 
We know COD does. I would assume BF4 absolutely has to in order to support 64 players otherwise it would be a giant clusterfuck of lag.

Well if that's true then there's no advantage in big time games. I reckon small games will benefit from dedis being free on Xbox One though, even if their communities usually have little presence in the grand scheme.
 
I joined this place due to the fact that I was expecting proper discussions and whatnot. Wasn't expecting this place to be infested with the same crowd as N4G which try to downplay every positive thing to the Xbox One. Really sad to see this here also.

No matter how you put this, it is a positive thing for publishers and gamers alike.
 
Sounds like xbox will be the place to be for online multiplayer, just as they have been for the last two generations.

Suits me fine as that's all I play.
 
So question

Besides devs/pubs etc. stating what server solution they use, how can we know what people use?

Is there any way to tell what any particular game uses?

An objective method I mean

That is usually an advertised detail. But some objective ways to tell...
There will be no host disconnection, transfer of host, etc. during a game.
You won't be stopped from joining a lobby because of NAT.
 
Why would Activision PAY for servers for the Xbox One version when Microsoft offer them for free?

Because Activision want to control the servers and the info on said servers. Same with EA. The big boys will still create their own infrastructure because they want to be in control of it.

Sony is going to do the same thing with Rackspace. In the end I don't think it's going to be as big of a change to online gaming as many of you think it is. Especially considering that you guys still argue over which games are dedicated and which aren't. There can be shitty dedicated servers and there can be well coded p2p games. Dedicated servers are a plus... no doubt, but most won't even notice. BF3 was dedicated servers and it sure didn't seem any less prone to lag than any other shooter I played this gen.
 
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